I share the predominant opinion here. We still have a crucial server performance problem. My indicator is the following: Bait a zombie to move him close to a wall. Afterwards, from all angles the zombie stuck. Either a bug in the pathfinding (or collision detection) overloads the physic thread or the physic thread is overloaded by something else and prevents this calculation. I play on Spaggie's Vanilla community server
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Dec 3 2020
Dec 2 2020
Update. The server is still doing the low 1500 FPS drops. Happened during the next 4 hour session.
Same I added three empty barrels to truck and not able to remove any of them. I tried to drag them to hands using inventory screen, and also use the F key as shown in video, they cannot be removed, maybe do i need to remove the tarp cover or something not sure. I get the F option to take barrel but nothing happens when F is pressed.
Update to this issue. My server has 4 hour restarts. I was home from work just before one of the restarts and was able to look back through the console. Not one instance this time where my server fps dipped to 1500 like it did previously. I am going to continue to monitor this tonight and will update again.
I see this has been reported before. I just wanted to add to the pile.
"Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 90.8956] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 81.1889] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 71.4821] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 61.0498] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 50.6175] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.5, 2033.9, 6.3>)[HP: 40.1851] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.4, 2033.8, 6.3>)[HP: 28.9053] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" = pos=<9379.4, 2033.8, 6.3>)[HP: 17.6256] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash"= pos=<9379.4, 2033.8, 6.3>)[HP: 5.7086] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" (DEAD) = pos=<9379.4, 2033.8, 6.3>)[HP: 0] hit by Truck_01_Covered_Orange with TransportHit
11:08:34 | Player "Pete_Smash" (DEAD) (= pos=<9379.4, 2033.8, 6.3>) killed by Truck_01_Covered_Orange
+1
Agree ;-)
+1
Would like to drive cars without dying
+1 Would be very nice from you guys :)
+1
Yeah. 2-3 hours after hotfix it was no lags, no delay even on high/full populated official servers. And then suddenly it started to lag again, maybe not so hard how it was before, but lags are back. And then, when server population became LOW during the night, lags disappeared again. That was my gameplay experience in day of the hotfix deploy.
I have the same problem on xbox
Dec 1 2020
So far so good on my server. I can fly helicopters without significant hitching/rubber banding and vehicles appear to be staying planted on the ground. I do have a low pop server, so YMMV.
I think we're feeling better across ours, but we've had some ... attention ... this evening that's clouded opinion
For me servers are now absolutely brilliant. 0 kicks over 4 hours, no noticable delay/desync. Good work!
Problem was not solved with update , pls fix this
The problem was not solved!
Btw. This hotfix did nothing.
I'd go as far as saying, it made it worse.
You need to update your game to current version.
I have embedded the wrong script, sorry about that.
Do you have issues editing the file even after restarting the server and shutting down all the processes?
Also, we have tested the
" 2>nul (
>>priority.txt echo off
) && (echo Locked) || (echo Success)"
script but it gives a "locked" result even if the server is not running.
Regards,
Geez
Hello everyone.
The issue has been fixed and the fix will appear on Steam soon.
Regards,
Geez
In T144761#2134020, @smoking_snake wrote:Hi,
just wanna know if the issue was resolved or ignored.
ps: im on the "dont wanna" team
Regarding to the hammer repair. This is the current intended state and not a bug.
Regards,
Geez
Yep, 3/3 days in a row I've been hearing him shooting, repeat killing spawned players returning for loot constantly, usually between 10 - 1 am for what I've noticed, Just yesterday @11pm BRIS time he sat at the highest peak botting players, i shot one bullet through a window from inside a Metal shed only for him to instantly headshot me through walls beyond Kilometers away.
Me too with the sarka, others I don't know.
As mentioned under the original ticket. Please refrain from creating multiple tickets for the same issue. Use the comment window for communication in the original ticket, where we also provided possible solutions we would like you to try.
Regards,
Geez
Looks like we're going to stable guys
Hello Turbonate4.
If your problematic character is on a community server, then there is nothing we can do as we do not have access to the character databases of the community servers (the server owners do).
However, can you please describe the problem more in detail? As you should not have any issues logging into other servers that do not share database with the affected server.
Is there a problem with getting in to the game menu or something similar?
Regards,
Geez
I think it is. The disconnects are hand in hand with server performance. The worse it is (rubberbanding, delays, desync) the more frequent disconnects (kicks) are.
Yesterday I scored record with ~3 kicks within 1 minute of playtime, Idk what was going on yesterday on official but it was really bad, desync was so strong I couldn't sprint with Epi pen because my stamina drained before server registered and refreshed my stamina (epi). Hell I am way more hyped for this hotfix than entire major patch. I really hope BI can find a way how to properly stress test their patches before release, it feels like they are limited to few volunteers on exp branch and that's it - not enough. I am all about to help testing such things but really I didn't see any requests for help from BI on socials and if there is a place like dev forum, I don't dig this deep.
True, we modders need these selections!
Nov 30 2020
Random disconnecting from official servers is related to this issue?
Yeah this game is worth max 10 dollars, such a shame the devs keep adding new stuff intead of fixing the game!!!?
It's been a year. Not able to fix this issue?
AMD Radeon rx 6800xt
Hello MatejDurajka.
Can you please provide us with the name of the card you are using?
Regards,
Geez
Hello FlamesArisen and thank you for the report.
This is a known issue that is already scheduled for a fix.
Regards,
Geez
In T155203#2134589, @warhammer wrote:Same here, "Dig Worms" option is frequently interrupted and hand slot can't be used. Relog solves it
I have been having the same issue and it's infuriating.
I have been having the same issue when I log out and then back in with both attachments gone from the gas stove when I relog. Very frustrating when you have a large canister and a cooking pot with boiled food inside it.
Nov 29 2020
Hello everyone.
There have been some fixes applied on the current experimental version already.
Can you please let us know if there are any major issues while playing the experimental version?
Regards,
Geez