Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Killzone_Kid edited Steps To Reproduce on T80947: setOwner / setGroupOwner unable to transfer ownership to the dedicated server.
May 10 2016, 10:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80941: On a leap year "date" goes up to 30th of December.
May 10 2016, 10:15 AM · Arma 3
Killzone_Kid added a comment to T80938: Ability to control trigger condition check treshhold.

This condition will make your function run about every 5 sec:

"round (time % 5) == 0 && {[thislist] call armajunkies_fnc_aj_TriggerCondition}"

May 10 2016, 10:15 AM · Arma 3
Killzone_Kid added a comment to T80936: Tracer shape remains constant at low speed [VIDEO].

Apologies, but what your comment, and downvote I suppose, have anything to do with this ticket, apart from the word tracer?

May 10 2016, 10:15 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80936: Tracer shape remains constant at low speed [VIDEO].
May 10 2016, 10:15 AM · Arma 3
Killzone_Kid added a comment to T80933: When a helicopter is "attachto" an object while flying, it has "skipping" animations.

I guess it is resolved then? http://forums.bistudio.com/showthread.php?188488-Odd-behavior-with-helicopter-and-attachto

May 10 2016, 10:15 AM · Arma 3
Killzone_Kid added a comment to T80933: When a helicopter is "attachto" an object while flying, it has "skipping" animations.

yes this is what happens when you attach physX object to non physX object. I dont think this is a bug, but will leave it for the dev to decide.

May 10 2016, 10:15 AM · Arma 3
Killzone_Kid added a comment to T80923: Cursor does not work.

Adjust your UI to match your resolution in video config in Arma.

May 10 2016, 10:14 AM · Arma 3
Killzone_Kid added a comment to T80922: Add scripting command isJIP.

isJIP would do. +1

May 10 2016, 10:14 AM · Arma 3
Killzone_Kid added a comment to T80921: Addaction/ remove action needs global variant /parameter.

this will definitely make it easier for beginners +1

unit addAction [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition, positionInModel, radius, radiusView, showIn3D, available, textDefault, textToolTip, GLOBAL] <-------------- true - global, false or missing - local

May 10 2016, 10:14 AM · Arma 3
Killzone_Kid added a comment to T80910: Dedicated Server Crash.

You have a bunch of mods that are conflicting as well. Does it crash if you disable all mods?

May 10 2016, 10:14 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80884: Dead body in vehicle detection problems after FFV.
May 10 2016, 10:13 AM · Arma 3
Killzone_Kid added a comment to T80882: Error pop up on leaving VR [PICTURE].

Fixed in todays dev

May 10 2016, 10:13 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80882: Error pop up on leaving VR [PICTURE].
May 10 2016, 10:13 AM · Arma 3
Killzone_Kid added a comment to T80863: Introduce ctrlGroup and ctrlGroupControls commands.

What does ctrlParent return?

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80859: Please make low flying aircrafts (including helicopters and planes) unabled to be locked on by missiles.

isnt there difficulty setting you can tweak to disable locks?

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80857: changing uniforms.

Default mechanics is intentional, however if you want to override it you can by using "forceAddUniform" command.

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80856: disable the crosshairs arma 3.

As has been suggested use difficulty settings or showHud false command. You might find a better response to your query on official forums. Closing as not a bug.

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80852: "secondaryWeapon" command seem not to be working.

secondaryWeapon usually releates to rocket launcher which Rifleman doesnt have. You probably want handgunWeapon instead.

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80844: Unit rating flaw.

@PiepMGI Not sure you understood the ticket. Your rating goes down when a unit in your group dies and it wasn't you that killed it.

May 10 2016, 10:12 AM · Arma 3
Killzone_Kid added a comment to T80844: Unit rating flaw.

can confirm this. I get -40 added to my rating if opfor ai kills my guy or both.

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

removed

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

I take my previous statement back, just tested, it works on Marid just fine

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

vehicle player fire "SmokeLauncher" ?

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

tank action ["UseWeapon", tank, commander tank, 0];

works today, dunno about tomo

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80829: forceWeaponFire not working on commander turrets (Smoke Launcher).

It was working a few builds back, I even added this to BIKI

May 10 2016, 10:11 AM · Arma 3
Killzone_Kid added a comment to T80816: Ban.

Thank you for your report, however feedback tracker is the wrong place to report bans. Try to post on the official forums http://forums.bistudio.com/

May 10 2016, 10:10 AM · Arma 3
Killzone_Kid added a comment to T80815: "poissondicscenter" creates submunition to one side and not centered.

