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May 10 2016

Killzone_Kid added a comment to T79574: Zeus - Setting owner to #adminLogged does not currently work on dedicated servers..

Duplicate #21163

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79574: Zeus - Setting owner to #adminLogged does not currently work on dedicated servers.: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Killzone_Kid added a comment to T79573: Weapon does not raise when crouched..

Duplicate of #21141

May 10 2016, 9:26 AM · Arma 3
MulleDK19 added a comment to T79573: Weapon does not raise when crouched..

Duplicate of http://feedback.arma3.com/view.php?id=21029

May 10 2016, 9:26 AM · Arma 3
WinterborneTE edited Steps To Reproduce on T79574: Zeus - Setting owner to #adminLogged does not currently work on dedicated servers..
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79573: Weapon does not raise when crouched.: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Fireball added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 9:26 AM · Arma 3
COREFury edited Steps To Reproduce on T79573: Weapon does not raise when crouched..
May 10 2016, 9:26 AM · Arma 3
BIS_cooper added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

hi, the issue should be fixed now. The fix will be included in next arma 3 tools update.

May 10 2016, 9:26 AM · Arma 3
djotacon added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

I made a complete search on my entire hard disk and I cant find this file: "Publisher.rpt"

In the logs of \Arma 3 Tools\Logs there's no such file either.

May 10 2016, 9:26 AM · Arma 3
BIS_cooper added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

hi,

ok, you have your steam library elsewere. At least this part of the path should exists somewhere in you pc: SteamApps\common\Arma 3
Tools\Logs\Publisher.rpt. Location of the steam library dir could be found in Arma 3 Tools properties in Steam client. Run/open Steam -> library -> tools->arma 3 tools -> right click -> properties -> local files tab -> browse local files. explorer will open and you should be able to find Logs dir with Publisher.rpt file.

Thx

May 10 2016, 9:26 AM · Arma 3
djotacon added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

c:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\

this path doesnt exist.

May 10 2016, 9:26 AM · Arma 3
BIS_cooper added a comment to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.

Hi,
could you please upload log file?
Should be located here: c:\Program Files (x86)\Steam\SteamApps\common\Arma 3 Tools\Logs\Publisher.rpt

Thank you.

May 10 2016, 9:26 AM · Arma 3
djotacon edited Steps To Reproduce on T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79571: Sample helicopter model.cfg lists wrong model name: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79572: ARMA 3 STEAM PUBLISHER CRASH TO DESKTOP: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Varanon edited Steps To Reproduce on T79571: Sample helicopter model.cfg lists wrong model name.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79570: Three Visual Glitches: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Killzone_Kid added a comment to T79569: Structures show up incorrectly in multiplayer.

Is playing with your friends the main factor here or does this happen on others servers too?

May 10 2016, 9:26 AM · Arma 3
Bohemia edited Steps To Reproduce on T79570: Three Visual Glitches.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79569: Structures show up incorrectly in multiplayer: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Zas edited Steps To Reproduce on T79569: Structures show up incorrectly in multiplayer.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Any news on a fix for this? :) Or does anyone have any ideas for some sort of workaround?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Ok - so it's still not working on Dev either.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Someone please assign this. please, please!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Has anyone got this working yet? ORBAT and saved games = broken!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Going to try this out on Dev branch tomorrow - you never know, may have already been fixed?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Going to attempt an addon with the ORBAT config in - should make a difference!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Any chance of assigning? ORBAT's pretty broken.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I agree. Unfortunately it seems, for now, ORBAT is out of commission. At least it is if you need to save the mission at some point!

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Ok, so I've actually succeeded in creating an ORBATcfg.FSM which works - however, the load mission bug is still failing. It seems it can't find the textures, whereas on the first time playing, it works fine. Apparently, it doesn't matter if you define the ORBAT in the description.ext or via an FSM, it's not being read in-game after a mission load.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Still not working for me. can they assign this one?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I would suppose the reason BI's ORBAT works is because it's hardcoded? Eg. It's part of the game. Unless you defined your ORBAT as part of a mod I don't think it'll work on loading your mission. This really should be fixed - effectively, the ORBAT system isn't working for mission makers.

