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May 10 2016

vbawol edited Steps To Reproduce on T85347: param is working but throwing errors when defaults are used in most cases.
May 10 2016, 12:35 PM · Arma 3
Lukio edited Steps To Reproduce on T85346: Searchlight sprite on MH-9 Hummingbird.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85346: Searchlight sprite on MH-9 Hummingbird: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85347: param is working but throwing errors when defaults are used in most cases: Arma 3.
May 10 2016, 12:35 PM · Arma 3
dave1rtr edited Additional Information on T85345: Error Warning when game is loading. game will not load past this point.
May 10 2016, 12:35 PM · Arma 3
Bohemia updated subscribers of T85345: Error Warning when game is loading. game will not load past this point.
May 10 2016, 12:35 PM · Arma 3
dave1rtr added a comment to T85345: Error Warning when game is loading. game will not load past this point.

I disabled all addons and ran arma3. The game loaded perfectly.
I then added the addons one by one, starting arm 3 after each one added.
When I added "@Burnes_Challenger" I got an error message "NO ENTRY Iconfig.bin/CfgVehicles/ViewOptics.scope"

I then added another addon and started arma 3. As it came to the point of "Initialising Addons" I received an error message Addons 'Ahouses' requier CAStructures. the game loaded but with the erreor message relating to @Burnes_Challenger addon.

I loaded 4 more addons with just the above 2 errors.

I then added "Kunduz Afghanitan" map. I got the error message

WARNING: preNLOD format in object cst\cst_veg\clutter\clutter_grass_general.p3d and the game crashed.

I removed the "Kunduz Afghanitan" addon and deleted it, downloaded it again from steam workshop and started arma 3 again.
The results were the same so I think the "Kunduz Afghanitan" files may be corrupt.

I have included the report zip file with full details.
Kind regards
Dave

May 10 2016, 12:35 PM · Arma 3
Adam added a comment to T85345: Error Warning when game is loading. game will not load past this point.

It could be caused by the mods you are using. Please try disabling mods and try to reproduce the issue again.

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85345: Error Warning when game is loading. game will not load past this point: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Stormidze added a comment to T85344: Support Module.

Ok guys! abort!
its works. badly but works.
just u need rename 5 or 10 times every unit used in module
and relink it after that

close it

May 10 2016, 12:35 PM · Arma 3
Stormidze set Category to category:editor on T85344: Support Module.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85344: Support Module: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Stormidze added a comment to T85344: Support Module.

https://www.youtube.com/watch?v=iLjjtm-q3vU&feature=youtu.be

video

May 10 2016, 12:35 PM · Arma 3
PiepMGI added a comment to T85343: Transfer of Projectile Momentum Energy to Soft Target (Human).

totally agree with this ticket which should be as feature request. There are somethings to do here because AI's continue to fight, aim and keep their skill even if they are drastically wounded (say damage 0.7).

May 10 2016, 12:35 PM · Arma 3
ceeeb added a comment to T85343: Transfer of Projectile Momentum Energy to Soft Target (Human).

Newton meter is a measure of torque. Joules is the unit you are after.

http://en.wikipedia.org/wiki/Physics_of_firearms

May 10 2016, 12:35 PM · Arma 3
Moach added a comment to T85343: Transfer of Projectile Momentum Energy to Soft Target (Human).

the basis for the concept here by itself may be logically unsound - however the gameplay implications of the "first shot advantage" mentioned is perfectly valid

this is a fact, even if not because of the kinetic exchanges taking place as claimed - the physics at the receiving end of projectile energy transfer may not hinder a soldier's ability to fight back per se -- but "getting shot" definitely will

once shot, the AI almost instantly resumes trying to kill you back - much like an arcade shooter character who still has "more in the health bar" to keep going as if nothing happened

once shot, an AI character should be some several moments impaired, if not completely unfit to fight (or even move) for the remainder of the engagement, and/or the rest of his shortly-ending life... whichever comes first

it's not very realistic how they continue to shoot seemingly undisturbed after being struck - if anything, at least it does look like the recovery is much too quick to be believed

May 10 2016, 12:35 PM · Arma 3
DisasterMaster set Category to category:engine on T85343: Transfer of Projectile Momentum Energy to Soft Target (Human).
May 10 2016, 12:35 PM · Arma 3
Moach added a comment to T85343: Transfer of Projectile Momentum Energy to Soft Target (Human).