I think this has been fixed awhile ago

May 10 2016, 10:10 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80815: "poissondicscenter" creates submunition to one side and not centered.
May 10 2016, 10:10 AM · Arma 3
Killzone_Kid added a comment to T80807: Vehicles and infantry seems to be invisible.

What is you view and object view distance?

May 10 2016, 10:10 AM · Arma 3
Killzone_Kid added a comment to T80796: Ban.

Hello, thank you for your feedback. Unfortunately feedback tracker is not the place to report bans. Please use official forums for this.

May 10 2016, 10:10 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80795: Mission EH "Draw3D" continues to execute after client left the game and is in the lobby!!!.
May 10 2016, 10:10 AM · Arma 3
Killzone_Kid added a comment to T80790: Zeroing 1200-1900m is innacurate with all sniper scopes..

Same environment as before, 1800: http://www.youtube.com/watch?v=OU7EksgzAeU

It is slightly off, but hardly 3 mildots off. However I did notice inconsistency in results, I wonder if this is more to do with actual projectile. I really hope it is not some forced random deviation added to the game, I would really hate that.

May 10 2016, 10:10 AM · Arma 3
Killzone_Kid added a comment to T80790: Zeroing 1200-1900m is innacurate with all sniper scopes..

Unfortunately cannot confirm, tested this just now: http://www.youtube.com/watch?v=eVmW95v-ffc

May 10 2016, 10:10 AM · Arma 3
Killzone_Kid added a comment to T80784: Reloading a grenade launcher visually reloads the rifle's magazine.

quite a few reload animations are mixed up. I have a ticket somewhere for just one with video. I was going to make 2 more about the same problem, then got carried away with other things. Cosmetic bugs probably not a priority.

May 10 2016, 10:09 AM · Arma 3
Killzone_Kid added a comment to T80773: Network syncing of fog decay has very low value precision.

Probably to do with how much space is allocated in the NW packet

May 10 2016, 10:09 AM · Arma 3
Killzone_Kid added a comment to T80766: addMagazineGlobal does not work if used on client directly after join.

addMagazineGlobal is still broken http://feedback.arma3.com/view.php?id=18466

May 10 2016, 10:09 AM · Arma 3
Killzone_Kid added a comment to T80748: Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around.

To BI devs

Try this script, it will force player to stay in one place:

http://pastie.org/private/ui3hrye3st7wgmo2qc8prg

While this eliminated player sliding and teleporting while rotating, it shows that falling animation starts too soon for very little reason and in fact results in some undesirable effects.

test this script on stairs and you soon will see.

May 10 2016, 10:08 AM · Arma 3
Killzone_Kid added a comment to T80748: Axis of rotation on weapon rather than feet of player, leads to weird rotation animation and also character sliding around.

This ticket #21783 confirms the issue

May 10 2016, 10:08 AM · Arma 3
Killzone_Kid added a comment to T80738: Map-Issue when using zeus.

duplicate of #22381

May 10 2016, 10:08 AM · Arma 3
Killzone_Kid added a comment to T80724: No message received.

Duplicate. Please check #21897 and related tickets

May 10 2016, 10:07 AM · Arma 3
Killzone_Kid added a comment to T80711: Easy way to significantly improve the clunky action menu.

duplicate of #10726

May 10 2016, 10:05 AM · Arma 3
Killzone_Kid added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

My friend was worried that ability to interrupt animations might interfere with when it needs to run in full, but seeing you are separating switch and play move, this is wise decision.

I assume you are new as I havent seen your name anywhere before and you seem to know what you are doing, let me ask you a question many of us would want to know, can you make unit continue to move when reaching for sidearm? I know some members of community attempted it with some success via modding, so basically it could be done without engine changes but since you are Bohemia employee you can request what you need from programmers :)

May 10 2016, 10:02 AM · Arma 3
Killzone_Kid added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

Thank you burkhar, you are the man!

May 10 2016, 10:02 AM · Arma 3
Killzone_Kid added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

Tested new car fixing animation and how you can interrupt it, this is very good.

May 10 2016, 10:02 AM · Arma 3
Killzone_Kid added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

It works, however there is this little issue. Player is able to turn and slide during the animation http://www.youtube.com/watch?v=Qq-F4JixGvY

If it possible, there would have been much better if player was locked movement wise, with only freeview look enabled and the repair animation would be interruptable with any "move" key press.

May 10 2016, 10:02 AM · Arma 3
Killzone_Kid added a comment to T80704: Animation "Acts_carFixingWheel" not playing through script command.

confirmed.

May 10 2016, 10:02 AM · Arma 3
Killzone_Kid added a comment to T80694: chest clearing and filling.