May 10 2016, 9:26 AM · Arma 3
R_Marx added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I have noticed this problem. Upvoted.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

The modules appear on the map but they disappear when you click on them, really weird. Almost as though the description isn't getting read properly.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

ORBAT markers disappear on mission load when defined through the description ext. Not sure if similar happens through an fsm.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

I wonder if a loadMission eventhandler could fix the issue somehow? Not sure how one would define the path again in the ORBAT module though...

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

ORBAT markers are still disappearing on mission loads - does anybody know of a workaround?

May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Any update or news on this one? :)

May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79568: Custom ORBAT Markers Disappear on Mission Load.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a comment to T79568: Custom ORBAT Markers Disappear on Mission Load.

Please assign this. I can't get my custom Orbats to show after loads :(

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79568: Custom ORBAT Markers Disappear on Mission Load: Arma 3.
May 10 2016, 9:26 AM · Arma 3
Flight1700 added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

This mess is not merely limited to advanced flight model. It happens always, whether the helo is crewed or empty. Very annoying, should be assigned as major.

May 10 2016, 9:26 AM · Arma 3
Koala added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

Related to #0026690

May 10 2016, 9:26 AM · Arma 3
rogerx added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

Jets too also ALWAYS explode! I've very rarely ever had any chance to eject, hence parachutes are basically useless when flying a jet. I figure my chances have been one in 500.

I've updated my Bug #26690, including possible solutions.

But just realizing too that jets suffer always exploding, seems to definitely insinuate this is bug is definitely a bug having a broader spectrum. I think I have opened a bug for the parachutes being useless when flying jets, or at least made mention within another bug at the very least in the past.

Aircraft have a tendency to disintegrate in mid air. "... And if the aircraft does disintegrate from around the pilots & passengers, usually the pilot & passengers are still alive and can deploy a parachute."

May 10 2016, 9:26 AM · Arma 3
Bohemia edited Steps To Reproduce on T79568: Custom ORBAT Markers Disappear on Mission Load.
May 10 2016, 9:26 AM · Arma 3
SilverDude added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

This glitch is extremely annoying. It should be assigned as major problem.

May 10 2016, 9:26 AM · Arma 3
Lex added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

The equipment should not blow up from accident. Only the direct stroke of fire and the weapon can make it. Explosion from a spark at accident an exceptional case.
It is correct if the equipment after accident without survey blows up. Any person is able to switch-off the accumulator after accident, what to avoid ignition.

May 10 2016, 9:26 AM · Arma 3
MulleDK19 added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

Benargee: Yes.

May 10 2016, 9:26 AM · Arma 3
swissMAG added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

This should be handled like in ToH. Lose the main rotor and roll over. Depending on the speed of impact, it should hurt/kill the crew.

But the issue I think is, as a BIS Dev once stated, that as soon as the chopper collides with something, physicx engine will do the rest.

They also stated that Helicopter DLC didnt include an advanced damage model, so they rather have spend hours on hours to introduce AFM, but to make it usable is out of their scope.

Hoping for a fix.

May 10 2016, 9:26 AM · Arma 3
Benargee added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

This applies exclusively to RTD objects (advanced FDM on)?

May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.
May 10 2016, 9:26 AM · Arma 3
SilverDude added a comment to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.

Also have noticed this, it just turns into a wreckage. Some trigger behind this which should not be too hard for Bohemia to remove...

They really should actually not explode if tipped over even without "this allowDamage False".