This is valid only as long as the victim completely stops the projectile all but instantly

this would be maybe the case of a soldier with substantial body armor that would not shatter, but completely absorb the energy of the impact.

yet modern body armor is made to dissipate as much energy as possible, and not all the momentum of the is transferred directly, as it most unusual to land a hit at such a right angle (in which case, even body armor might fail depending on conditions)

in any case where the projectile does not decelerate almost instantly, the basic equations for energy transfer are largely unfit - without armor, a 7.62 round will almost always result in a fairly gruesome exit wound -- 5.56 often has higher velocity, and with a lesser area it exits the target even more frequently

so not all the energy in the bullet-victim system is transferred kinetically at the point of impact, which is why it is in fact reasonable a person who is not killed could remain standing from a physics standpoint alone

also -- the OP's math did not account for the added weight of gear a soldier would carry... also, in combat it is not wise to stand upright too much, which lowers the torque arm as well...

some modded versions of the M82 .50cal rifle DO actually deliver enough power to lift a target off his feet and land his expired remains several feet behind himself... those are pretty fun to try in the arsenal (and some MP servers DO allow those as well)

also very much noteworthy -- how come doesn't the shooter flip backwards himself according to your logic?

the recoil energy acting on a gun and being absorbed by the shooters arms will almost certainly exceed the total momentum of a projectile onto its target, after having travelled through air friction and leading-shock compression (bullets go supersonic, air will compress before giving way at that speed, hence that "crack" when they go by, a tiny sonic boom)

if the shooter can fire and not topple on his back, the target can conceivably receive the round and remain upright

the M82 mentioned earlier is fitted with a very beefy recoil damper system - it is also not meant for firing whilst standing up (bipod and prone, lest lots of hurt to him behind the buttstock)

and lastly - this can only be verified for certain by way of experiments, of course -- yet I don't think it'll be easy trying to find test subject volunteers

May 10 2016, 12:35 PM · Arma 3
badger3859 added a comment to T85342: After running for a variable length of time, sudden drop to 1 to 6 FPS.

Yeah I get the exact same thing! That is actually why I came here to The Feedback tracker...
For Example, I was just playing the campaign mission "Moral Fiber" several times this week, & I suddenly get this FPS drop whenever crossroads starts talking about the UKSF...

So I'd say after about 3 mins of playtime, the game nosedives in FPS... -This REALLY should be addressed...

TO add, I am on the Dev.-Branch...

May 10 2016, 12:35 PM · Arma 3
oldy41 added a comment to T85342: After running for a variable length of time, sudden drop to 1 to 6 FPS.

Same for me (cf. 0026962).
This has also been reported in the dev branch discussion:
https://forums.bistudio.com/topic/143930-general-discussion-dev-branch/page-904#entry2949157

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85343: Transfer of Projectile Momentum Energy to Soft Target (Human): Arma 3.
May 10 2016, 12:35 PM · Arma 3
Roddis added a comment to T85341: Weapon Sway Excessive (calm, clear and concise edition).

"Equip a loadout of MX rifle, some 12 mags, Titan Launcher and 1 extra rocket

Move at NORMAL pace for about 200 meters".

Try with 6 mags, no Titan unless you have premeditate to destroy any veichle as a purpose or as a specific role in a squad, and try to rest after 200m of whatever pace.

May 10 2016, 12:35 PM · Arma 3
Bohemia edited Steps To Reproduce on T85342: After running for a variable length of time, sudden drop to 1 to 6 FPS.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85342: After running for a variable length of time, sudden drop to 1 to 6 FPS: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Koala added a comment to T85341: Weapon Sway Excessive (calm, clear and concise edition).

Just take a look at the link and my last post (http://feedback.arma3.com/view.php?id=26855#c102604). There are three other tickets with the same problems ;)

First I thought, these people are crying about the update of stamina and weight (what is great). But now I see that they clearly blame the weapon sway.

After playing around several hours on a KotH-Server I can honestly tell: There is obviously too much weapon sway.

