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May 10 2016

Bohemia added a project to T85376: Make units playable in the editor with a single keypress: Arma 3.
May 10 2016, 12:36 PM · Arma 3
JFisher set Category to category:featurerequest on T85376: Make units playable in the editor with a single keypress.
May 10 2016, 12:36 PM · Arma 3
PiepMGI added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

In addition to my previous post, as i kept shadow lines errors (black lines or triangles) on some modded units (RHS, Unsung), I downgraded to 355.60 ! No error with this "old" version of NVIdia's drivers. All versions above induce weird shadows on these units at each shadow setting.
Not sure to understand how compatibility works NVidia? BI? or NVidia/BI?
The facts are here!

May 10 2016, 12:36 PM · Arma 3
PiepMGI added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

I finally downgraded to 355.98 to get a stable durable NVidia config on my laptop.
I guess a problem with last W10 update + last NVidia drivers. These configs don't manage the 2 graphic cards in a laptop and probably try to enable stereoscopic 3D.
No need to downgrade W10 but NVidia driver.
355.98 works with many mods like RHS CUP R3F and more.

NB: Just remaining bugs on mod such RHS: Black line or triangle comming from primary weapon or RHS unit depending on distance and terrain mask.

May 10 2016, 12:36 PM · Arma 3
Punishermark added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

I am getting this too. Did everything as said. No difference. Attaching my .rpt.
I have even totally reinstalled the game.

May 10 2016, 12:36 PM · Arma 3
neejcheeQ added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

I have this error aswell, but it didnt fix that for me @Borgli

May 10 2016, 12:36 PM · Arma 3
atcho added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

Fixed.
Rolled back game / graphic & content mods - no change.
Rolled back video / graphic drivers - no change.

BUT did find a little steam workshop mod (Russian Music) that was the cause of all my drama's.

Get rid of Russian music mod - Game works again.

Cheers.

May 10 2016, 12:36 PM · Arma 3
Adam added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

Hello,

The game is unable to initialize a graphical subsystem. Possible solutions:

Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Disable the Steam Overlay.
Also try updating / reinstalling directx

May 10 2016, 12:36 PM · Arma 3
Borgli added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

I found out that last Windows Update enabled stereoscopic 3D in the Nvidia settings. That caused all my problems. Now that I turned it off everything works as before!

May 10 2016, 12:36 PM · Arma 3
Borgli added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

I have the same problem. Everything worked fine until 13th. I want to point out that I have Windows 10 Education and that I updated the OS (through Windows Update) between the game working (around the 11th-12th Dec) and not working (13th Dec). On startup the splash screen turns slightly red and it crashes. At the same time my graphics card driver will crash. All drivers are up to date. Maybe worth mentioning that I use 3 monitors.

May 10 2016, 12:36 PM · Arma 3
PiepMGI added a comment to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.

DXGI removed also. I downgraded to 358.91 NVidia driver and it seems better. I don't know who is playing the tightrope walker, NVidia or BI, but it's very hard to get a stable non-regressive game!

May 10 2016, 12:36 PM · Arma 3
Bohemia updated subscribers of T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup: Arma 3.
May 10 2016, 12:36 PM · Arma 3
atcho edited Steps To Reproduce on T85375: 0x00000001 - UNABLE_TO_INIT_DXGI on EVERY startup.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85374: No empty dialog class available per default for usage in combination with ctrlCreate etc. commands: Arma 3.
May 10 2016, 12:36 PM · Arma 3
X39 edited Steps To Reproduce on T85374: No empty dialog class available per default for usage in combination with ctrlCreate etc. commands.
May 10 2016, 12:36 PM · Arma 3
Navyseal421 edited Steps To Reproduce on T85373: Keep tab status of entity menu.
May 10 2016, 12:36 PM · Arma 3
Bohemia set Category to category:gameplay on T85372: 1.54 Stamina cfg.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85372: 1.54 Stamina cfg: Arma 3.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85373: Keep tab status of entity menu: Arma 3.
May 10 2016, 12:36 PM · Arma 3
F2kSel added a comment to T85371: Wrong createunit command causing memory error.