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false: Arma 3.
May 10 2016, 9:26 AM · Arma 3
cancerouspete added a comment to T79566: Ran smoothe before 1.32, now stutters badly..

i noticed this also, especially having switched from the dev branch back to stable just prior to the update. I as-well had audio device settings cranked up, and reducing them as suggested helped eliminate the stutter (but also noting that the same audio settings were applied prior to the update with no freeze ups)

May 10 2016, 9:26 AM · Arma 3
MulleDK19 edited Steps To Reproduce on T79567: If helicopters turn upside down on the ground they blow up no matter what, even if allowDamage is set to false.
May 10 2016, 9:26 AM · Arma 3
rmfinley82 added a comment to T79566: Ran smoothe before 1.32, now stutters badly..

Recently updated my Creative sound card drivers and realized that in the device properties it was process audio at 24 bit and 96000 Hz, restored defaults at 24 bit and 48000 Hz. Also reduced in game sound sources to 64. Seems to have eliminated the ridiculous stuttering I was having. Not sure why this changed all of a sudden but it seems to have fixed it.

May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79566: Ran smoothe before 1.32, now stutters badly..
May 10 2016, 9:26 AM · Arma 3
rmfinley82 edited Steps To Reproduce on T79566: Ran smoothe before 1.32, now stutters badly..
May 10 2016, 9:26 AM · Arma 3
RickOShay added a comment to T79566: Ran smoothe before 1.32, now stutters badly..

There is definitely an issue with sound since the new patch. Ticket 0021246 also relates to this. I've also noticed a deterioration in the general sound quality in Arma3 at 128 sound sources since applying patch (1.32). Sounds a little more rough and a little too much reverb or gravel with multiple sounds playing at the same time. I've also noticed occasionally when shutting down the editor since 1.32 there is a very brief sound that shuts off - almost like its reinitializing sound support. Almost like some sound playback was duplicated and still playing albeit muted in the menu and then becomes audible only after the editor starts to close. Definitely new since 1.32. Anyway sorry bit vague - difficult to describe. Hope this helps in some way.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79566: Ran smoothe before 1.32, now stutters badly.: Arma 3.
May 10 2016, 9:26 AM · Arma 3
atopisto added a comment to T79565: Passengers of a hunter vehicle can be killed from under the vehicle.

Ok, thank you! Here is: http://youtu.be/C1uA95UBEgc

May 10 2016, 9:26 AM · Arma 3
gutsnav added a comment to T79565: Passengers of a hunter vehicle can be killed from under the vehicle.

This isn't an issue with the Hunter. It's an issue with weapon collision. Weapons can pass through objects and shoot through things they normally couldn't. I would recommend renaming the ticket and providing a more clear bug statement.

May 10 2016, 9:26 AM · Arma 3
GhostSniper189 added a comment to T79565: Passengers of a hunter vehicle can be killed from under the vehicle.

Upload your video to YouTube or equivalent site. You can only attach Images etc.

Insert your Video link in your post by pressing the Edit button.

May 10 2016, 9:26 AM · Arma 3
atopisto added a comment to T79565: Passengers of a hunter vehicle can be killed from under the vehicle.

Yes, you are right, this issue happens with others vehicles.

May 10 2016, 9:26 AM · Arma 3
mickeymen added a comment to T79564: Please make crash of planes normal [4 video].

How only water problem?

also

the plane does not break apart. It looks not realistic and ridiculius.
physics of the crash leaves much to be desired.
idiotic tremor of camera is present when the aircraft is destroyed.

Or this is all is good?

May 10 2016, 9:26 AM · Arma 3
atopisto edited Steps To Reproduce on T79565: Passengers of a hunter vehicle can be killed from under the vehicle.
May 10 2016, 9:26 AM · Arma 3
atopisto added a comment to T79565: Passengers of a hunter vehicle can be killed from under the vehicle.

can not attach video file. No admited file format.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79565: Passengers of a hunter vehicle can be killed from under the vehicle: Arma 3.
May 10 2016, 9:26 AM · Arma 3
freexavier added a comment to T79564: Please make crash of planes normal [4 video].

