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May 10 2016

w33n33s set Category to category:gamecrash on T81885: Whenever I join a multiplayer server, my game closes..
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81885: Whenever I join a multiplayer server, my game closes.: Arma 3.
May 10 2016, 10:45 AM · Arma 3
ekzet added a comment to T81883: Game crashing on startup directly after loading setup.

Downloading realteks audio driver updater fixed my problem.

May 10 2016, 10:45 AM · Arma 3
blobface edited Steps To Reproduce on T81884: TrackIR and 4x Optics - Unplayable.
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81884: TrackIR and 4x Optics - Unplayable: Arma 3.
May 10 2016, 10:45 AM · Arma 3
Bohemia added a comment to T81883: Game crashing on startup directly after loading setup.

No, its not arma... its audio driver i think - sound cannot initialize properly. Try to run dxdiag (start>run>dxdiag>{enter}) click "yes", then go to audio tab anc tell us what is written

May 10 2016, 10:45 AM · Arma 3
hit001 added a comment to T81883: Game crashing on startup directly after loading setup.

It seems that the game doesnt find Arma 3

Rpt File:

" Arma 3 | A3 | true | NOT FOUND"

Try to reinstall the game.

May 10 2016, 10:45 AM · Arma 3
ekzet added a comment to T81883: Game crashing on startup directly after loading setup.

I have verified my cahce 10 times or more. I have now added a rpt to this report.

May 10 2016, 10:45 AM · Arma 3
ekzet added a comment to T81883: Game crashing on startup directly after loading setup.

I have reinstalled the game 3 times as of now, no improvement.

May 10 2016, 10:45 AM · Arma 3
papyrabbit08 added a comment to T81883: Game crashing on startup directly after loading setup.

Maybe you should verify the cache...

May 10 2016, 10:45 AM · Arma 3
ekzet added a comment to T81883: Game crashing on startup directly after loading setup.

No mods what so ever. I usually run mods but not now since I want the game to work. I am sorry but I am not familiar with RPT at all though i know what it does. is it something that comes with game files?

May 10 2016, 10:45 AM · Arma 3
Bohemia added a comment to T81883: Game crashing on startup directly after loading setup.

Any mods loaded? Give us RPT file, so we can seek for fault

May 10 2016, 10:45 AM · Arma 3
ekzet edited Steps To Reproduce on T81883: Game crashing on startup directly after loading setup.
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81883: Game crashing on startup directly after loading setup: Arma 3.
May 10 2016, 10:45 AM · Arma 3
Adam added a comment to T81882: When I join one specific server my I get to the lobby but after getting a slot then joining my game crashes to desktop..

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 10:45 AM · Arma 3
MunroMckay edited Steps To Reproduce on T81882: When I join one specific server my I get to the lobby but after getting a slot then joining my game crashes to desktop..
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81882: When I join one specific server my I get to the lobby but after getting a slot then joining my game crashes to desktop.: Arma 3.
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81881: MX SW in single fire mode if taken from ammo box: Arma 3.
May 10 2016, 10:45 AM · Arma 3
R3vo set Category to category:general on T81881: MX SW in single fire mode if taken from ammo box.
May 10 2016, 10:45 AM · Arma 3
papyrabbit08 added a comment to T81880: Problem with weapon stabilization and rocks.

Fixed

May 10 2016, 10:45 AM · Arma 3
305237239qqcom added a comment to T81880: Problem with weapon stabilization and rocks.

Hope they would finally get this done.

May 10 2016, 10:45 AM · Arma 3
Adam added a comment to T81880: Problem with weapon stabilization and rocks.

This should be fixed in the next update

Thank you for your feedback.

May 10 2016, 10:45 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T81880: Problem with weapon stabilization and rocks.
May 10 2016, 10:45 AM · Arma 3
Waffle_SS edited Additional Information on T81879: Add Controller Input Commands/Eventhandlers.
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81879: Add Controller Input Commands/Eventhandlers: Arma 3.
May 10 2016, 10:45 AM · Arma 3
Bohemia added a project to T81880: Problem with weapon stabilization and rocks: Arma 3.
May 10 2016, 10:45 AM · Arma 3
xDSFxSOLDIER added a comment to T81878: No sound through headphones when playing ARMA III.

