Now I am getting PBO failed to verify on when trying to join server. There are currently other players in the server as well.
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Sep 6 2023
I see I may not be posting the only report in this regard. Any update, suggestions, workaround, why this does not just work?
Ok, this one is fixed and I'm able to get into the game but now I'm not able to join any servers. Dosn't matter if the Server has Mods or not.
UPDATE: It appears they hot fixed it. I got a quick update on steam. My mod menu has now appeared and am currently redownloading mods without the launcher crashing.
please try to start it in the safe-mode: https://arma3.com/launcher/troubleshooting
Same problems. Tried to update drivers, safemode, reinstalling, third party launchers and nothing works, even the game crashes when I make it launch.
Same problem. If I select the active mods and start the game directly (not via the server browser in the launcher) and use the in-game server browser to join, then I can join a server with the same mods activated. But if I try to use the A3 launcher to "sync" activated mods from the server then the A3 launcher crashes with a similar exception log generated to the windows desktop.
Similar error and crash for me.
yes, it was only cap. I've somehow mistake it by that merged task. Perhaps in future Type-115 will be fixed too
After further examination of the issue and given that a day (more of less) has passed since the update, I have noticed that one by one the servers are becoming green again, and those that require no mods I can join without problems. But those that require mods still crash the launcher.
Same
Same Issue
Same Issue
Hi guys, Same issue here for myself and my friends. I have a similar log to this, not exactly the same of course, attached detail below.....
Uhh, excuse me, you guys have fixed the cap model not the issue itself? I've thought you've done the entire fix but just tested but 2.14 does still have the issue, as far as I tried, Type 115 does.
when i try to join a server where no mods can be used the game closes...before i could join anyway.
if i deactivate the mods it lets me in but as soon as i enter everything elses goes on and can't move.
And if try to regenerate later i regenerate underground and i can't move.
Everything has always worked before without giving these problems.
Sep 5 2023
One of the players on my server also reported an issue with the launcher.
yeah i got the same thing
Workaround works fine but only when I put arma3launcher.resources.dll to both "en-us" and your language ("ru-ru" in my case) folders. After that I got error about missing Ultra settings and fonts in launcher has been changed to funny ones but I successfully connected to server. Tested with 4 teammates - working the same way for all.
Very cool to see in patch 2.14. The notes mention doing this for muzzle / weapon configuration, would the config look like what I have quoted?
Solution does not work :((
In T85051#2494617, @reyhard wrote:Railgun T-100X is now part of the vanilla game
Hotfix, go to steamapps\common\Arma 3\Launcher\En-us (Or the folder for your language) and replace the file in there with https://cdn.discordapp.com/attachments/311478997169209354/1148643337419636787/arma3launcher.resources.dll
Being able to add custom textures to helmets / vests via script without a full mod would be very useful.
Retested this setup with 2.14 and 2.15 and issue still persists - only rvmat that was set up in p3d is affected by damage and all hiddenSelection materials are ignored.
If its any help, I've managed to quantify the shot deviation. It is 0.5 milliradians to the right.
Fixed in 2.14
Fixed in 2.14 - volumeFactor doesn't support simple expressions so that condition had to be moved to sound shaders itself
Fixed in 2.14
Tweaked in 2.14
Added in 2.14
Railgun T-100X is now part of the vanilla game
Sep 4 2023
The A3 default map is only a "digital" map if you have a GPS. The actual Map item is very clearly a paper map. And we now have plenty of CDLCs and such with maps that are definitely not digital, because digital maps hadn't been invented yet.
createhashmapobject (_baseClass merge [_newClass, true]) //true means can overwrite existing but only if valid as already implemented (e.g. not compileFinal'd, sealed, etc..)
Sep 3 2023
I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses.
Hello I’ve had a problem for 2 days now where I can’t check fireplace logs I have all the settings set correctly and have had it checked by 2 other admins and it doesn’t seem to pop up still
after doing some testing, this might not be worth it.
I don't think that is gonna happen. Apps/Libraries have to submitted to apple and approved for Notarization. You also have to hardened-runtime exception entitlements, and sign every shared library that it your application uses. BUT the best part is to get a cert to sign from apple you have to pay for the enrollment about 99 dollars (299 for "enterprise" grade). Now you can get a fee waiver but you still need to spend the 99 dollars to even get the cert and distribution rights.
Sep 2 2023
Sep 1 2023
Aug 31 2023
I was configured for profiling branch on the client PC and just stable branch on server. That seems to explain it. Thank you for the clarification.