Page MenuHomeFeedback Tracker
Feed Advanced Search

Apr 15 2020

Geez changed the status of T150327: CleanupVehicleRuined from New to Assigned.
Apr 15 2020, 12:11 PM · DayZ Modding, DayZ
Geez changed the status of T150300: probleme connection serveur from New to Need More Info.

Hello haribo.
Please use English language only when using the feedback tracker. As for the issue you are experiencing, please try the following:

Apr 15 2020, 10:58 AM · DayZ Modding, DayZ

Apr 14 2020

Arkali added a member for DayZ Modding: Arkali.
Apr 14 2020, 7:42 PM
Allantheking updated the task description for T150327: CleanupVehicleRuined.
Apr 14 2020, 4:00 PM · DayZ Modding, DayZ
Allantheking updated the task description for T150327: CleanupVehicleRuined.
Apr 14 2020, 4:00 PM · DayZ Modding, DayZ
Allantheking created T150327: CleanupVehicleRuined.
Apr 14 2020, 3:58 PM · DayZ Modding, DayZ
Geez closed T149517: Weapon Issues for AI as Resolved.

Hello Jacob_Mango.
This issue has been fixed internally and will appear in one of the upcoming patches. Please try this on the next experimental release.
Regards,
Geez

Apr 14 2020, 11:57 AM · DayZ Modding, DayZ
NiiRoZz created T150321: REQUEST: Add a way to spawn vehicle like CE does from events.xml.
Apr 14 2020, 10:39 AM · DayZ Modding, DayZ
Ficarra1002 created T150316: [Request] Officially supported method of properly setting animations/ik instances. .
Apr 14 2020, 12:15 AM · DayZ Modding, DayZ

Apr 13 2020

haribo created T150300: probleme connection serveur .
Apr 13 2020, 12:03 PM · DayZ Modding, DayZ

Apr 11 2020

tjensen created T150267: Variable assignments fail to evaluate expressions that reference other constants.
Apr 11 2020, 8:18 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.
Apr 11 2020, 10:48 AM · DayZ Modding, DayZ
NiiRoZz updated the task description for T143627: Add a way to tweak performance of vehicle in script.
Apr 11 2020, 10:44 AM · DayZ Modding, DayZ
Arkensor added a comment to T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.

Yup, I double down on this one

Apr 11 2020, 9:56 AM · DayZ Modding, DayZ
NiiRoZz changed Category from category:general to category:modding on T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.
Apr 11 2020, 12:14 AM · DayZ Modding, DayZ
NiiRoZz updated the task description for T143627: Add a way to tweak performance of vehicle in script.
Apr 11 2020, 12:14 AM · DayZ Modding, DayZ
NiiRoZz changed Category from category:general to category:modding on T143627: Add a way to tweak performance of vehicle in script.
Apr 11 2020, 12:14 AM · DayZ Modding, DayZ

Apr 8 2020

NiiRoZz created T150203: REQUEST: Be able to execute a RCON command from script.
Apr 8 2020, 10:17 AM · DayZ Modding, DayZ

Apr 6 2020

Arkensor added a comment to T150171: Feature Request for vector retrieval .

Ah okay, too deep down. Perhaps Entity or EntitiAi works out. If none of the general base classes work for you, you can have a look at what kind of objects you use it for. If they are all items, you could use ItemBase

Apr 6 2020, 1:39 PM · DayZ Modding, DayZ
Zedmag added a comment to T150171: Feature Request for vector retrieval .

"Engine Class 'Object' can not be modded"

Apr 6 2020, 1:37 PM · DayZ Modding, DayZ
Arkensor added a comment to T150171: Feature Request for vector retrieval .

You can add that yourself like this:

modded class Object 
{
    Param2< vector, vector > GetPosYPR()
    {
        return new Param2( GetPosition(), GetYawPitchRoll() );
    }
Apr 6 2020, 1:07 PM · DayZ Modding, DayZ
Zedmag created T150171: Feature Request for vector retrieval .
Apr 6 2020, 12:26 PM · DayZ Modding, DayZ

Apr 4 2020

komer created T150149: Add m_fIgnoreParentPitch to DayZPlayerCameraResult class.
Apr 4 2020, 9:58 PM · DayZ Modding, DayZ

Mar 31 2020

Dumpgrah created T150089: Request for more then 32 liquids allowed.
Mar 31 2020, 5:49 PM · DayZ Modding, DayZ

Mar 30 2020

imapenguin added a comment to T149763: TerrainBuilder project initialization.