If I remember correctly. Arma 2 planes wings are removed on destroyed models on planes.

May 10 2016, 9:26 AM · Arma 3
SilverDude added a comment to T79564: Please make crash of planes normal [4 video].

In Armed Assault everthing just turned black if it was destroyed, with hardly any missing parts. Something like that just does not belong in Arma 3.

What would be cool is when a jet hits the ground hard enough that it's fuselage desinegrates and only the wings + debris parts are lying around.

May 10 2016, 9:26 AM · Arma 3
mickeymen added a comment to T79564: Please make crash of planes normal [4 video].

I don't remember how it was in Armed Assault( Yes, definitely the wings should break off and fly away far from the hull!

May 10 2016, 9:26 AM · Arma 3
Spam added a comment to T79564: Please make crash of planes normal [4 video].

objectively - there is only water-crash problem

May 10 2016, 9:26 AM · Arma 3
Bohemia updated subscribers of T79564: Please make crash of planes normal [4 video].
May 10 2016, 9:26 AM · Arma 3
SilverDude added a comment to T79564: Please make crash of planes normal [4 video].

The wreck model needs some overwork too, looks like from Armed Assault. The wings should rip off like it does with the buzzard.

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79564: Please make crash of planes normal [4 video]: Arma 3.
May 10 2016, 9:26 AM · Arma 3
mickeymen edited Steps To Reproduce on T79564: Please make crash of planes normal [4 video].
May 10 2016, 9:26 AM · Arma 3
TicKByT edited Steps To Reproduce on T79563: Shooting Ghosthawk door adds additional bullet impact marks.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79563: Shooting Ghosthawk door adds additional bullet impact marks: Arma 3.
May 10 2016, 9:26 AM · Arma 3
d3nn16 edited Steps To Reproduce on T79562: call to bis_fnc_removerespawnposition does not update minimap in respawn menu.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79562: call to bis_fnc_removerespawnposition does not update minimap in respawn menu: Arma 3.
May 10 2016, 9:26 AM · Arma 3
danczer edited Steps To Reproduce on T79561: ACCESS_VIOLATION at 448B1275.
May 10 2016, 9:26 AM · Arma 3
JCae2798 edited Steps To Reproduce on T79560: [Player, Support1, Support2] call BIS_fnc_addSupportLink;.
May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79561: ACCESS_VIOLATION at 448B1275: Arma 3.
May 10 2016, 9:26 AM · Arma 3
FullZero added a comment to T79559: Loading Screen pops up every 10 seconds.

Also I think that this issue related to http://feedback.arma3.com/view.php?id=26406

May 10 2016, 9:26 AM · Arma 3
Bohemia added a project to T79560: [Player, Support1, Support2] call BIS_fnc_addSupportLink;: Arma 3.
May 10 2016, 9:26 AM · Arma 3
FullZero added a comment to T79559: Loading Screen pops up every 10 seconds.

I have this problem too, but loading screen pops up only while I selecting map and mission.
It behaves like refreshing page after subscribing on mission on workshop. It reset mission selection to "<<New - Editor>>". It's very quick, so I start editor instead of mission when trying to press "Play" button.
My friend don't see loading screen at all. He thought that it just selected mission cursor goes to top.
We are both use devbranch.

May 10 2016, 9:26 AM · Arma 3
FullZero added a comment to T79559: Loading Screen pops up every 10 seconds.

Ok. Screnn appears only when you have workshop missions. It reset selected mission in list only when workshop mission was selected.
I have unsubscribed all missions and loading screen has gone.
After that I subscribe 2 missions:
http://steamcommunity.com/sharedfiles/filedetails/?id=375804073
http://steamcommunity.com/sharedfiles/filedetails/?id=286458371
They are not appeared in missions list. But loading screen pops up twice with interval about 5-10 seconds.
So, it seems, it's trying to update mission list after download, but fails. Maybe bacause I haven't some addons?

