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Dec 27 2020

Topeng edited Steps To Reproduce on T155870: Can't hear my own charackter.
Dec 27 2020, 12:33 PM · DayZ
Topeng created T155870: Can't hear my own charackter.
Dec 27 2020, 12:27 PM · DayZ
Ilias added a comment to T150498: Closing inventory causes freezes.

the zombie one present anyway, just with hibernation its longer

Dec 27 2020, 11:36 AM · DayZ
Andronhel created T155865: Vehicle bug.
Dec 27 2020, 3:20 AM · DayZ

Dec 26 2020

Klais added a comment to T93171: "Damaged" motorcycle helmet turned "Pristine".
Dec 26 2020, 7:08 PM · DayZ
valiantti updated the task description for T155859: Heavy Stutter and FPS loss..
Dec 26 2020, 2:05 PM · DayZ
valiantti created T155859: Heavy Stutter and FPS loss..
Dec 26 2020, 1:54 PM · DayZ
JellyBelly added a comment to T145488: [Not Working] CleanupLifetimeDeadPlayer.

Confirmed this is still an issue

Dec 26 2020, 10:56 AM · DayZ

Dec 25 2020

Cenumeoaree changed Category from category:general to category:battleye on T155850: Hacker kills me and my friend simultaneously at Tisy MB.
Dec 25 2020, 8:02 PM · DayZ
Cenumeoaree updated the task description for T155850: Hacker kills me and my friend simultaneously at Tisy MB.
Dec 25 2020, 7:58 PM · DayZ
Cenumeoaree created T155850: Hacker kills me and my friend simultaneously at Tisy MB.
Dec 25 2020, 7:51 PM · DayZ
Lex added a comment to T149782: Interaction with a vehicle is not possible in some cases + 1.08..

@Geez Hi. Please see this ticket.

Dec 25 2020, 5:29 PM · DayZ
Lex updated the task description for T149782: Interaction with a vehicle is not possible in some cases + 1.08..
Dec 25 2020, 5:28 PM · DayZ
Ilias added a comment to T150498: Closing inventory causes freezes.

It seems that the zombie killing freeze happens if the PC was loaded from hibernation . though the inventory one happens always .

Dec 25 2020, 3:56 PM · DayZ
guyeichan created T155847: Баг?.
Dec 25 2020, 5:33 AM · DayZ
SKOWNAIR added a comment to T155843: Startup crash.

Sorry, here is the crash report.

Dec 25 2020, 1:56 AM · DayZ
SKOWNAIR created T155843: Startup crash.
Dec 25 2020, 1:55 AM · DayZ

Dec 24 2020

polife7990 created T155842: optic zoom state reset.
Dec 24 2020, 9:10 PM · DayZ
MOSKA3P renamed T155841: Persistence not working on brazilian server BR4-001 from Persistence not working on brazilian servee BR4-0011 to Persistence not working on brazilian server BR4-001.
Dec 24 2020, 6:34 PM · DayZ
MOSKA3P created T155841: Persistence not working on brazilian server BR4-001.
Dec 24 2020, 6:33 PM · DayZ
say0602 created T155840: does not see the server.
Dec 24 2020, 6:08 PM · DayZ
Tnargav created T155839: Item information boxes don't display as expected.
Dec 24 2020, 6:52 AM · DayZ
Riddick_2K added a comment to T155720: Vehicles with ruined body not despawning.

Meanwhile, there is no need to insult!
I don't know if it's a Google translation problem (I don't know English), but from my experience with the broken bodywork you can drive normally. I do it regularly with the old Skoda and with a new Niva. Maybe because it's not ALL broken, but it has damaged parts that cannot be repaired with epoxy resin ... and I continue to drive them.
And I repeat that this is right.
If you want to make a car disappear, take out all the water, start the engine and let it go until it breaks down. When the engine light turns red, that car will be ready to disappear after a short time. I've seen it several times.
Maybe, if you want to be safer, remove all the wheels and body parts as well. With the engine melted it disappears for sure.

Dec 24 2020, 1:29 AM · DayZ

Dec 23 2020

crazyguyea created T155833: Failed to Install BattleEye Service (4;21)..
Dec 23 2020, 9:02 AM · DayZ
ukuleila created T155831: Please consider this <3.
Dec 23 2020, 7:28 AM · DayZ

Dec 22 2020

fundogthrillionaire added a comment to T155720: Vehicles with ruined body not despawning.