I recovered my project latest file with roads by importing my terrain ".wrp" file into a blank Terrain Builder.
I used the ".wrp" file for offline mode testing so I backed it up in latest form.
If anyone has same problem try this method.

Mar 30 2020, 2:50 PM · DayZ Modding, DayZ

Mar 29 2020

Hunterz edited Additional Information on T150034: Mods descriptions in main menu missing.
Mar 29 2020, 4:33 PM · DayZ Modding, DayZ
Hunterz added a member for DayZ Modding: Hunterz.
Mar 29 2020, 2:21 PM
Hunterz created T150034: Mods descriptions in main menu missing.
Mar 29 2020, 2:11 PM · DayZ Modding, DayZ

Mar 27 2020

Misterj added a comment to T150001: dayz mod bug.

and have another problem dayz no longer find servers

Mar 27 2020, 9:48 AM · DayZ Modding, DayZ
Misterj created T150001: dayz mod bug.
Mar 27 2020, 9:47 AM · DayZ Modding, DayZ

Mar 25 2020

imapenguin edited Additional Information on T149763: TerrainBuilder project initialization.
Mar 25 2020, 9:47 AM · DayZ Modding, DayZ
imapenguin added a comment to T149763: TerrainBuilder project initialization.

I suspect some file is corrupted which blocks the loading process. I can recover my project by creating a new one and importing heightmap, surface, satellite and the main layer of the project
but the main default layer does not have the roads which I have created with the road tool in Terrain Builder.

Mar 25 2020, 9:42 AM · DayZ Modding, DayZ
imapenguin edited Additional Information on T149763: TerrainBuilder project initialization.
Mar 25 2020, 9:41 AM · DayZ Modding, DayZ

Mar 24 2020

imapenguin changed Severity from severity:block to severity:major on T149763: TerrainBuilder project initialization.
Mar 24 2020, 8:10 AM · DayZ Modding, DayZ

Mar 23 2020

imapenguin added a comment to T149763: TerrainBuilder project initialization.

Third time this happened. I lost all of my road network which took hundreds of hours to make.

Mar 23 2020, 5:30 PM · DayZ Modding, DayZ

Mar 22 2020

Odin20 created T149905: DayZ Crashed in Ladebildschiirm.
Mar 22 2020, 9:47 AM · DayZ Modding, DayZ

Mar 19 2020

Juancliment added a comment to T149866: El jugador se congela en el inicio .

Porfavor estoy así varias semanas con la pantalla congelada

Mar 19 2020, 8:52 PM · DayZ Modding, DayZ
Juancliment created T149866: El jugador se congela en el inicio .
Mar 19 2020, 8:52 PM · DayZ Modding, DayZ

Mar 16 2020

Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Look to other links which I added to this issue. I think problem is not syntax. Problem was reported on MuchStuffPack, MassManyItemOverhaul, Treasure. Interesting is reply of Helkhiana: there are propably too many mods referencing that UaMaxDistances.DEFAULT..... comments from 3.march on his mod MuchStuffPack.

Mar 16 2020, 5:33 PM · DayZ Modding, DayZ
Geez closed T144601: Climbing: Accessing these variables for anything other than printing to the log will crash the game. as Resolved.
Mar 16 2020, 12:52 PM · DayZ Modding, DayZ
Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

That should not be the case and also that would not cause a compile-time error. I rather suspect a syntax issue in one of the mods. Identify which mod causes it then I can have a look on how to fix it there.

Mar 16 2020, 10:14 AM · DayZ Modding, DayZ
Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I think there are maybe some limit to modded actions. My modded class:

Mar 16 2020, 9:02 AM · DayZ Modding, DayZ

Mar 15 2020

Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

I testing only together with CF, Zomberry and Treasure mod and this error not appear. Also my mod is on several server running without problems.

