Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

Nov 3 2016

Ryan807 added a comment to T120819: 1.64 controller still not working, Deadzones nonexistent.

Just checked in dev build, I can confirm that the issue is fixed there.

Nov 3 2016, 5:40 PM · Arma 3
Shields added a comment to T77428: Steam cloud support for saving campaign and mission progress.

I definitely agree steam cloud should be added to arma 3. I have had several incidents where i've lost campaign progress, scenario progress, showcase.. my custom profile settings and keybinds. It would be nice that if i'm forced to reinstall my game or i happen to play on a different PC i could easily get all my settings and progress back. I've tried copying user files from the documents but it doesn't work 100% reliably.
This feature would be so nice to have and i don't think its too much to ask at all.

Nov 3 2016, 4:05 PM · Arma 3
neetch added a comment to T120647: Work Drive crashes when trying to create p drive.

Thank you very much for helping out but i'm sorry to say that it still crashes when using the new files.

Nov 3 2016, 3:20 PM · Arma 3
simp1yhotmailcouk created T120827: Do not allow DLC buildings and objects on non-DLC maps.
Nov 3 2016, 3:20 PM · Arma 3
Lex added a comment to T82570: UAV Darter waypoints do not always work.

Remember as AI gets into the car. Takes a detour near the car. And at the UAV, only infinite circles.
To the ticket term 1.5 years. Please fix a problem.

Nov 3 2016, 2:29 PM · Arma 3
Lex changed Category from category:advancedflightmodel to category:visualstructures on T120795: Awning (canopy) - a guillotine. .
Nov 3 2016, 2:21 PM · Arma 3
Lex changed Category from category:anims to category:advancedflightmodel on T120795: Awning (canopy) - a guillotine. .
Nov 3 2016, 2:03 PM · Arma 3
razazel added a comment to T120780: Unit self standing when equipping ammo for launcher.

Issue was submitted for fix, not sure what fix will be applied (depends on what will be possible).

Nov 3 2016, 1:23 PM · Arma 3
razazel changed the status of T120819: 1.64 controller still not working, Deadzones nonexistent from New to Feedback.

Issue should be already fixed in the Development branch, can you confirm and/or leave out some issues that seem still not working (preferably with a repro), thank you

Nov 3 2016, 1:21 PM · Arma 3
razazel closed T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible as Resolved.
Nov 3 2016, 1:20 PM · Arma 3
tom_48_97 added a comment to T120647: Work Drive crashes when trying to create p drive.

Help has arrived :)

Nov 3 2016, 1:18 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120719: HUD issues - easy to fix, and very needed.

From what can i add - parts info (vehicle info panel) colour should be independent from Active elements colour, beacuse as you can see on the image, i dont know if my wholeicle is in "Orange" condition, or this is only Active parts of UI color.

Nov 3 2016, 1:12 PM · Arma 3
NyteMyre added a comment to T82570: UAV Darter waypoints do not always work.

https://gfycat.com/TightWelllitKakarikis

Nov 3 2016, 1:09 PM · Arma 3
Tsnfsdnfkjsdn added a comment to T120780: Unit self standing when equipping ammo for launcher.

So what is the decission?

Nov 3 2016, 1:09 PM · Arma 3
reyhard created T120824: Unable to change seat from driver to passanger in unarmed offroad.
Nov 3 2016, 1:01 PM · Arma 3
ellisonfire added a comment to T120382: Weapon switching/Animation bug.

That's nice to hear, thank you very much!

Nov 3 2016, 12:39 PM · Arma 3
BISWizard closed T120803: updates unavailable-steam is not running. as Resolved.

Hi, thank you for letting us know. Enjoy the game!

Nov 3 2016, 12:19 PM · Arma 3
razazel added a comment to T120776: crash on startup.

thank you for your feedback.