You might be brain damaged. The vehicle is no longer functional, can't be repaired, can't be driven, and can't be despawned.

Dec 22 2020, 4:03 PM · DayZ
Riddick_2K added a comment to T155734: The car tent does not protect the barrels from the rain.

But...
Does BI still exist or are they all dead?
How is it that nobody even answers?
Is it because we have already paid for the game by now?
:-(

Dec 22 2020, 1:42 PM · DayZ
Riddick_2K added a comment to T155720: Vehicles with ruined body not despawning.

You haven't read what I wrote.
Read it better.
The external sheet metal has no necessary function other than the aesthetic one, therefore it is of no use to anything essential, the vehicles can move without problems. This game does not foresee damage to the chassis (which is essential), but only to the external bodywork.
Get over it, this is it.

Dec 22 2020, 1:26 PM · DayZ
badwolf created T155820: Just killed by an invisible hacker.
Dec 22 2020, 5:22 AM · DayZ
Jaegerl created T155819: Hacker .
Dec 22 2020, 5:22 AM · DayZ
burzum created T155818: Can't continue building after putting the 2 wooden logs..
Dec 22 2020, 3:58 AM · DayZ
H3ROESS added a comment to T155817: Dayz not responding everytime i load up the game!.

Please i really want to play dayz

Dec 22 2020, 3:22 AM · DayZ
H3ROESS created T155817: Dayz not responding everytime i load up the game!.
Dec 22 2020, 3:22 AM · DayZ
Crodu added a comment to T155813: Persistence not working on the server BR 4-002.

I can testify that this is happening on all 3 BR servers.

Dec 22 2020, 1:25 AM · DayZ
PinkMora created T155813: Persistence not working on the server BR 4-002.
Dec 22 2020, 12:01 AM · DayZ

Dec 21 2020

rokken2dokken renamed T155772: nevermind from Hacker on Official US 3664362 HC, IP: 209.191.164.114, circa 11:00pm PST to nevermind.
Dec 21 2020, 11:34 PM · DayZ
asafdeh added a comment to T143162: Every Server - "Kicked from the server (Timeout)".

I experience this as well

Dec 21 2020, 7:28 PM · DayZ
UrubuZ created T155808: Server is roll-backing everyday.
Dec 21 2020, 6:04 PM · DayZ
fundogthrillionaire added a comment to T155785: Padlock Bug - Unable to unlock base lock..

Someone probably guessed the code and changed it.

Dec 21 2020, 4:12 PM · DayZ
popcornmau updated the task description for T155807: Hacker(s) in Livonia.
Dec 21 2020, 3:31 PM · DayZ
popcornmau updated the task description for T155807: Hacker(s) in Livonia.
Dec 21 2020, 3:28 PM · DayZ
popcornmau created T155807: Hacker(s) in Livonia.
Dec 21 2020, 3:25 PM · DayZ
asafdeh added a comment to T155779: timeout on every server with oneplus 7t hotspot.

Although the current spesific connection is blocked for some reason that might be connected to dayz.

Dec 21 2020, 1:23 PM · DayZ
asafdeh added a comment to T155779: timeout on every server with oneplus 7t hotspot.

After several tests it seems that hotspots as a whole allow connection to servers.

Dec 21 2020, 1:22 PM · DayZ
DARKWOLF9021 added a comment to T155784: Hacker in Server.

HE BEEN HERE 2 TIMES NOW IM WITH FRAMES THIS GETTING TO BE BULLCRAP HES DESTROYING OUR WHOLE BASE

Dec 21 2020, 7:01 AM · DayZ
Crodu created T155801: Structures rollback on official servers.
Dec 21 2020, 2:28 AM · DayZ

Dec 20 2020

deviro created T155798: Random death with video to showcase.
Dec 20 2020, 10:24 PM · DayZ
Jazzu created T155796: DayZ FPS Issues.
Dec 20 2020, 9:24 PM · DayZ
OfficialWardog created T155795: Building door lock state not persistent .
Dec 20 2020, 9:17 PM · DayZ Modding, DayZ
freerider3434 added a comment to T154770: 1.10 Experimental - Foliage/Grass/Trees NOT catching MOONLIGHT on "Hardcore" 1pp.

