Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Thank you
Hello,
could you please verify your game files via Steam?
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Thank you
Hallo Werner,
hast du die oben aufgeführten Schritte nacheinander ausprobiert?
Hat sich dein Problem mittlerweile behoben, oder stürzt das Spiel bzw. dein Rechner noch immer ab?
Dein im Anhang befindlicher Absturzbericht ist leider für die Entwickler nicht aussagekräftig gewesen.
Insofern dein Computer noch immer abstürzen sollte, sende bitte erneut den daraus resultierenden Absturzbericht.
Falls sich die Probleme bei dir erledigt haben sollten, lasse es mich wissen, damit ich das Ticket schließen kann.
Hello Werner,
have you tried all recommended steps?
Are your problems resolved or is the game and/or your PC still crashing?
The attached crashdump was not helpful for the developers.
If your PC still crashes please attach the latest crashdump to your ticket.
Please let me know if your problems are resolved so I can close the ticket.
Hello,
we are sorry for the trouble you are having with the game.
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
Thank you
How long does the problem persists?
-Wie lange besteht dieses Problem bei dir?
Was it possible for you to play the game without any crashes before?
-Konntest du das Spiel vorher ohne Abstürze spielen?
Do you use any modifications (additional weapons, maps, features/functions)? If yes, please deactivate them.
-Nutzt du irgendwelche Modifikationen (zusätzliche Waffen, Karten, Funktionen)? Falls ja, deaktiviere diese.
-Try the steps razazel suggested.
-Versuche die Schritte, die Razazel vorgeschlagen hat:
-Benutze den neuesten Grafikkartentreiber für deine Karte -oder: Benutze einen älteren Grafikkartentreiber für deine Karte -Überprüfe die Temperaturen deiner Grafikkarte und deines Prozessors -Spieldaten in Steam auf Fehler überprüfen -die neueste DirectX Version (auf der Microsoft-Seite erhältlich) installieren -Deinstalliere Visual C++ 2013 Redistributable Package über Software & Programme -Führe einen Winows System Datenüberprüfung durch, um mögliche beschädigte Dateien zu reparieren.
I found repro, but it requires more conditions than the original post.
AI Issues:
Repro:
Related to #17904, because of infinite loop of AI leader issuing bad orders.
Thank you for helping to find a good set of repro steps! I know I've seen it constantly while developing this published scenario:
http://steamcommunity.com/sharedfiles/filedetails/?id=588553982
Although, it will take a few minutes to reproduce reliably.
Hello,
thank you for your feedback, we appreciate it.
However we were not able to reproduce this situation. Would it be possible that you send us a repro mission that will help us to reproduce this and find out what might be the problem?
Thank you
Hello, I have such a problem playing ARMA 3 in the Control sector, when entering the server found that my character level 1 again instead of 41, how do I solve the problem and return your level?
Hello,
this unfortunately is an issue that is not in our hands to fix as we are not running the server you are referring to. You will need to contact that server's admin.
Best regards
Hello,
please message us in English.
Thank you
Hello,
the development of the server browser is still in progress. The LAN servers will be available in the future, but it requires implementation of a different protocol than the other server lists.
Hello,
the development is still in progress and this is just a default behavior of the control.
I got it working with the fire and selectWeapon command, although I'm not completely satisfied. It's not the proper way to do it, it doesn't have an animation. Yes I know I can just playAction "PutDown" but I'd prefer to use the action command. I monitored the action by setting the inGameUISetEventHandler to report back to me. When placing an explosive using command menu it outputs "UseMagazines", see below.
[R Alpha 1-3:1 (Mike),R Alpha 1-3:1 (Mike),1,"UseMagazine","Put APERS Tripwire Mine (1 left)",2.9999,false,true,"",true,"Action"]
Surely if the engine uses this action I can too?
The id handling has changed as you can see from the ids themselves, they are all over 1000000 and it is quite possible that UseMagazine is still relying on old ids. Since new ids are WIP I could not tell you when this will be addressed.
Is there anyway we can get the old ids in the meantime?
Perhaps you could try fire command https://community.bistudio.com/wiki/fire
Hello,
we are sorry for the trouble you are having with the game.
One of the possible reasons for this message is running Steam as an administrator and starting Launcher as a regular user. If this situation occurs, Launcher may display a "Updates unavailable - Steam is not running" message in its status.
