Being able to adjust the simulation rate of objects or light points/light reflectors would be useful, especially for lightpoints/lightreflectors, because attaching them to players looks very janky in multiplayer.
objects via a CfgVehicles class that contains a lightpoint/lightreflector, are more frequently updated than lightpoints/lightreflectors which are created by script and are only updated 15 times per second.
video:
https://youtu.be/Rh4DAi6CY0s