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<b>Land_u_Barracks_V2_F</b> is buggy (with examples)
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Description

When pointing at a wall, <i>cursorTarget</i> returns the house.
When pointing to the ground, <i>cursorTarget</i> returns <i>objNull</i>.

Model positions are displaced by <b>[-3.5, +1, -2.5]</b> compared to the intact versions of this model. Examples:
door 1 (roughly):
Land_i_Barracks_V1_F - [-5.51,-6.75,0.59]
Land_u_Barracks_V2_F - [-9.01,-5.75,-1.89]
door 2 (roughly):
Land_i_Barracks_V1_F - [14.80,0.15,0.60]
Land_u_Barracks_V2_F - [11.30,1.15,-1.90]

On Altis:
When walking through this house's door 3 ("Door_3_rot"), the player drops through the house's floor, walking "inside" it (see screenshots).
This also happens when standing in the doorframe of door 1 ("Door_1_rot").

In VR:
This always happens when walking through doors 1, 2, 3 or 4 (all exit doors in the main floor).

Also, the handrails on both the inside and outside stairs have no collision detection. {F26777}

Details

Legacy ID
3309224949
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Structures
Steps To Reproduce

Walk through door 3 of this building.

Walk up the outside stairs and walk off the stairs through the handrail.

Walk up the inside stairway and walk through this metal bar in the upper floor next to the stairway.

Event Timeline

HereisJohnny set Category to Visual-Structures.
HereisJohnny set Reproducibility to Always.
HereisJohnny set Severity to None.
HereisJohnny set Resolution to Open.
HereisJohnny set Legacy ID to 3309224949.May 8 2016, 12:29 PM