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Dec 5 2016

Lex renamed T121840: RPG-7 Launcher. Sights optics Feature Regvest. from RPG-7 Launcher. Sights Feature Regvest. to RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 2:24 PM · Arma 3
Lex edited Steps To Reproduce on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 1:08 PM · Arma 3
Lex added a comment to T120528: RPG-7 zeroing.


Effective firing range 200 m
Maximum firing range ≈920 m (1,000 yd) (self detonates)
https://en.wikipedia.org/wiki/RPG-7
The aim level has a window and a scale with the divisions designated by figures 2, 3, 4, 5.
Figures of a scale designate range of fire in hundreds of meters (200, 300, 400, 500 m).


https://feedback.bistudio.com/T121840

Dec 5 2016, 12:56 PM · Arma 3
Lex updated the task description for T121842: RPG-7 Launcher. Bipod Feature Regvest..
Dec 5 2016, 12:40 PM · Arma 3
Lex updated the task description for T121842: RPG-7 Launcher. Bipod Feature Regvest..
Dec 5 2016, 12:38 PM · Arma 3
Lex created T121842: RPG-7 Launcher. Bipod Feature Regvest..
Dec 5 2016, 12:36 PM · Arma 3
Lex edited Additional Information on T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 12:34 PM · Arma 3
Lex updated the task description for T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 12:02 PM · Arma 3
Lex created T121841: RPG-7 Launcher. Ammunition Rocket grenades Feature Regvest..
Dec 5 2016, 12:00 PM · Arma 3
Lex edited Steps To Reproduce on T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:47 AM · Arma 3
Lex updated the task description for T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:13 AM · Arma 3
Lex updated the task description for T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:12 AM · Arma 3
Lex created T121840: RPG-7 Launcher. Sights optics Feature Regvest..
Dec 5 2016, 11:10 AM · Arma 3
Lex added a comment to T121792: Mortar Burst fire broken.

In the editor.
-AI Stationary mortar.
-Artillery support, each order, on any 1-4 volley.
-Always only 1 volley.

Dec 5 2016, 10:06 AM · Arma 3

Dec 2 2016

Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

All UAV, red, blue, and green fractions.
And further.
Fixed designator, and all, with no pilot - video does not transmit to the PIP.

Dec 2 2016, 5:20 PM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

No Mission.
This editor, selecting drone operator.
I will try in the evening. It was stored in a sample editor, from the past. Maybe this problem.
But it seems I have tried and the new selection.
Enable the PIP screen on the person, always broadcast from the pilot chamber.

Dec 2 2016, 2:45 PM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

I understood. This ticket is not very important. A significant problem in other ticket. It appeared at the same time.
https://feedback.bistudio.com/T121561

Dec 2 2016, 12:59 PM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

What under this ticket? There will be a correction for it. It breaks use of monitoring in the PIP screen. Tactical monitoring in PIP it isn't possible. Monitoring is possible only in the control panel of the UAV or in control of the camera of the UAV.
It breaks a possibility of performance of a task and simultaneous monitoring of a situation.

Dec 2 2016, 12:55 PM · Arma 3

Dec 1 2016

Lex changed Severity from severity:tweak to severity:feature on T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Dec 1 2016, 12:08 PM · Arma 3
Lex changed Severity from severity:tweak to severity:feature on T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.
Dec 1 2016, 12:08 PM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Dec 1 2016, 9:43 AM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.
Dec 1 2016, 9:42 AM · Arma 3

Nov 30 2016

Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

Changes for release 1.66 will be?

Nov 30 2016, 12:36 PM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

Changes for release 1.66 will be?

Nov 30 2016, 12:36 PM · Arma 3

Nov 29 2016

Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

Because its WIP (Work in Progress) not sheduled for next Patch.

Nov 29 2016, 1:29 PM · Arma 3
Lex added a comment to T120280: UAV - type "support" . Error or unknown type ? There is no getting out of behavior of UAV, after inclusion the support type..

Why there are no explanations on this type of work of UAV?

