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May 10 2016

R3vo set Category to category:visualweapons on T81754: RCO rectile flickers Arma 3 Markemen DLC RC.
May 10 2016, 10:40 AM · Arma 3
R3vo set Category to category:virtualarsenal on T81753: Wrong backpack icons in Virtual Arsenal.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81753: Wrong backpack icons in Virtual Arsenal: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Vitdom added a comment to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.

I have Not been able to replicate the crash nor the graphics glitches with the latest RCs and standard allocator. Resolved?

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.

You were running Mods and Custom Allocator. Please try making the crash happen again without the use of Mods and custom Allocators. Thank you.

May 10 2016, 10:40 AM · Arma 3
Vitdom added a comment to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.

Only the RPT and BIDMP files were generated on the crash. They are attached in the crash.zip file.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen without running any mods or custom memory allocators
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

May 10 2016, 10:40 AM · Arma 3
Vitdom edited Steps To Reproduce on T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG.
May 10 2016, 10:40 AM · Arma 3
Cancerbero set Category to category:visualvehicles on T81751: More skins for vehicles.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81752: RC 1.42.129940 crash DXGI_ERROR_DEVICE_HUNG: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81751: More skins for vehicles: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81750: Crash ARMA3 Server.

It seems you had custom community mods and maps running. Please disable the mods and try reproducing the crash. Thank You.

May 10 2016, 10:40 AM · Arma 3
Bluecewe added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

Thanks for the suggestion, Killzone_Kid. This is a non-issue. It turns out that I was dealing with another, unexpected, behaviour in my scripts from another command.

May 10 2016, 10:40 AM · Arma 3
galgenjunge set Category to category:gamecrash on T81750: Crash ARMA3 Server.
May 10 2016, 10:40 AM · Arma 3
galgenjunge added a comment to T81750: Crash ARMA3 Server.

new Crash.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81750: Crash ARMA3 Server.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81750: Crash ARMA3 Server: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Killzone_Kid added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

try

systemChat format ['%1', vehicle player == player]

and report back

May 10 2016, 10:40 AM · Arma 3
PiepMGI added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

vehicle player == player is worthy to know if the player is inside a vehicle or not, even if it seems there is no difference between them!
Try : 0 = [] spawn {while {true} do {hintSilent format ["%1 %2 %3", player, vehicle player, vehicle player == player]; sleep 0.5}}. The only thing which changes is true/false for out/in vehicle.

The fact is an empty vehicle returns an object until it has a crew.
Then it returns the driver or more exactly the gunner if not driver if not commander.

Btw, One other point: Empty vehicles can change side!
If your bluefor units jump into an empty ifrit, ifrit stays civilian until your first man is inside. Then it becomes of one of your side (OK, it's the driver's one in fact). Make the units dismount, the Ifrit returns to civilian side (normal).

Now, order the same thing to your blues, but jumping into a Hunter.
First difference: the vehicle changes side (from civilian to yours) as soon as you order it. (no delay!)
Hunter will return the name of driver only when he's climbing aboard (no change).
Then, if you order all your units to dismount the hunter, this vehicle will continue to belong to your side!!! Emptied Hunter is no more civilian!
You can test it when you want with a simple
0 = [] spawn {while {true} do {hint format ["side: %1",side cursorTarget]; sleep 0.5}};
In the short video below, I display some units data:
name/type of civilian units are in white.
When a unit is friendly, name/type is in green.
Furthermore, if unit belongs to my (player) side, i add data such as ammo, fuel, status are displayed.
Ready? Pay attention for empty Hunter. ;-)
https://www.youtube.com/watch?v=Ch5fiiN-v6k

May 10 2016, 10:40 AM · Arma 3
Benargee added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

This is so wrong. I have debunked this before. Try actually naming the vehicle and see the results. Here is the conversation I had last time someone brought this up. https://community.bistudio.com/wiki/Talk:vehicle

Just because two things look the same doesn't mean they are. It's not returning the player object, its returning whatever the hell it wants to until you actually label that vehicle.

May 10 2016, 10:40 AM · Arma 3
Killzone_Kid added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

How did you test that vehicle player returns player?

vehicle player == player returns true?

May 10 2016, 10:40 AM · Arma 3
Bluecewe added a comment to T81749: 'vehicle player' returns player object when player is in vehicle.

I used 'systemChat format ['%1', vehicle player]'.