After reading the changelog of the developers branch (11.12.2015 - https://forums.bistudio.com/topic/140837-development-branch-changelog/page-34#entry2949177) I really hope the developers adjust (lower) the weapon sway for the next big update.

May 10 2016, 12:35 PM · Arma 3
Moach added a comment to T85341: Weapon Sway Excessive (calm, clear and concise edition).

it was intended to be a duplicate - since the other two (are there more?) reports of this same issue were likely posted with an understandably less-than-cool head

let us hope that using a bit of manners can help point out the issue without the interference of user-v-user warfare detracting from the validity of what's being claimed

we all want this fixed -- so I thought at least one of us oughta ask for it nicely

May 10 2016, 12:35 PM · Arma 3
Moach added a comment to T85341: Weapon Sway Excessive (calm, clear and concise edition).

we all hope for that...

...except our AI enemies, they seem to be very well enjoying our sudden inability to stop twitching somewhat

May 10 2016, 12:35 PM · Arma 3
Koala added a comment to T85341: Weapon Sway Excessive (calm, clear and concise edition).

Duplicate of #0026855

but one of the most objective tickets so far

May 10 2016, 12:35 PM · Arma 3
Moach edited Steps To Reproduce on T85341: Weapon Sway Excessive (calm, clear and concise edition).
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85341: Weapon Sway Excessive (calm, clear and concise edition): Arma 3.
May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

First I want to thank you for working with me to figure out this issue. It was bad usb ports causing the game to not load. It is working now. Also an FYI I DID install all windows updates as previously requested.

May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85340: Cannot get past the splash screen at start up.

ceamonkey,
Checked the dxdiag file and noticed you have not installed the windows updates, as I asked you to in an earlier post. You need to install all the updates here is the error message.

Fault bucket 125250415121, type 5
Event Name: WindowsUpdateFailure3
Response: Not available
Cab Id: 0

Problem signature:
P1: 10.0.10586.17
P2: 8007045b
P3: C681F5D3-BEF6-468B-823E-E89FA92E5AB5
P4: Download
P5: 202
P6: 0
P7: 0
P8: UpdateOrchestrator
P9: {9482F4B4-E343-43B6-B170-9A65BC822C77}
P10: 0

I you have a problem with Windows not updating itself. You are also getting a USB error which has to do with the input.ini file

</WER0><WER1>Fault bucket , type 0
Event Name: PnPRequestAdditionalSoftware
Response: Not available
Cab Id: 0

Problem signature:
P1: x64
P2: HID\VID_1532&PID_0207&REV_0200&MI_01&Col05
P3: 10.0.0.0
P4: 0409
P5: input.inf
P6: *
P7:
P8:
P9:
P10:

You will need to correct these errors before I can continue to trouble shoot this issue with you.
here is the link for the error id for the microsoft security update.
http://catalog.update.microsoft.com/v7/site/ScopedViewInline.aspx?updateid=c681f5d3-bef6-468b-823e-e89fa92e5ab5

You are also trying to start the game with two usb joysticks connected, without drivers for them or your motherboard/manufacturer. You need to start the game with just a keyboard and mouse. Nothing else connected to your PC.

Detected Joystick: Razer Orbweaver Chroma
Detected Joystick: SideWinder Force Feedback 2 Joystick

So with no drivers loaded for the USB Windows cannot load any hardware. You have to install the correct drivers for your motherboard, Razer, and Sidewinder.

  1. Install all windows updates - include screenshot with no updates needed.
  2. Install the USB drivers for your motherboard/manufacturer. Not generic windows ones.
  3. Install the drivers and software for both of the joysticks and software if available
  4. Run Sfc here is how to.

