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Apr 18 2023

dedmen changed the status of T171651: enableWeaponDisassembly effect is delayed on remote entities from New to Feedback.

dev branch this week, prof v4.
The repro was incomplete. Executing script locally on vehicle owner is also delayed, and involving a third player would also show delay.
Only fixing the script executor <-> vehicle owner case wouldn't have fixed the real issue.
You actually found a bug here that existed since dynamic simulation was added about half a decade ago :D

Apr 18 2023, 12:16 PM · Arma 3

Apr 17 2023

dedmen set Ref Ticket to AIII-55653 on T171651: enableWeaponDisassembly effect is delayed on remote entities.
Apr 17 2023, 6:46 PM · Arma 3

Apr 6 2023

dedmen changed the status of T171238: Options to cut or fit ui2texture displays when rendering them into non-1:1 textures from New to Feedback.

UIEx texture source has viewport adjustments. dev branch next week

Apr 6 2023, 6:57 PM · Arma 3
dedmen changed the status of T170799: UI2Texture needs mipmaps from New to Feedback.

Next dev and prof

Apr 6 2023, 1:09 PM · Arma 3

Apr 4 2023

dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

It landed on dev branch last week

Apr 4 2023, 2:14 PM · Arma 3

Mar 31 2023

dedmen added a comment to T161113: Unintended behavior of __has_include with file patching.

I finally understood your issue.

Mar 31 2023, 10:34 AM · Arma 3

Mar 30 2023

dedmen closed T171253: ACCESS_VIOLATION CTD with high VRAM load as Resolved.

all freezes on 28th, caused by st_intercept_x64.dll, whatever that is.

Mar 30 2023, 1:54 PM · Arma 3
dedmen changed the status of T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error from New to Feedback.

Fix next dev and profiling (today)

Mar 30 2023, 1:40 PM · Arma 3
dedmen added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

So one issue, its trying to use the texture before its loaded (because loading is async), so when the display is created, you set the texture, it will only load next frame, but right after creating display it tries to render.
Easy to check for that and skip rendering the texture.

Mar 30 2023, 1:09 PM · Arma 3

Mar 29 2023

dedmen added a comment to T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.

Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.

Mar 29 2023, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-55635 on T171238: Options to cut or fit ui2texture displays when rendering them into non-1:1 textures.
Mar 29 2023, 9:53 AM · Arma 3

Mar 28 2023

dedmen changed the status of T170754: Aspect ratio issues with UI2Texture from New to Feedback.

Icon rendering using incorrect aspect ratio is fixed on next dev/prof.
For the other thing probably separate ticket

Mar 28 2023, 3:55 PM · Arma 3
dedmen added a comment to T170754: Aspect ratio issues with UI2Texture.

Map screen actually used hardcoded 640x480 resolution to calculate rendering.
Which is also why the center display was wrong too.

Mar 28 2023, 2:43 PM · Arma 3
dedmen added a comment to T170754: Aspect ratio issues with UI2Texture.


It looks a bit stretched/squished in the center display too. But not as much as the others

Mar 28 2023, 2:18 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

Combining muzzle coef (Its gonna be on the weapons muzle) with attachment coef would be very annoying to get right though.
Just :crossing_fingers: to get that right

Mar 28 2023, 1:51 PM · Arma 3
dedmen changed the status of T167742: Amphibious vehicle AI has great issues going around obstacles from New to Feedback.

next dev branch/prof

Mar 28 2023, 12:55 PM · Arma 3
dedmen added a comment to T167742: Amphibious vehicle AI has great issues going around obstacles.

We did a performance optimization 2 years ago, for Boat pathfinding to not calculate houses and obstacles that are on terrain above sealevel, because boats cannot drive outside of water.
Turns out, game thinks amphibious tanks are boats!

Mar 28 2023, 11:48 AM · Arma 3

Mar 27 2023

dedmen changed the status of T171125: [BUG] Unknown enum value spammed in rpt for waypoints from New to Feedback.

The enum is not used.
Eden reuses the "type" entry for a different thing, but the old waypoint serialization still runs on it and tries to read type in its way, while Eden reads type in another way.
The waypoint type is actually completely ignored after its read.

