I was just running through some old code that used to work but now when I try it the game crashes with a memory error.
"Fin_random_F" createunit [getPos player, group player];
That used to work and add the dog to the player group but now it crashes the game.
If I change animal type to a Soldiers it works it just crashes with animal types.
I know it's not the best command and is more or less redundant the point is it shouldn't crash the game it needs an error trap.