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Apr 10 2019

rVn changed the status of T138535: Script Log prefix from New to Need More Info.

That is appended internally to distinguish code/script messages during live debug, is it an issue in some way?

Apr 10 2019, 2:46 PM · DayZ Modding, DayZ
rVn triaged T138535: Script Log prefix as Low priority.
Apr 10 2019, 2:45 PM · DayZ Modding, DayZ
rVn closed T138559: A word about DZ\weapons\melee\config.cpp as Resolved.

Repacking core game files is not a supported way of modding

Apr 10 2019, 2:36 PM · DayZ Modding, DayZ

Apr 9 2019

Liven edited Steps To Reproduce on T138559: A word about DZ\weapons\melee\config.cpp.
Apr 9 2019, 12:22 PM · DayZ Modding, DayZ
Liven edited Steps To Reproduce on T138559: A word about DZ\weapons\melee\config.cpp.
Apr 9 2019, 12:21 PM · DayZ Modding, DayZ
Liven created T138559: A word about DZ\weapons\melee\config.cpp.
Apr 9 2019, 12:18 PM · DayZ Modding, DayZ
Geez added a project to T138413: UTF-8 not working for kick message (whole RCON ?): DayZ Modding.
Apr 9 2019, 11:14 AM · DayZ
Geez added a project to T138412: UTF-8 not working for logs: DayZ Modding.
Apr 9 2019, 11:14 AM · DayZ
rVn closed T136332: Overriding CanJump with other content than the original one causes desynch as Resolved.
Apr 9 2019, 10:01 AM · DayZ Modding, DayZ

Apr 8 2019

GrosTon1 added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

Works like a charm. Thank's a lot.

Apr 8 2019, 10:33 PM · DayZ Modding, DayZ
AussieCleetus created T138535: Script Log prefix.
Apr 8 2019, 5:45 PM · DayZ Modding, DayZ
rVn closed T135176: vanilla scripts errors after being modded or modifed as Resolved.

Fixed in 1.03

Apr 8 2019, 12:24 PM · DayZ Modding, DayZ
rVn added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

Object:GetHealthLevel should achieve what you need, with a bit less precision

Apr 8 2019, 10:32 AM · DayZ Modding, DayZ

Apr 7 2019

GrosTon1 added a comment to T136332: Overriding CanJump with other content than the original one causes desynch.

It is not working when it returns false.

Apr 7 2019, 10:32 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

vector position = player.GetPosition();
GetGame().UpdateSpectatorPosition(position);

Apr 7 2019, 6:14 PM · DayZ Modding, DayZ

Apr 5 2019

Arkensor added a comment to T135176: vanilla scripts errors after being modded or modifed.

Normal log without any modded classes loaded: https://media.discordapp.net/attachments/492295576470290433/563786820773740565/unknown.png?width=1403&height=550

Apr 5 2019, 8:15 PM · DayZ Modding, DayZ
Unknown Object (User) created T138410: Physics simulation on custom geometries stop after some time.
Apr 5 2019, 7:18 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

How to setting up Camera object on server for camera control from client as freecamera?

Apr 5 2019, 6:45 PM · DayZ Modding, DayZ
rVn closed T138021: SelectSpectator still not works in 1.02.150980 as Resolved.

CGame::UpdateSpectatorPosition exists for this very reason, loop it when spectating

Apr 5 2019, 5:31 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

Ok
camera is created, but how to contol it, move up, down, forward, backward etc ?
Old freedebugcam could be controlled by player (client)

Apr 5 2019, 4:57 PM · DayZ Modding, DayZ
rVn changed the status of T136332: Overriding CanJump with other content than the original one causes desynch from New to Reviewed.

Hi,
The video doesn't work anymore and the code around jumping may have changed a little bit but currently this should work when returning true, and shouldn't work when it returns false ( so opposite of your issue? ), because GetHealth() can't be called on the client so it will go something like this:

Apr 5 2019, 4:10 PM · DayZ Modding, DayZ
rVn closed T136034: Scope bug as Resolved.

Hi,
this is known inconvenience and will likely stay in dayz's script due to some limitations. Should be solved in future projects which decide to use enfusion though ;)

Apr 5 2019, 3:24 PM · DayZ Modding, DayZ
rVn added a comment to T138021: SelectSpectator still not works in 1.02.150980.