Mar 27 2023, 3:55 PM · Arma 3
dedmen set Ref Ticket to AIII-55631 on T170711: InventoryOpened Event Handler does not receive link to WeaponHolderSimulated that is displayed.
Mar 27 2023, 3:48 PM · Arma 3
dedmen changed the status of T170650: Status_access_violation from Reviewed to Feedback.
Mar 27 2023, 3:46 PM · Arma 3
dedmen changed the status of T170650: Status_access_violation from New to Reviewed.
Mar 27 2023, 3:46 PM · Arma 3
dedmen set Ref Ticket to AIII-55582 on T170653: Collateral Damage Objective in Salient Force.
Mar 27 2023, 3:46 PM · Arma 3
dedmen renamed T170761: [Feature Request] Ability to change IR lasers thickness from Feature Request to [Feature Request] Ability to change IR lasers thickness.
Mar 27 2023, 3:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55581 on T170768: No Requiem Achievement.
Mar 27 2023, 3:43 PM · Arma 3
dedmen changed the status of T170809: What do i do if my game crashes of "not enough memory" even if my specs support the game? from New to Need More Info.
Mar 27 2023, 3:40 PM · Arma 3
dedmen merged T170932: [Feature Request] Ability to re-texture Vests, Helmets, Facemasks, and HMD (NVGs) into T86032: Make it possible to texture Weapons, Vests ans Helmets.
Mar 27 2023, 3:37 PM · Arma 3
dedmen merged task T170932: [Feature Request] Ability to re-texture Vests, Helmets, Facemasks, and HMD (NVGs) into T86032: Make it possible to texture Weapons, Vests ans Helmets.
Mar 27 2023, 3:37 PM · Arma 3
dedmen added a comment to T170932: [Feature Request] Ability to re-texture Vests, Helmets, Facemasks, and HMD (NVGs).

There were other similar tracker requests for this dating from 2016-2018 however those were left unanswered so I chose to resubmit this request.

Mar 27 2023, 3:37 PM · Arma 3
dedmen added a comment to T170944: Game Crash | Moddet | MP.

Please try without the USB Headset.
There is a known issue on windows 10 with USB Audio Outputs. It only happens to some people and we cannot reproduce it.

Mar 27 2023, 3:36 PM · Arma 3
dedmen changed the status of T170959: Arma 3 needs to fix HOSTING, real soon honestly from New to Need More Info.

It's something broken in arma, a consistent issue between everyone.

Works fine for me, and I haven't seen anyone else reporting this.

Mar 27 2023, 3:35 PM · Arma 3
dedmen added a comment to T170997: Campaign Crash at mission "Supply Network".

Sadly this is an old issue we've been tracking for years and couldn't find the cause for.
You can use the https://community.bistudio.com/wiki/Arma_3:_Cheats#CAMPAIGN cheat code to skip this mission.
Maybe you can skip the briefing screen before it freezes, I think you probably can't.

Mar 27 2023, 3:32 PM · Arma 3
dedmen set Ref Ticket to AIII-54109 on T170997: Campaign Crash at mission "Supply Network".
Mar 27 2023, 3:30 PM · Arma 3
dedmen added a comment to T171003: battle eye .

So it is a crash. So then do as I say and provide the crash information as described.

Mar 27 2023, 3:27 PM · Arma 3
dedmen merged T171010: У меня вылетает Арма 3 into T158229: desktop composition disabled.
Mar 27 2023, 3:25 PM · Arma 3
dedmen merged task T171010: У меня вылетает Арма 3 into T158229: desktop composition disabled.
Mar 27 2023, 3:25 PM · Arma 3
dedmen closed T170971: error de inicio feedback as Resolved.

You are running 32 bit Arma, that is not recommended.

PhysMem: 3.4 GiB

Mar 27 2023, 3:21 PM · Arma 3
dedmen closed T171062: Не могу запустить игру из-за ошибки as Resolved.

See https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Steam should have installed the files for you, but apparently it failed doing that.
Its most likely the visual C++ redistributable. You may need to uninstall/reinstall it if it already is installed

Mar 27 2023, 3:02 PM · Arma 3
dedmen changed the status of T171052: ARMA 3 crash. from New to Need More Info.

You didn't provide enough information, please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Mar 27 2023, 3:01 PM · Arma 3
dedmen changed the status of T171037: Missing timestamps in linux server logs from New to Feedback.
Mar 27 2023, 3:01 PM · Arma 3
dedmen changed the status of T171124: x (268435456) out of range <0, 1024) from New to Feedback.

Didn't I look at this before?
Some object is way outside of terrain bounds.