Nov 3 2016, 11:30 AM · Arma 3
henryallnutts added a comment to T120803: updates unavailable-steam is not running..

thanks dude i manged to fix it like 2 mins thanks for the help i just ended up deleting everything non essential from my pc AND IT WORKED!

Nov 3 2016, 11:23 AM · Arma 3
razazel added a comment to T120349: Hangs in main menu - freeze.

So without the BitDefender AV you are able to run and play the game.

Nov 3 2016, 11:10 AM · Arma 3
razazel closed T119744: Apex objects are invisible and cause Battleye kicks as Resolved.
Nov 3 2016, 11:08 AM · Arma 3
razazel added a comment to T119744: Apex objects are invisible and cause Battleye kicks.

Well, this is however pretty normal, Apex non-owners do not have the structures available because they do not have them at all, they are Apex exclusive.

Nov 3 2016, 11:08 AM · Arma 3
razazel changed the status of T120382: Weapon switching/Animation bug from New to Reviewed.

thank you for the feedback.

Nov 3 2016, 10:51 AM · Arma 3
Centrifugal added a comment to T119744: Apex objects are invisible and cause Battleye kicks.

No, the players getting kicked do not own DLC.

Nov 3 2016, 10:20 AM · Arma 3
razazel changed the status of T120728: Uniform mod will not work after updating paa image from New to Need More Info.

thank you for the feedback. Could you please provide and RPT from session where you experienced this issue?

Nov 3 2016, 9:09 AM · Arma 3
razazel changed the status of T120725: Problem with custom.paa files showing up in game from New to Need More Info.

thank you for the feedback. Could you please provide and RPT from session where you experienced this issue?

Nov 3 2016, 9:08 AM · Arma 3
razazel added a comment to T119744: Apex objects are invisible and cause Battleye kicks.

Does the player own an Apex Expansion DLC?

Nov 3 2016, 9:08 AM · Arma 3
BISWizard changed the status of T120803: updates unavailable-steam is not running. from New to Assigned.
Nov 3 2016, 8:31 AM · Arma 3
BISWizard added a comment to T120803: updates unavailable-steam is not running..

Hello,
the message means that a Steam component in Launcher can't connect to Steam. It should not prevent you from playing the game, but there is also a chance that whatever is blocking the connection between Launcher and Steam is also blocking the game itself from connecting to Steam. We know that some software can block this, e.g. Comodo Firewall was known to do this. If this is recent issue, it might be caused by a program your installed recently or was updated recently or it can solved by restarting the computer.

Nov 3 2016, 8:31 AM · Arma 3
BISWizard changed Category from category:general to category:launcher on T120803: updates unavailable-steam is not running..
Nov 3 2016, 8:21 AM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Flying in a damaged kajmin game ended and won than went black

Nov 3 2016, 3:41 AM · Arma 3
ismpro created T120821: Graphical Error.
Nov 3 2016, 1:18 AM · Arma 3
DanielNL created T120820: Lower fps when joining server after long uptime than when joining at server start and playing for a long time.
Nov 3 2016, 1:08 AM · Arma 3
Khaosmatic added a comment to T120361: Grass LOD pop-in problem.

According to my friends this issue apparently isn't just on 970's and someone on the BI forums informed me that it is apparently an engine issue and is out of player control.

Nov 3 2016, 12:46 AM · Arma 3
Ryan807 created T120819: 1.64 controller still not working, Deadzones nonexistent.
Nov 3 2016, 12:31 AM · Arma 3
rzspeed added a comment to T120776: crash on startup.

Did test valinna no change, here is the dropbox link as requested.

Nov 3 2016, 12:21 AM · Arma 3
rzspeed edited Additional Information on T120776: crash on startup.
Nov 3 2016, 12:13 AM · Arma 3
en3x added a comment to T120349: Hangs in main menu - freeze.

Unistalled Bitdefender.