Simply open the Start menu, click All Programs, click Accessories, right-click Command Prompt, and choose Run As Administrator. Respond to the User Account Control prompt. Then, at the Command Prompt, type sfc /scannow

  1. Run Dxdiag.exe make sure to check the box check for WHQL digital signatures. Save and upload the dxdiag.txt file
  2. Open Device Manager and take a screen shot and upload.
May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85340: Cannot get past the splash screen at start up.

ceamonkey,
That great to hear you figured out it was the USB port. As for the updates yes I know you did them, was just pointing out the error message in the dxdiag file. I have the same issue with the new version of windows 10 Microsoft came out with a few weeks back. It is for Tablets not pc's but is showing up as a update for us.
10.0.10586.17 is the version, but again it won't install on mine either , so not going to bother with it until they fix the issue with it hanging at either 25% or 30% for most people that have tried to install it.
sent you a friend request through steam if you want to play some arma3 together (if that is your steam id) if not look me up. Happy Holidays and good gaming

May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85340: Cannot get past the splash screen at start up.

ceamonkey,
Check out this issue id 0026815. He was having the same issue in dec 4 and resolved it by doing this.
verified integrity of cache and now everything works fine.
One other thing is to take out your memory ddr ram and put in one stick at a time.
Also only have Arma3 installed no mods and nothing in the startup parameters IE C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe nothing else.
Also found this on Steam this user did this "enabling the *malloc: system* is a big one, helps with most crashes." to fix the same issue. This seemed to have happened in several games not just Arma3 , so you aren't the only one with this happening. But everyone has a Nvidia chipset that it does happen too. You might also be having a hardware problem with the card itself. Do you have another video card to put in your PC to test if its your card screwing up.

May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85340: Cannot get past the splash screen at start up.

ceamonkey,
Having tried all the software options, and even trying one ddr ram at a time then it would be logical for you to try a different card. If your motherboard doesn't have built-in graphics db-15 port. I also spoke with EVGA just now on the phone and your video card comes with a 3 year warranty, so you can call them 24/7 at 888-881-EVGA (3842) and they will help you figure out the problem. They know about this issue and have already helped other EVGA video card owners.If you need to RMA they will replace it for you. I think having tried everything from re-installing Windows 10 to installing the game 5 times. Your options are to check this card for problems. I don't think its a Windows, Steam, or Arma3 issue. More than likely it's going to be a hardware problem.

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

So I pulled the card and tried the integrated graphics off of the motherboard and still receiving the same error...

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

I have tried all of the above and still receive the same error. Unfortunately, I do not have another video card to swap.

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

So I have tried adjusting the clock speed and it has not corrected the issue. I am still getting the 0x00000001 – UNABLE_TO_INIT_DXGI error. I decreased the clock speed by 140 MHz bringing the clock speed from 1266 to 1126.

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

I have also provided a screenshot showing the game in my account on steam

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

I have a EVGA NVIDIA GeForce GTX 980 SC. Changing the clock speeds does not explain how I was able to play 187 hours problem free.

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

I have re-downloaded the game from steam for the 5th time. I attached the report again. It still is showing the game origin as not found. All of the windows 10 updates have been installed. This is a legal copy of the game. The game was working just fine the day before this started.

May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85340: Cannot get past the splash screen at start up.

ceamonkey,
Thanks for the quick reply. I have to tell you I was wrong about the directory and registry missing on your file. It seems its like that for everyone. I ran the arma error report so I could compare our logs and noticed I don/t have that either. So wanted to let you know that before someone else does. I did find out what is causing the error message though. You are using the NVIDIA GeForce GTX 570. It's speeds are
Graphics Clock (MHz) 732
Processor Clock (MHz)1464
What manufacturer and model of card do you use. It seems that some companies factory overclock the speed of the card higher than Nvidia's specs causing this problem in several video games. If your video card came with software to monitor and change the clock speed to the one Nvidia states is the default 732Mhz. If not you need to download and install OC Guru II. Which will allow you to change the clock speed back to the one Nvidia states in the correct one.
Here is the video link showing this problem and the same fix. I'm sure this will fix the problem you are having.
https://youtu.be/CxOaS-6V8jk

May 10 2016, 12:35 PM · Arma 3
SgtNickFury added a comment to T85340: Cannot get past the splash screen at start up.

ceamonkey,
I noticed two things with the Arma3 report files that you submitted. In the arma3_2015-12-10_17-52-57.rpt file it shows no path for the game itself. Are you using a legal copy of Arma3 here is the section I'n referring to.