Nov 29 2016, 11:27 AM · Arma 3
Lex added a comment to T119472: MQ-12 Falcon Drone. The camera - zones, viewing angles..

Why operation of the camera isn't corrected?

Nov 29 2016, 11:16 AM · Arma 3
Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

Why operation of the camera isn't corrected?

Nov 29 2016, 11:13 AM · Arma 3
Lex added a comment to T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..

Why in CR versions appear problems there where there were no problems in DEV of the version?

Nov 29 2016, 11:06 AM · Arma 3
Lex added a comment to T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.

Why in CR versions appear problems there where there were no problems in DEV of the version?

Nov 29 2016, 11:06 AM · Arma 3

Nov 28 2016

Lex updated the task description for T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Nov 28 2016, 7:11 PM · Arma 3
Lex renamed T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera. from Hot Fix for Arma 3 RC 1.66 . Operator of the UAV - There is no image from the shooter's camera. to Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Nov 28 2016, 7:06 PM · Arma 3
Lex renamed T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost from Hot Fix for Arma3 RC 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost to Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.
Nov 28 2016, 6:55 PM · Arma 3
Lex renamed T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost from To return for Arma3 RC 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost to Hot Fix for Arma3 RC 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.
Nov 28 2016, 12:24 PM · Arma 3
Lex renamed T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera. from To return for Arma 3 RC 1.66 . Operator of the UAV - There is no image from the shooter's camera. to Hot Fix for Arma 3 RC 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Nov 28 2016, 12:23 PM · Arma 3
Lex added a comment to T118532: Apex. MQ-12 Falcon Drone. Camera..

The problem remained on RC 1.66 of the version.

Nov 28 2016, 12:14 PM · Arma 3
Lex updated the task description for T118532: Apex. MQ-12 Falcon Drone. Camera..
Nov 28 2016, 10:58 AM · Arma 3
Lex renamed T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost from Arma3 RC 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost to To return for Arma3 RC 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.
Nov 28 2016, 10:47 AM · Arma 3
Lex renamed T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera. from Arma 3 RC 1.66 . Operator of the UAV - There is no image from the shooter's camera. to To return for Arma 3 RC 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Nov 28 2016, 10:47 AM · Arma 3

Nov 25 2016

Lex updated the task description for T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Nov 25 2016, 1:41 PM · Arma 3
Lex set Operating System Version to Arma3\ApexArma3\Dev\RC on T119472: MQ-12 Falcon Drone. The camera - zones, viewing angles..
Nov 25 2016, 2:48 AM · Arma 3
Lex added a comment to T119472: MQ-12 Falcon Drone. The camera - zones, viewing angles..

On version RC 1.66 the problem has remained.

Nov 25 2016, 2:47 AM · Arma 3
Lex created T121561: Need a Hot Fix to issue for Arma 3 1.66 . Operator of the UAV - There is no image from the shooter's camera..
Nov 25 2016, 2:44 AM · Arma 3
Lex created T121560: Need a Hot Fix to issue for Arma3 1.66 . MQ-12 Falcon Drone. The pilot's camera - control a zoom is lost.
Nov 25 2016, 2:19 AM · Arma 3

Nov 24 2016

Lex added a comment to T121510: During switching weapon from prone position to Launcher, the Crouch not available to the player..

https://youtu.be/1BZu9G8jT1o

Nov 24 2016, 5:24 PM · Arma 3
Lex added a comment to T86310: /experimental - aimlock,pistols,doors,cqb.

Its not sticking to the head. Its changing the distance to your point of view thats why it seems that the crosshair sticks to the head. Its a optical illusion

Nov 24 2016, 2:31 PM · Arma 3

Nov 23 2016

Lex added a comment to T74907: Floating rocks and other stuff on both Altis and Stratis.

I have such ticket.
https://feedback.bistudio.com/T82258
I have repeated it. But the reason of creation of the ticket was in another.

