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May 10 2016

HereisJohnny added a comment to T86513: Weapon attachments flicker..

Related to 0000016

May 10 2016, 1:50 PM · DayZ
HereisJohnny added a comment to T86505: I was knocked unconscious and started sliding.

Duplicate of #34 (I was knocked unconscious and started sliding).

Please use the search function to check if an issue already exists before creating a new one.

Refer to the original to provide additional information on the issue.

Regards,
Johnny

May 10 2016, 1:49 PM · DayZ
HereisJohnny added a comment to T86499: Putting on two hats/head items at a time.

This issue has already been resolved: #7832

May 10 2016, 1:49 PM · DayZ
HereisJohnny added a comment to T86480: Can't pick pants up.

Good to read that. Closing this ticket. Thank you. :)

May 10 2016, 1:11 PM · DayZ
HereisJohnny added a comment to T86480: Can't pick pants up.

Hi ocelot20,

this issue is pretty old already and I couldn't reproduce it. Could you please let us know if this is still an issue?

Also, when your issue should have been resolved (or "resolves itself") meanwhile, please close your tickets to prevent the feedback tracker from filling up needlessly. Thank you.

Kind regards,
Johnny

May 10 2016, 1:11 PM · DayZ
HereisJohnny added a comment to T86468: Dropped flashlight lightsource remaining after flashlight is picked up again.

Hi,

this is considered as fixed:
#54 (Flashlight beam frozen in place)

Please submit a new ticket if the issue persists.

Regards,
Johnny

May 10 2016, 1:10 PM · DayZ
HereisJohnny added a comment to T86459: No right mouse button zoom for Mosin with iron sights.

As of version 0.34.115106, this has been fixed many updates ago, already.

RESOLVED

May 10 2016, 1:09 PM · DayZ
HereisJohnny added a comment to T86452: Portable gas lamp does not cast light.

Version 0.30.113860

Confirmed, casts no light.
Tested at moonless night with badly damaged lamp including large gas canister.
Tested indoor and outdoor.
Lamp is visibly on, but does not illuminate anything around.

May 10 2016, 1:09 PM · DayZ
HereisJohnny added a comment to T86445: 'You are already using something'.

If you have this message, simply redo the action when the character is not doing anything else. Then your character should do it.

May 10 2016, 1:08 PM · DayZ
HereisJohnny added a comment to T86433: Dropped Loot (dropping through floors.).

Reopened, because according to the related posts, this is still an issue.

May 10 2016, 1:07 PM · DayZ
HereisJohnny added a comment to T86424: Hotbar (Using Non specific item).

It allways takes the <i><b>"first"</b></i> one of these items (e.g. waterbottle) in your inventory.

"First" one is the upper or more left one of the respective objects. This also applies to objects which are in different parts of your inventory.

Example:
If you have a waterbottle in your pants and another one in your backpack, it allways takes the one in the pants first, because in your inventory, the pants are above the backpack. If you have two in your backpack, it allways takes the upper or more left one in your backpack.

Regards,
Johnny

May 10 2016, 1:06 PM · DayZ
HereisJohnny added a comment to T83559: <b>select [<i>index</i>]</b> (select subset) does not work on arrays.

Hmm, I just reckoned, if something works by 90%, why not implement the remaining 10%? I know it's a common uninformed phrase, but <i>shouldn't be that hard</i> in this case, is it?

Thanks anyway for your consideration.

May 10 2016, 11:41 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T83559: <b>select [<i>index</i>]</b> (select subset) does not work on arrays.
May 10 2016, 11:41 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T83524: <b>Description.ext::respawnButton</b> has no effect.
May 10 2016, 11:40 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T83446: <b>Land_u_Barracks_V2_F</b> is buggy (with examples).
May 10 2016, 11:38 AM · Arma 3
HereisJohnny set Category to category:scripting on T83329: <b><i>nearestLocations</i></b> should be able to find any location regardless the type.
May 10 2016, 11:34 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T81725: Scipting command <b><i>format</i></b> trims strings with more than 8191 characters.
May 10 2016, 10:39 AM · Arma 3
HereisJohnny added a comment to T81355: I have a question about the Secondary Weapon function key in the controls menu..