Possible solutions:
Run the game from Steam client by clicking on the Play button (not from a shortcut nor directly from an executable).
Exit Steam and run as a regular user (instead of running it as an administrator).
Run the game or the Launcher from a shortcut or from an executable as an administrator.
Restart Steam.
Restart the computer.
Thank you
Yes it is, however, if I don't touch it (edit: just placing the object, not clicking on the checkbox), it doesn't apply the attribute (not returning anything, the expression isn't called, the attribute is not saved in mission.sqm). Not sure if I do something wrong or maybe it's the way it supposed to be.
I have similar issues, we should probably wait for some response here. I don't know what I am doing wrong. If I edit the allowDamage attribute it returns the value alright, but as soon as I create a custom attribute and even inherit from allowDamage, the value won't be returned.
I am currently also working on a mod for 3den, is the Checkbox control correctly returning the _value variable for you?
Hello,
thank you for your feedback, we appreciate it. This issue should be fixed in one of upcoming Steam Dev updates and later in the Stable update.
Please let us know if the problem is still present.
Thank you
Seems to be solved, couldn't reproduce it. Thanks!
According to the author the issue seems to be resolved
Thank you for the missions and the info, we will look into this.
Hello,
thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.
If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.
Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.
Please let us know, thank you.
Okay I did some further testing. The game still crashes if I start it without mods, however, only if I use testMission_2. If I create a completely new mission, it doesn't crash. Another thing I noticed is, that even though I disabled "Binarzie the Scenario File" in the 3den preferences, the mission.sqm is still binarized, so I can't really see what causes the issue, since I can't read the sqm, though I am pretty sure it was caused by @testMod since that is a test addon for 3den I was working on.
The only thing I can do is to provide another troubleshooting report together with testMission(working) and testMission_2(causing the crash)
Hello,
Launcher not the game doesn't have the information needed to access Steam account directly nor it intends to store them. The game accesses the Workshop page through Steam Overlay which is run by the Steam client, Launcher doesn't have that option and the other options Steam offer are not good enough. In the past Launcher was able to open Workshop page in Steam client directly, but we were forced to removed that feature as Valve did some changes which broke that functionality for us and it became unusable.
I have attached the files
This has been resolved after the latest BattlEye update.
Hello,
please attach crash dumps that were created while no mods were running.
Thank you
Hello,
we are sorry you are experiencing issues with our game.
Are you running any mods? If so please try to disable them. Should the problem occur again, please export your game log files from the launcher (again, without any mod).
Steps on how to export logs from ARMA 3 Launcher:
Please note that it might take some time for files to collect.
Attach the generated files to the ticket. If the files are too big please use some free file sharing service.
Thank you
I have attached the files. As I mentioned, this happens when no mods are loaded.
I just add something i wrote in the radar system ticket:
What i meant is first value is some kind of radar signature value or how detectable a vehicle is. Second value is how good is the Radar of the vehicle.
The idea would be that the detection range would be calculated by both values.
For example Blackfoot has a signature of 25% (its a hypothetic value) and a Tigris has a detector with 100% (AA should have the best detectors). The max range is about 5km currently. So at all the tange is 25%*100%=25% its about 1.25km.
Same with a littlebird. Its has for example a detector with 50% so the range would be 0.625km so mostly direct view.
For balancing i would like to see all maximum radar ranges to be made bigger so big planes are visible further away and stealth vehicles are visible at about 2 to 4 km. Btw no random value needed and also that funtion could be client side and in a different thread. It would be like the main thread gives all the radar values the second thread creates a sheme for the radar and gives it back to the main thread. Hope any devs can understand what i mean.
There comes a new Missle protection system: Chaffs could temporarily disable radar contact so radar guided AA rockets will loose lock, BUT when the chafs are gone the lock could be aquired again. That means you have to time your CM good to make them effective. Same for Smoke smoke has already the option of obscuring AIs view so why not say it can obscure the view of missiles.
Im not talking about APS on purpose because its quite difficult to manage compared to working CMs. BTW CUP has a working C-RAM if im correct so it is technically possible.
Edit: when using specially designed smoke there is no possibility of hitting a target behind it but just beeing lucky. Current CM smokes blocks: IR, Radar, View and laser designation.