Nov 23 2016, 7:28 PM · Arma 3
Lex updated the task description for T82258: Texture of the earth and horizon in a network game. .
Nov 23 2016, 2:28 PM · Arma 3
Lex updated the task description for T82449: Aim distance of a shot of the modern tank..
Nov 23 2016, 11:54 AM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

Replace the name on - UAV Darter traveling points don't work.
98% of UAV Darter won't reach in a point.
ArmA 3 RC 1.66
You when solve it UAV Darter?
https://youtu.be/UOQncpTZk9Q

Nov 23 2016, 12:55 AM · Arma 3

Nov 22 2016

Lex changed Operating System Version from 1607 to Arma3\ApexArma3\Dev on T117728: [Tanks DLC] Dev T-100, Slamer and Kuma always appears a sudden problem, it is impossible to eliminate this behavior..
Nov 22 2016, 3:18 PM · Arma 3
Lex changed Severity from severity:none to severity:feature on T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 22 2016, 3:08 PM · Arma 3
Lex added a comment to T71741: Wind Turbines Silent?.

+ 100%
The sound on the wind generator is necessary
https://youtu.be/xnSrdE9uvPU

Nov 22 2016, 1:39 AM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

I do not understand this bug is easy to appear on bespilotnike. I put two drone in the editor, and a detachment of the enemy. During the game in the editor, drone revolves around the point and can not take the appointed position.
Is there no time to fix it?
Video
https://youtu.be/Vk_Rjf8liOA
for Mission Editor.


Use the UAV to detect the enemy.

Nov 22 2016, 12:40 AM · Arma 3

Nov 21 2016

Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

If there is a ballistic computer on board:

  • On board there are semi-automatic ballistics
  • Optical sight gunner and tank commander

set up at the site. Lead ballistic barrel in the optical axis zero sight.

  • All the other amendments to the optics on the sighting frame with a wide range of scales on the angle correction of sight.
Nov 21 2016, 11:59 PM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 11:22 PM · Arma 3
Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

In the first seconds of video - axis offset ballistic computer AI,
for an explosive charge HE, T-100 on. Centre sight arrow above the target. But AI is on target. Keeping sight position, your shot is off target.

Nov 21 2016, 2:45 PM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 10:10 AM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 3:08 AM · Arma 3
Lex updated the task description for T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..
Nov 21 2016, 3:04 AM · Arma 3

Nov 17 2016

Lex added a comment to T118335: Process of arma3.exe. receives losses. There is no correct work of arma3.exe within VMmax=3200mb volume..

Everything happens as before to VR= \> 3200. Time in which I have received - Process page file used 3427 pleases. This time has made 3:40 hours of a game.
The option when Process page file used doesn't exceed = ~ 3200 is possible, and my game will make more time than 4 hours?
But this result, much better than was earlier , 30-40 minutes.

Nov 17 2016, 12:34 AM · Arma 3

Nov 16 2016

Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

There are options of UAV group of recalculation?

Nov 16 2016, 11:05 AM · Arma 3
Lex changed Operating System Version from Arma3Apex 1.64 to Arma3Apex 1.64 \ DEV on T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..
Nov 16 2016, 7:35 AM · Arma 3

Nov 15 2016

Lex added a comment to T82457: Heavy Armored Tracked Vehicles often upside down..

Yesterday in DEV of the version has received some defect. The turn of a tower of the tank reproduced the case of the tank to jump. Change from the driver to the shooter reproduced wheels to sink in soil.
https://youtu.be/RAzF2DVthuI

Nov 15 2016, 10:07 AM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

On DEV it is reproduced, as before.

Nov 15 2016, 9:29 AM · Arma 3

Nov 12 2016

Lex updated the task description for T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..
Nov 12 2016, 1:24 AM · Arma 3
Lex created T121235: A-143 Buzzard(AA). 2 invisible AA rockets, not on the place..
Nov 12 2016, 1:24 AM · Arma 3

Nov 11 2016

Lex added a comment to T83302: There is no coordination (adjustment of the zero line of a sight) of a cannon trunk and a viewfinder of a sight of the tank..

Its not a bug. In any modern tank range is not calculated utomaticly, you need to lase the target, THEN range correction is done.