Confirmed It isn't crashing to desktop any more thanks.

May 10 2016, 12:36 PM · Arma 3
BIS_fnc_KK added a comment to T85371: Wrong createunit command causing memory error.

Should be fixed in tomorrow's dev, please check

May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85371: Wrong createunit command causing memory error: Arma 3.
May 10 2016, 12:36 PM · Arma 3
F2kSel set Category to category:scripting on T85371: Wrong createunit command causing memory error.
May 10 2016, 12:36 PM · Arma 3
Gippo set Category to category:engine on T85370: Bullet- and explosionproof tall grass.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85370: Bullet- and explosionproof tall grass: Arma 3.
May 10 2016, 12:36 PM · Arma 3
stargatefreak added a comment to T85369: Server Crash 1.54.

Hey Everyone.

I have been doing quite a bit of testing with this issue, and so everyone is aware I host OzzyGaming.com Altis Life server. We have been plagued with these crashes. On average from 10 minutes to an hour at best.

I have done quite abit of research into what has been happening and One thing stands out, Windows.

As such I wanted to confirm my findings by setting up a server hosted under linux. So I purchased a VPS with Ubuntu pre-installed and installed my server on that. And the results were shocking to say the least.

Not one crash at all. Desync just as you'd expect from a low grade VPS server but that server survived without a crash for upto 7 hours where it was restarted normally.

This issue has been around since late July. Not sure why but there was evidence of this issue back then. So Bohemia Interactive this has something to do with the way ARMA is trying to store data to memory under a Windows Based environment.

Also anyone experiencing this issue. grab a VPS server with what you afford and or use HyperV to run ARMA under Ubuntu or other linux based OS

May 10 2016, 12:36 PM · Arma 3
shukari added a comment to T85369: Server Crash 1.54.

Uploaded crashes with performance v6 (Crash_withV6.rar).

May 10 2016, 12:36 PM · Arma 3
Bohemia updated subscribers of T85369: Server Crash 1.54.
May 10 2016, 12:36 PM · Arma 3
nanougames set Category to category:server on T85369: Server Crash 1.54.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85369: Server Crash 1.54: Arma 3.
May 10 2016, 12:36 PM · Arma 3
BIS_fnc_KK added a comment to T85368: this addMagazines in init field of a ammobox or unit stopped working.

addMagazines is the wrong command to be used on ammo boxes. Use addMagazineCargoGlobal instead

May 10 2016, 12:36 PM · Arma 3
maquez edited Steps To Reproduce on T85368: this addMagazines in init field of a ammobox or unit stopped working.
May 10 2016, 12:36 PM · Arma 3
Bohemia added a project to T85368: this addMagazines in init field of a ammobox or unit stopped working: Arma 3.
May 10 2016, 12:35 PM · Arma 3
B0mak added a comment to T85367: Launcher crash.

Okay, thanks for help!

May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85367: Launcher crash.

Hello,
we're sorry for the inconvenience. This issue is caused by the Windows update KB3078601 and there is nothing we can do to prevent the issue at this time. You can either uninstall the update or wait for Microsoft to release a fixed version of the update.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85367: Launcher crash: Arma 3.
May 10 2016, 12:35 PM · Arma 3
B0mak set Category to category:launcher on T85367: Launcher crash.
May 10 2016, 12:35 PM · Arma 3
TutSi added a comment to T85366: AI detection zone in vehicles / Impossible reversing with Ai nearby / Just decrease size of the zone please.

BTW; If i'm not mistaken, AI crews have problems with detection enemies very close/next to the tank. This would help with that i think, beacuse this zone can be named "dead zone" as well. Please, do not ingore this ticket,
please fix this.

Still no reaction....

May 10 2016, 12:35 PM · Arma 3
oukej added a comment to T85366: AI detection zone in vehicles / Impossible reversing with Ai nearby / Just decrease size of the zone please.

Please stop creating duplicate tickets, using allcaps, making assumptions of how things work and what it takes to change or fix something. It doesn't help us in any way to solve the issue faster.