Maybe this rather fits in the forums:

http://forums.bistudio.com/forumdisplay.php?112-ARMA-3

May 10 2016, 10:28 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T81350: <b>BIS_fnc_listPlayers</b> may be refactored for better performance.
May 10 2016, 10:28 AM · Arma 3
HereisJohnny edited Additional Information on T81237: Leonard Nimoy is dead - May he never be forgotten.
May 10 2016, 10:24 AM · Arma 3
HereisJohnny added a comment to T81155: Add a "params" command to load script parameters from _this (similar to BIS_fnc_param, but tidier and faster).

Shouldn't this already be considered fixed since "param" and "params" are in the stable branch?

May 10 2016, 10:22 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

To update this a bit:

ArmA 3 allows to <b><i>addMagazine</i></b> with a custom number of rounds, so this could be used as a workaround for <b><i>setMagazineAmmo</i></b>.

The ArmA 3 command <b><i>magazinesAmmo</i></b> returns all rounds for all magazines on a vehicle, grouped by class name. But it doesn't say anything about a single mag, like <b><i>magazineAmmo</i></b> does in DayZ.

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

"AFAIK" ;-)

To clearify, by "spawn" I mean <i>createVehicle ["someMag", ...]</i>.

Can you perform the same thing with the GroundWeaponHolder as with an ammo box? If so, my question would be, why they had to create a special command for DayZ. Plus, there could be cases where you might wanna change the amount of bullets in an already existing mag.

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

It's supposed to be used on magazine object - e.g. mags laying on the ground - not for mags in the inventory. In the mentioned script it's used to minimize the amount of usable rounds in a mag when it's thrown into a fire (backed by some random popping sound when a bullet explodes by the heat).

In Arma 3, I'd consider this useful for instance to spawn mags with a custom amount of rounds, because AFAIK you can currently only spawn full mags.

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

It is a DayZ command, but there are no links to a wiki or so. All the commands I posted here, I found looking at the DayZ source code. You can find it e.g. in

modules_dayz.pbo\scripts\event\event_ammo.sqf

May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T81087: Please port these scripting commands from DayZ to ArmA 3!.

Command "allPlayers" has just been added for the dev branch:

https://community.bistudio.com/wiki/allPlayers

May 10 2016, 10:19 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T81087: Please port these scripting commands from DayZ to ArmA 3!.
May 10 2016, 10:19 AM · Arma 3
HereisJohnny added a comment to T80440: Scripting command <i><b>"in"</b></i> should also work for groups as <i><b>"player in group"</i></b>.

Granted, it's not a big issue, but I could also do
<b>vehicle player == vehicle</b>
or
<b>player in crew vehicle</b>

So why can you do <b>player in vehicle</b>, but not <b>player in group</b>?

May 10 2016, 9:53 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T80440: Scripting command <i><b>"in"</b></i> should also work for groups as <i><b>"player in group"</i></b>.
May 10 2016, 9:53 AM · Arma 3
HereisJohnny added a comment to T80047: No commands to add a weapon to cargo with custom attachments.

Hell yeah! I'm desperately waiting for such a command!

May 10 2016, 9:41 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T79937: Using <b><i>ctrlCreate</i></b> to create certain elements causes error "No entry 'config.bin/...'".
May 10 2016, 9:37 AM · Arma 3
HereisJohnny added a comment to T79937: Using <b><i>ctrlCreate</i></b> to create certain elements causes error "No entry 'config.bin/...'".

I already thought it would be something like that. It's interesting though as this problem does not exist with other classes like "RscButtonMenu" or "RscText".

Can I look these configs up somewhere?

May 10 2016, 9:37 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T79859: Some buildings cannot be damaged using <i>setDamage</i> - damage models needed.
May 10 2016, 9:35 AM · Arma 3
HereisJohnny added a comment to T79780: nearestBuilding ignores custom set buildings on Altis and Stratis but not on VR.

OK, will do that. Thanks for your consideration. :)

May 10 2016, 9:33 AM · Arma 3
HereisJohnny added a comment to T79780: nearestBuilding ignores custom set buildings on Altis and Stratis but not on VR.