May 10 2016, 10:40 AM · Arma 3
Bluecewe edited Steps To Reproduce on T81749: 'vehicle player' returns player object when player is in vehicle.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81749: 'vehicle player' returns player object when player is in vehicle: Arma 3.
May 10 2016, 10:40 AM · Arma 3
yhp8470 added a comment to T81748: NATO forces in 'Exit Strategy' mission?.

Adam// oh, I did reproduce this problem one more, but looks like this problem is solved. Issue close please, sorry.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81748: NATO forces in 'Exit Strategy' mission?.

Hello and thank you for your ticket. Unfortunately i was unable to reproduce your issue. Could you please provide more info?

May 10 2016, 10:40 AM · Arma 3
SomeSangheili added a comment to T81748: NATO forces in 'Exit Strategy' mission?.

What you mean is that there are for some reason American troops other than Kerry on Altis during the middle of Adapt, and it doesn't make sense because Kerry was the only American to survive the first episode (also they're wearing full US Army kit which doesn't make sense)
They should instead be CTRG (British) guys or just simple rebels

May 10 2016, 10:40 AM · Arma 3
yhp8470 added a comment to T81748: NATO forces in 'Exit Strategy' mission?.

Yes, Kerry is NATO. But I mean NATO peoples around James.
Before, James come with the FIA ​​people. but now, Changed NATO peoples.
NATO is only alive Kerry in Altis.

May 10 2016, 10:40 AM · Arma 3
Unknown Object (User) added a comment to T81748: NATO forces in 'Exit Strategy' mission?.

Technically, kerry is NATO.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81748: NATO forces in 'Exit Strategy' mission?: Arma 3.
May 10 2016, 10:40 AM · Arma 3
yhp8470 edited Steps To Reproduce on T81748: NATO forces in 'Exit Strategy' mission?.
May 10 2016, 10:40 AM · Arma 3
simp1yhotmailcouk set Category to category:visualstructures on T81747: Kavala Castle wall traps players.
May 10 2016, 10:40 AM · Arma 3
simp1yhotmailcouk set Category to category:visualstructures on T81746: Kavala Castle wall traps players.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81747: Kavala Castle wall traps players: Arma 3.
May 10 2016, 10:40 AM · Arma 3
debug added a comment to T81745: Unable to deploy weapon one team/group members.

disregard, weapon stabilization is already supported and is good enough, deployed weapon makes no sense anyway. thank you.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81746: Kavala Castle wall traps players: Arma 3.
May 10 2016, 10:40 AM · Arma 3
debug edited Steps To Reproduce on T81745: Unable to deploy weapon one team/group members.
May 10 2016, 10:40 AM · Arma 3
debug added a comment to T81745: Unable to deploy weapon one team/group members.

even in the live release video we all saw that we could deploy the weapon on a team member.

May 10 2016, 10:40 AM · Arma 3
Koala added a comment to T81745: Unable to deploy weapon one team/group members.

Are you sure you were able to do that? I can't remember to read about that feature in the changelogs.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81745: Unable to deploy weapon one team/group members: Arma 3.
May 10 2016, 10:40 AM · Arma 3
celticalliance added a comment to T81744: starts with luncher no mods.

While the launcher is nice and all I find it rather annoying I do not have the choice anymore to directly play Arma 3 when I want to run the game through Steam, or try to join servers through Steam's server browser. It keeps throwing me into the launcher which is just annoying and a rather odd move if I may be so honest.

Can this please be reverted? I do not intend to use the launcher and just want to be able to run Arma 3 directly from the Steam menu, or join servers from Steam's server browser.

Just bring back the options we had on Steam before, play Arma 3 etc., after you ran Arma 3 from the Steam menu.

May 10 2016, 10:40 AM · Arma 3
cowant edited Additional Information on T81744: starts with luncher no mods.
May 10 2016, 10:40 AM · Arma 3
stoney-dsp added a comment to T81744: starts with luncher no mods.

you can install your Mods via the launcher, or put the mods in seperate file and link it via the launcher. under parameters check the box Mods than insert the map where the mods are in, than go 2 MODS and check the 1s you want, per profile you can save different mods

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

It seems that your problem is that DirectX crashes. This may be from various reasons, such as outdated DirectX, outdated drivers, overclocked CPU or GPU [by manufacturer or user] and many more.

Sadly, there is nothing that can be done from our side. I linked this problem to bug number #0000579, where you can read useful tips in comments. Also, please check out the forums page for another useful tips:
http://forums.bistudio.com/showthread.php?147598-Endless-DXGI_ERROR_DEVICE_REMOVED-Crashes

Sorry for the inconvenience, have a nice day.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

The .mdmp file is missing. Could you please attach it too? It is an essential file.