In the above example you use
PlayerBase pBody = Player;
and then get identity and other things with Player instead of pBody, but I will assume that is a copy mistake

Apr 5 2019, 2:12 PM · DayZ Modding, DayZ
borizz.k added a comment to T138021: SelectSpectator still not works in 1.02.150980.

I not use any mods for server and client
Only server functions on server side

Apr 5 2019, 11:30 AM · DayZ Modding, DayZ
rVn closed T136604: GameInventory function FindFreeLocationsFor dosent work as Resolved.

Indeed, that's what it does. It's basically FindFreeLocationFor ran on individual cargos - It informs you which cargo's got free space.

Apr 5 2019, 11:01 AM · DayZ Modding, DayZ
Grim added a comment to T136604: GameInventory function FindFreeLocationsFor dosent work.

Function is now there but, function returns only first match for inventory not all of them.

Apr 5 2019, 1:21 AM · DayZ Modding, DayZ

Apr 4 2019

rVn closed T135293: Add valid GetIdentity() to singleplayer as Resolved.

Unfortunately PlayerIdentity is part of networking so this won't be possible in SP environment. Some of the things have to be tested directly on the server.

Apr 4 2019, 5:33 PM · DayZ Modding, DayZ
rVn changed the status of T138021: SelectSpectator still not works in 1.02.150980 from New to Need More Info.

Hi, please add reproduction steps or code sample.

Apr 4 2019, 5:05 PM · DayZ Modding, DayZ
rVn changed the status of T136604: GameInventory function FindFreeLocationsFor dosent work from Assigned to Need More Info.

Looks like this works for me now, can you retest?

Apr 4 2019, 4:29 PM · DayZ Modding, DayZ
rVn claimed T136999: stringtable.csv added to mod, DayZ stringtable data is lost..
Apr 4 2019, 10:49 AM · DayZ Modding, DayZ
rVn changed the status of T134360: Modified Data - Including imagesets and Edds files in mods kicks clients from the server. from Assigned to Need More Info.

Is this still a problem?

Apr 4 2019, 10:42 AM · DayZ Modding, DayZ
rVn closed T137211: Custom animation entries in model.cfg for weapons do not work properly as Resolved.

I'm going to resolve this as Geez's answer to the original question is correct.
As for animation modding in general - we are quite aware that it is far from optimal at the moment, but all I can say now is that we are looking into what we can do about it.

Apr 4 2019, 10:21 AM · DayZ Modding, DayZ
rVn closed T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources as Resolved.
Apr 4 2019, 10:06 AM · DayZ Modding, DayZ

Apr 3 2019

Ficarra1002 added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

"Is localizing mods commonly requested/desired thing?" Yes. I would love to have my mods localized, and have received quite a few requests for it to be done.

Apr 3 2019, 8:42 PM · DayZ Modding, DayZ
rVn added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

Multiple mods of the same class work similar to inheritance, it would be kinda like this:

Apr 3 2019, 5:23 PM · DayZ Modding, DayZ
Arkensor added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

I consider it unpleasant because I am not sure how the modded player instance is handled when multiple mods want to override the same function. If two mods, want to override GetSingleUseActions() - from my current experience - the modded versions will most likely fight each other over which instance will be used.
This can be avoided if the interactions are defined in the config or object class directly, where is less likely two mods are in conflict, then the PlayerBase. I think nearly every mod on the workshop right now has a different PlayerBase implementation, and many of which will advance at one point to use interactions in mods ...

Apr 3 2019, 5:09 PM · DayZ Modding, DayZ
Arkensor added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

I support what Jacob said. It's very very likely that smaller mods want to localize their item descriptions etc. And it should be possible to just read a stringtable.csv from each loaded mod + the game global one and just add them together.

Apr 3 2019, 4:51 PM · DayZ Modding, DayZ
Jacob_Mango added a comment to T136999: stringtable.csv added to mod, DayZ stringtable data is lost..

Is localizing mods commonly requested/desired thing?