Yeah, I tried everything I could possibly think of. If I use the speakers on my monitor it works great. Just for some reason my headset does not get any sound going to it. Yet it works just fine for every other game. :(

May 10 2016, 10:45 AM · Arma 3
Koala added a comment to T81878: No sound through headphones when playing ARMA III.

Do you get sound in ArmA3, if you connect speakers to your audio jacks?

Did you take a look in your audio mixer settings and make sure, that ArmA3 isn't muted?

May 10 2016, 10:45 AM · Arma 3
xDSFxSOLDIER edited Additional Information on T81878: No sound through headphones when playing ARMA III.
May 10 2016, 10:45 AM · Arma 3
StJimmy added a comment to T81877: 142RC - DOF bug still present for scopes.

Yep adding even minimal DOF adds ugly blur on the scopes. I'd like to use just a bit but the effect is too bad.

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81878: No sound through headphones when playing ARMA III: Arma 3.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a comment to T81877: 142RC - DOF bug still present for scopes.

Reduce this settings in game options. Have you changed resolution last time? Its look like video resolution is too small and those effects cant handle it. Reduce to 50 or to 25

May 10 2016, 10:44 AM · Arma 3
ChuWie added a comment to T81877: 142RC - DOF bug still present for scopes.

It doesn't have anything to do with my resolution which is 1920 x 1080.
Try my reproducing steps and you will understand this bug.

May 10 2016, 10:44 AM · Arma 3
ChuWie edited Steps To Reproduce on T81877: 142RC - DOF bug still present for scopes.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81877: 142RC - DOF bug still present for scopes: Arma 3.
May 10 2016, 10:44 AM · Arma 3
ChuWie edited Steps To Reproduce on T81876: 142RC Error reload animation for LMGs.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81876: 142RC Error reload animation for LMGs: Arma 3.
May 10 2016, 10:44 AM · Arma 3
Vitdom added a comment to T81875: 142RC VR - Missing Marksmen Symbol/Icon for NATO Laser Designator.

The NATO Laser Designator is not part of the Marksmen DLC. It has been usable in the game since the release of Arma 3 over a year ago.

Only the additional laser designators included with the Marksmen DLC will be restricted to premium purchasers.

May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81875: 142RC VR - Missing Marksmen Symbol/Icon for NATO Laser Designator.

As Vitdom stated. The laser designator is not considered premium due to being in the game before Marksmen DLC. The CSAT and AAF versions are part of the DLC though.

Thank you for your feedback.

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81875: 142RC VR - Missing Marksmen Symbol/Icon for NATO Laser Designator: Arma 3.
May 10 2016, 10:44 AM · Arma 3
ChuWie edited Steps To Reproduce on T81875: 142RC VR - Missing Marksmen Symbol/Icon for NATO Laser Designator.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81874: Player model sinks into ground if player "deploys" weapon (with UGL) while prone and increases zeroing range of UGL sights: Arma 3.
May 10 2016, 10:44 AM · Arma 3
A_killer_Wombat edited Steps To Reproduce on T81874: Player model sinks into ground if player "deploys" weapon (with UGL) while prone and increases zeroing range of UGL sights.
May 10 2016, 10:44 AM · Arma 3
Koala added a comment to T81874: Player model sinks into ground if player "deploys" weapon (with UGL) while prone and increases zeroing range of UGL sights.

I created a ticket and wasn't aware, that your ticket is far related to mine: #0023767

I hope, the developers will find a solution, because at the moment, you are not able to shoot your under barrel grenade launcher, after you deployed your weapon.

I think, an extra animation is needed.

May 10 2016, 10:44 AM · Arma 3
Bohemia updated subscribers of T81874: Player model sinks into ground if player "deploys" weapon (with UGL) while prone and increases zeroing range of UGL sights.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81873: Bullets don't appear while reloading new belt on mg's: Arma 3.
May 10 2016, 10:44 AM · Arma 3
Waffle_SS edited Steps To Reproduce on T81872: Zeus Makes Freelook Key Unusable.
May 10 2016, 10:44 AM · Arma 3
wade edited Steps To Reproduce on T81873: Bullets don't appear while reloading new belt on mg's.
May 10 2016, 10:44 AM · Arma 3
deanosbeano added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

http://feedback.arma3.com/view.php?id=24169
And in addition
http://feedback.arma3.com/view.php?id=24187

Whilst you have fixed james problem , he uses pboproject , this has an intelligent understanding to copy p3d to temp folder that are used on a terrain so when the terrain is binarised it understands class from proprties .