Mar 27 2023, 2:54 PM · Arma 3
dedmen changed the status of T171176: Игра вылетает с ошибкой 0xC0000005 - ACCESS_VIOLATION from New to Feedback.

Arma3_x64_2023-03-25_21-48-451
Arma3_x64_2023-03-25_21-10-481
Arma3_x64_2023-03-25_21-26-00
Seems to be a bug on our end. Fixed in next dev-branch/profiling branch.

Mar 27 2023, 2:47 PM · Arma 3
dedmen changed the status of T171185: 0xC0000005 - ACCESS_VIOLATION. from New to Feedback.

Selected Audio Output: Headset Earphone (Arctis 7 Chat) - Channels: 1, Freq: 48000

Your audio output is weird. The game expects stereo sound, you're only giving it Mono.
Also is that USB Audio Output? There is a known issue with windows 10/11 and USB Audio output, this looks to be that

Mar 27 2023, 2:38 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Would it be possible to implement such a feature so we could use typeName directly to retrieve a custom type name for our objects?

Doesn't seem useful for me. If you want a typename entry, you can add a typename entry to your objects and use it with get. You can also use toString for that

Mar 27 2023, 2:36 PM · Arma 3
dedmen set Ref Ticket to AIII-55630 on T171125: [BUG] Unknown enum value spammed in rpt for waypoints.
Mar 27 2023, 2:02 PM · Arma 3
dedmen added a comment to T171125: [BUG] Unknown enum value spammed in rpt for waypoints.

Well.. the message is correct.
these types don't exist, and the engine fails to parse them.
But why does it write the types to that place then 🤔

Mar 27 2023, 1:53 PM · Arma 3
dedmen changed the status of T171195: 0xC0000409 - STATUS_STACK_BUFFER_OVERRUN from New to Need More Info.

Read and follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
What you posted is insufficient for us to see what happened.

Mar 27 2023, 1:46 PM · Arma 3
dedmen closed T171155: Parameter Bug with Object Oriented Scripting Shell (+Oversight?) as Resolved.

Unsupported legacy feature.
This might interest you for the future: https://feedback.bistudio.com/T170647

Mar 27 2023, 1:46 PM · Arma 3

Mar 24 2023

dedmen changed the status of T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle from New to Feedback.

Next dev branch, should work like this

class muzzle_snds_B: muzzle_snds_H
	{
		author="$STR_A3_Bohemia_Interactive";
		_generalMacro="muzzle_snds_B";
		displayName="$STR_A3_cfgWeapons_muzzle_snds_B0";
		picture="\a3\Weapons_F\acc\Data\UI\icon_muzzle_snds_B_ca.paa";
		model="\A3\weapons_f\acc\acca_snds_h_F";
		class ItemInfo: ItemInfo
		{
			mass=12;
			class MagazineCoef {};
			class AmmoCoef {};
			soundTypeIndex=1;
			muzzleEnd="zaslehPoint";
			alternativeFire="Zasleh2";
			class MuzzleCoef {};
class SubmunitionCoef {
	coneAngleCoef = 1.f; // Shoot straight ahead
};
		};
		inertia=0.2;
	};
Mar 24 2023, 4:13 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

factor gonna be
0 == original
1 == straight forward for 100% of shots
-1 == Double the original angle
-2 == 3x original angle

Mar 24 2023, 1:59 PM · Arma 3
dedmen added a comment to T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.

I chose the solution of basically running that script in engine.
Problem with that is that once all units of the group are deleted, the now empty group that still exists inside the layer, will not be returned anymore (as it cannot find it via the units).
If you need empty groups too, we would need to change that. But if you were fine with your script, this will work the same.

Mar 24 2023, 12:33 PM · Arma 3
dedmen changed the status of T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer from New to Feedback.
Mar 24 2023, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-55627 on T171135: Expand `getMissionLayerEntities` with third array element containing groups from the layer.
Mar 24 2023, 11:59 AM · Arma 3

Mar 23 2023

dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

As of now

Mar 23 2023, 3:45 PM · Arma 3

Mar 22 2023

dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

_hm = createHashMapFromArray _class;
_hm call ["Method"];

-> `"testo"`
Mar 22 2023, 12:43 PM · Arma 3
dedmen added a comment to T170647: [Feature Request] OOP support for SQF using hashmaps (with destructor support).