Apr 3 2019, 4:47 PM · DayZ Modding, DayZ
rVn claimed T135179: MakeDirectory function not working anymore.
Apr 3 2019, 4:41 PM · DayZ Modding, DayZ
rVn claimed T133472: Servers not reporting mods they are running..
Apr 3 2019, 4:36 PM · DayZ Modding, DayZ
rVn changed the status of T133472: Servers not reporting mods they are running. from Assigned to Acknowledged.
Apr 3 2019, 4:36 PM · DayZ Modding, DayZ
rVn changed the status of T136999: stringtable.csv added to mod, DayZ stringtable data is lost. from Assigned to Acknowledged.

Looks like the current form of stringtable wasn't really made with modding in mind. Not quite sure about priorities for this one.

Apr 3 2019, 4:34 PM · DayZ Modding, DayZ
rVn added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

Doing this by modding PlayerBase is the intended way to go about this and yes, it might seem cleaner to look at if they operated the same way but they are two distinct systems.

Apr 3 2019, 4:17 PM · DayZ Modding, DayZ
rVn changed the status of T137548: Not possible to hide selection from geometry lod when use hide from Assigned to Need More Info.

Hi,
This should work, it would help if you provided reproduction steps of the issue or explained exactly what you are trying to achieve/sent us a sample.

Apr 3 2019, 2:08 PM · DayZ Modding, DayZ
Arkensor added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

This is what I need to do at the moment in order to add my single use interaction from a world object to the list of actions the user can choose from:

Apr 3 2019, 1:12 PM · DayZ Modding, DayZ
Arkensor added a comment to T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources.

The active interactions checks rely on the the action id. The pool of id's that will be iterated in a particular case depends on the actions available on the player, the actions from the item in hand, as well as the world objects that the player is in proximity / looking at.

Apr 3 2019, 1:05 PM · DayZ Modding, DayZ
rVn changed the status of T135384: FindContextualContinuousAction & FindContextualSingleUseAction are not reading from all available sources from Reviewed to Need More Info.

Hi, I asked our action scripter about this

Apr 3 2019, 12:46 PM · DayZ Modding, DayZ

Apr 1 2019

rVn added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Very well. For precise information, wait for official documentation.

Apr 1 2019, 6:00 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

I'm sorry but "Probably not used" from someone within the Dev team is a pretty scary answer. you should know, or be able to find out if and when this is used before answering :)

Apr 1 2019, 5:47 PM · DayZ Modding, DayZ
rVn added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Count_In_Cargo - items in every cargo count towards nominal value
Count_In_Hoarder - Probably not used currently - meant as a subset of cargos to differentiate them - so if tent has a hoarder tag, item with this parameter stashed in the tent will count towards nominal but f.e. items in backpacks won't be counted

Apr 1 2019, 5:39 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

yeah ok we knew those points. We just can't find the balance we need.
Can you fully explain Count_In_Hoarder and Count_In_Cargo - a lot of the community has been guessing so far :)

Apr 1 2019, 5:00 PM · DayZ Modding, DayZ
rVn added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Cost prioritizes items in a respawn queue ( in the past, economy wouldn't be able to spawn stuff fast enough and would create queues ) - this parameter prioritizes what gets to spawn sooner but is not used currently because it is not needed in vanilla (might be used for something else in the future)

Apr 1 2019, 4:57 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T135176: vanilla scripts errors after being modded or modifed.

The fps difference changed with the performance update, in all reality. I will submit some more data over the next few days.

Apr 1 2019, 3:19 PM · DayZ Modding, DayZ
rVn changed the status of T135176: vanilla scripts errors after being modded or modifed from New to Need More Info.

Can't reproduce this.
Not aware of anything that should suppress these warnings either, they are a debugging tool - although in this case it seems to be throwing warnings where it should not ("this" pointers in PlayerBase).
They are also compilation warnings and shouldn't affect server fps at all.

Apr 1 2019, 2:52 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Really I think a good option would be max spawn values and another max value for "total in world" - so we could set 5 of an item to spawn at once, but limit the server to 25 of the item max for example

Apr 1 2019, 2:42 PM · DayZ Modding, DayZ
borizz.k updated the task description for T138021: SelectSpectator still not works in 1.02.150980.
Apr 1 2019, 1:16 PM · DayZ Modding, DayZ
sileed added a comment to T138152: Allowing 0 as a minimum but a chance to spawn for items.

