Addaction's shortcut argument doesn't trigger if that inputaction triggers another action. For example if you want to use the "reloadmagazine" action as a shortcut, then you need to reload your magazines then press the reload key again. This is counterproductive, since the whole point of this is to use the action input not the key input, since players have different key settings.
Description
Description
Details
Details
- Legacy ID
- 811619501
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
- Open up editor and put down a solder with this init:
this addaction ["test",{hint 'test' },nil,2,false,true,"reloadmagazine"];
- Try to trigger the hint with reloading your magazine.
Currently: You are only able to trigger if you press the reload key again right after starting the reload animation.
Way it should be: It should trigger on the first key press (same time when you start the reload animation)