This issue can be reproed by any sound source that use SoundSet system, for example - tanks, cars, etc.
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Jun 6 2025
According to Leopard20, this looks to be a LOD bounding box issue, not a position issue. There are large gaps in the roadway LOD that you can fall through when hitting the seam.
Jun 5 2025
I'd really like this as well!
It has always been like this
Jun 4 2025
I have four issues I wanted to report, firstly I have a problem with game freezing when playing after a couple hours, this is then followed by another issue where I get hit with a server connection error trying to load back in’s. third everytime a server updates there mods and you redownload the mods to get back into the server it will freeze up and not update the file, this leads to having to delete the mod and redownload. and last I just wanted to ask to work on optimizing the game further, I play mostly mods but even in the official servers my fps will drop in the 5-10 range, but normally i get about 30-40 fps on performance mode. I should be getting 60. all of the issues were recorded on a base ps5, and on W.C.S modded servers. specifically W.C.S. new ever on north/south miami servers
Here is a fixed script that uses vector dir and up instead of setPitchBank.
Vanilla function also fails if you try to align the carrier in the Titanic mode and fixed one doesn't.
Jun 3 2025
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May 28 2025
The issue with removeWeaponGlobal not fully removing all pylon weapons from some CSLA helicopters like the Mi-24V, AH-1F, and MH-60A DAP appears to stem from improper weapon-magazine linking in the config files. While the command logs the correct pylon weapons, some still remain usable, suggesting discrepancies in how pylon weapons are configured or bound to the vehicle. This issue is reproducible and doesn't occur in other aircraft like the Mi-17 or AH-99, indicating a DLC-specific config oversight. A config review of CfgMagazines and weapon associations for the affected helicopters is recommended to resolve the inconsistency.
May 26 2025
Need help please!
@Tenshi This seem to be fixed.
May 25 2025
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May 12 2025
The rope is actually unwound, back to 50cm minimum length.
But its stretched by up to 21x. The problem here is that the rope is elastic and stretches itself, not that ropeUnwound is returning a wrong value.
ropeUnwound is working as designed.
prof v31, 2.22
Map icon draw crash.
Old issue, we don't know how to fix it. So far. There are dozens of tickets for it
May 11 2025
You are like the best beta tester in the world by now. You find the issues, you provide the solutions and you charge nothing for all that work.
May 10 2025
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May 2 2025
In T190364#2788419, @BIS_fnc_KK wrote:Players being locked in lobby
works for me, there is a few seconds delay before you can select role
Debriefing remains on screen after mission restart
works fine as well, no debriefing screen for me
In T123355#2801333, @LSValmont wrote:KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code
May 1 2025
This is happening for me on both profiling and standard branch