Nov 3 2016, 12:07 AM · Arma 3

Nov 2 2016

BaerMitUmlaut created T120818: enableAnotherSystem easter egg broken.
Nov 2 2016, 11:50 PM · Arma 3
TheSaltySilver created T120817: Signature Check Timed Out.
Nov 2 2016, 11:30 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

I got shot by a kuma in my slammer than almost respawned than game froze with the digital fuzz on screen

Nov 2 2016, 10:23 PM · Arma 3
Centrifugal added a watcher for Arma 3: Centrifugal.
Nov 2 2016, 10:14 PM
lDEATHl added a comment to T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

yes I I agree also

Nov 2 2016, 10:02 PM · Arma 3
xray800 added a comment to T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

I have to agree as well. This problem is limiting those who want to make use of newer assets in their custom missions.

Nov 2 2016, 9:59 PM · Arma 3
Sim0nSayz added a comment to T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

Can you guys look into this more?

Nov 2 2016, 9:59 PM · Arma 3
jareddabomb added a comment to T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

I Agree this problem is very aggravating when i just want to play some arma with my friends

Nov 2 2016, 9:58 PM · Arma 3
MokeyII added a comment to T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

I agree with Centrifugal, please make a higher priority. my server has the same issue.

Nov 2 2016, 9:55 PM · Arma 3
ATC_Guardian added a comment to T120423: Arma 3 - Zeus Missing Multiple Items after Update.

Having the exact same issue, not able to see some buildings, walls, sandbags, hbarriers and other objects.

Nov 2 2016, 9:50 PM · Arma 3
ATC_Guardian added a comment to T120735: Missing Zeus Objects + Compositons.
Nov 2 2016, 9:49 PM · Arma 3
Centrifugal added a comment to T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.

At least two other tasks going on this. It should be a higher priority.

Nov 2 2016, 9:36 PM · Arma 3
Centrifugal added a comment to T120148: Zeus - Players unable to join or kicked a few moments after placing APEX structures on Altis or Stratis.

At least two other tasks going on this. It should be a higher priority.

Nov 2 2016, 9:34 PM · Arma 3
Centrifugal renamed T120747: APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible from APEX Assets Crash clients on Stratis without DLC, or sometimes assets are invisible to APEX Assets Kick clients on Stratis without DLC, or sometimes assets are invisible.
Nov 2 2016, 9:31 PM · Arma 3
Centrifugal added a comment to T119744: Apex objects are invisible and cause Battleye kicks.

For more information please see https://feedback.bistudio.com/T120747

Nov 2 2016, 9:30 PM · Arma 3
KaptainKol updated the task description for T120378: Objects removed from Zeus.
Nov 2 2016, 9:20 PM · Arma 3
DanielNL created T120808: When joining server through ingame server browser and kicked, tab automatically switched..
Nov 2 2016, 8:39 PM · Arma 3
henryallnutts created T120803: updates unavailable-steam is not running..
Nov 2 2016, 7:41 PM · Arma 3
DanielNL added a comment to T120718: Eden editor crash with performance 164_139026_v7.

Thanks for looking into it! :) Also got my new i5 6600k today, am really excited how many more fps it will get me than my old i7 2600k @ 4.5 GHz! :)

Nov 2 2016, 7:30 PM · Arma 3
Lex renamed T120795: Awning (canopy) - a guillotine. from Awning (canopy) - a guillotine. Big loss. to Awning (canopy) - a guillotine. .
Nov 2 2016, 7:23 PM · Arma 3
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

same thing killed by a jet, client froze

Nov 2 2016, 7:21 PM · Arma 3
Lex renamed T120795: Awning (canopy) - a guillotine. from Awning canopy - a guillotine. Big loss. to Awning (canopy) - a guillotine. Big loss..
Nov 2 2016, 7:19 PM · Arma 3
Lex created T120795: Awning (canopy) - a guillotine. .
Nov 2 2016, 7:18 PM · Arma 3
benno677 added a watcher for Arma 3: benno677.
Nov 2 2016, 6:31 PM
Cebal added a comment to T120745: 3 fps - Game Crashing - Profiling build 1.64.139037.