However whatever fix you did to make pbo project work has now broken your own tools when using bis workflow .

EDIT

[Solved]
Reverted Binarise. exe and all working now

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81872: Zeus Makes Freelook Key Unusable: Arma 3.
May 10 2016, 10:44 AM · Arma 3
tom_48_97 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Thanks for the feedback :)

May 10 2016, 10:44 AM · Arma 3
tom_48_97 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Hello, about the old exe, I must say no. But, what kind of problem, can you precise?

Regarding the tools used, I'm not sure to understand.

May 10 2016, 10:44 AM · Arma 3
deanosbeano added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

do you have a link to the old exe , the new one os presenting lots of problems on Terrain binarising whilst handling the p3ds and i would like to cross refference in my build environment to narrow it down to the new Binarise xausing problems

P.S this is not anything to do with PBO project of Mikero only official tools

cheers

May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Rebuilt Kunduz with Mikero tools, issue appears to be fixed for now. Well done!

May 10 2016, 10:44 AM · Arma 3
tom_48_97 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Hello,

Could you, please, try with the new version of Binarize?

May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Also the tree green polygon grouping on the in-game map isn't working either.

May 10 2016, 10:44 AM · Arma 3
James2464 added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

so it means that binarizaation is able to read info about already binarized models during map binarization right?
because in BISim we always use unbinarized models onlythat's the fundamental difference between in-house development and community devel. you guys work with mlod, we are obliged to use odol. It leads to a lot of gotcha's at the construction stage.

As for actually creating a wrp, bis binarise only works with odols, not mlod, the opposite of what you'd expect. The reasoning being that to build an island, someone somewhere has already binarised the models in some other pbo packing process. (They're all in temp).

The problem with that is, bis binarise cannot read type 59.60 or 64 p3d's. It can make them, but not read them. This then leads to missing icons and no animations.

May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

Hello and thank you for your feedback.

We are currently working on resolving this nasty issue.

May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81871: BIS Binarize cannot read Arma 3 P3Ds.

You can find more info here: http://forums.bistudio.com/showthread.php?179344-Tools-Development-Branch-Discussion&p=2915006&viewfull=1#post2915006

May 10 2016, 10:44 AM · Arma 3
James2464 edited Steps To Reproduce on T81871: BIS Binarize cannot read Arma 3 P3Ds.
May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81870: siting in air when deployed the bipods.

Hello and Thank you for your feedback.

This issue has been scheduled for a fix.

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81871: BIS Binarize cannot read Arma 3 P3Ds: Arma 3.
May 10 2016, 10:44 AM · Arma 3
joostSidy added a comment to T81869: Hand grenades are way underpowered.

I agree with Mickeymen. AT ammunition is not effective against infantry means that it is not worthwhile to use these in comparison to other munitions. It doesn't mean it is literally ineffective, they are still explosives.

With the grenades I can accept that 'future protection' is better, but if the grenade is really next to the enemy and he doesn't die? Still a bit unbelievable.

May 10 2016, 10:44 AM · Arma 3
Gahria set Category to category:gameplay on T81870: siting in air when deployed the bipods.
May 10 2016, 10:44 AM · Arma 3
50cal added a comment to T81869: Hand grenades are way underpowered.

Even 2035 protective gear will not save you from a grenade going off 1 meter away from you.

But hey miracles do happen ;-) let's just pretend we have very lucky AI...faster that fixing it right?

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81870: siting in air when deployed the bipods: Arma 3.
May 10 2016, 10:44 AM · Arma 3
mickeymen added a comment to T81869: Hand grenades are way underpowered.

@ vlad_8011
I understand, that the explosion effect of Anti-Tank Missile is not effective against enemy infantry. But if such hit will be directly under the legs of the opponent? Very close! You and BIS think the enemy should not die?
Please see video: http://www.youtube.com/watch?v=7WEqfD38Ug8&feature=youtu.be

I shoot from a distance of two meters directly under the feet of many opponents, but this hit did not kill anyone. Big nonsense!
I'm sure, such hit and explosion in the real life, will to tear off an enemy's legs (i.e. to kill!) anyone who is within a two-three meters.
But this is not happening and it's wrong.
Need to make a small, but lethal radius for Anti-Tank Missile explosion/

May 10 2016, 10:44 AM · Arma 3
Bohemia added a comment to T81869: Hand grenades are way underpowered.