18:11:41 name | modDir | default | origin | hash | hashShort | fullPath
18:11:41 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
18:11:41 Arma 3 DLC Bundle | dlcbundle | true | NOT FOUND | | |
18:11:41 Arma 3 Marksmen | mark | true | GAME DIR | bca3f585133621c38245a861ea0e695aa5f1d151 | 98bd0c48 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\mark
18:11:41 Arma 3 Helicopters | heli | true | GAME DIR | 41e93958bcee08e6e6275a458a506af9d0d25ab6 | 6558b1b | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\heli
18:11:41 Arma 3 Karts | kart | true | GAME DIR | 4ec5b8ee3e065dc60dc98d30e948796fc01e89df | 120b6924 | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\kart
18:11:41 Arma 3 Zeus | curator | true | GAME DIR | 8f6f1df09c4707fa080e397861ca67fb1a7d1f09 | fef5ffff | C:\Program Files (x86)\Steam\steamapps\common\Arma 3\curator
18:11:41 Arma 3 | A3 | true | NOT FOUND | | |
18:11:41 ==========================================================================================================================================================================================================

You also are trying to load a mod at the same time which you failed to state in your ticket. Here is the section in the arma3dirListing.xml file.

  <file name="\@Zombies and Demons\meta.cpp" length="105" />
  <file name="\@Zombies and Demons\mod.cpp" length="55" />
  <file name="\@Zombies and Demons\mod.paa" length="22016" />
  <file name="\@Zombies and Demons\Addons\Ryanzombies.pbo" length="27596736" />
  <file name="\@Zombies and Demons\Addons\Ryanzombies.pbo.RyanD.bisign" length="558" />
  <file name="\@Zombies and Demons\Keys\RyanD.bikey" length="158" />

If you didn't realize the game logs everything you do. That is why I was able to spot both of the issues which are stopping you from starting the game correctly. Try installing and activating through Steam once more please. Then don't load any mods, and start the game. Send the same Arma report log file again and lets see if you have installed and it shows in the Windows registry like it should. I'll be happy to help you get the game working, but you have to have a legal copy, activated through Steam, running the correct video, audio, and the latest Net framework for Windows 10. As a rule of thumb I install all the Windows updates, not just the critical ones windows installs by default. For Windows 10 make sure to click on details and choose all the updates and restart, check again until they are none required. Installing Windows again and again is not going to solve anything and is only adding to your frustration you already have.

May 10 2016, 12:35 PM · Arma 3
ceamonkey added a comment to T85340: Cannot get past the splash screen at start up.

Thanks for your reply, however, I have tried all of that and it has not fixed the issue

May 10 2016, 12:35 PM · Arma 3
Adam added a comment to T85340: Cannot get past the splash screen at start up.

Hello,

The game is unable to initialize a graphical subsystem. Possible solutions:

Update the graphics card drivers to a newer version.
Rollback the graphics card drivers to an older version.
Check the temperature of your GPUs and CPUs.
Disable the Steam Overlay.

May 10 2016, 12:35 PM · Arma 3
ceamonkey edited Steps To Reproduce on T85340: Cannot get past the splash screen at start up.
May 10 2016, 12:35 PM · Arma 3
Bohemia updated subscribers of T85340: Cannot get past the splash screen at start up.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85339: Sounds inside behicles are not heared: Arma 3.
May 10 2016, 12:35 PM · Arma 3
Japo32 edited Steps To Reproduce on T85339: Sounds inside behicles are not heared.
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85340: Cannot get past the splash screen at start up: Arma 3.
May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Hello,
I'm afraid that Launcher can't corrupted the game, because it can't touch the core game files at all. It can only update files in folders that starts with @ sign.

It is possible that your problem with the main menu is caused by some of the mods that are active (as an unfortunate result of mod corrupted)? If you run the game without mods, is the menu still corrupted?

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Yes the menu was still corrupted without mods. This is what is most baffling to me. The only way I was able to make that problem go away was to unsubscribe to all the mods and verify my game cache.