OK, I'll do as soon as I get the chance. I've just tested it on Altis so far, but I did do it the exact way as I described and <i>typeOf cursorTarget</i> gave me another className than <i>typeOf nearestBuilding player</i> even though I stood right in front of a building.
Plus, <i>cursorTarget distance nearestBuilding player</i> was more than 70 meters in that test scenario.

It probably works on the VR map, because the placed building might be the only one there and there's no map of that kind like Altis or Stratis.

May 10 2016, 9:33 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T79780: nearestBuilding ignores custom set buildings on Altis and Stratis but not on VR.
May 10 2016, 9:33 AM · Arma 3
HereisJohnny added a comment to T79431: add source to _this variable of addPublicVariableEventHandler.

This ticket has been acknowledge just 1.5 months ago, but ... hmm ... how to say that without making the impression of being very unpatient ... any ETA ... probably? :)

May 10 2016, 9:21 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T79401: <i>"Error compiling '' in ..."</i> for several vehicle parts.
May 10 2016, 9:20 AM · Arma 3
HereisJohnny added a comment to T79244: Low memory error with 8Gb RAM.

@ruPaladin, you're not the only one having game crash problems and this ticket is not the only one in the FT.

I know how annoying this can be, I'm having memory problems too as soon as I want to run the game and a server paralelly...

May 10 2016, 9:14 AM · Arma 3
HereisJohnny added a comment to T79161: Respawn system still badly flawed.

I've already been chided by a moderator for bumping a ticket. I've learned my lesson. You shouldn't make the same mistake...

May 10 2016, 9:11 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T79144: [CLOSABLE as duplicate] Line break not possible in edit field with <i>style = 16</i>.
May 10 2016, 9:11 AM · Arma 3
HereisJohnny added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

@KK, don't worry, I looked at your image. But as I haven't used a UAV/UGV ingame yet, it still doesn't affect what I've written.

I can see the action title <i>"Release UAV controls"</i>. But what problem does the image show? I mean, is it possible that "UAV" and "UGV" appear in the action menu at the same time?

I'm really sorry if I seem stupid here, but I'd be glad if you could explain. Probably, I'm just to blind to see it.

To your suggestion: How about something like "Stop remote control"?

May 10 2016, 9:11 AM · Arma 3
HereisJohnny added a comment to T79139: Please rename "UAV" menu operations to "Drone" menu operations [PICTURE].

Honestly, I don't really see the problem here. Granted, "UAV" and "UGV" are quiet close and for better distinction it would be wise to rename one.

But renaming a "UAV" to "drone", because "drone" was better known ... (that rhymes, doesn't it ^_^), would in my eyes not be justified.

We've accepted words like "UFO", "ACL" and "RPG" though especially the last one is the short term for both "Roleplay Game" and a russian rocket launcher.

And with the latest US war strategies, everyone should by now know what a "UAV" is.

May 10 2016, 9:11 AM · Arma 3
HereisJohnny added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

I'm guessing this is still dev branch, because I neither feel unable to perform that nor to find the respective changelog.

May 10 2016, 9:09 AM · Arma 3
HereisJohnny added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

By "expand" you mean e.g. changing <i>"ctrlSetForegroundColor"</i> so it can alter progress bar color as well?

May 10 2016, 9:09 AM · Arma 3
HereisJohnny added a comment to T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").

I know. I tried it with both, but <i>ctrlSetForegroundColor</i> seemed most "compatible" with my intention.

But you're right. All in all it's reasonable to extend not only one specific command, but all related as well.

May 10 2016, 9:09 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T79108: Missing scripting command to change progress bar color (like "<b><i>ctrlSetBarColor</i></b>").
May 10 2016, 9:09 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T78966: leftHandIKCurve wrong size in Arma 3 Bootcamp.
May 10 2016, 9:05 AM · Arma 3
HereisJohnny added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

Pardon me, Sir. I've just started learning SQF half a year ago and though I consider myself pretty capable already, I still admire your skill and what you've presented on your website so far which is why I still very often accept your word as fact (except for this ticket ... so far ;o) ).

So excuse me if I'm not familiar with certain SQF quirks and limits. The sad thing is that the SQF basics are confidential, so we won't find out how in detail the commands "publicVariable" or "move" work which I personally am very interested to know.

