missionStart being always same value on server prevents scripts from doing something based on uptime of server. Please fix this issue or even better: create a seperate synced var that contains [year,month,day,hour,minute,second] for when the server started
Description
Description
Details
Details
- Legacy ID
- 46582638
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
execute missionStart on a server.
Additional Information
It is a bug
Event Timeline
Comment Actions
For example, a synced var named missionStartServer will make me and other developers able to make script that check for the actual uptime of the server by comparing it to the time when player joins. (that will be missionStartServer - missionStart executed on the client)