New missle system = new active protection system. This is maked one by one. Smoke screen on tanks is made to defend against IR guidance missles. Only GPS tagerting could defend it, but none of available in game weapon have such ability. Take in account modded content as well, for example CUP or RHS, where you cant defend against javelin, or other Guided missles, It need to be fixed. Otherwise even mod makers could not do anything further.
^^^ Thats what i'm talking about, thanks @TheMasterofBlubb
By 2035, there will be missiles that contains all the useful systems and probably the new ones, that you can't defend your vehicle with a smoke anymore, that's a poor idea actually. so you should use an Active Protection System, Jammers and something that not invented in 2016
I remember that saw a jammer on UH-80, I was following him on Hellcat and fired few DARs, and they clearly flew just aside a sphere of the UH-80, that was cool, but I have no idea if it's still in the game.
APS - http://feedback.arma3.com/view.php?id=18245
new radar mechanics - http://feedback.arma3.com/view.php?id=27689
Just like i sayed, SACLOS aiming at last known position, so if i deploy smoke, and move few meters in any direction, its unable to hit me. Its main tactics of defense against giuded missles. Its milsim, right?
Ok thats a small difference. I meant MCLOS.
Just saying: Wire guided missiles like the tow do not really care about smoke at all unless the rocket is in or behind it.
Currently the rockets should lose lock but the still fly with the latest informatio means the last know speed and position of the target.
Edit: if im right there should be a option for obstructing view for AI why not use this one as it is just very dense smoke.
Maybe the reason for ignoring it wasn't the description, repro and video?
You could add them to the original ticket too.
Yes, duplicate with better description, repro mission, and video, maybe it will not be ignored like this duplicate from 2013....
duplicate of http://feedback.arma3.com/view.php?id=14313
Hello,
thank you for your feedback and interest, howeverthis is a question rather for a modding community and forums.
https://forums.bistudio.com/forum/161-arma-3-editing/
This link might prove useful :)
Hello,
thank you for your feedback and sorry for the trouble you are having with the game.
Please try to reinstall Steam. Also please check whether it is not blocked by any Anti-Virus or a Firewall.
Thank you.
I reinstalled steam and its not blocked my firewall or Anti-virus and its still not working.
I did all of above and still doesn't work. I have the crash dump saved on the ticket
Hello,
we are sorry for the problems you are having with the game.
This error is very generic. It may be caused by many issues, such as a hardware malfunction, a virus in the computer, but also an error in the game itself. Possible solutions:
Try joining another server, then rejoin the previous one.
Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Verify the integrity of the game cache using Steam.
Re-install DirectX.
Uninstall the Visual C++ 2013 Redistributable package (x86 version), restart your computer and install the package again (do not use the Repair function).
Run a Windows System File Check tool to repair corrupted system files.
Should none of this help, please try to run Arma3 without any mods. Should the crash occur again, attach recent crash dumps to this ticket.
Thank you
Hello,
thank you for the response. However, we cannot determine what exactly caused your game to crash. It is necessary you try to run your Arma without any mods. If the crashes still happen then, please send another crashdumps.
If the crashes stop (on Arma without mods), please try to activate mods one by one until you find out which one causes the crashes.
Mods are not official content from Bohemia Interactive and it is very likely that the CTDs you are experiencing are caused by collisions between two or more mods.
Please let us know, thank you.
try to delete all dll Files in you SteamApps\common\Arma 3\dll Folder ...
to get the Files back , make a savecopy or click on repair in Steam ..
My PC specs
GPU : GeForce GTX 970
CPU: Intel(R) Core(TM) i5-6400 CPU @2.70GHz
Memory: 8.00 GM RAM (6.95 GB usable) DDR4
Operating System: microsoft Windows 10 Home
Resoultion: 1920 x 1080, 60Hz
Fixed in internal, so wait until it is updated in the DEV
Originally reported issues/suggestions RESOLVED. TY!
Text is now available, but I have two suggestions/request:
Would it be possible to have the text above the marker. Right now the first letter of the text is hard to read, and it looks kinda out of place.
In adddition, any chance to have the same done for triggers? Currently one has to hover over every trigger to find the right one. I found that quite annoying especially if one has 20 triggers close to each other.
I am pretty sure it's not a big deal to implement for the splendid 3den Editors ;)
Please create a new FT ticket for these suggestions.