May 10 2016, 9:26 AM · Arma 3
Adam added a comment to T79559: Loading Screen pops up every 10 seconds.

Could you please provide more info? Are you subscribed to any steam workshop missions and if yes, which ones?

I tried to reproduce the issue to no avail.

Thank you.

May 10 2016, 9:26 AM · Arma 3
JoeOBrien added a comment to T79559: Loading Screen pops up every 10 seconds.

Still there - hosted MP has been unplayable in dev branch for three weeks.

May 10 2016, 9:26 AM · Arma 3
SHARPxSHOOTER added a comment to T79559: Loading Screen pops up every 10 seconds.

Any progress on this issue Iceman? I know we all have fixed our problem, but Im curious to know what caused this to happen.

May 10 2016, 9:26 AM · Arma 3
JoeOBrien added a comment to T79559: Loading Screen pops up every 10 seconds.

This bug is back. Since at least Friday 9th October.

May 10 2016, 9:26 AM · Arma 3
golemartin added a comment to T79559: Loading Screen pops up every 10 seconds.

I also fixed this problem by renaming my profile. After the rename the game refused my attempt to change it back, but changing the name of the folder and files worked.

May 10 2016, 9:26 AM · Arma 3
SHARPxSHOOTER added a comment to T79559: Loading Screen pops up every 10 seconds.

Changing my profile name seems to have worked.

May 10 2016, 9:26 AM · Arma 3
Iceman added a comment to T79559: Loading Screen pops up every 10 seconds.

Hey, thank you all for the info, the issue is now being investigated with highest priority.

May 10 2016, 9:26 AM · Arma 3
SHARPxSHOOTER added a comment to T79559: Loading Screen pops up every 10 seconds.

Thanks Iceman. What I did was, I made an exact copy of my profile folder and changed the name of the files to something else. It worked, no loading screen or lag. So weird o.O

May 10 2016, 9:26 AM · Arma 3
Delta99 added a comment to T79559: Loading Screen pops up every 10 seconds.

Yeah, I was able to unsubscribe to just 2 or 3 of the most recent ones I subscribed to and this issue disappeared. I'm not going to bother remembering or noting which ones they were. I suspect this is an issue regardless of a specific mission.

May 10 2016, 9:26 AM · Arma 3
CrebZephon added a comment to T79559: Loading Screen pops up every 10 seconds.

Perhaps I should clarify it doesn't seem to be ALL workshop files, it just seems (?) to be selective content which triggers it. I've still got quite a few others items/missions installed but the screen/map flashing now seems to have stopped.

I didn't uninstall everything, but systematically worked backwards from my most recent installed workshop files (as the problem was a recent one for me) until the flashing bug stopped.

Good hunting Bohemia!

May 10 2016, 9:26 AM · Arma 3
CrebZephon added a comment to T79559: Loading Screen pops up every 10 seconds.

Ditto re. the unsubscribing to (some) Steam Workshop missions to solve the problem... in my case I pinned it down to this mission by ffredyk [CZ] -
http://steamcommunity.com/sharedfiles/filedetails/?id=278701081

Perhaps some boffin could take a look (with the above mission by Dixon) to find out what causes the larger problem. NB The problem reoccurs if I resubscribe to this particular mission.

Thanks for chasing this up guys.

May 10 2016, 9:26 AM · Arma 3
Delta99 added a comment to T79559: Loading Screen pops up every 10 seconds.

Should be easy for the devs to nail this down now that many have reported it has something to do with workshop content. Of course it isn't any single piece of content as more than 1 mission has been reported on this.

Obviously it is something Arma is doing every 10 mins likely in checking if Steam content has been updated or something like that.

Does anyone know if you unsubscribe from everything, is it then fine to re-subscribe?

May 10 2016, 9:26 AM · Arma 3