Can you expand on the use Cost? Currently every items has a Cost of 100 - why? This parameter exist but seemingly is not used by the Dev team

Apr 1 2019, 1:10 PM · DayZ Modding, DayZ
rVn closed T138152: Allowing 0 as a minimum but a chance to spawn for items as Resolved.

Hi,
Minimal value cannot be 0 because of how the system works, it shouldn't be hard to configure a rare item though - I'll try to explain in a simple way.

Apr 1 2019, 10:52 AM · DayZ Modding, DayZ
Geez assigned T138021: SelectSpectator still not works in 1.02.150980 to rVn.
Apr 1 2019, 10:36 AM · DayZ Modding, DayZ
Geez added a project to T138021: SelectSpectator still not works in 1.02.150980: DayZ Modding.
Apr 1 2019, 10:36 AM · DayZ Modding, DayZ

Mar 31 2019

wouter.commandeur created T138152: Allowing 0 as a minimum but a chance to spawn for items.
Mar 31 2019, 2:52 PM · DayZ Modding, DayZ
3Vaker added a member for DayZ Modding: 3Vaker.
Mar 31 2019, 3:09 AM
LBmaster created T138128: Crash when trying to load a Video.
Mar 31 2019, 12:27 AM · DayZ Modding, DayZ

Mar 29 2019

AussieCleetus added a comment to T135176: vanilla scripts errors after being modded or modifed.

This is quite old, but still applies. Just the specifics of lines and such mentioned are outdated now.

Mar 29 2019, 8:29 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.

I retract that. Passing true in the 3rd parameter for CreateObject results in an invisible object if that object isn't an AI Entity. That was my error.

Mar 29 2019, 7:10 PM · DayZ Modding, DayZ
rVn added a project to T135176: vanilla scripts errors after being modded or modifed: DayZ Modding.
Mar 29 2019, 6:07 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.

I'm still getting the invisible objects on the current experimental.

Mar 29 2019, 5:37 PM · DayZ Modding, DayZ
rVn closed T137844: Freecam broken in 1.02 as Resolved.

Ah, you are right, FreeDebugCamera is indeed part of the internal debug functions, so I'm surprised it worked for you before in some capacity.
Unfortunately those aren't planned to be enabled in the release version - but as you mentioned, camera classes should still allow for this functionality.

Mar 29 2019, 2:43 PM · DayZ Modding, DayZ
borizz.k added a comment to T137977: Bug with functions in 1.02.150958 experemental patch server.

What about SelectSpectator ?

Mar 29 2019, 1:56 PM · DayZ Modding, DayZ
rVn merged T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:44 PM · DayZ Modding, DayZ
rVn merged task T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:44 PM · DayZ Modding, DayZ
rVn changed the status of T137977: Bug with functions in 1.02.150958 experemental patch server from Duplicate to Resolved.

Fixed in the next experimental update

Mar 29 2019, 12:39 PM · DayZ Modding, DayZ
rVn merged T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:39 PM · DayZ Modding, DayZ
rVn merged task T137977: Bug with functions in 1.02.150958 experemental patch server into T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 29 2019, 12:39 PM · DayZ Modding, DayZ
Geez added a project to T137977: Bug with functions in 1.02.150958 experemental patch server: DayZ Modding.
Mar 29 2019, 12:34 PM · DayZ Modding, DayZ
rVn closed T137034: Calling ChatPlayer from server throws an error on client as Resolved.

This looks to be working now without errors

Mar 29 2019, 12:30 PM · DayZ Modding, DayZ
Arkensor changed Severity from severity:major to severity:tweak on T137844: Freecam broken in 1.02.
Mar 29 2019, 12:04 PM · DayZ Modding, DayZ
Arkensor added a comment to T137844: Freecam broken in 1.02.

I have conducted a little more research and I think the FreeDebugCamra simply is not meant to be used by anyone without the internal build *maybe* because the "PluginDeveloper" is not included with the release build. The instance to it from the plugin manager is NULL. Calling the freecam gives a nullptr error to this, that's why it might be linked.
It previously worked because I could spawn a camera object and have a separate instance, but this does not seem to be possible anymore. And the singleton instance of FreeDebugCamera.GetInstance() does not comply with what you want it to do on the public build. I can not use it on stable atm either, so it must have been like that all the time.