Yes, we know that, but as author writed :

"It happens more often when the target is in prone position.
Of course being prone would help but withing 2 meters radius I would not expect to survive or being combat effective anymore."

For mickeyman :
"Also the explosion of anti-tank missile(not anti-infantry charge!) has a weak impact on the enemy in the radius around of hit.
undoubtedly explosion capable of destroying tanks, should have a greater effect against enemy infantry also/ "

Those rounds are not effective against infantry at all (maybe do some scratches) beacuse its cumulitive enegry (explosion force go in way, where there is void [emptyness] in round, not all around it). Only HEF, HE rounds are for killing live targets like infantry - there is no void in round and all explosion energy and frags are falling with extreme enegry around hit place.

May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81869: Hand grenades are way underpowered.

Hello,

Opfor has better resistance against explosives. Also when they are prone they also take less damage from explosions.

May 10 2016, 10:44 AM · Arma 3
50cal added a comment to T81869: Hand grenades are way underpowered.

Yep talking about RGO grenades.

And also while playing with that I realized that it's virtually impossible to throw them through windows that have any sorts of frame attached to it.
The grenade will always bump on it and come back to your face.

The grenade effects and handling needs to be reworked somehow.
In earlier build we could adjust the throwing strength by holding the fire button. This was way better.

Perhaps this should come back into the game with some kind of optional vector indicator to actually help us with aiming.

May 10 2016, 10:44 AM · Arma 3
mickeymen added a comment to T81869: Hand grenades are way underpowered.

I agree too.
The Grenades(not mini-grenades) have weak explosion damage effect.
But I think in the game is not only grenades are weak explosion effects.
Also the explosion of anti-tank missile(not anti-infantry charge!) has a weak impact on the enemy in the radius around of hit.
undoubtedly explosion capable of destroying tanks, should have a greater effect against enemy infantry also/

May 10 2016, 10:44 AM · Arma 3
joostSidy added a comment to T81869: Hand grenades are way underpowered.

I can confirm it usually takes two RGO's (the larger grenades) to take out an OPFOR dude.

When I have to clear buildings I always make sure I have the larger grenades on me and often have to leach more grenades from my AI team mates to clear multiple buildings.

I throw them accurately: I go inside building until I have visual contact with enemy -> throw grenade -> look again, see that he's alive -> throw another -> now he's dead.

The grenades seem underpowered, with enemies surviving the blast indoors from a grenade a few feet away.

May 10 2016, 10:44 AM · Arma 3
Killzone_Kid added a comment to T81869: Hand grenades are way underpowered.

what grenades are you throwing? Mini grenade is lighter you can throw it further and it deals less damage maybe this is the case?

May 10 2016, 10:44 AM · Arma 3
Bohemia added a comment to T81869: Hand grenades are way underpowered.

+1, voted up. I think thats beacuse there is not frag simulation , just explosion. Something like "blastwave" and "damage" should be increased.

May 10 2016, 10:44 AM · Arma 3
pleasereboot added a comment to T81868: Ammunition Dissapears When Reloading Weapon.

This does not always happen, but i had the same Problem while playing different missions!
You can normally solve the Problem by restarting the mission...
A bit annoying, but yes...
This issue is hard to reproduce, it just happens when you don't need it ;)

May 10 2016, 10:44 AM · Arma 3
InItToWinIt added a comment to T81868: Ammunition Dissapears When Reloading Weapon.

Some new issues I've discovered while playing some more is that pistols also vanish when I pick them up and so does every single type of magazine.

May 10 2016, 10:44 AM · Arma 3
50cal set Category to category:engine on T81869: Hand grenades are way underpowered.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81869: Hand grenades are way underpowered: Arma 3.
May 10 2016, 10:44 AM · Arma 3
InItToWinIt edited Steps To Reproduce on T81868: Ammunition Dissapears When Reloading Weapon.
May 10 2016, 10:44 AM · Arma 3
pauliuk added a comment to T81867: Game crashes after clicking "Controls" button.

So far it seems ok. I can now fully rebind Controls to my likings. Of course my problem was subjective, so this might be an issue with different solution for other people in the future.

May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81868: Ammunition Dissapears When Reloading Weapon.

Hello and thank you for your ticket.

Unfortunately i'm unable to reproduce your issue. Could you please provide more info?

