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ArmA Serverbrowser DDoSing my internet
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Description

When you open up the open up the multiplayer server list, Arma establishes around 1000 connections to random servers (game servers I guess). This process takes down my internet/router for some minutes, if I don't immidiately click on "Remote server" and enter the IP-adress by hand.
The solutions suggested in #21021 didn't work, except I didn't try buying a new router. Very funny. Haha.

Isn't it possible to host a server which fetches all the information from the gameservers and maybe compresses the data and then serve it to the clients? The "refresh server" would then be limited to a few selected servers in the list. {F25117}

Details

Legacy ID
1197958203
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer
Steps To Reproduce

Open the multiplayer browser in Arma3 or DayZ Standalone with a router that cannot handle more than 1000 simultanious requests and see your internet die. Already established connections are not harmed, eg. you can still use Teamspeak while your internet connection is "down".

Additional Information

Use google for other users having the same problem with the following keywords: "arma server browser killing internet"

Event Timeline

thepseud0o edited Additional Information. (Show Details)
thepseud0o set Category to Multiplayer.
thepseud0o set Reproducibility to Always.
thepseud0o set Severity to None.
thepseud0o set Resolution to Open.
thepseud0o set Legacy ID to 1197958203.May 7 2016, 7:49 PM
StJimmy added a subscriber: StJimmy.May 7 2016, 7:49 PM

You could try set filter like min players 1-5, ping under what you prefer, take out passworded servers and so on because those filters don't reset between game restarts.

Those can also be found from YOUR_USER_NAME.cfg file which is in C:\Users\YOUR_WINDOWS_USERNAME\Documents\Arma 3 if you want to try without worrying to be too quick.

Inside the file there are these:

class Filter
{
serverName="";
missionType="";
missionName="";
maxPing=250;
minPlayers=2;
maxPlayers=0;
fullServers=1;
passwordedServers=0;
battleyeRequired=0;
expansions=1;
};

Just a possible workaround for now.