Sorry, please close this task. I have opened a new private one that contains my crash files and dxdiag information.
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May 31 2020
May 30 2020
May 29 2020
That's an important task for a big community of https://ipayzz.com/ and everyone are happy to take a part.
Hello LordGvin.
As the note in option mentions, the setting is forced by the server configuration in multiplayer.
This means that the draw distance of grass is dependent on whether the server allows you to lower it or not. This is to prevent abuse (such as people lowering the grass rendering distance to spot other player characters hidden in distant grass.
Regards,
Geez
Hello JumsTheSire.
Please try the following:
May 28 2020
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There are any workaround to handle the 64kb issue?
I parked an Olga nside a garage and it survived multiple server restarts. At one point, however, an ADA door spawned underneath of my Olga which was fine until the next server restart. After the restart, the Olga was gone but the ADA door was still there.
Hello bigsket123.
Is this only related to the unofficial DZSA launcher? And are you experiencing this issue with the mods only?
Regards,
Geez
My steamID64: 76561198155869395
Svetlojarks/kamyshovo/elektro/cherno
@Geez such as? Tell us where we can talk with the devs about the future. Where is the announced statement after the studio closure outrage? Is it gonna be 'People calmed down, who cares?' And now you'll probably ban me from this, ironically the car despawn ticket that I've put quite a bit of work into collecting all the tickets. The devs do some wholesome twitter post everyday and that's it. Where are the facts. Where are the meat and potatoes. Lies.
May 27 2020
He killed me again after respawn...
He was kinda like this: https://www.youtube.com/watch?v=tUper4Amjlo
In T150938#2061664, @Jacob_Mango wrote:Can confirm, except for an issue with getting out of seats and sometimes players teleport to 0,0 (mod issue) it works fine.
No flickering, no delay, no short freeze.
For it to work best you have to do a bunch of matrix math and add network delays when you call them so you don't call them at the same time
In T150938#2061539, @Hunterz wrote:Its fine someone use and read source code of my RoadTrip mod :P
In T139497#2062516, @freerider3434 wrote:@Beavis Are you still under the illusion that this game will be developed any further? Haven't you read "DayZ in 2020"? They closed a studio mate. The barebones 5 updates, literally the very little they promised, they won't even deliver on. They said 5 updates for this year, which still gives them all the leeway they need, to put nothing into it, but we won't even get those, no, we got one and it's the end of may...
@Beavis Are you still under the illusion that this game will be developed any further? Haven't you read "DayZ in 2020"? They closed a studio mate. The barebones 5 updates, literally the very little they promised, they won't even deliver on. They said 5 updates for this year, which still gives them all the leeway they need, to put nothing into it, but we won't even get those, no, we got one and it's the end of may...
Adding to this:
- Zombies need to be able to reach players standing on top of a car or other similar objects such as static car wrecks, hesco barriers and so on. It makes absolutely no sense at all that they can jump 2-meter high fences with barbed wire but can't get at me when I'm standing on top of my gunther. Either make them able to climb on top of the car, or make them able to attack players standing there.
May 26 2020
Server: Day Z EU-DE 9710 (Free Weekend)
Popping in to ping a friendly reminder that this issue is still happening on a regular basis. On server restart cars parked on uneven ground, near certain objects, in garages or car tents, in gear, without wheels etc will be thrown around and damaged - and thus despawned. Any news of a potential fix in 1.08 @Geez ?
May 25 2020
Thank you for the report Camokid95.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Helkhiana.
It is not possible to use the time animation source, because it is a renderer based animation source and even if we would make it so it animates collision, it would still be not working on a server (no renderer = no animation = sync issues).
Regards,
Geez
Thanks.
So I can spawn items / events in, but I don't get a reference to an object that was spawned ? Would be nice to get my spawned Item to manipulate it further
Can confirm, except for an issue with getting out of seats and sometimes players teleport to 0,0 (mod issue) it works fine.
Also, those guys were driving with a car between 00.00 - 00.30 (CEST GMT+2) (2h ago from this post) they were driving around and killing everyone and me and my friends quit dayz until they get banned because they are killing us 3x a day. Its really boring. Please do something. And hackers said that they come from china.
May 24 2020
Its fine someone use and read source code of my RoadTrip mod :P
Very important fix for modding community !
That sedan inherits from the script class itembase using a simulation of inventoryitem and at one point I also gave it a mass value of 10. Works fine for me in 107
You should know that EnPhysics for ItemBase does not work right now (they wrote somewhere that they will fix it in 1.8), but it only works for the transport and player, maybe even for zombies and animals, but this has not been verified.
Both work fine for me.
@Geez hi :)
May 23 2020
dBodySetMass works fine. the mass changed when creating an object with a dBodySetMass(100), and this changed, with a small mass, the object quickly rolls over an uneven surface, etc.
dBodyGetMass also returns the desired result.
Can you please try to call objectinstance.Update() on each frame while it is rotating and see if that fixes something for you?
Hello Geez,
dBodySetMass is not working, there's nothing wrong with dBodyApplyForce