Thank you.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81744: starts with luncher no mods: Arma 3.
May 10 2016, 10:40 AM · Arma 3
zandor2002 added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

I´m sorry but i don´t find any .mdmp files on my system. Not in the C:\Users\*username*\AppData\Local\Arma 3 directory or anywhere else.

May 10 2016, 10:40 AM · Arma 3
zandor2002 added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

Sure, i uploaded two new dumps. Both without mods and Bloom at 100, one with TrackIR one without, both crashed after about a minute. Again setting Bloom to 0 worked fine.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder to analyze your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package, please?
Archive smaller than 5000 KB can be attached directly to the ticket. For bigger archives, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

Could you please try disabling the mods and try to reproduce the crash without any mods? Thank you

May 10 2016, 10:40 AM · Arma 3
zandor2002 added a comment to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).

Hi Adam,
There are already two Winrar archives attached with all the files i found in the folder you specified. There aren´t any mdmp files.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81742: RC Release - Vest flag.

Hello,

Sorry but this is not an issue. All flags located on vests and uniforms are facing the same way as Heavy GL Carrier.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached): Arma 3.
May 10 2016, 10:40 AM · Arma 3
JCae2798 added a comment to T81742: RC Release - Vest flag.

Are you referring to me? Maybe i'm wrong but if you look at the arms of the new vests, you'll see one arm is displayed correctly (stars in upper left hand corner), while the other arm has the stars are on the opposite side (upper right hand side). The flag still shows, just the image is wrong unless that was as intended which i think is wrong?

May 10 2016, 10:40 AM · Arma 3
zandor2002 edited Steps To Reproduce on T81743: Graphics driver crash after entering game world - narrowed down to Bloom setting (Files attached).
May 10 2016, 10:40 AM · Arma 3
JCae2798 added a comment to T81742: RC Release - Vest flag.

I just researched and maybe this is the correct way. Sorry if i was wrong :|

May 10 2016, 10:40 AM · Arma 3
InstaGoat added a comment to T81742: RC Release - Vest flag.

Why? What?

Flags are both facing stars forward, which is the correct way to apply the flag during wartime for the US Army last I checked. I've never seen anybody wear the flag stars backward, apart from vintage pre WW2 photographs and maybe late 90s pictures.

May 10 2016, 10:40 AM · Arma 3
JCae2798 edited Additional Information on T81742: RC Release - Vest flag.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81742: RC Release - Vest flag: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Bohemia updated subscribers of T81741: VR Characters Opaque.
May 10 2016, 10:40 AM · Arma 3
Koala added a comment to T81741: VR Characters Opaque.

Hello, is this still an issue for you?

Please check and write a respose.

Best regards

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81741: VR Characters Opaque: Arma 3.
May 10 2016, 10:40 AM · Arma 3
SpeedSter edited Additional Information on T81741: VR Characters Opaque.
May 10 2016, 10:40 AM · Arma 3
Killzone_Kid added a comment to T81740: missionStart always same value on dedicated server.

Should be fixed in Monday DEV

May 10 2016, 10:40 AM · Arma 3
IT07 added a comment to T81740: missionStart always same value on dedicated server.

For example, a synced var named missionStartServer will make me and other developers able to make script that check for the actual uptime of the server by comparing it to the time when player joins. (that will be missionStartServer - missionStart executed on the client)

May 10 2016, 10:40 AM · Arma 3
IT07 edited Steps To Reproduce on T81740: missionStart always same value on dedicated server.
May 10 2016, 10:40 AM · Arma 3
Bohemia set Category to category:featurerequest on T81739: ARMA 3's texture/color ( what about green???).
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81740: missionStart always same value on dedicated server: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Killzone_Kid added a comment to T81738: New Command: lnbSetPictureColor.

There is such command already in game, not sure if on stable but definitely on DEV

lnbSetPictureColor [101, [0,1], [1,0,1,1]]

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81737: Load New/Next mission, Reload, Restart: Severe FPS Lag.

Hello,

Could you please specify how much RAM you have? Thank you very much

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81739: ARMA 3's texture/color ( what about green???): Arma 3.
May 10 2016, 10:40 AM · Arma 3
Dorbedo set Category to category:featurerequest on T81738: New Command: lnbSetPictureColor.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81738: New Command: lnbSetPictureColor: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81737: Load New/Next mission, Reload, Restart: Severe FPS Lag: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Shala edited Steps To Reproduce on T81737: Load New/Next mission, Reload, Restart: Severe FPS Lag.
May 10 2016, 10:40 AM · Arma 3
FrankHH added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Welcome to the A3 feedback tracker, where "won't fix" means "resolved", instead of something more appropriate like "closed".