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81868: Ammunition Dissapears When Reloading Weapon: Arma 3.
May 10 2016, 10:44 AM · Arma 3
pauliuk added a comment to T81867: Game crashes after clicking "Controls" button.

Oh wonderful, it was the NPClient. Who would've thought it could be something like this. Thank you very much for your time and advice. :)

May 10 2016, 10:44 AM · Arma 3
pauliuk added a comment to T81867: Game crashes after clicking "Controls" button.

I've uploaded the last one. As for the defragging, no I haven't done that in a while. And yes, I did reinstall Windows and everything on Disk C, but as for Steam games, they're all running fine as they were. Plus I had the issue even on my old PC, but the game didn't run well enough for me to play it, so I didn't worry about it much.

May 10 2016, 10:44 AM · Arma 3
hit001 added a comment to T81867: Game crashes after clicking "Controls" button.

First:

You have an ACCESS_VIOLATION at 0DA0CF32. It means that a file is in conflict with your ARMA.
Fault address: 0DA0CF32 01:0005BF32 C:\Users\Palo\Desktop\Simulátory\1946\NewView_37m\NPClient.dll

The NPClient.dll is crashing your ARMA 3. Try to deactivate, or to delete it.

Second:

Try to unplug your Joystick and to uninstall your ARMA3 mods.

May 10 2016, 10:44 AM · Arma 3
Adam added a comment to T81867: Game crashes after clicking "Controls" button.

Hello,

Have you experienced the crashing again after the fix hit001 suggested?

May 10 2016, 10:44 AM · Arma 3
hit001 added a comment to T81867: Game crashes after clicking "Controls" button.

PS: If you have a new computer, you have to do a new installation of all your applications and WINDOWS! I hope you've already did it.

May 10 2016, 10:44 AM · Arma 3
hit001 added a comment to T81867: Game crashes after clicking "Controls" button.

Have you defragged your game HDD?

Please give us your last rpt file. (users\username\AppData\Local\Arma 3)
After the game crashed again, locate that file and attach it here.

May 10 2016, 10:44 AM · Arma 3
pauliuk edited Steps To Reproduce on T81867: Game crashes after clicking "Controls" button.
May 10 2016, 10:44 AM · Arma 3
LEEYOWN edited Steps To Reproduce on T81866: Mouse smoothing is fixed in freelook.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81867: Game crashes after clicking "Controls" button: Arma 3.
May 10 2016, 10:44 AM · Arma 3
RobertHammer added a comment to T81865: Navid MG turns into a minigun while spamming the burst fire mode.

This will become a issue in the game ,because everyone will use Navid's Burst mode as a portable minigun ...

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81866: Mouse smoothing is fixed in freelook: Arma 3.
May 10 2016, 10:44 AM · Arma 3
LEEYOWN edited Steps To Reproduce on T81865: Navid MG turns into a minigun while spamming the burst fire mode.
May 10 2016, 10:44 AM · Arma 3
Atlas added a comment to T81864: MK-I EMR's .308 bullets does also more damage than all other .308 rifles but it hase a smaller barrel.

My mistake, I confused the .338 Norma Magnum with the .338 Lapua Magnum.

May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81865: Navid MG turns into a minigun while spamming the burst fire mode: Arma 3.
May 10 2016, 10:44 AM · Arma 3
LEEYOWN added a comment to T81864: MK-I EMR's .308 bullets does also more damage than all other .308 rifles but it hase a smaller barrel.

A 9.3mm bullet is bigger then a .338 round.

May 10 2016, 10:44 AM · Arma 3
tom_48_97 added a comment to T81863: Mounting P :Drive.

P Drive has been reworked from scratch more than a year ago to bypass the UAC. If Arma 3 Tools is ran as a normal user, then, the drive P will be mounted for both, users and administrators.

Note: Regarding the drive P and how it works from the Arma 3 Tools Launcher, nothing has changed since almost a year.

May 10 2016, 10:44 AM · Arma 3
Atlas set Category to category:config on T81864: MK-I EMR's .308 bullets does also more damage than all other .308 rifles but it hase a smaller barrel.
May 10 2016, 10:44 AM · Arma 3
Bohemia added a project to T81864: MK-I EMR's .308 bullets does also more damage than all other .308 rifles but it hase a smaller barrel: Arma 3.
May 10 2016, 10:44 AM · Arma 3