"InfectedArmy" Zombie Spawns do despawn immediately or not spawn at all on specifc areas on Chernarus (not tested on other maps so far) if the player is within the same area.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10
- Category
- General
Example "Airfield" on Chernarus:
- download / verify vanilla Dayz data
- set additional spawn points for showcase:
<zone name="InfectedArmy" smin="0" smax="0" dmin="1" dmax="1" x="4775" z="9684.6" r="50"/>
<zone name="InfectedArmy" smin="0" smax="0" dmin="1" dmax="1" x="4764.14" z="9701.6" r="50"/>
<zone name="InfectedArmy" smin="0" smax="0" dmin="1" dmax="1" x="4788.14" z="9664.6" r="50"/>
- in Events.xml, set for "InfectedArmy" event
saferadius to 25 (to ensure, they are spawning - can be any value)
distanceradius to 0 (can be any value)
cleanupradius to 100 (can be any value as well)
- Start Game
- Go to roof from building at: 4662.54 / 9587.02. Look at the Airfield.
Expected Behavior:
- Zombies should spawn. (if you turn around, and look at the barracks, the other InfectedArmy Zombies are spawning and roaming
Actual Behavior:
- Zombies are not spawning on the Airfield. Unless you get too close to the actual zone(s). (or approach from another side than the barracks.
- If Zombie has spawned and you go back towards 4662.54 / 9587.02, Zombies start to despawn shortly.
Note:
Other InfectedArmy Zombies are still present on this area.
replace the additional spawns on the airfield in "zombie_territories.xml" from "InfectedArmy" to any other type, for example "InfectedFirefighter"
- Zombie starts spawning. The Issue is not present
adding Army Types to "InfectedFirefighter" Event, for example: "ZmbM_SoldierNormal":
<child lootmax="5" lootmin="0" max="0" min="50" type="ZmbM_FirefighterNormal"/> <child lootmax="5" lootmin="0" max="0" min="50" type="ZmbM_SoldierNormal"/>
- Zombie starts spawning. The Issue is not present
For some reason, this does not work the other way around.
Adding Firefighter Types to "Infectedarmy" Event, for example "ZmbM_FirefighterNormal", does not work
- Zombie do not spawn. The Issue is present