Mar 15 2020, 9:48 AM · DayZ Modding, DayZ
Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

In your own mod. Does this error appear when you load your mod without an other mods active?

Mar 15 2020, 9:44 AM · DayZ Modding, DayZ
Hunterz added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

Excactly same error are reported on others mods. I think it is some problem of modding interface.

Mar 15 2020, 8:27 AM · DayZ Modding, DayZ

Mar 14 2020

Arkensor added a comment to T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.

This is most likely an issue within the mod? Not sure why you are reporting it here.

Mar 14 2020, 9:47 PM · DayZ Modding, DayZ
Hunterz created T149789: server wont start - error in scripts - Can't find variable 'DEFAULT'.
Mar 14 2020, 7:45 PM · DayZ Modding, DayZ
imapenguin added a comment to T149763: TerrainBuilder project initialization.

I have recovered my project after TerrainBuilder didn't load it.
I suspect the cause of this was the latest road network I added to the terrain using road tool in TerrainBuilder.

Mar 14 2020, 9:30 AM · DayZ Modding, DayZ
Juancliment added a comment to T149776: El jugador se conjela en el inicio .

Se conjela nada más aparezco hagan algo porfavor

Mar 14 2020, 1:39 AM · DayZ Modding, DayZ
Juancliment created T149776: El jugador se conjela en el inicio .
Mar 14 2020, 1:39 AM · DayZ Modding, DayZ
Juancliment added a comment to T149775: El jugador se conjela en el inicio .

Jugador se conjela en el inicio

Mar 14 2020, 1:20 AM · DayZ Modding, DayZ
Juancliment created T149775: El jugador se conjela en el inicio .
Mar 14 2020, 1:20 AM · DayZ Modding, DayZ
Juancliment added a comment to T149774: No medeja jugar officales y no officales .

Porfavor ayuda estoy así 1 semana cada vez UE entro ha jugar se conjela la pantalla o me tira diciendo error desconocido

Mar 14 2020, 1:18 AM · DayZ Modding, DayZ
Juancliment created T149774: No medeja jugar officales y no officales .
Mar 14 2020, 1:17 AM · DayZ Modding, DayZ

Mar 13 2020

imapenguin created T149763: TerrainBuilder project initialization.
Mar 13 2020, 4:37 PM · DayZ Modding, DayZ

Feb 29 2020

ukulelekid713 added a comment to T149516: Allow us to add functions to classes with native functions through children classes..

You wouldn't have to change any code which already uses the code from UIScriptedMenu since everything is written in the base class, but you'd have to change the constructor for where GetUIManager gets the moddable class instead of the non-moddable class.

Feb 29 2020, 10:44 AM · DayZ Modding, DayZ
Jacob_Mango created T149517: Weapon Issues for AI.
Feb 29 2020, 10:39 AM · DayZ Modding, DayZ
ukulelekid713 added a comment to T149516: Allow us to add functions to classes with native functions through children classes..

My end goal is to have it like this:

Feb 29 2020, 10:05 AM · DayZ Modding, DayZ
ukulelekid713 created T149516: Allow us to add functions to classes with native functions through children classes..
Feb 29 2020, 8:55 AM · DayZ Modding, DayZ

Feb 27 2020

Masspwnaged changed Severity from severity:none to severity:tweak on T149501: [SUGGESTION] Make an Equivalent to clutter cutter, but for bushes and trees..
Feb 27 2020, 11:27 PM · DayZ Modding, DayZ
Masspwnaged created T149501: [SUGGESTION] Make an Equivalent to clutter cutter, but for bushes and trees..
Feb 27 2020, 11:27 PM · DayZ Modding, DayZ

Feb 26 2020

Wolf7 added a comment to T148306: Make Workbench Ignore the P:\Temp\ folder.
Feb 26 2020, 10:15 PM · DayZ Modding, DayZ
digiacomtech added a comment to T148095: Json File Length Limitation.