You have to use clearWeaponCargoGlobal https://community.bistudio.com/wiki/clearWeaponCargoGlobal

May 10 2016, 10:01 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80693: Smugded / motion blurred clouds.
May 10 2016, 10:01 AM · Arma 3
Killzone_Kid added a comment to T80686: ARMA3 DEDICATED server not listed in Game inside -> Multiplayer -> Internet BROWSER.

Duplicate of #22329

May 10 2016, 10:01 AM · Arma 3
Killzone_Kid added a comment to T80676: Can no longer use "MenuBack" shortcut in AddAction.

Can confirm, anything that is a short click on RMB doesnt work as action shortcut or inputaction. that includes "optics", "opticsmode", "menuback". Long press works for actions "holdbreath" and "zoomtemp", however, when bound to action shortcut it is triggered on short press as well.

Both addAction shortcuts and inputAction must work as intended as this is rather crucial functionality for the modders.

May 10 2016, 10:01 AM · Arma 3
Killzone_Kid added a comment to T80675: ctrlDelete not deleting controls created in control groups using ctrlCreate.

Can confirm this as well

May 10 2016, 10:01 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80663: teamswitch command brings up teamswitch dialog even if disabled.
May 10 2016, 10:00 AM · Arma 3
Killzone_Kid added a comment to T80642: loss of all experience, money and equipment.

Sorry for your loss, but as suggested talk to the host.

May 10 2016, 9:59 AM · Arma 3
Killzone_Kid added a comment to T80623: CanFire is broken.

Personally I see no use in a command that only checks one turret but not the other and I don't quite understand the use of canFire command on a vehicle with many gunners and turrets. On a unit, yes, canStand, canMove, canFire etc, makes sense.

Also the turrets that can be damaged and rendered unusable all have hitpoints, so why not check turret damage directly with getHit or getHitPointDamage? And god forbid if some AI script is using canFire somewhere.

May 10 2016, 9:59 AM · Arma 3
Killzone_Kid added a comment to T80623: CanFire is broken.

Can I ask in case with ghosthawk that has 2 turrets, what this command should return?

May 10 2016, 9:59 AM · Arma 3
Killzone_Kid added a comment to T80612: Key press problem.

Happens with change weapon and firemode and god knows what else.

May 10 2016, 9:59 AM · Arma 3
Killzone_Kid added a comment to T80605: removeAllAssignedItems doesn't remove headgear and goggles.

The command was removing all that hence biki wording. Must have got broken.

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80605: removeAllAssignedItems doesn't remove headgear and goggles.

My bad just consulyed with lord wizard and it should not remove those so i will edit biki

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80596: Could add shotguns.

Duplicate of #19869

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80590: No script command to retrieve control tooltip exists.

Just to confirm, there is tvTooltip command, so obviously someone thought it was useful to have a getter. If not for anything else, do it for the sake of consistency!

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80583: Nonsence: weapon with the sound suppressor has a more damage effect, than weapon without sound suppressor! (1 video).

depends on what you want to do. If it is for playing in editor, either put it in your player unit init or press esc when in editor paste it in debug console and press exec

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80583: Nonsence: weapon with the sound suppressor has a more damage effect, than weapon without sound suppressor! (1 video).

Here made little script that will reduce bullet velocity x10 (0.1) if player has suppressor

player addeventhandler ["Fired", {
_silencer = player weaponAccessories currentMuzzle player select 0;
if (!isNil "_silencer" && {_silencer != ""}) then {

		_b = _this select 6; 
		_b setvelocity ((velocity _b) vectormultiply 0.1);

};
}];

No need to make a mod. If you still feel the need to discuss this issue, please create a thread on the forums. As far as this ticket is concerned it is resolved. I am tempted to close it but Iceman is very nice man and thinks it is unnecessary.

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80583: Nonsence: weapon with the sound suppressor has a more damage effect, than weapon without sound suppressor! (1 video).

There is also this, you can always tweak config the way you like or add another silencer that will slow bullets. Release it as a mod and there is nothing evil BIS devs could do about it since your mod will load last and ovewrite default behaviour.

May 10 2016, 9:58 AM · Arma 3
Killzone_Kid added a comment to T80569: Game and computer both freeze..

Next time when it freezes don't forget to include crash logs, without them, no one can do anything about it.

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80569: Game and computer both freeze..

no response in more than a month, considering the problem resolved itself

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80565: I cant re install without purchasing on steam.

Thank you for your report. Arma 3 has now been released so you need to purchase it in order to play.

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80560: Arma 3 dosent work anymore.

thank you

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80560: Arma 3 dosent work anymore.

Please read the sticky at the top, it explains what you need to supply.

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80560: Arma 3 dosent work anymore.