May 10 2016, 12:35 PM · Arma 3
TutSi edited Steps To Reproduce on T85366: AI detection zone in vehicles / Impossible reversing with Ai nearby / Just decrease size of the zone please.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85366: AI detection zone in vehicles / Impossible reversing with Ai nearby / Just decrease size of the zone please: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85365: Units can clip through objects and fire at people through walls: Arma 3.
May 10 2016, 12:35 PM · Arma 3
daxter154 edited Steps To Reproduce on T85365: Units can clip through objects and fire at people through walls.
May 10 2016, 12:35 PM · Arma 3
daxter154 edited Steps To Reproduce on T85364: Units can clip through objects and fire at people through walls.
May 10 2016, 12:35 PM · Arma 3
Bohemia edited Additional Information on T85363: Floating bridge.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85364: Units can clip through objects and fire at people through walls: Arma 3.
May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85362: The Arma 3 Launcher will not open.

Hello,
your system or graphic card can't render Launcher window. First thing you may want to try is to update your graphic card drivers.

If that doesn't work, try to run Launcher in safe-mode (press and hold Ctrl+Shift while you starting Launcher) and let it disable the hardware acceleration, or disable the hardware acceleration directly by using -nohwa command line parameter.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85363: Floating bridge: Arma 3.
May 10 2016, 12:35 PM · Arma 3
tastychuncks set Category to category:launcher on T85362: The Arma 3 Launcher will not open.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85362: The Arma 3 Launcher will not open: Arma 3.
May 10 2016, 12:35 PM · Arma 3
jobs edited Steps To Reproduce on T85361: As I'm playing the game just kicks me out.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85361: As I'm playing the game just kicks me out: Arma 3.
May 10 2016, 12:35 PM · Arma 3
kyren201 edited Steps To Reproduce on T85360: Eden Editor Camera breaking.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85360: Eden Editor Camera breaking: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a comment to T85359: Busy Server Crashing almost hourly - Due to patch 1.54.

Just added Crash 6 and Crash 7 of the 12th December

Logs Uploaded Titles:
Crash 6 - 2pm 12th.rar
Crash 7 - 3pm 12th.rar

May 10 2016, 12:35 PM · Arma 3
Bohemia added a comment to T85359: Busy Server Crashing almost hourly - Due to patch 1.54.

I havent got time unfortunately to upload any more logs but the server is crashing hourly.

Please fix this asap as alot of time is being spent checking on the servers and supporting the players effected by these crashes who mainly bought arma 3 just to play our servers (feedback we hear daily)

If you require anymore help please take time to speak with us and the servers directly (dwarden has me on skype), Unfortunately after Wednesday this week we will be reverting back to 1.52 and advising our players to do so also as this version was very stable.

Many Thanks

May 10 2016, 12:35 PM · Arma 3
xSparkZx edited Steps To Reproduce on T85358: Zeus ambient animations.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85359: Busy Server Crashing almost hourly - Due to patch 1.54: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia edited Steps To Reproduce on T85359: Busy Server Crashing almost hourly - Due to patch 1.54.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85358: Zeus ambient animations: Arma 3.
May 10 2016, 12:35 PM · Arma 3
idomassoubi added a comment to T85357: Tower Hatches.

Next time try Ctrl + w

May 10 2016, 12:35 PM · Arma 3
davidk3678 added a comment to T85357: Tower Hatches.

Any time I play on a KoTH server, or any server with tall towers. Once I open the hatch ( the windows you can open ) to shoot out of it the bullets just hit an invisible barrier near the bottom of the hatch without actually going outside.

May 10 2016, 12:35 PM · Arma 3
TheMasterofBlubb added a comment to T85357: Tower Hatches.

Cannot reproduce had yesterday a firefight in a small tower had no problems. Please more information.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85357: Tower Hatches: Arma 3.
May 10 2016, 12:35 PM · Arma 3
davidk3678 set Category to category:gamephysics on T85357: Tower Hatches.
May 10 2016, 12:35 PM · Arma 3
Adam added a comment to T85356: ACCESS_VIOLATION at 779C4FE9.

Please try reproducing the issue without the system allocator. Thank you.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a comment to T85356: ACCESS_VIOLATION at 779C4FE9.