@Geez
Hello Geez, can you please tell me if the topic of night time illumination is being discussed or considered?

Dec 20 2020, 5:57 PM · DayZ
Razzack created T155790: Error 0x00000001 UNABLE_TO_INIT_DXGI.
Dec 20 2020, 1:20 PM · DayZ
rokken2dokken updated the task description for T155772: nevermind.
Dec 20 2020, 12:42 PM · DayZ
rokken2dokken updated the task description for T155772: nevermind.
Dec 20 2020, 12:41 PM · DayZ
JohnWayneatGate4 created T155789: Can´t Join Server in my own Network.
Dec 20 2020, 12:13 PM · DayZ
rokken2dokken added a comment to T155772: nevermind.
Dec 20 2020, 12:01 PM · DayZ
Creedence created T155785: Padlock Bug - Unable to unlock base lock..
Dec 20 2020, 7:54 AM · DayZ
FlamesArisen created T155784: Hacker in Server.
Dec 20 2020, 6:44 AM · DayZ
luizo1 created T155783: DayZ Official Brazilian Server Persistence Bug.
Dec 20 2020, 5:57 AM · DayZ
ukuleila created T155782: Intense lag.
Dec 20 2020, 5:06 AM · DayZ
Bravo33 added a comment to T155762: FREEZING/LOCKING UP PC at launch.

Dec 20 2020, 5:02 AM · DayZ
rokken2dokken updated the task description for T155772: nevermind.
Dec 20 2020, 2:00 AM · DayZ
asafdeh created T155779: timeout on every server with oneplus 7t hotspot.
Dec 20 2020, 1:31 AM · DayZ

Dec 19 2020

Bravo33 edited Additional Information on T155762: FREEZING/LOCKING UP PC at launch.
Dec 19 2020, 10:52 PM · DayZ
rokken2dokken updated the task description for T155772: nevermind.
Dec 19 2020, 7:28 PM · DayZ
bzkbzkbzk created T155775: HACKER.
Dec 19 2020, 4:18 PM · DayZ
rokken2dokken renamed T155772: nevermind from Hacker on Official US 3664362 HC, circa 11:00pm PST to Hacker on Official US 3664362 HC, IP: 209.191.164.114, circa 11:00pm PST.
Dec 19 2020, 10:07 AM · DayZ
rokken2dokken created T155772: nevermind.
Dec 19 2020, 9:52 AM · DayZ
Hashbrown created T155771: Battleye preventing me from playing?.
Dec 19 2020, 7:44 AM · DayZ
PaleRider68 added a comment to T155769: Car Disappeared with me in it!.

Dec 19 2020, 3:42 AM · DayZ
PaleRider68 created T155769: Car Disappeared with me in it!.
Dec 19 2020, 3:38 AM · DayZ
John_Koda added a comment to T155754: Constantly getting kicked for ping..

Thank you, Geez.

Dec 19 2020, 3:36 AM · DayZ
BouncyElf added a comment to T152514: dayz "You were kicked off the game. (Database error: DB ERROR)".

Hi, I seem to have a similar issue, atleast I think so. It's been years since I last played the game, but whenever I join a server it kicks me out after about 10 seconds of running around. All it says is "Warning, you were kicked off the game". I've tried reinstalling the game and veryfying the game files.
Help would me much appreciated :)
https://steamcommunity.com/id/BounceyElf/

Dec 19 2020, 12:53 AM · DayZ Modding, DayZ

Dec 18 2020

Bravo33 updated the task description for T155762: FREEZING/LOCKING UP PC at launch.
Dec 18 2020, 10:54 PM · DayZ
Bravo33 edited Additional Information on T155762: FREEZING/LOCKING UP PC at launch.
Dec 18 2020, 10:46 PM · DayZ
Bravo33 created T155762: FREEZING/LOCKING UP PC at launch.
Dec 18 2020, 10:44 PM · DayZ
NATION added a comment to T153090: Obscure compiler freeze error.
Dec 18 2020, 5:42 PM · DayZ
Gramps added a comment to T153090: Obscure compiler freeze error.