Something I just discovered ... JsonSaveFile is creating your JSON file but it is also converting all tabs therein to spaces (1 to 4). As almost every line in your JSON file starts with at least one tab the additional character count can add up rather quickly (e.g. 1000 lines starting with a single tab is 1000 tabs that are converted into 4000 spaces). This means if you read a file IN and then save it back OUT the file size actually increases proportionally by the number of tabs replaced. If your original JSON file (with tabs) is riding just under the 64 kb limit and/or has a ton of nested tab levels ... then your file when saved back out could exceed this 64kb limit and you end up with a truncated file :(

Feb 26 2020, 12:29 AM · DayZ Modding, DayZ

Feb 24 2020

Arkensor added a comment to T149404: Bugs with modified time for CAContinuousTime().

Not something that needs to be addressed. User error - by having set different times for client and server due to different loaded mods.

Feb 24 2020, 8:53 PM · DayZ Modding, DayZ
PR9INICHEK created T149404: Bugs with modified time for CAContinuousTime().
Feb 24 2020, 8:09 PM · DayZ Modding, DayZ
PR9INICHEK updated subscribers of T142831: OxC000005 Status_Access_Violation.

@Geez may be close this ticket as obsolete?

Feb 24 2020, 5:59 PM · DayZ Modding, DayZ
Geez added a comment to T149087: Launcher Server Browser Mod Limit.

Hello Diesel42o.
The next experimental update will have a partial fix - the servers that appear as servers without mods will have mods reported, however, the information will not be complete (due to the amount of data that the server reports about the mods). There is no ETA for a full fix, for now we suggest to have shorter names of the mod folders or smaller amount of mods installed.
Regards,
Geez

Feb 24 2020, 4:28 PM · DayZ Modding, DayZ
Arkensor added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

You can. Have a look at VicinityItemManager, that static class is responsible for all of the finding and maintaining of what will even be considered for the vicinity GUI

Feb 24 2020, 10:30 AM · DayZ Modding, DayZ
NiiRoZz created T149378: Face bug texture when create player at "0 0 0".
Feb 24 2020, 10:13 AM · DayZ Modding, DayZ
CashewSan created T149375: "Warning Message: '/' is not a value" effecting modded weapons.
Feb 24 2020, 7:27 AM · DayZ Modding, DayZ

Feb 23 2020

Ficarra1002 added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

You can use IsInventoryVisible to hide stuff that is already being detected as within vicinity, but you cant show things that aren't already showing. Making it so it's always true for example on an item will not make it always show, it still cuts off at the limit of however the game is automatically determining the range.

Feb 23 2020, 11:51 PM · DayZ Modding, DayZ
nanougames added a comment to T144749: REQUEST: Add a GetObjectTexture and GetObjectMaterial on object.

Yes very helpful for modding community

Feb 23 2020, 10:58 PM · DayZ Modding, DayZ

Feb 21 2020

Geez closed T149320: Default types.xml was corrupted during save as Resolved.

Hello Lilmikeymoe.
Please contact Nitrado (the server provider) directly. They should have backup file and restore it for you. Also, please use the xbox section to post xbox related issues.
Regards,
Geez

Feb 21 2020, 11:17 AM · DayZ Xbox
Lilmikeymoe created T149320: Default types.xml was corrupted during save.
Feb 21 2020, 8:04 AM · DayZ Xbox

Feb 19 2020

OfficialWardog added a comment to T149214: KeyValuePair Data Structure.

I don't know what I didn't think of this. Completely forgot about the Param data type, and honestly got it confused as a Tuple, because of how long you can make them. This should actually suffice, I feel quite stupid now.

Feb 19 2020, 4:25 PM · DayZ Modding, DayZ
Arkensor added a comment to T149214: KeyValuePair Data Structure.
Param param = new Param2<float, string>(3.14, "Pi");
Feb 19 2020, 10:47 AM · DayZ Modding, DayZ
Arkensor added a comment to T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.

What is stopping you from doing so right now?