Put infantry of AT on 2500 meters from the tank. Try that that to generate to include AUTO and to shoot.
At you it won't turn out to include AUTO for firing at infantry or at the building. There is no button of inclusion of AUTO. The maximum distance of 1900 meters on the optical center. Everything that further than 1900 meters, to shoot as will turn out.

Nov 11 2016, 7:02 PM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Groups of UAVs getting to yellow fraction reduce the number of the main group.
It has been noticed from the very beginning. For this reason, I have shown you a problem of groups of UAVs. If in the mixed groups not to use UAVs, with calculation of groups there is no problem.
But in missions UAVs are used, and there is an emergence of a problem, in the form of loss of creation of the main (living) groups.
https://youtu.be/HcOd-O-oWwo
Removal of yellow groups doesn't renew an opportunity to return all 144 living groups.
https://youtu.be/tj8nMN2SpMI
The mission for the editor, is only 1 group.

Nov 11 2016, 12:55 PM · Arma 3
Lex renamed T121189: Remote Designator. Effect of jolting. from Remote Designator. to Remote Designator. Effect of jolting..
Nov 11 2016, 8:19 AM · Arma 3
Lex updated the task description for T121189: Remote Designator. Effect of jolting..
Nov 11 2016, 12:48 AM · Arma 3
Lex edited Additional Information on T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:46 AM · Arma 3
Lex created T121189: Remote Designator. Effect of jolting..
Nov 11 2016, 12:46 AM · Arma 3
Lex edited Additional Information on T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:31 AM · Arma 3
Lex updated the task description for T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:30 AM · Arma 3
Lex created T121186: Remote Designator. Tilt angles. .
Nov 11 2016, 12:29 AM · Arma 3

Nov 10 2016

Lex added a comment to T121172: The squad nick (tag) is not working when -profile is used.

https://feedback.bistudio.com/search/query/HPE8dMamOWpY/#R

Nov 10 2016, 7:09 PM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Mission for the editor

Nov 10 2016, 6:03 PM · Arma 3
Lex added a comment to T120680: Player taking too much damage when driving slowly through a bush with "Offroad" vehicle.

Nobody knows in BIS what parameter in the "client settings" setup of the server causes damages from bushes?

Nov 10 2016, 11:46 AM · Arma 3

Nov 9 2016

Lex added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

In Dev of the version there is a correction. Thanks.

Nov 9 2016, 12:48 PM · Arma 3
Lex added a comment to T117123: RESOLVED.

In Dev of the version there is a correction. Thanks.

Nov 9 2016, 12:47 PM · Arma 3
Lex renamed T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group. from Error of recalculation of groups in Arma3. A problem of system of recalculation of statistics of the existing groups. to Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..
Nov 9 2016, 11:11 AM · Arma 3
Lex added a comment to T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group..

Are you able to observe same issues on the Development branch?

Nov 9 2016, 11:09 AM · Arma 3
Lex renamed T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group. from The statistics of number of the created groups works. A problem of system of recalculation of statistics of the existing groups. to Error of recalculation of groups in Arma3. A problem of system of recalculation of statistics of the existing groups..
Nov 9 2016, 11:03 AM · Arma 3
Lex edited Steps To Reproduce on T120263: AV terminal. Functional access panel to conduct drone. Visual change of the control panel..
Nov 9 2016, 9:55 AM · Arma 3
Lex edited Steps To Reproduce on T120263: AV terminal. Functional access panel to conduct drone. Visual change of the control panel..
Nov 9 2016, 9:53 AM · Arma 3
Lex updated the task description for T120263: AV terminal. Functional access panel to conduct drone. Visual change of the control panel..
Nov 9 2016, 9:42 AM · Arma 3
Lex updated the task description for T121038: The corner of a look and well-aimed shot is limited..
Nov 9 2016, 9:40 AM · Arma 3
Lex updated the task description for T121038: The corner of a look and well-aimed shot is limited..
Nov 9 2016, 9:39 AM · Arma 3
Lex updated the task description for T121038: The corner of a look and well-aimed shot is limited..
Nov 9 2016, 9:30 AM · Arma 3

Nov 8 2016

Lex updated the task description for T82241: Installing a mortar on the battlefield.
Nov 8 2016, 12:21 PM · Arma 3
Lex added a comment to T78536: CLOSED.