Anyway, I'll develop and try and probably make the same experiences as you. But as nobody's perfect, neither are you and me. ;-)

Best regards,
Johnny

P.S.: I'd like to say "Challenge accepted", but you know ... your word and fact and such. ^_^

May 10 2016, 9:05 AM · Arma 3
HereisJohnny added a comment to T78959: introduce "WeaponReloaded", "WeaponSelected" and "HandleCameraView" event handlers.

I haven't used event handlers alot so far, but to my understanding, you should be able to create an event handler fireing on <i>"AnimChanged"</i> and/or <i>"AnimDone"</i> and/or <i>"AnimStateChanged"</i>.

Then you could simply check which animation has been made and if it was the reload animation (don't know the anim code right away), you execute your desired code on <i>"AnimDone"</i>.

May 10 2016, 9:05 AM · Arma 3
HereisJohnny added a comment to T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID".

Well ... but ... fuck. XD

Alright, nevermind. Close this thing.

May 10 2016, 9:04 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T78923: [CLOSABLE] New "addAction" command needed for manually settable "actionUID".
May 10 2016, 9:04 AM · Arma 3
HereisJohnny added a comment to T78509: Players can't join game hosted by me.

Alright, I'm stumped. :-/

If all of these "tests" didn't have any positive result, I don't know what else to do. Maybe then you need to wait for <b>Iceman</b> who this issue is assigned to. I'm sorry.

May 10 2016, 8:53 AM · Arma 3
HereisJohnny added a comment to T78509: Players can't join game hosted by me.

As I noticed myself, sometimes it may take a lot of time, even more than a minute, until the server actually shows up as there are millions of servers out there.

If you were that patient, nevermind. I have only once created a mission ingame (Zeus), so I don't really remember the procedure. But as I know from "precreated" missions, it might under certain circumstances happen that instead of the desired name, the computername shows up as server name. Heffer23 can see that on his local machine in the "LAN" tab, but I don't know if that applies for ingame created missions as well.

May 10 2016, 8:53 AM · Arma 3
HereisJohnny added a comment to T78509: Players can't join game hosted by me.

This might have many reasons as you didn't provide any information on your server config and startup.

If you didn't already try, give your friends your IP address so they can connect to your server via direct connection.

You can find your IP by opening the windows command promt (WinKey -> type "cmd") and executing "ipconfig". Among all the appearing lines, the important one is the "IPv4-Adresse", one of the very first lines.

The port is by default 2302.

May 10 2016, 8:53 AM · Arma 3
HereisJohnny added a comment to T78453: [CLOSABLE] <b>nearObjects</b> and similar commands do not return environment textures like soil or roads.

Seems senseful. That's one of the annoying things though. Obviously BI has a way to do certain things like AI pathfinding on roads and such. But because this is classified information, no "non-Bohemian" can actually participate in improving SQF as for instance path finding is always an issue. :-(

May 10 2016, 8:52 AM · Arma 3
HereisJohnny added a comment to T78453: [CLOSABLE] <b>nearObjects</b> and similar commands do not return environment textures like soil or roads.

Hey Killzone Kid!

Just to do a short act of worshiping, I'm very impressed of your skripting skills judgin from what you post on your site. Kudos! ;-)

Now for <b>nearestObjects</b> function, it returned some "sharpe stone" or so, but for the trees it only gave me one tree so far, the <i>t_ficusb1s</i>. I tested it standing between two different trees (basketball court in Kavala), yet it only returns the ficus. It also returns me two ficusses (or whatever the plural is) if I'm standing between two of them, but no other trees.

I'm wondering why, because I used it just as it is in the wiki (only with a 10 meter radius).

Btw, I don't know how many people have already asked you, but do you have an email, XMPP-address or another chat possibility? I might have some questions...

If you are in the DayZ forum, you can find me as "Heeeere's Johnny".

Best regards,
Johnny

May 10 2016, 8:52 AM · Arma 3
HereisJohnny added a comment to T78453: [CLOSABLE] <b>nearObjects</b> and similar commands do not return environment textures like soil or roads.

Oh! Strange, but ... ok. Good thing to know. Thanks!

(Still, any way to contact you for some more questions?)

EDIT: OK, rocks and trees do work. But still, I can't get any bushes or grass. Except for actual terrain structures like roads or soil, I don't get why it doesn't return any bushes or grass... seemingly...

