Page MenuHomeFeedback Tracker
Feed Arma 3 Activity

May 10 2016

Bohemia updated subscribers of T78721: Extremely high client desync after upgrading dedicated server to 1.26.
May 10 2016, 8:59 AM · Arma 3
santa added a comment to T78721: Extremely high client desync after upgrading dedicated server to 1.26.

same here

May 10 2016, 8:59 AM · Arma 3
CaptainHepp edited Steps To Reproduce on T78720: Feature request for Pilots.
May 10 2016, 8:59 AM · Arma 3
Jermin edited Steps To Reproduce on T78721: Extremely high client desync after upgrading dedicated server to 1.26.
May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78721: Extremely high client desync after upgrading dedicated server to 1.26: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78720: Feature request for Pilots: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Stuffedsheep added a comment to T78719: Pistol Flashlights.

up voted. But don't forget the IR laser attachment as well, for those who use sidearms together with NVG.

May 10 2016, 8:59 AM · Arma 3
Khaosmatic added a comment to T78719: Pistol Flashlights.

I did think of the IR Laser, but in my case only leader roles have IR Lasers but it could still be added!

May 10 2016, 8:59 AM · Arma 3
Chairborne added a comment to T78719: Pistol Flashlights.

http://feedback.arma3.com/view.php?id=19416

I'm happy to know i'm not the only one requesting this at least.

May 10 2016, 8:59 AM · Arma 3
SilverDude added a comment to T78719: Pistol Flashlights.

There are even underslung rails on some of the handguns, perfect for a flashlight.

Very good idea!

May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78718: This Additem & Weapon Duplication.

WOWOWOWOWOWO ((isServer)or(isDedicated)) then {*****}; works for gear in init. and that means that all add* now GLOBAL! if its not bug and its true its COOL!!! i always wish it NO MORE JIP duplicate!

May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78718: This Additem & Weapon Duplication.

Same problem .everything duplicates now with all add**** commands in MP

May 10 2016, 8:59 AM · Arma 3
RangerRG added a comment to T78718: This Additem & Weapon Duplication.

Maybe all add commands become global after patch and i should use it only with ((isServer)or(isDedicated)) then {*****}; ?????

May 10 2016, 8:59 AM · Arma 3
Killzone_Kid added a comment to T78718: This Additem & Weapon Duplication.

Yeah japa probably made those global. The thing is, people should be careful using init.

May 10 2016, 8:59 AM · Arma 3
Bohemia added a project to T78719: Pistol Flashlights: Arma 3.
May 10 2016, 8:59 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78719: Pistol Flashlights.
May 10 2016, 8:59 AM · Arma 3
Iceman added a comment to T78718: This Additem & Weapon Duplication.

Hello,
I cannot reproduce the duplication in any way. Could you please attach a repro mission?

May 10 2016, 8:58 AM · Arma 3
Killzone_Kid added a comment to T78718: This Additem & Weapon Duplication.

Is it MP problem?

May 10 2016, 8:58 AM · Arma 3
Khaosmatic added a comment to T78718: This Additem & Weapon Duplication.

Yeah, not sure about singleplayer.

May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78718: This Additem & Weapon Duplication: Arma 3.
May 10 2016, 8:58 AM · Arma 3
Bohemia updated subscribers of T78717: Some mistakes with the Spanish translation.
May 10 2016, 8:58 AM · Arma 3
Bohemia updated subscribers of T78718: This Additem & Weapon Duplication.
May 10 2016, 8:58 AM · Arma 3
Fireball added a comment to T78716: Massive desynchs on high population servers.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:58 AM · Arma 3
Khaosmatic edited Steps To Reproduce on T78718: This Additem & Weapon Duplication.
May 10 2016, 8:58 AM · Arma 3
Hadess edited Steps To Reproduce on T78717: Some mistakes with the Spanish translation.
May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78717: Some mistakes with the Spanish translation: Arma 3.
May 10 2016, 8:58 AM · Arma 3
Iceman added a comment to T78716: Massive desynchs on high population servers.

Hey,
we just pushed out an update to 1.28 where the desyncs are fixed. Thank you for participation and patience.
Have a nice day!

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

just uploaded a armaa3s4.zip

includes:
-keys
-mpmissions (3 sample missions of the variant we are playing)
-basic.cfg
-server.cfg
-StartParameters.cfg

ps: this complete package was linked under "additional information" when the issue was created.

May 10 2016, 8:58 AM · Arma 3
Iceman added a comment to T78716: Massive desynchs on high population servers.

hey, could you please tell which mission were causing you the desyncs? If it is possible, could you please upload one here?

Thank you very much.

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

RC3 now causes client CTDs:
http://feedback.arma3.com/view.php?id=20488

Server binary is stable.

No desyncs noticed (we got to 37 players at peak)

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

Dwarden just posted server-binaries to RC3. Will upload them and let you know how it performs

[18:09:54] Dwarden (David Foltyn): hotfix RC3, 126958 ready
https://www.dropbox.com/sh/582opsto4mmr8d8/AADJZAW3d03pfKpyKJdVNGRca/126hotfixRC3?dl=0

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

1.28.126.951 --> client
1.28.0.126951 --> Server

It was published yesterday
27.08.2014 18:23:00 by Dwarden on Skype-dedicated server group.