Preventing modification should be somewhat easy.
compileFinal, if you put a final/read-only value, it cannot be overwritten.
Then you can also choose if you want it or not.
We should have alt syntax for compileFinal that takes code on right.. We should've had that a long time ago.

Mar 22 2023, 12:33 PM · Arma 3
dedmen added a comment to T156984: [Feature Request] Making vector commands work with any number of elements for either vector.

Also updated

Mar 22 2023, 10:26 AM · Arma 3

Mar 21 2023

dedmen changed the status of T170977: [Request] Negative Index for insert for insertion from back of array. from New to Feedback.

150371 next dev

Mar 21 2023, 3:32 PM · Arma 3
dedmen added a comment to T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.

submunitionConeAngle is only used to precalculate directions when the ammo's config is first loaded, if we want attachments to have multiplier on it, we would need to recalculate these on every shot.
That would be quite annoying.

Mar 21 2023, 2:42 PM · Arma 3
dedmen set Ref Ticket to AIII-55598 on T156984: [Feature Request] Making vector commands work with any number of elements for either vector.
Mar 21 2023, 9:15 AM · Arma 3

Mar 20 2023

dedmen changed the status of T156984: [Feature Request] Making vector commands work with any number of elements for either vector from New to Feedback.

150364 next dev branch (and probably perf to check for regressions)

Mar 20 2023, 6:55 PM · Arma 3
dedmen changed the status of T166687: [Feature Request] Bounding box of specific LODs from New to Feedback.

150362 next dev

Mar 20 2023, 4:27 PM · Arma 3
dedmen added a comment to T166687: [Feature Request] Bounding box of specific LODs.

Either geometry lod, or if you use visual then it hives you the maximum bbox of all visual lods.
As all visual lods should be based on the same object, all their bboxes should be same.

Mar 20 2023, 3:45 PM · Arma 3
dedmen changed the status of T162536: Request - Alternative syntax for namedProperties that will return HashMap. from New to Feedback.

150359 this week dev

Mar 20 2023, 3:32 PM · Arma 3
dedmen changed the status of T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD from New to Feedback.

150359 this week dev

Mar 20 2023, 3:31 PM · Arma 3
dedmen changed the status of T159828: namedProperties doesn't seem to work with some terrain objects from New to Feedback.

150358, next prof

Mar 20 2023, 2:03 PM · Arma 3
dedmen added a comment to T159828: namedProperties doesn't seem to work with some terrain objects.

Would've been good if that watch field for the players position would contain the players position, and if I'd know which terrain this was on

Mar 20 2023, 1:44 PM · Arma 3
dedmen set Ref Ticket to AIII-55459 on T164049: [BUG] Zeus Cycle Waypoints on Copied Units.
Mar 20 2023, 12:00 PM · Arma 3
dedmen set Ref Ticket to AIII-55613 on T171021: setPlateNumber dosnt work on Planes/Helicopters.
Mar 20 2023, 12:00 PM · Arma 3
dedmen set Ref Ticket to AIII-55614 on T170687: Expand ctrlCreate to take CONFIG as argument for control config definition.
Mar 20 2023, 11:59 AM · Arma 3
dedmen set Ref Ticket to AIII-55620 on T171059: Set Markers Above command request.
Mar 20 2023, 11:58 AM · Arma 3

Mar 17 2023

dedmen set Ref Ticket to AIII-55611 on T171037: Missing timestamps in linux server logs.
Mar 17 2023, 5:11 PM · Arma 3