Even without any mods in my launcher, the menu still looked like that. I had to unsubscribe/verify game cache to make the problem go away.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Here's a BIS forums link with a photo of what my main menu now looks like: https://forums.bistudio.com/topic/187632-main-menu-says-arma-2-and-looks-like-something-out-of-the-90s/?p=2972022

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

And now my game's main menu looks like something out of the early 90's and says ARMA 2. There's just a basic white screen with simple interfaces. I take it my game install corrupted too in the process. All because I pressed play on steam to launch the game.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

The mods themselves are what becomes corrupted. I'm obviously not an expert on this but here is what I believe is happening.

I launch Steam and press play on ARMA. This opens your launcher. Normally what happens next is the launcher looks to make sure all my mods are up-to-date.

What's sometimes happening, as I've outlined here, is that sometimes when the launcher starts, EVERY single one of Workshop subscribed mods begin to start "updating." Or rather, they all begin to redownload.

As you can imagine this can take a very long time to finish.

When this has happened to me, twice now in fact, every single one of my Workshop mods become unusable. Every single one. What I don't understand is why these Workshop mods are even updating to begin with. On the night this happened last, none of the mods had received updates since the last time I had played, therefore, why are any of them updating? Let alone all of them.

Under normal circumstances, when a mod updates, that specific mods will do what I described but it's painless and everything works afterward. But twice now my launcher has decided they EVERY single one of my mods need updating, and when that happens, EVERY single one becomes corrupted.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

I appreciate everything Wizard. I guess at this point there's not much else we can troubleshoot. The issue clearly isn't happening anymore and thanks for the time you put into this.

Happy holidays.

May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Hello,
according to the file checks shows a 100% match for all mods subscribed from Steam Workshop, at least according the data your Steam client has provided on your PC.

Above that the only thing that changed then you run Launcher is that it installed Resist mod files.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

This is still happening. I can't believe this.

Right now Leights OPFOR Pack, ACE, Massi's African Conflict, CUP Core, CUP Maps, CUP Units, CUP Vehicles, CUP Weapons, Kunduz Afghanistan, Massi's Middle East Warfare, Massi's NATO Russian Vehicles, Massi's NATO Russion Weapons, Resist, Massi's Russian GRU, Spyder Addons, and TRYK's Multi-Play Uniforms Pack are all "working" with the green play sign next to their name. Meaning they're all "updating."

Zombies and Demons, Gorgona, CUP ACE compatibility Addon, ARES and the 101 Editor all say "updated." Though none of them updated today.

The last time this happened to me EVERY SINGLE ONE of my mods became corrupted and needed to be redownloaded. EVERY single one. That's 21 mods now ruined just because I pressed play in Steam. All of them are now corrupted.

This launcher is too unreliable. This sets me back hours and hours and hours and bandwidth isn't free. I'll have to delete and redownload every single one now.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

So just run it, let the launcher synchronize, run it again and post whatever file pops up on my desktop back here?

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Thanks Wizard. I uploaded two files. One by running the program after unpacking it, the other after opening and letting the launcher sync.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Thanks Wizard. I'm not really very tech savvy which is why I'm opening my first ticket. I have no idea why several of my mods need resubscribing.

Would the same thing be true about Massi's NATO Russian Weapons and Massi's NATO Russian Vehicles as you see with Kunduz? Like everything is A-ok?

I obviously don't know how the logs work, but does any trace of my ARMA 3 on-screen crash messages show up in the files I sent you at all?

These are just three of what I believe to be around 10 mods that will ultimately cause my game to crash at some point (I have a lot of mods). These are just the ones I tried and were also ones that wouldn't fully load a few days ago when I had to force the Launcher to close.

Let me know if there's any more information I can provide you. And thanks for looking into this.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

And just to be clear since we're using Kunduz as an example. You see on your end of successfully loaded all data on 12/8 but it caused crashes on 12/9 and 12/10 until I decided to unsubscribe/resubscribe.

I wonder why the logs don't show this?

May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Those are Launcher logs, not game logs so they won't show errors that happen in-game, but by the messages you've provided the cause is in the data. I'll have to create a special program to diagnose the issue.

May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Hello,
could you please download and run a program that will create a detailed report on the Workshop data and the synchronization? It would be best to run it once, the start Launcher and wait for the synchronization to finish, and then let the program run again.

You can simply download the program from http://arma.jiripolasek.com/files/HeroesandvillainsOS_Diag.zip , run it and it will create a file on your desktop.

