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<b><i>nearestLocations</i></b> should be able to find any location regardless the type
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Description

{

systemChat str _x;

} forEach (nearestLocations [player, [], 10000]);

The above code doesn't do anything, not even throw an error message. It would be very useful if an empty array of location types would result in ALL locations being taken into account by <b><i>nearestLocations</i></b>, regardless of their type, just like it's done with <b><i>nearestObjects</i></b>.

Details

Legacy ID
4237981654
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting

Event Timeline

HereisJohnny set Category to Scripting.Jul 25 2015, 10:33 PM
HereisJohnny set Reproducibility to Always.
HereisJohnny set Severity to None.
HereisJohnny set Resolution to Open.
HereisJohnny set Legacy ID to 4237981654.May 8 2016, 12:26 PM