Mar 16 2023

dedmen set Ref Ticket to AIII-55603 on T163827: [Feature Request] A couple of new ppEffects.
Mar 16 2023, 10:49 AM · Arma 3
dedmen set Ref Ticket to AIII-55602 on T159828: namedProperties doesn't seem to work with some terrain objects.
Mar 16 2023, 10:47 AM · Arma 3
dedmen set Ref Ticket to AIII-55601 on T162536: Request - Alternative syntax for namedProperties that will return HashMap..
Mar 16 2023, 10:46 AM · Arma 3
dedmen set Ref Ticket to AIII-55600 on T166687: [Feature Request] Bounding box of specific LODs.
Mar 16 2023, 10:45 AM · Arma 3
dedmen set Ref Ticket to AIII-55599 on T166739: [Feature Request] Expand namedProperties SQF command to return named properties for a specific LOD.
Mar 16 2023, 10:44 AM · Arma 3
dedmen updated the task description for T80680: Linux: Startup -maxMem= values beyond 2047 are broken.
Mar 16 2023, 10:38 AM · Arma 3
dedmen set Ref Ticket to AIII-55595 on T169970: [Feature Request] Muzzle attachments to effect submunitionConeAngle.
Mar 16 2023, 10:35 AM · Arma 3
dedmen set Ref Ticket to AIII-55594 on T167742: Amphibious vehicle AI has great issues going around obstacles.
Mar 16 2023, 10:35 AM · Arma 3
dedmen set Ref Ticket to AIII-55593 on T170774: attachTo to weapon proxy with followBoneRotation and offset leads to shifting.
Mar 16 2023, 10:33 AM · Arma 3
dedmen set Ref Ticket to AIII-55592 on T170754: Aspect ratio issues with UI2Texture.
Mar 16 2023, 10:31 AM · Arma 3
dedmen set Ref Ticket to AIII-55591 on T170766: Trying to draw UI2Texture inside another UI2Texture fails with "Cannot load mipmap" error.
Mar 16 2023, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-55590 on T170799: UI2Texture needs mipmaps.
Mar 16 2023, 10:29 AM · Arma 3
dedmen set Ref Ticket to AIII-55589 on T170977: [Request] Negative Index for insert for insertion from back of array..
Mar 16 2023, 10:27 AM · Arma 3

Mar 15 2023

dedmen closed T160919: [mod] Arma 3 Status Access and unsupported format pallette 8 as Resolved.
Mar 15 2023, 2:10 PM · Arma 3
dedmen added a comment to T170990: Flashlight quadratic attenuation does not work.

This change will affect vanilla flashlight attachments:

Mar 15 2023, 12:15 PM · Arma 3
dedmen claimed T170990: Flashlight quadratic attenuation does not work.
Mar 15 2023, 12:10 PM · Arma 3
dedmen changed the status of T170990: Flashlight quadratic attenuation does not work from New to Feedback.

dev next week, rev 150345

Mar 15 2023, 12:10 PM · Arma 3
dedmen closed T169082: Arma 3 has exited in an unusual manner as Resolved.
Mar 15 2023, 11:18 AM · Arma 3
dedmen closed T169125: error cant play the game as Resolved.
Mar 15 2023, 11:18 AM · Arma 3
dedmen closed T169131: ctd please help as Resolved.

Bug temporarily existed on profiling branch. was fixed

Mar 15 2023, 11:18 AM · Arma 3
dedmen added a comment to T170944: Game Crash | Moddet | MP.

Selected Audio Output: Kopfhörer (Arctis 5 Game) - Channels: 2, Freq: 48000

Mar 15 2023, 11:06 AM · Arma 3
dedmen added a comment to T170985: Locking map buildings in multiplayer is not reliable.

You could try if EntityCreated eventhandler is triggered when a building is streamed in.
That way you could set the var when the building re-appears

Mar 15 2023, 10:30 AM · Arma 3
dedmen set Ref Ticket to AIII-53478 on T170871: Crash with Triggers.
Mar 15 2023, 9:40 AM · Arma 3
dedmen added a comment to T170871: Crash with Triggers.

Please put mdmp files into a zip archive when you upload them. makes them alot smaller.
I have seen this crash a couple times in the past, never in relation with triggers though and never with a working repro.
Its crashing while cleaning up a physics item. So not related to Triggers.

Mar 15 2023, 9:36 AM · Arma 3
dedmen added a comment to T171003: battle eye .

Is your game crashing?
You provided no useful information for us to find out what your issue is.
If its crashing, please provide info as described in https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
if its not crashing, please explain what is happening.

Mar 15 2023, 9:31 AM · Arma 3
dedmen changed the status of T171003: battle eye from New to Need More Info.
Mar 15 2023, 9:30 AM · Arma 3
dedmen changed the status of T170997: Campaign Crash at mission "Supply Network" from New to Need More Info.

You didn't upload your crash report, please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/ and upload your crash files

Mar 15 2023, 9:30 AM · Arma 3
dedmen closed T170867: help me gives the error 0x0000dead as Resolved.

ErrorMessage: The cloud file provider is not running.
is a common error.
Type
The cloud file provider is not running into google and follow any guide to fix your Microsoft OneDrive.

Mar 15 2023, 9:27 AM · Arma 3
dedmen merged T170862: Can't open Arma 3 into T170867: help me gives the error 0x0000dead.
Mar 15 2023, 9:27 AM · Arma 3