May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

The synchronization logs shows that Kunduz mod files were transferred (all of them, and all of them successfully) on 2015-12-08 23:43:20 - 23:47:25. That was the last time the synchronization was necessary as the data was the same as one provided by Steam (the check for the update was done several times), until it was forced by resubscribing it on 2015-12-10 21:12:37.

So far the only explanation I can think of is that the data was corrupted while being saved on your drive, but it's virtually impossible for this to be unnoticed by both the operating system and Launcher synchronization.

May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Hello,
could you please upload all the Launcher logs? If you open Launcher, in the top right corner of the window is Option menu and there's the menu item 'Export Launcher logs to desktop'. It will gather all the logs to single ZIP archive and put them on your desktop. The porting of the log you send doesn't show any error.

Launcher do the same synchronization procedure when start as well as when the mod is (re)subscribed. But unless you exited the Steam completely after subscribing the mod and before resubscribing it, the downloaded data were not affected.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Sorry, I'm new to this. I just posted the entire zip file. The dates in question should be between 12/9 (late at night) and right now (12/11 early morning0.

For instance, I just had another CTD. This one was caused by Massi's NATO Russian Weapons in an error message. The second I unsubscribed and resubscribed, the game launched successfully.

That's three separate errors now (Massi Weapons, Massi Vehicles, and Kunduz). I'm sure ther's more, I've just yet to try the mods at this point.

Let me know if you need anything else and thanks for looking into it, Wizard.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS added a comment to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Unsubscribing and resubscribing to both Massi's NATO Russian Vehicles and Kunduz Afghanistan allow the game to launch properly. I think it's exactly as I had suspected and that my mods aren't properly syncing when launching the launcher through steam.

Although technically this issue is resolved, I haven't tried launching a good portion of my mods (so it probably will happen again) and hopefully I'll be lucky enough to be able to decipher the error messages enough to know which mod isn't loading correctly.

Hopefully your team can figure out why the launcher is saying mods are up-to-date when they clearly are corrupted and need unsubscribing/resubscribing through Workshop.

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS edited Steps To Reproduce on T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods..
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85338: Game crashes to desktop after splash screen. Error messages/Workshop Mods.: Arma 3.
May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85337: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Duplicate of 26972

May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS edited Steps To Reproduce on T85337: Game crashes to desktop after splash screen. Error messages/Workshop Mods..
May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85337: Game crashes to desktop after splash screen. Error messages/Workshop Mods.: Arma 3.
May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS edited Steps To Reproduce on T85336: Game crashes to desktop after splash screen. Error messages/Workshop Mods..
May 10 2016, 12:35 PM · Arma 3
BISWizard added a comment to T85336: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Duplicate of 26972

May 10 2016, 12:35 PM · Arma 3
Bohemia added a project to T85336: Game crashes to desktop after splash screen. Error messages/Workshop Mods.: Arma 3.
May 10 2016, 12:35 PM · Arma 3
HeroesandvillainsOS edited Steps To Reproduce on T85335: Game crashes to desktop after splash screen. Error messages/Workshop Mods..
May 10 2016, 12:34 PM · Arma 3
BISWizard added a comment to T85335: Game crashes to desktop after splash screen. Error messages/Workshop Mods..

Duplicate of 26972

May 10 2016, 12:34 PM · Arma 3
Bohemia added a project to T85335: Game crashes to desktop after splash screen. Error messages/Workshop Mods.: Arma 3.
May 10 2016, 12:34 PM · Arma 3
PiepMGI added a comment to T85334: Map issues persist.

Ceeb, it's not the problem!
Problem is BI should have a far better quality process for backward (retro) compatibility. Don't say scripts are poorly written. One of the major value of Arma is the community work and the possibility of creation.

It's very damageable when some versions like 1.48 or 1.54 ruin all efforts of the best community writers.

I'm sure there is something to do for that: avoiding loss of functionalities (see feedback!) and now map objects.
btw: in vanilia arma - altis - no addon:
http://feedback.arma3.com/view.php?id=26874
http://feedback.arma3.com/view.php?id=26798

May 10 2016, 12:34 PM · Arma 3
Gopher_nz added a comment to T85334: Map issues persist.