I had this problem this fix seems work it did for me

https://steamcommunity.com/app/107410/discussions/1/523898291492147215/

May 10 2016, 12:35 PM · Arma 3
davidk3678 set Category to category:errormessage on T85356: ACCESS_VIOLATION at 779C4FE9.
May 10 2016, 12:35 PM · Arma 3
Moach edited Steps To Reproduce on T85355: Magnetic compass on Hummingbird and Pawnee spin backwards.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85356: ACCESS_VIOLATION at 779C4FE9: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85355: Magnetic compass on Hummingbird and Pawnee spin backwards: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85354: Attitude indicator "tape" shows through upper front of GhostHawk glareshield: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Moach edited Steps To Reproduce on T85354: Attitude indicator "tape" shows through upper front of GhostHawk glareshield.
May 10 2016, 12:35 PM · Arma 3
Bohemia updated subscribers of T85353: HALO screen effects persist after teamswitch.
May 10 2016, 12:35 PM · Arma 3
ceeeb edited Steps To Reproduce on T85353: HALO screen effects persist after teamswitch.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85353: HALO screen effects persist after teamswitch: Arma 3.
May 10 2016, 12:35 PM · Arma 3
joostSidy added a comment to T85352: Why are soldiers animated to carry launcher on the left if they are right handed?.

Another reason is a game-technical one: sometimes your character puts the rifle on its back, for instance when using binoculars or pistol. The rifle goes on the right side which would interfere if the launcher was there.

So in the game you have 3 visible weapon slots, rifle on the right, launcher on the left and pistol on the leg.

Even though Arma3 looks very realistic sometimes, these weapon slots are the result that the Arma soldier is still a computer guy which needs some simple places to put stuff without these things clipping (visually overlapping) or using complicated weapon sling simulations.

It nice to find out though that launcher-left is realistic as well for r-handed people.

May 10 2016, 12:35 PM · Arma 3
Moach added a comment to T85352: Why are soldiers animated to carry launcher on the left if they are right handed?.

Cool! I figured there had to be a good reason for that -- Kudos to BIS for getting that right then! :D

May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85352: Why are soldiers animated to carry launcher on the left if they are right handed?.

Hi Moach,
The reason why you would carry the launcher or any other shoulder fire weapon on the opposite shoulder is it will interfere with you placing your rifle to your shoulder to fire it. Also in real world combat the weight of the launcher would pull your shoulder down and cause you to fire low and to the right of the target you are trying to shoot at. If you are on patrol and come under fire the first thing you would do is find cover and take the launcher off your shoulder so you could move easier under cover, and then return fire. You can pickup the launcher if you move or need to use it. In the game you are given a freebie and you can fire standing, kneeling or prone with the launcher never interfering with your movement or firing your weapon. I'm left handed in the "real world" and would carry everything opposite of everyone else. So I was always hitting someone with my rifle barrel in the head. Or while on the range during training I would have to use firing point #1 or I would end up with hot brass cartridges hitting my neck, and several times going down my shirt. The animation is correct for a right handed solider carry a launcher.

Note: I spent 6 years in the US Army 68mike and then 16 years in the US Air Force as a CATM Instructor. That is a Combat Arms Training and Maintenance Instructor/Range Master. I'm very familiar with both US, NATO and Foreign weapons, how to use them, repair them and of course carry them.

May 10 2016, 12:35 PM · Arma 3
Shields added a comment to T85352: Why are soldiers animated to carry launcher on the left if they are right handed?.

I don't even see how you could carry a NLAW on one shoulder like that. It would fall of constantly.
In FDF we're simply taught to carry it across the body on left shoulder with the nose pointing down.
It doesn't get in the way of your rifle and to take it off your back you simply swing it around to your right arm and push the clips in to release the strap.
Example in these pictures http://www.puolustusvoimat.fi/wcm/a09eb4804fb6dd9c9431b700a50fdfac/1/kuvitus-7924.JPG?MOD=AJPERES&CACHEID=a09eb4804fb6dd9c9431b700a50fdfac/1
http://www.army.mod.uk/images/central-panel/fusilier_and_nlaw_502x335.jpg

May 10 2016, 12:35 PM · Arma 3
Moach edited Steps To Reproduce on T85352: Why are soldiers animated to carry launcher on the left if they are right handed?.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85352: Why are soldiers animated to carry launcher on the left if they are right handed?: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bronom213 added a comment to T85351: Error Acces Violation.

mega:///#!9s8VQRLD!qBdC1qreDdBogOcCO0UjtfBRoKKSUzS8D6H-KtzAiEg

May 10 2016, 12:35 PM · Arma 3
Adam added a comment to T85351: Error Acces Violation.

