Hello markkoky44.
This issue is going to be resolved with the next experimental build.
Regards,
Geez
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Jun 23 2021
I also got an ultra wide 3440x1440 running desktop at 125% scale
I think this is related to this ticket: https://feedback.bistudio.com/T157949
While we’re on the subject… there’s nothing worse than seeing a ‘worn’ backpack on a zombie. You have these shabby, bedraggled, creatures wondering around like feral animals, yet they have a beautifully preserved backpack on their person.
Let’s crank up the hardcore factor. You’ve already made it so that coastal zombies have a reduced chance of making you bleed (I think?) Why not remove bandages/rags from the starting loot, altogether…
It’s currently far too short, in my opinion. I love the idea of different calibers having an effect on the time you are unconscious… variety is the spice of life, after all.
Jun 22 2021
I am not sure if this is the same issue but I am playing on ultra wide 3440x1440 and I can't read the full text when I hover over items in inventory. Text box is too far right.
Maybe close or delete this ticket?
Maybe close or delete this ticket?
In T159206#2205784, @Geez wrote:Hello everyone.
While we do appreciate the feedback and information regarding to the issues on current experimental. Please file a ticket per each issue you come across. Posting them in the comment section not only makes the tracking of the issues much more complicated for us, there is also chance that your issue might get lost in the comment spam.Regards,
Geez
everything is good.
Lets add the old man his reaction too, couse he will probably forget
https://feedback.bistudio.com/T159298 - 1.13 Chernarus is too cold
https://feedback.bistudio.com/T159299 - 1.13 ADS Bug
https://feedback.bistudio.com/T159300 - 1.13 Zombie range
https://feedback.bistudio.com/T159301 - 1.13 Please wipe expie to test spawn looting
https://feedback.bistudio.com/T159302 - 1.13 Enfusion Screen Scaling
https://feedback.bistudio.com/T159303 - 1.13 Zombie ESP
https://feedback.bistudio.com/T159304 - 1.13 Puffer Jackets and car loot can't be got
https://feedback.bistudio.com/T159305 - 1.13 Disinfection on rags
https://feedback.bistudio.com/T159306 - 1.13 Breaking a long stick only gives one short stick
https://feedback.bistudio.com/T159307 - 1.13 Fading textures
https://feedback.bistudio.com/T159308 - 1.13 trying to kill a backpack zombie has a high chance of ruining the backpack
https://feedback.bistudio.com/T159309 - 1.13 blur and flickr not good for epilepsy sufferer
https://feedback.bistudio.com/T159310 - 1.13 unloading a pistol
https://feedback.bistudio.com/T159311 - 1.13 pouches in inventory
https://feedback.bistudio.com/T159312 - 1.13 Unconscious
https://feedback.bistudio.com/T159313 - 1.13 helmet headshots
https://feedback.bistudio.com/T159314 - 1.13 Gun sounds
https://feedback.bistudio.com/T159315 - 1.13 Ruined Knives
https://feedback.bistudio.com/T159316 - 1.13 Opening cans with the broom
https://feedback.bistudio.com/T159317 - 1.13 Zombie hit zones
https://feedback.bistudio.com/T159318 - 1.13 Repeatable blocking
https://feedback.bistudio.com/T159319 - 1.13 fire places
https://feedback.bistudio.com/T159320 - 1.13 Bandages on freshies
https://feedback.bistudio.com/T159321 - 1.13 Transciever PTT (or mute on whisper)
https://feedback.bistudio.com/T159322 - 1.13 hand held radios too heavy
IRL, radios are PTT. I would never run around with a mic keyed up as that actually jams the frequency for anyone trying to talk.
Radio ticket created here: https://feedback.bistudio.com/T159293
Hello everyone.
While we do appreciate the feedback and information regarding to the issues on current experimental. Please file a ticket per each issue you come across. Posting them in the comment section not only makes the tracking of the issues much more complicated for us, there is also chance that your issue might get lost in the comment spam.
In T159206#2205782, @NAyRAM wrote:Also about Radios, a Radio right now weights 2kg, not sure if I am the only one thinking that it could be lowered to 1kg.
Also about Radios, a Radio right now weights 2kg, not sure if I am the only one thinking that it could be lowered to 1kg.
Simplest and best solution would be to have voice communication always on and only use push-to-talk for the radio. This would be realistic and make discord/teamspeak meta more awkward, but it would be potentially awful for streamers who need be able to talk to chat without everyone in their vicinity hearing it... Could get around that with two microphones so maybe.
In T159206#2205775, @Spaggie wrote:From the lovely @CodayTV
@Dayz is it possible to implement a mute function for the handheld transceiver? Switching between listening only and listening + sending? Many times I am talking with someone via direct communication and want to keep my radio on (without unrealistically sending all the time).
In T159206#2205775, @Spaggie wrote:From the lovely @CodayTV
@Dayz is it possible to implement a mute function for the handheld transceiver? Switching between listening only and listening + sending? Many times I am talking with someone via direct communication and want to keep my radio on (without unrealistically sending all the time).
From the lovely @CodayTV
Bandages on freshies.
Is there a possibility to make freshy suicide characters despawn faster?
Or as another player suggested, make the sval and vss not so rare. they are such a good looking guns to be ignored or mistreated like this. The same with .357 rounds.
I think blocking every zed hit should be only possible with a long tool or weapon in hands, sligthly damaging the tool or weapon. Anybody can be protected from a hit using a shovel or an sks if you hold it properly (with may require a new animation) but if you block the hit with your bare hands it makes no sense you suffer no damage. But I completely agree this is a good patch, it's sad I can not longer test it in experimental servers due to the lag and the 300 ping limit, we need a testing server in South America.
It could be interesting if the unconsciousness state lenght woul be also related to the the part of the body where the bullet hit. I mean, I've seen people get unconscious by way many minutes in real life just for losing a finger , I think a hit on a bullet proof helmet or a plate carrier should provoque the shortest unconsciousness periods, but being directly hit in the body (depending on which one) should make a player unconscious at least 30 seconds (considering the servers time speed set)
In T159206#2204332, @Spaggie wrote:
I made a fire place in Kamyshovo near the PD during night time but the zombies did not seem to take any notice of the fire, I also made a fire in the green 2 story house to the right of the PD with the same result.
Jun 21 2021
This is now a server specific setting.
If you don't get the "respawn - Custom" option, it'll be randomised.
Dear Geez,
I tried again (including pgup pgdn)same result, reset the key binding and bingo it's working sorry for the bother and thanks for your help.