May 10 2016, 10:40 AM · Arma 3
oggoeg added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

The engine cannot handle different types of reloading, just reload.
It's not even a big deal

May 10 2016, 10:40 AM · Arma 3
Fisgas added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Nothing you can do about it???? I find that hilarious and depressing at the same time is it because the models are already in the game? Redesign them then if needed, in the end of the day it was your mistake to put them in incomplete and buggy in the first place. Also howcome this issue is marketing as "Resolved"? If it's not fixed than it's not resolved.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Hello,

Unfortunately this issue cannot be fixed.

Thank you for your feedback.

May 10 2016, 10:40 AM · Arma 3
frzburn added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Seriously, can you provide more info please? I'd take "we have other priorities right now" as an answer, or I would be very happy with "we're working on something else related to rifles". Anything that makes sense...

But simply "this issue cannot be fixed" is not a valid reply IMO. It tells me that you acknowledged that there is an issue, but nobody cares and ain't gonna do anything about it.

May 10 2016, 10:40 AM · Arma 3
frzburn added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

Animations "cannot" be fixed? You must be kidding me...

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.

As i previously stated there is nothing we can do to fix it.
This is not about that we do not care or that we are lazy.

Thank you for understanding.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81736: Rifles reloading animations (and drills) are wrong and/or incomplete: Arma 3.
May 10 2016, 10:40 AM · Arma 3
frzburn edited Steps To Reproduce on T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.
May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81735: Don't DQ firing drills because of accelerated time.

Unfortunately we cannot override the function. It would be easily exploitable since the timers are not aligned properly for fast forwarding.

Thank you for your feedback once again.

Adam

May 10 2016, 10:40 AM · Arma 3
Bohemia updated subscribers of T81736: Rifles reloading animations (and drills) are wrong and/or incomplete.
May 10 2016, 10:40 AM · Arma 3
Killzone_Kid added a comment to T81735: Don't DQ firing drills because of accelerated time.

maybe BI mission designer can override time acceleration key to make everyone happy? just a thought.

May 10 2016, 10:40 AM · Arma 3
Adam added a comment to T81735: Don't DQ firing drills because of accelerated time.

Hello,

Thank you for your feedback but this is not an issue.

May 10 2016, 10:40 AM · Arma 3
rndmplyr added a comment to T81735: Don't DQ firing drills because of accelerated time.

Well, I think it is, because being instantly DQ'ed from a drill I spent 10 minutes in because I pressed a key I forgot I mustn't press (without warning!) is annoying.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81735: Don't DQ firing drills because of accelerated time: Arma 3.
May 10 2016, 10:40 AM · Arma 3
rndmplyr set Category to category:gameplay on T81734: Don't DQ firing drills because of accelerated time.
May 10 2016, 10:40 AM · Arma 3
rndmplyr set Category to category:gameplay on T81735: Don't DQ firing drills because of accelerated time.
May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81734: Don't DQ firing drills because of accelerated time: Arma 3.
May 10 2016, 10:40 AM · Arma 3
Bohemia updated subscribers of T81733: Clear Mission variables/Profile/UI namespace when leaving a server/mission.
May 10 2016, 10:40 AM · Arma 3
Benargee added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.

Launcher works fine for me. Maybe it only works for competent people. If you are using PW6 there is an option to fix this.

May 10 2016, 10:40 AM · Arma 3
Bohemia added a project to T81733: Clear Mission variables/Profile/UI namespace when leaving a server/mission: Arma 3.
May 10 2016, 10:40 AM · Arma 3
SomeSangheili added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.

lol have fun getting banned idiot

May 10 2016, 10:40 AM · Arma 3
MGTDB edited Steps To Reproduce on T81733: Clear Mission variables/Profile/UI namespace when leaving a server/mission.
May 10 2016, 10:40 AM · Arma 3
Unknown Object (User) added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.

not cool ... we all love Bohemia , Bohemia is love & life <3

May 10 2016, 10:40 AM · Arma 3
frzburn added a comment to T81732: YOUR LAUNCHER IS FUCKING SHIT!.
  1. I like it.
  2. You've got issues.
May 10 2016, 10:40 AM · Arma 3