Seeing that blog post today, seems you guys are done for the year? So I guess I'll be teaching my players how to move to exp branch for xmas! XD

Dec 18 2020, 4:40 PM · DayZ
jandersonsantuci created T155760: Problem with hacker on server 002.
Dec 18 2020, 4:01 PM · DayZ
Geez closed T134709: Inventory dissplay on Hi resolution monitor setups as Resolved.
Dec 18 2020, 1:17 PM · DayZ
Geez added a comment to T153090: Obscure compiler freeze error.

@Geez any ETA on when the current fix in Experimental will appear in stable?

Dec 18 2020, 1:14 PM · DayZ
Geez changed the status of T155712: Ear Damaging Loudness (Gun Sounds) from New to Assigned.
Dec 18 2020, 12:46 PM · DayZ
Geez changed the status of T155757: Not able to build fences or place tents inside of buildings. from New to Need More Info.

Hello Rhino1303.
Can you please provide a video of the problem you are experiencing?
Regards,
Geez

Dec 18 2020, 12:41 PM · DayZ
Geez changed the status of T155730: 0xC0000005 - STATUS_ACCESS_VIOLATION On startup loading screen. from New to Need More Info.

Hello Hudi.
Please try the following:

Dec 18 2020, 12:38 PM · DayZ
Geez changed the status of T155754: Constantly getting kicked for ping. from New to Reviewed.

Hello John_Koda.
There currently is a limit upon which the server kicks the player out, if your ping reaches above 300ms then the server will kick you. However, I will forward this report further to see if there is anything that can be done.
Regards,
Geez

Dec 18 2020, 12:37 PM · DayZ
Rhino1303 added a comment to T155757: Not able to build fences or place tents inside of buildings..

This needs to be fixed.

Dec 18 2020, 8:22 AM · DayZ
Rhino1303 created T155757: Not able to build fences or place tents inside of buildings..
Dec 18 2020, 8:21 AM · DayZ
John_Koda created T155754: Constantly getting kicked for ping..
Dec 18 2020, 2:32 AM · DayZ

Dec 17 2020

Lazxy created T155746: Dropping dead, hack or bug..
Dec 17 2020, 7:13 PM · DayZ
Shift added a comment to T155725: Died by no reason, lost all gear + rarest gun after found a few minutes.

I have experiences the same bug at least 3 times now.

Dec 17 2020, 12:57 AM · DayZ
Shift created T155740: Died for no reason, again.
Dec 17 2020, 12:50 AM · DayZ

Dec 16 2020

angelenasandler added a comment to T133626: Multiple Watchtower/Fence Issues.
Dec 16 2020, 10:21 PM · DayZ
Gramps added a comment to T153090: Obscure compiler freeze error.

Soon I hope! I had to remove yet another mod this week! :(
I was trying to wait, but now Im seriously thinking of switching to exp build!

Dec 16 2020, 3:31 PM · DayZ
lava76 added a comment to T153090: Obscure compiler freeze error.

@Geez any ETA on when the current fix in Experimental will appear in stable?

Dec 16 2020, 2:46 PM · DayZ
markkoky44 added a comment to T153090: Obscure compiler freeze error.

Hello Geez,

Dec 16 2020, 2:03 PM · DayZ
Geez added a comment to T153090: Obscure compiler freeze error.

Could we please get some information what did you guys fix internally? (it does not need to be technical line by line, just some heads up on something we can relate within EnforceScript) Might clue us in on looking for an easy way to reproduce. Because right now i am stuck with adding a single "if statement" or declaring something "new" of a custom typename causing crash during 4_World module compile
I have a 100% reproduceable method right now, but it must include a large list of mods; and the issue is presented based on combination of scripts that have no correlation from one mod to another (on surface level aka Enforce Script modules)

-mod=@CF;@VPPNotifications;@VPPAdminTools;@UniversalApi;@Community-Online-Tools;@DayZ-Expansion-;@DayZ-Expansion-Core-;@DayZ-Expansion-Licensed-;@DayZ-Expansion-Vehicles-;@Trader;@Namalsk Survival;@MasssManyItemOverhaul;@CannabisPlus;@MuchStuffPack;@P2PTrader;@ECLE Expermental;@CarCover;@Metallurgy&Forging;@HaB Experimental;@Basic Map;@MuchCarKey;@GasMaskAddons;@FarmingPlus+;@BaseBuildingPlus;@Code Lock;@RadZone;@Server_Information_Panel;@SQUAD MSF-C;@KillFeed

Add the following mod to that list above @KillFeed will cause crash (sometimes along the crash the Function: '#InitGlobals' stack trace is thrown ) when 4_World is about to load. I have pinned it down to the exact script causing the crashes within the mod @VPPAdminTools, however it produces inconsistent outcomes, meaning if you remove @KillFeed the @VPPAdminTools codebase will have no issues whatsoever and vise versa.

