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missionStart always same value on dedicated server
Closed, ResolvedPublic

Description

missionStart being always same value on server prevents scripts from doing something based on uptime of server. Please fix this issue or even better: create a seperate synced var that contains [year,month,day,hour,minute,second] for when the server started

Details

Legacy ID
46582638
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce

execute missionStart on a server.

Additional Information

It is a bug

Event Timeline

IT07 edited Steps To Reproduce. (Show Details)Mar 28 2015, 11:21 PM
IT07 edited Additional Information. (Show Details)
IT07 set Category to Scripting.
IT07 set Reproducibility to Always.
IT07 set Severity to None.
IT07 set Resolution to Fixed.
IT07 set Legacy ID to 46582638.May 8 2016, 11:46 AM
IT07 edited a custom field.
IT07 added a subscriber: IT07.
IT07 added a comment.Mar 29 2015, 12:59 AM

For example, a synced var named missionStartServer will make me and other developers able to make script that check for the actual uptime of the server by comparing it to the time when player joins. (that will be missionStartServer - missionStart executed on the client)

Should be fixed in Monday DEV