Sitting on a hill in the jeep, wipeout fly over head and kills us with the gun when we blow up my client freezes and goes black, alt+tab -> quit.

Nov 2 2016, 6:29 PM · Arma 3
Kieranator added a comment to T120765: Seemingly "invulnerable" Infantry due to hitpoint depency using "max" operator.

I experience this issue often. It's extremely frustrating and at times removes all sense of consistency from the game.

Nov 2 2016, 4:49 PM · Arma 3
razazel changed the status of T120781: CRASH REPORT from New to Need More Info.

thank you for the feedback.

Nov 2 2016, 3:52 PM · Arma 3
Slowrider8 created T120785: Incorrect Shadow Texture on Land_Shop_Town_05_addon_F (Dev Branch).
Nov 2 2016, 3:49 PM · Arma 3
Jawsh added a comment to T120781: CRASH REPORT.

@Mrcreep24019, try verifying the integrity of the game cache and upload a troubleshooting report for the developers to see.

Nov 2 2016, 3:48 PM · Arma 3
razazel changed the status of T120780: Unit self standing when equipping ammo for launcher from New to Reviewed.
Nov 2 2016, 3:35 PM · Arma 3
Tsnfsdnfkjsdn created T120784: AI cant see when some small objects are in front if him..
Nov 2 2016, 3:33 PM · Arma 3
razazel changed the status of T120736: Help from New to Need More Info.

first of all please try to verify integrity of the game cache via Steam.
Steam > right-click Arma 3 > Properties > Local Files tab > Verify Integrity of Game Cache

Nov 2 2016, 2:41 PM · Arma 3
razazel changed the status of T120723: DEV. Tanoa airport. The problem with big hangar. from New to Feedback.

thanks for the feedback.

Nov 2 2016, 2:34 PM · Arma 3
razazel changed the status of T120717: game save mess up from New to Need More Info.

thank you for the feedback.

Nov 2 2016, 2:32 PM · Arma 3
Mrcreep24019 created T120781: CRASH REPORT.
Nov 2 2016, 2:29 PM · Arma 3
razazel changed the status of T120719: HUD issues - easy to fix, and very needed from New to Acknowledged.
Nov 2 2016, 2:29 PM · Arma 3
razazel changed the status of T120722: SPAR-16S muzzle flash off center from New to Reviewed.
Nov 2 2016, 2:26 PM · Arma 3
razazel closed T120730: Spamming of X when in CQC as Resolved.
Nov 2 2016, 1:48 PM · Arma 3
razazel changed the status of T120734: Recent crashes from New to Reviewed.
Nov 2 2016, 1:24 PM · Arma 3
Tsnfsdnfkjsdn created T120780: Unit self standing when equipping ammo for launcher.
Nov 2 2016, 1:22 PM · Arma 3
razazel changed the status of T120718: Eden editor crash with performance 164_139026_v7 from New to Reviewed.
Nov 2 2016, 1:08 PM · Arma 3
razazel added a comment to T120349: Hangs in main menu - freeze.

Are you by any chance using AVG, or BitDefender antivirus software?

Nov 2 2016, 11:28 AM · Arma 3
razazel changed the status of T120705: When damage is applied to HitPoints via script, dependent Hitpoints do not update accordingly from New to Reviewed.
Nov 2 2016, 11:22 AM · Arma 3
razazel changed the status of T119870: Falling animation in wrong places from New to Reviewed.
Nov 2 2016, 11:21 AM · Arma 3
razazel changed the status of T120776: crash on startup from New to Need More Info.

thank you for the feedback.