Mar 29 2019, 12:04 PM · DayZ Modding, DayZ
rVn closed T136033: GC bug in arrays as Resolved.
Mar 29 2019, 10:11 AM · DayZ Modding, DayZ

Mar 28 2019

JOHNS3288 added a comment to T137030: Overriding functions when extending PluginAdminLog doesn't work.
Mar 28 2019, 8:54 PM · DayZ Modding, DayZ
rVn closed T137030: Overriding functions when extending PluginAdminLog doesn't work as Resolved.
Mar 28 2019, 5:35 PM · DayZ Modding, DayZ
rVn closed T137772: Add a easy possibility to not show item in vicinity container as Resolved.

Good ;)

Mar 28 2019, 5:24 PM · DayZ Modding, DayZ
Arkensor added a comment to T137844: Freecam broken in 1.02.

This has been confirmed not working from me and mov3ax independently. But sure I can try the next exp update and see if it works there.

Mar 28 2019, 4:43 PM · DayZ Modding, DayZ
rVn changed the status of T137844: Freecam broken in 1.02 from New to Need More Info.

Seems to be working for me internally, so please try it in the next experimental version.
I'll need some additional details if it still doesn't work.

Mar 28 2019, 4:41 PM · DayZ Modding, DayZ
NiiRoZz added a comment to T137772: Add a easy possibility to not show item in vicinity container.

Confirmed it has been added between stable and experimental, you can put this bug as resolved. @rVn

Mar 28 2019, 4:41 PM · DayZ Modding, DayZ
NiiRoZz added a comment to T137772: Add a easy possibility to not show item in vicinity container.

In 1.01, the current stable version, we don't have any IsInventoryVisible() function that exist, maybe something that has been implemented in the last experimental ?

Mar 28 2019, 4:37 PM · DayZ Modding, DayZ
rVn closed T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings as Resolved.

Fixed internally, should be in the next exp update

Mar 28 2019, 3:57 PM · DayZ Modding, DayZ
rVn changed the status of T137772: Add a easy possibility to not show item in vicinity container from New to Need More Info.

If I understand you correctly, you are trying to have an item which does not show in a vicinity tab?

Mar 28 2019, 12:43 PM · DayZ Modding, DayZ
Geez added a project to T137844: Freecam broken in 1.02: DayZ Modding.
Mar 28 2019, 12:26 PM · DayZ Modding, DayZ
rVn changed the status of T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings from New to Assigned.
Mar 28 2019, 11:30 AM · DayZ Modding, DayZ

Mar 27 2019

NiiRoZz edited Additional Information on T137772: Add a easy possibility to not show item in vicinity container.
Mar 27 2019, 9:52 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T137772: Add a easy possibility to not show item in vicinity container.
Mar 27 2019, 9:50 PM · DayZ Modding, DayZ
NiiRoZz updated the task description for T137772: Add a easy possibility to not show item in vicinity container.
Mar 27 2019, 9:49 PM · DayZ Modding, DayZ
3Vaker added a comment to T136977: Using MapWidget in UI hangs the game if there are no map in character hands.

Never had this issue, even after 1.1, with DayZ Expansion Team, we were being able to create MapWidget without map in hands, the only issue we encounter, it was, you were not being able to put widget on top of map widget.

Mar 27 2019, 7:27 PM · DayZ Modding, DayZ
AussieCleetus added a comment to T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.

Also Garden plots are invisible when they have been dug up.

Mar 27 2019, 7:01 PM · DayZ Modding, DayZ
AussieCleetus created T137778: EXP 1.02 - GetGame().CreateObject spawning invisible buildings.
Mar 27 2019, 7:01 PM · DayZ Modding, DayZ
NiiRoZz edited Additional Information on T137772: Add a easy possibility to not show item in vicinity container.
Mar 27 2019, 6:00 PM · DayZ Modding, DayZ
NiiRoZz created T137772: Add a easy possibility to not show item in vicinity container.
Mar 27 2019, 5:59 PM · DayZ Modding, DayZ
DonkeyPunch.INFO added a member for DayZ Modding: DonkeyPunch.INFO.
Mar 27 2019, 5:13 PM
Unknown Object (User) updated the task description for T137246: Not possible to get proxy instance when using GetObjectsAtPosition or GetObjectsAtPosition3D.
Mar 27 2019, 4:49 PM · DayZ Modding, DayZ