Going deeper within the script class in question:
The specific code in question is FileSerializer although it is utilized in many modules and in other instances within the 4_World module, it still causes issues. I cannot describe why because the issue seems to be arbitrary, mostly based on mod load order and type mod hence why its so darn hard to create a combination of short mods to trigger the behavior.

One consistent result thru the testing so far: all the issues stem from 4_World module all mods in question that cause the crash / #InitGlobals stack trace have edited that module worldScriptModule and when unlinking a specific mod out from loading its modification to that module it stops the crashing and resolves compiler issues no matter which mod you remove, at least either (in this context) @Killfeed or @VPPAdminTools

The strange thing is, the correlation between the two mods in question have no relation as in: @Killfeed makes modifications to vanilla classes such as recipes and player actions, the other mod @VPPAdminTools creates its own custom types and uses FileSerializer within multiple class & instances. Remember this is all within within 4_world module. The addition of more mods which override and add-onto this module in question, causes further more chance of this issue occurring.

Within the codebase of the mod @VPPAdminTools i was able to reach a point where commenting a few specific lines would fix the issue, the code in question is ALWAYS 100% related to ANY type of Serialization
i.e; declaring and using ParamX Param1-7 & class FileSerializer remeber, not only declaring the class but actually using it e.g;

Param1<string> data;
if (!ctx.Read(data))  <<<--- READ = EXPLODE
{
  //do something
}

consistent so far right? Yea because all these types link back to Serializer engine class with Read Write proto functions

Using the class in question as shown below will not cause any issues

GetRPCManager().SendRPC("RPC_MenuObjectManager","HandleSetsData",  new Param1<ref BuildingSet>(buildSet), true, sender);

Notice why it works just fine, results in no crashes because Read(); or Write(); was not used.
new Param1<ref BuildingSet>(buildSet)

I have attached a sample snippet that is documented on where and how it causes a crash (must use the same mod list i mention above. order too)

Dec 16 2020, 1:50 PM · DayZ
fundogthrillionaire added a comment to T155720: Vehicles with ruined body not despawning.

The vehicle cannot be driven if the body is ruined, FYI.

Dec 16 2020, 3:50 AM · DayZ
Riddick_2K added a comment to T155720: Vehicles with ruined body not despawning.

I don't think it's a defect but a logic characteristic of the game. The bodywork is not very important for the functionality of a vehicle, as only the external part can be damaged and not the chassis. The important things in this game are the wheels, the battery, the spark plug, and the radiator ... all of which you can replace. Then there is the engine, which is fundamental. This alone should be a condition for deciding whether a vehicle should disappear or remain: a destroyed and irreparable engine renders a vehicle useless and it is right for it to disappear. If the engine is still repairable, if the bodywork is all broken and accessories are missing, you can always repair the engine, add all the accessories and play with the broken bodywork: the vehicle is still usable and it is not right or logical for it to disappear. .
My 5 cents

Dec 16 2020, 3:04 AM · DayZ
Riddick_2K created T155734: The car tent does not protect the barrels from the rain.
Dec 16 2020, 2:41 AM · DayZ
Riddick_2K added a comment to T155477: Unable to Repair Sarka with Pipe Wrench.

I have found a possible solution.
You have to take off the hood, climb over the engine with the pipe wrench in hand and crouch. If you move around a little while looking at the engine the option to repair it should appear.
Obviously the distance in which this option can appear is too short. Developers should increase it a bit, so that it can become visible even without all these maneuvers.

Dec 16 2020, 2:15 AM · DayZ
Riddick_2K added a comment to T155379: All wet or humid and the personage who consumes too much and always complains.

no one cares about ?

Dec 16 2020, 2:10 AM · DayZ