Feb 19 2020, 10:42 AM · DayZ Modding, DayZ
Geez changed the status of T148989: UpdateUDAngle not taking m_bForceFreeLook into account from New to Assigned.
Feb 19 2020, 10:17 AM · DayZ Modding, DayZ
OfficialWardog created T149214: KeyValuePair Data Structure.
Feb 19 2020, 6:45 AM · DayZ Modding, DayZ
Ficarra1002 created T149213: Request: More direct control over range in which items/entities show are shown in vicinity/inventory UI.
Feb 19 2020, 6:31 AM · DayZ Modding, DayZ

Feb 17 2020

Geez merged task T149028: DayZ 1.07 bugs with animations into T145147: Gun placement in hand messed up while jump and turning 1.05.152551.
Feb 17 2020, 1:34 PM · DayZ Modding, DayZ
Geez changed the status of T149087: Launcher Server Browser Mod Limit from New to Assigned.
Feb 17 2020, 1:28 PM · DayZ Modding, DayZ

Feb 16 2020

AussieCleetus updated subscribers of T149087: Launcher Server Browser Mod Limit.

@Geez @Sumrak This was tested in detail by Diesel, but I have verified independently that 39 is the limit that I seem to be limited to also.

Feb 16 2020, 9:52 AM · DayZ Modding, DayZ

Feb 15 2020

Diesel42o changed Severity from severity:none to severity:major on T149087: Launcher Server Browser Mod Limit.
Feb 15 2020, 7:18 PM · DayZ Modding, DayZ
Diesel42o edited Steps To Reproduce on T149087: Launcher Server Browser Mod Limit.
Feb 15 2020, 7:04 PM · DayZ Modding, DayZ
Diesel42o created T149087: Launcher Server Browser Mod Limit.
Feb 15 2020, 7:03 PM · DayZ Modding, DayZ

Feb 14 2020

Allantheking added a comment to T149028: DayZ 1.07 bugs with animations.

T145147

Feb 14 2020, 2:35 PM · DayZ Modding, DayZ
akula692009 edited Steps To Reproduce on T149028: DayZ 1.07 bugs with animations.
Feb 14 2020, 1:42 AM · DayZ Modding, DayZ
akula692009 renamed T149028: DayZ 1.07 bugs with animations from DIZE 1.07 BAG WITH WEAPON ANIMATIONS to DayZ 1.07 bugs with animations.
Feb 14 2020, 1:41 AM · DayZ Modding, DayZ
akula692009 created T149028: DayZ 1.07 bugs with animations.
Feb 14 2020, 1:39 AM · DayZ Modding, DayZ

Feb 13 2020

Helkhiana added a comment to T148909: Crafting Tooltip client crash.

found this const int MAX_CONCURENT_RECIPES = 20; in PluginRecipesManager which kinda explains the threshold but obv not the client crash

Feb 13 2020, 10:30 PM · DayZ Modding, DayZ
Geez closed T148750: EXP 1.07.152930 - MapWidget does not work under certain conditions as Resolved.
Feb 13 2020, 3:16 PM · DayZ Modding, DayZ
Arkensor created T148989: UpdateUDAngle not taking m_bForceFreeLook into account.
Feb 13 2020, 12:43 PM · DayZ Modding, DayZ

Feb 12 2020

Geez changed the status of T148956: Custom Slot Icons from New to Assigned.
Feb 12 2020, 2:21 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T148912: Client crash - VideWidget.

Duplicate of:

Feb 12 2020, 11:51 AM · DayZ Modding, DayZ
Leo1285 added a comment to T148956: Custom Slot Icons.

I am new to this site. And thanks for sharing. And also see this fhx clash royale.

Feb 12 2020, 11:04 AM · DayZ Modding, DayZ
AussieCleetus edited Additional Information on T148956: Custom Slot Icons.
Feb 12 2020, 10:39 AM · DayZ Modding, DayZ
AussieCleetus edited Additional Information on T148956: Custom Slot Icons.
Feb 12 2020, 10:38 AM · DayZ Modding, DayZ
AussieCleetus created T148956: Custom Slot Icons.
Feb 12 2020, 10:38 AM · DayZ Modding, DayZ

Feb 10 2020

Geez changed the status of T148909: Crafting Tooltip client crash from New to Assigned.
Feb 10 2020, 3:45 PM · DayZ Modding, DayZ