The file is password protected. Could you please post the password? Thanks.

May 10 2016, 12:35 PM · Arma 3
Bronom213 edited Additional Information on T85351: Error Acces Violation.
May 10 2016, 12:35 PM · Arma 3
Koala added a comment to T85350: Can't connect to the same server where I lost the connection..

I am afraid, that is your personal problem.

Try to check and tweak your router-modem-connection or get another (new) router.

The developers can't do anything about your instable connection.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85351: Error Acces Violation: Arma 3.
May 10 2016, 12:35 PM · Arma 3
AdamuKv edited Steps To Reproduce on T85350: Can't connect to the same server where I lost the connection..
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85350: Can't connect to the same server where I lost the connection.: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia set Category to category:sound on T85349: Sound Effects are too quiet in Offroad (Front Passenger).
May 10 2016, 12:35 PM · Arma 3
Adam added a comment to T85348: Crashed by saying "0xc0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO".

Hello, we are sorry you are experiencing issues with our game.
Could you please export your game log files from the launcher?

Steps on how to export logs from ARMA 3 Launcher:

  1. Start ARMA 3 Launcher
  2. Click Options menu
  3. Drop down menu will appear
  4. Select: Prepare Arma Troubleshooting error and save those files
  5. A notification will pop up with the name of the generated file

Please note that the files might take a while to collect.

Attach the generated files to the ticket. If the files are too big please use some free file sharing service.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85349: Sound Effects are too quiet in Offroad (Front Passenger): Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85348: Crashed by saying "0xc0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO": Arma 3.
May 10 2016, 12:35 PM · Arma 3
BLAXK set Category to category:gamecrash on T85348: Crashed by saying "0xc0000094 - STATUS_INTEGER_DIVIDE_BY_ZERO".
May 10 2016, 12:35 PM · Arma 3
vbawol added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

rgr that commy2 that is a bit smaller but that is still 3 commands and 2 more commands than we should need to accomplish this task.

BI devs, if this is not subject to change please close the issue. Otherwise could you please look into adding a way to at least suppress the errors so we can use param(s) as it was originally implemented?

May 10 2016, 12:35 PM · Arma 3
raymix added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

I thought the whole purpose of param/params was to get rid off these errors in case of a wrong input. That alone made them one of the strongest commands I've had pleasure working with.

Now they are pretty much useless.

For those who are looking for alternatives - use BIS_fnc_param, it is slower than it's binary cousin, but will not give you errors.

May 10 2016, 12:35 PM · Arma 3
commy2 added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

@vbawol

params "_value", 13;

if !(_value isEqualType 0) then {

_value = 13;

};

May 10 2016, 12:35 PM · Arma 3
commy2 added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

This was done intentionally. The same happens with paramS.

"Since Arma 3 v1.53.132691, onscreen errors are displayed for when the input is of the wrong type or size."

See: https://community.bistudio.com/wiki/param

The alternative is to use the isEqualType familiy of commands.

https://community.bistudio.com/wiki/isEqualType

May 10 2016, 12:35 PM · Arma 3
vbawol added a comment to T85347: param is working but throwing errors when defaults are used in most cases.

Thanks, I see the note on the wiki now. It makes sense but would have been nice to keep it down to only one command vs three. Basically if there is any chance that a function will get invalid data you should not use param(s) anymore as it will work but throw errors.

This is what I came up with, for now:
_data = [];
_newData = _this select 0;
if (_newData isEqualType _data) then {

_data = _newData;

};

May 10 2016, 12:35 PM · Arma 3