Will need crash logs as well, just .rpt is not enough, thank you.

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80559: CT_COMBO controls don't display pictures correctly.

Can this be resolved as per http://forums.bistudio.com/showthread.php?187056-CT_COMBO-and-pictures ?

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid added a comment to T80559: CT_COMBO controls don't display pictures correctly.

Seems this ticket is related to missing config

colorPicture[] = {1, 1, 1, 1};
colorPictureSelected[] = {1, 1, 1, 1};
colorPictureDisabled[] = {1, 1, 1, 1};

resolving as no bug

May 10 2016, 9:57 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80554: If player jumps in water instead of walking into it, movement can get all broken.
May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80549: Server browser cripples home connection if wrong server is selected.

Apart from obvious something wrong with it, raises a question, why try to connect player to a server that is marked as not suitable already?

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80549: Server browser cripples home connection if wrong server is selected.

The local crippling effect on PC last longer and closing Arma 3 solves the slow down.

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80549: Server browser cripples home connection if wrong server is selected.
May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80537: setMagazineTurretAmmo does not work depending on turret and vehicle localities.

Just checked, and yes you are right this is the case. I will add this broken locality to my ticket too.

By the way, I checked addMagazineTurret under same condition and it worked as intended. setMagazineTurretAmmo has been broken since it was introduced, now we also know how much :)

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80537: setMagazineTurretAmmo does not work depending on turret and vehicle localities.

setMagazineTurretAmmo takes local argument just like many other turret commands. you can check turret locality with turretLocal and set ammo from that location or can just spam it on every computer, only one will work.

Also the command is broken, personally I did not want to add it to biki until it is fixed, but someone already did.

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80533: [Feature Request] Command to get current OS date/time.

missionStart should be fixed in Monday DEV

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80533: [Feature Request] Command to get current OS date/time.

The good news is that there is such command already https://community.bistudio.com/wiki/missionStart

The bad news is that it is broken

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80532: Bizarre behaviour of "bis_fnc_init" on dedicated server.
May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80525: -bepath param does not support spaces.

works -> "-bepath=c:\whatever and ever"

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80525: -bepath param does not support spaces.
May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

Should a vehicle with 1 broken turret and 1 healthy turret return true or false on canFire?

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

changed gunner to weapon operator, better?

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

added no ammo startup

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

edited biki

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

You assume that BIKI is wrong, fine, what do you think we should edit it to? So that whatever it says is true for every single case, heli or ground, with or without ammo, seated or not seated player. Offer your version and if it passes will edit biki and close this ticket.

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

Well, get in a ghosthawk and fire both guns empty, so it has no ammo (dont use setvehicleammo) then check canFire

it will be true for any seat but cargo or if player heli has no crew.

May 10 2016, 9:56 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

yes without units. Or if you are in passenger seat. If you are on turret returns true even if no ammo

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80522: CanFire reports false for undamaged helicopter with no ammo - conflict with Biki page.

It says false for me for empty helicopter regardless of whether or not it has ammo.

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80517: Can't enter a team killer's vehicle.

I'm not sure this is a bug. Teamkiller switches to side enemy. If there were friendly AIs around he would have been dead already. Naturally you cannot ride with an enemy in your vehicle to stop abuse.

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80496: banned for 3 days from game crash.

Thanks for your feedback. You should contact the admin of the server that banned you.

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80490: "No message received for xx seconds".

I've related several similar tickets to this ticket, see if you can get some ideas from those.

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80490: "No message received for xx seconds".

The message indicates lost connection to the server, it is either your network card or firewall, especially if this happens with every server.

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80490: "No message received for xx seconds".

Have you checked biki? https://community.bistudio.com/wiki/Arma_3_Dedicated_Server#Port_Forwarding

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid added a comment to T80490: "No message received for xx seconds".

Someone had similar issue here before, happened to be port forwarding problem.

May 10 2016, 9:55 AM · Arma 3
Killzone_Kid edited Steps To Reproduce on T80482: Error Undefined variable in expression: _ppcolor causes headless client to disconnect.
May 10 2016, 9:54 AM · Arma 3
Killzone_Kid added a comment to T80478: Need Steam IP Ranges.

Thanks for your feedback. It looks like your question is better asked on forums http://forums.bistudio.com/index.php instead.

May 10 2016, 9:54 AM · Arma 3
Killzone_Kid added a comment to T80473: BIS_fnc_guiMessage in Debugconsole Crash the Game.

that is because console executes script from user interface event handler, which is not the same as your normal script environment.

Basically UI event handler + UI element creating = likely crash

May 10 2016, 9:54 AM · Arma 3