Nov 2 2016, 11:21 AM · Arma 3
razazel changed the status of T120542: technical suggestions for A3 damage system improvements (infantry and vehicles) from New to Acknowledged.
Nov 2 2016, 11:20 AM · Arma 3
razazel changed the status of T120765: Seemingly "invulnerable" Infantry due to hitpoint depency using "max" operator from New to Acknowledged.
Nov 2 2016, 11:19 AM · Arma 3
rzspeed created T120776: crash on startup.
Nov 2 2016, 11:00 AM · Arma 3
en3x added a comment to T120349: Hangs in main menu - freeze.

Project Argo works.

Nov 2 2016, 10:12 AM · Arma 3
Tsnfsdnfkjsdn added a comment to T71576: AI continues firing salvo after a target has been eliminated [vehicles/infantry].

Somehow good suggestion, but reducing burtst size to 2-3 rounds will be perfect solution, so why select fix in 50% when we can choose 100% solution?

Nov 2 2016, 9:55 AM · Arma 3
razazel changed the status of T120762: Arma 3 vehicle bug from New to Need More Info.

Would you mind to provide a video of the issue.

Nov 2 2016, 9:41 AM · Arma 3
BISWizard changed the status of T120761: UGC Monitor is not initialized - game don't start from New to Assigned.

Hello,
sorry about the issue. Please try to restart your computer, Steam functions are not correctly initialized and they fail then Launcher uses them.

Nov 2 2016, 8:44 AM · Arma 3
azgoodaz renamed T120771: Suggestion - Controls need a 'switch firing mode' keybind. from [Needs to be moved] | Suggestion - Controls need a 'switch firing mode' keybind. to [Needs to be deleted] | Suggestion - Controls need a 'switch firing mode' keybind..
Nov 2 2016, 5:16 AM · Restricted Project
azgoodaz renamed T120771: Suggestion - Controls need a 'switch firing mode' keybind. from Suggestion - Controls need a 'switch firing mode' keybind. to [Needs to be moved] | Suggestion - Controls need a 'switch firing mode' keybind..
Nov 2 2016, 5:14 AM · Restricted Project
azgoodaz added a comment to T120771: Suggestion - Controls need a 'switch firing mode' keybind..

This was suppose to be in Project Argo, not ARMA 3. -_-

Nov 2 2016, 5:13 AM · Restricted Project
azgoodaz created T120771: Suggestion - Controls need a 'switch firing mode' keybind..
Nov 2 2016, 5:01 AM · Restricted Project
PabstMirror added a comment to T120768: cutRsc/cutText always shown on map when using named layer (passing string).

Demo mission:

Nov 2 2016, 1:37 AM · Arma 3
PabstMirror created T120768: cutRsc/cutText always shown on map when using named layer (passing string).
Nov 2 2016, 1:35 AM · Arma 3

Nov 1 2016

BaerMitUmlaut edited Steps To Reproduce on T120767: Large CustomAttributes break briefing name.
Nov 1 2016, 11:12 PM · Arma 3
PeasantFA added a comment to T64694: Game Crash Constantly.

My system:
Model : Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Display device : GeForce GTX 1050 Ti on GP107-A GPU
Display driver : 375.70
BIOS : 86.07.22.00.30
GUID : VEN_10DE&DEV_1C82&SUBSYS_145419DA&REV_A1&BUS_1&DEV_0&FN_0
Multi-GPU role : master
Registry key : \Registry\Machine\System\CurrentControlSet\Control\Video\{665693EE-F90F-4D5A-8170-793112655296}\0000
VDDC controller : Display driver

Nov 1 2016, 11:03 PM · Arma 3
BIS_fnc_KK closed T81559: "InventoryOpened" EH does not provide full information on what containers were opened as Resolved.
Nov 1 2016, 10:38 PM · Arma 3
BIS_fnc_KK added a comment to T81559: "InventoryOpened" EH does not provide full information on what containers were opened.

"InventoryOpened" now returns second connected container

Nov 1 2016, 10:38 PM · Arma 3