May 10 2016, 8:52 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T78453: [CLOSABLE] <b>nearObjects</b> and similar commands do not return environment textures like soil or roads.
May 10 2016, 8:52 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T77509: Arma attempts to override several final functions everytime when joining a multiplayer server.
May 10 2016, 8:28 AM · Arma 3
HereisJohnny added a comment to T77485: Some objects disappear when viewed through window.

Duplicate of #19125 (Some objects disappear when viewed through window).

Please close duplicate reports and add your information to the original.

Regards,
Johnny

May 10 2016, 8:27 AM · Arma 3
HereisJohnny added a comment to T77484: Some objects disappear when viewed through window.

Duplicate of #19125 (Some objects disappear when viewed through window).

Please close duplicate reports and add your information to the original.

Regards,
Johnny

May 10 2016, 8:27 AM · Arma 3
HereisJohnny added a comment to T77481: Seems odd can't access inventory whilst in a vehicle....

Duplicate of #5610 ([Feature Request] Accessing inventory while in a vehicle).

Please close duplicate reports and provide your information to the original post.

Regards,
Johnny

May 10 2016, 8:27 AM · Arma 3
HereisJohnny edited Steps To Reproduce on T77474: Undefined variable "BIS_TotDesatCC" in server RPT log.
May 10 2016, 8:27 AM · Arma 3
HereisJohnny added a comment to T77307: this setdir (random 360) Doesn't work any more....

Is this issue not solved or why is it still open? Just wondering...

May 10 2016, 8:23 AM · Arma 3
HereisJohnny added a comment to T76968: Request for new command addmagazineTurret (array).

In DayZ, there is this command <b><i>setMagazineAmmo</i></b>.

Usage:
_magazine <i>setMagazineAmmo</i> _quantity;

I don't know if that would work for vehicle turrets too, but it might be nice to have it in ArmA 3 as well. :)

May 10 2016, 8:14 AM · Arma 3
HereisJohnny added a comment to T76730: 5.1 surround sound dosn't work.

Seems to be a general bug since it's happening in DayZ, too:
https://feedback.dayz.com/view.php?id=9590

May 10 2016, 8:07 AM · Arma 3
HereisJohnny added a comment to T75361: AI drives very bad.

Is there a possibility to have a look into the path finding process? Because except for some SQF commands like <b>nearRoads</b>, I couldn't find anything, not in the pbo files or anywhere else.

May 10 2016, 7:34 AM · Arma 3
HereisJohnny added a comment to T72266: No geometry and no visual shape.

My server log gets spammed with this:
<i>a3\structures_f_heli\vr\helpers\sign_sphere100cm_f.p3d: No geometry and no visual shape</i>
when creating spheres on the server in a Multiplayer mission.

Happens for intance when using the debug version of "Automated Doors"
https://forums.bistudio.com?showtopic=183298

May 10 2016, 6:08 AM · Arma 3
HereisJohnny added a comment to T71010: Control CT_EDIT - ST_MULTI : Implement carriage return and tabulation.

Absolutely agreed. Though I have a syntax highlighting in Notepad++, I don't always want to write in there and then copy paste it over and over again.

May 10 2016, 5:32 AM · Arma 3

May 9 2016

HereisJohnny added a comment to T61600: Horrible convoy driving of AI vehicles.

Is there a possibility to have a look into the path finding process? Because except for some SQF commands like <b>nearRoads</b>, I couldn't find anything, not in the pbo files or anywhere else.

I'm very interested in improving it, because I'm trying to work around the AI path finding for months now, without any success. It's like we as scripters are forced to use the path finding as-is without even having a chance to try to do make it better.

Since path finding seems to be a very annoying issue, it would be very senseful to have the community help with the path finding process.

May 9 2016, 11:14 PM · Arma 3
HereisJohnny added a comment to T60648: Remove weapon switch and reload from the scrolling action menu..

This ticket is 2+ years old now and nothing has changed.

Please, remove the weapons from the action menu. There are action keys and key combos to switch weapons. Having it in the action menu only has the frustrating side effect of accidently hitting the switch weapon action while you only wanted to open a door or something.

May 9 2016, 9:52 PM · Arma 3

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