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blobface
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User Since
Jun 8 2013, 6:22 PM (402 w, 4 d)

Recent Activity

May 10 2016

blobface edited Additional Information on T95171: [Suggestion / Observation] Please introduce realistic / more advanced armour system.
May 10 2016, 8:21 PM · DayZ
blobface added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Phugoid, I hope your rant has made you feel superior as a gun expert, but unfortunately, it has added absolutely nothing to the post and you have also managed to miss the point, this thread is about the inability to chamber load a single .45 acp round into the gun, something that you can do with the M4 with a single 5.56 even without a magazine. A FNP 45 is not a pistol that has a magazine disconnect, a feature that prevents a gun from firing when the magazine is not inserted, so you should be able to lock the slide back, put one round in the chamber, send it back home and fire one shot, which currently, you cannot.

May 10 2016, 4:12 PM · DayZ
blobface added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Can definitely confirm the inability to chamber one round into the FNP45, however, the M4 is also a little glitched that you can't put a magazine in when you have chambered a round, you should be able to manually chamber a round and still put in a fresh mag, making 30+1 (if it's a 30 round mag).

May 10 2016, 4:12 PM · DayZ
blobface added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Stop calling them clips... they're magazines...

May 10 2016, 4:12 PM · DayZ
blobface added a comment to T86574: Melee Weapons Not Hurting AI/Players.

+1 on this, I found a hammer which was doing absolutely nothing, I can only confirm that it has no effect on players.

May 10 2016, 1:55 PM · DayZ
blobface edited Steps To Reproduce on T81884: TrackIR and 4x Optics - Unplayable.
May 10 2016, 10:45 AM · Arma 3
blobface added a comment to T67726: Zoom levels on SOS sniper scope.

It's possible already in ARMA 3... just go into a land vehicle with mounted weapons you'd find the zoom is gradual, so it's an existing feature... I do agree, very little scopes actually "clicks" between magnification, the only one that I know of is the Elcan spectre, but others are usually dials that does it gradually.

May 10 2016, 3:30 AM · Arma 3