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BIS_fnc_guiMessage in Debugconsole Crash the Game
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Description

Starting im Editor an Call the Gui Messager and the Game Crashed.

Details

Legacy ID
113736406
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Crash
Steps To Reproduce

Open Arma 3 2D editor
Set Player
Start Game
Press ESC for Open the Debugconsole
Enter "["Test Call","Testline","Test1","Test2"] call BIS_fnc_guiMessage;" in the Cosole and pres Enter or Button
// end of game.

Event Timeline

Nokman edited Steps To Reproduce. (Show Details)Dec 22 2014, 5:57 PM
Nokman edited Additional Information. (Show Details)
Nokman set Category to Game Crash.
Nokman set Reproducibility to Always.
Nokman set Severity to None.
Nokman set Resolution to Open.
Nokman set Legacy ID to 113736406.May 7 2016, 8:00 PM

Try spawn instead of call

Nokman added a subscriber: Nokman.May 7 2016, 8:00 PM

This is possible but has the further point that then the script must be firstonce stopped until a decision is fixed.

But call it's Functional in a script but not in the console.

that is because console executes script from user interface event handler, which is not the same as your normal script environment.

Basically UI event handler + UI element creating = likely crash