In Dev of the version the problem isn't reproduced

Nov 8 2016, 12:11 PM · Arma 3
Lex added a comment to T118468: ApexDEV. There is no control over behavior. Unit forced self-standing from phrone.

Close the ticket.

Nov 8 2016, 11:43 AM · Arma 3

Nov 7 2016

Lex renamed T120533: Error of recalculation of groups in Arma3. A problem of system of recalculation Blocks creation of new group. from Dynamic groups in mission. Limit of 0 groups in the editor. Where 144 groups vanish? to The statistics of number of the created groups works. A problem of system of recalculation of statistics of the existing groups..
Nov 7 2016, 5:34 PM · Arma 3
Lex updated the task description for T121038: The corner of a look and well-aimed shot is limited..
Nov 7 2016, 3:46 PM · Arma 3
Lex created T121038: The corner of a look and well-aimed shot is limited..
Nov 7 2016, 3:40 PM · Arma 3
Lex added a comment to T120845: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

On our server there is DLC Apex objects, weapon and cars as a part of the Altis card.
In the list of the required additions there is DLC Apex.
But as not all have this addition, on the server strict check on MOD is turned off, it allows players to play without DLS on the server. Lack of check is bad for all too, players can use the forbidden MOD.
For players without DLC Apex, the message in a game has to be realized - "you can't use this object....", as it has been made in former DLC.
Lack of such realization, inclusion of strict check of MOD of many causes the necessity. It makes protection of players with DLC Apex from collisions in a game against players without DLC Apex, emergence of problems of Stels vision.
I don't welcome such realization of DLC from BIS as it razedinyat people on players from DLS and players without DLS.
All have to see APEX objects, use them могкт only owners of DLC.
Too I hope that it will be corrected. Otherwise loss of players because of inclusion of strict check on MOD is necessary to us to exclude use of the forbidden MOD.

Nov 7 2016, 2:01 PM · Arma 3
Lex added a comment to T120969: Launcher 1.64 / DEV 1.65 , Names of parameters are mixed..

Why now parameter and a launcher is necessary maxVRAM = 256 - 2049 and maxMem = 256 - 16384 ?
What tasks they carry out, it is more than doubts in their application?
For all that that restriction of maxMem = ~ 1000, about it or less really works.
In a launcher any restriction less than admissible works.

Nov 7 2016, 11:22 AM · Arma 3
Lex added a comment to T120969: Launcher 1.64 / DEV 1.65 , Names of parameters are mixed..

I hope that it is correct. But in the ambassador of the last update, often, completion of work of process of arma3.exe comes to the end with a mistake.
When I press the exit button in the main menu of a game.

The instruction of no anpecy 0x0000000001C7792D has addressed memory of no to the address OxOOOOOOOO7E1CAAC4. Memory can't be written.

http://imgur.com/9bwD8WM
Restriction of maxMem=2048 doesn't work. Process easily goes beyond this restriction through 5-10minut after start.
http://imgur.com/RFiCqWZ

Nov 7 2016, 10:51 AM · Arma 3
Lex added a comment to T120969: Launcher 1.64 / DEV 1.65 , Names of parameters are mixed..

Earlier all Arma3 versions beat with other restrictions - maxVRAM - maxMem.
In a launcher there were other restrictions, it was possible to change values in such limits:

  • maxVRAM = 256 - 2049
  • maxMem = 256 - 16384

It can be seen in reports.
In reports Arma3 to version 1.64:

  • maxVRAM=2049 -maxMem=10241

In reports Arma3 of version 1.64 above:

  • maxmem=2047
  • maxvram=8196

Sizes of parameters have traded places.
It promoted emergence this ticket.

Nov 7 2016, 7:10 AM · Arma 3