@DanielINL I have noticed that on some other terrains with different weapons in the past but it was always something that needed CUP Terrains or AllinArma to make the terrain worked. I haven't noticed this on Tanoa but I rarely if ever use the vanilla sniper weapons platforms.
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Feb 15 2017
Will do; this problem is cropping up on our dedicated server so I was wondering if we should attempt a trial with the 64 bit server and see if that is a possible solution as well?
On Tanoa.
It was Lynx or the other big rifle. Max viewdistance, max object and shadow distance. No impact on walls.
This bug has been cherry picked to RC and is now on way to LIVE...
Opted out of 'legacyports' branch to main.
Nothing changed on my side. Not a single file in Arma 3 directory was updated since January, 2nd.
Naturally error 'Bad version 72 in p3d file ...' still persists.
I´m very sorry but RPT said that you´re OUT of Memory. 16GB ram doesn´t mean that you can´t have this issue. Arma 3 is very demanding on PC virtual memory.
Thanks for your suggestion.
What do you suggest to tweak? Even in real the surface defines rifle (vertical&horizontal) positioning. When you laying on the ground it normal that you can´t aim too up and so on. Please, try to describe what do you suggest to tweak. Thank you.
Could you provide us some more information as @reschke has written?
It´s happening with all types of sniper rifles? What view distance are you using?
It´seems that Arma 3 was not closed properly the last time you´ve played.
It´s not good. I understand you. I recommend create backup for these moments and upon deleting your profile you can return folder back.
Hello, I´ve tried your repro steps. CTRG Combat Uniform will disappear precisely as you wrote but no crash.
Bug appeared in Editor after mp testing Devastator_cm s mission.
There are many interesting mods what you have loaded. Maybe, you are out of memory but its not sure.
Okey, thanks. Try that thing with graphic settings.
I haven't had time to try reproduce it in the last hours.
It was happening on SP for me.
it´s happening on SP or MP/Dedicated server? I´ve tried it right now and experienced on dedicated server during Hearts of Darkness mission.
In T123238#1574719, @razazel wrote:In T123238#1574457, @DanielNL wrote:Those are unfortunately Launcher logs, we need game logs/dumps :(
WHEN I DELETED MY PROFILE IT FIXED IT, BUT I LOST MY KOTH LEVELS
It is possible to switch off the engine to an exit from transport. It is possible to stop transport by means of the emergency brake. I don't see a big delay of operation of the motor when I leave transport.
Video is written down on DEV 1.69
https://youtu.be/H8Riq0YieSc
In T123238#1574457, @DanielNL wrote:
In T123238#1574535, @nich10solo wrote:Thanks, Razazel. If there's anything more specific that the devs need, let us know so we can try to get it. This bug has been like a plague to my group, pretty much making a lot of our play nights untenable, so we are all hands to try to get this fixed.
NOOO!!!!!! i said i still CANT play arma 3... lol. i was asking if you where still working on it because its been a couple days since i got a message from you. PLEASE let me know if you need any other information.
Thanks, Razazel. Great expectations that this question can change to a good stable game.
Really? I'm glad to hear it. I´ll close it this ticket now, okay?
+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.
Please check out the latest Dev as the issue was fixed there.
+1 Many times restart of a game, with this question. It is good if setup of the device of a sound in a launcher is built in.
you guys are still working on this right? i still cant play arma 3..
I use Discord while playing which tells me when I'm playing certain games... when it says I'm playing Arma 3 it's saying I'm not playing a game in Discord (if that makes sense)
Feb 14 2017
Have you turned up your view distance?
As in the past - has not been resolved, reproduced on DEV1.69
https://youtu.be/qu4UTLwOpvU
In T123238#1574460, @razazel wrote:The only thing I know is that number of possible culprits was narrowed down, my knowledge in this is unfortunately limited so that's as much as I could understand.
Dscha also checked if the BIS functions were influenced by that and he only found
if (isNil "bis_revive_iconEH") then {bis_revive_iconEH = addMissionEventHandler ["Draw3D",bis_revive_draw];};
Meaning there is atleast this one BIS function that gets a performance penalty because of this.
Closing the issue. Valve has acknowledged the issue with Steam client.
Steam is using the IP address and Steam query port to determine the game which you're joining to as it is registered on Steam master server under this combination.
thanks, we will take look into this
The only thing I know is that number of possible culprits was narrowed down, my knowledge in this is unfortunately limited so that's as much as I could understand.
Which conclusions so far after 1 week, Razazel?
The command in ProcDump wouldn't work... (with process ID)
Hi Alwin,
According to your RPT, you have out of memory issue.
I have already tried restarting and verifying game cache
My problem is not an unusual exit, I never get an error like that my problem is just getting kicked 99% of the time 2 minutes after joining a server (signature check timeout)
Already tried deleting my profile
My GPU is 960 gtx with 4 gb vram I think its not too bad to play the game, but i actually did already lower all graphics but it didn't help.