Altis Wasteland

May 10 2016, 12:34 PM · Arma 3
ceeeb added a comment to T85334: Map issues persist.

What's the mission you are playing? There are no stores in any official missions AFAIK.

May 10 2016, 12:34 PM · Arma 3
Gopher_nz added a comment to T85334: Map issues persist.

Had a look at my missions.sqm file in editor and every store owner is in their correct place. Load up Wasteland and the store owners are displaced. Please please please sort this out or suggest a fix Bohemia.

May 10 2016, 12:34 PM · Arma 3
Bohemia added a project to T85334: Map issues persist: Arma 3.
May 10 2016, 12:34 PM · Arma 3
ceeeb added a comment to T85334: Map issues persist.

This issue is about a community created mission, not the default game.

May 10 2016, 12:34 PM · Arma 3
Koala added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

Some tweakings were made by the developers in the latest dev-branch (11.12.2015): https://forums.bistudio.com/topic/140837-development-branch-changelog/page-34#entry2949177

Maybe some of you guys test it and write a result, if the weapon sway is better?

May 10 2016, 12:34 PM · Arma 3
Gopher_nz added a comment to T85334: Map issues persist.

Really? It did not exist prior to 1.54. Given the recent admission in SITREP 00135 that "...we did not adequately document the specifics for mods to work with", it would appear they have broke something.

I appreciate you saying it may be a community created problem but given none of the community have been forthcoming with a solution yet to novice admins such as me (and plenty of others) - what else are we to do other than maybe give it up and put Arma 3 behind us.

May 10 2016, 12:34 PM · Arma 3
Gopher_nz set Category to category:localization on T85334: Map issues persist.
May 10 2016, 12:34 PM · Arma 3
Moach added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

remember you're voting for the issue as a fact, not hitting "like/dislile" on the comments themselves -- the OP may be bluntly worded, but the fact it points out is nevertheless valid

confirming that the negative votes are NOT indicative of controversy over the subject matter itself, issue 0026975 reports this exact same problem, only in less confrontational wording - and it is voted at 100% agreeance

May 10 2016, 12:34 PM · Arma 3
Koala added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

Duplicate of #0026855

May 10 2016, 12:34 PM · Arma 3
icjinu added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

@Moach Bohemia needs to hear it as it is. If they want to be the first mover on realistic warfare simulation they need to hire better consultants/or just simple ask/listen to the community who have tons of people with IRL experience. I have both been a IFV commander and infantry squad leader, done tons of life fire exercises. There are so many things they get wrong. That is also why there is tons of mod to fix certain things.

May 10 2016, 12:34 PM · Arma 3
TutSi added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

Person who downvoted it propably have parkinson sick, ITS IMPOSSIBLE TO HAVE SO BIG SWAYING. You need to be sic, or wounded, or drunk - there is no other explaination.

May 10 2016, 12:34 PM · Arma 3
icjinu added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

Seriously! Only vote down if you have real life experience and actually disagree! The current state is over simulated and dumb!

May 10 2016, 12:34 PM · Arma 3
icjinu added a comment to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.

This takes care of the problem for now, Revo's Reduced Sway: http://www.armaholic.com/page.php?id=29910

May 10 2016, 12:34 PM · Arma 3
icjinu edited Steps To Reproduce on T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!.
May 10 2016, 12:34 PM · Arma 3
KingEldarion edited Steps To Reproduce on T85332: Box Cargo Sizes not realistic.
May 10 2016, 12:34 PM · Arma 3
Bohemia added a project to T85333: WEAPONSWAY UNREALISTIC PLEASE FIX!!: Arma 3.
May 10 2016, 12:34 PM · Arma 3
Bohemia added a project to T85332: Box Cargo Sizes not realistic: Arma 3.
May 10 2016, 12:34 PM · Arma 3
florent6001 added a comment to T85331: The memory could not be read..

I dont want play without im the only one crashing with this mod. And without this mod i crash too

May 10 2016, 12:34 PM · Arma 3
Adam added a comment to T85331: The memory could not be read..

Please try reproducing the issue without mods. Thanks.

May 10 2016, 12:34 PM · Arma 3