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

Steam just downloaded a new RC. 16.2 MB big.

1.28.0.126958 --> client

This update crashes the client. What happens is this:

You select server from server-browser. You join server. You select faction. You select your class. You click okay. Instead of loading into the server you get a CTD.

May 10 2016, 8:58 AM · Arma 3
Iceman added a comment to T78716: Massive desynchs on high population servers.

@E.C.I.D.,
could you please provide your exe revision?
We released another update 7 minutes before your note and are not sure if you are on the right version.
Thanks a lot!

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

We are running RC2 now ('Hotfix126Arma3'). No more issues with Desyncs.

------------------

Steam-beta-key: Hotfix126Arma3
[27.08.2014 18:22:28] -[EUTW]- E.C.I.D.: so, how do i get the proper server binaries ?
[27.08.2014 18:23:00] Dwarden (David Foltyn): https://www.dropbox.com/sh/582opsto4mmr ... ixRC2?dl=0
requiredBuild = 126951; Require clients joining to have at least build 126951 (1.26 Hotfix2) of game, preventing obsolete clients to connect
guaranteedUpdates = false; // Experimental Command by Dwarden

May 10 2016, 8:58 AM · Arma 3
danczer added a comment to T78716: Massive desynchs on high population servers.

My friend and i noticed the same.

As we tested we found out that the issue not exist for a couple second after mission start.

May 10 2016, 8:58 AM · Arma 3
Skulltt added a comment to T78716: Massive desynchs on high population servers.

We are seeing the same. Made a very simple mission with just a couple of Hummingbirds, a BLUFOR rifle squad at the airprot and an Opfor rifle sqaud a bit to the west.

Two of us joined the server (no mods running on server or our systems) and hopped in one Hummingbird and ordered the AI into another. Took off in the Hummingbird, and flew around. The other guy in the Hummingbird never saw it take off. We never synced up after that.

Its a serious issue that has broken all our games over the past week.

May 10 2016, 8:58 AM · Arma 3
Bohemia added a comment to T78716: Massive desynchs on high population servers.

I added this "guaranteedUpdates = false;" into my server config. The desync seemed to be ok for the past two days and then today out of the blue desync on the server is so bad that players leave after a short while. This is a real problem. I am spending a lot of money for the server rental. Ever since the update the server traffic has declined. When can we expect a real fix for this problem ?

May 10 2016, 8:58 AM · Arma 3
Coxswain added a comment to T78716: Massive desynchs on high population servers.

Confirmed this is happening with my friends and I. Desync goes from 0 to 100k either right from the beginning or a few minutes in, especially when there's AI entities involved.

We're running a listen server with only two other people. On a simple convoy ambush mission, when the convoy arrives all sorts of wacky stuff happens to the other two people, like floating tanks, warping vehicles, and so on.

May 10 2016, 8:58 AM · Arma 3
Busa added a comment to T78716: Massive desynchs on high population servers.

There are few servers where I haven't desync problems and I am not really sure why. For example, Blackwing server run OK for me (Altis life 5.0).

May 10 2016, 8:58 AM · Arma 3
TakeHomeTheCup added a comment to T78716: Massive desynchs on high population servers.

Its not happening to everyone.

May 10 2016, 8:58 AM · Arma 3
ECID added a comment to T78716: Massive desynchs on high population servers.

to give you some feedback:

guaranteedUpdates = false;

Fixed the 10000 Desynch bug.

The issues described are still present.

We tested the Perf1 Client + Server on Dwardens Chimera H Server with the above referenced game-mode. We could not get enough people together to test it properly (we imho had 8 at maximum).

> its because of the fact that people need to download a client_binary and it requires effort.

May 10 2016, 8:58 AM · Arma 3
MarkusLetifer added a comment to T78716: Massive desynchs on high population servers.

I don't know why this issue isn't at the top of the list in the most up-voted. It's one of the most downer factors that make people abandon the franchise...raise awareness!

May 10 2016, 8:58 AM · Arma 3
Toxxroxx added a comment to T78716: Massive desynchs on high population servers.

Any update on this? We can't play like that.

May 10 2016, 8:58 AM · Arma 3
ARZUMATA added a comment to T78716: Massive desynchs on high population servers.

cry cry

May 10 2016, 8:58 AM · Arma 3
shael6636 added a comment to T78716: Massive desynchs on high population servers.

This makes the multiplayer games unplayable. Needs to be fixed asap.

May 10 2016, 8:58 AM · Arma 3
CAPTNCAPS added a comment to T78716: Massive desynchs on high population servers.

Also happens on servers with not many people (in my case: listen server + 2player = 100000 desync)

May 10 2016, 8:58 AM · Arma 3
realmeatshield added a comment to T78716: Massive desynchs on high population servers.

This is deadly to multiplayer. Please correct.

May 10 2016, 8:58 AM · Arma 3
Helperman added a comment to T78716: Massive desynchs on high population servers.

Same here. Stop releasing Karts DLC's and work on the real issues, FFS.

May 10 2016, 8:58 AM · Arma 3
padoopatel added a comment to T78716: Massive desynchs on high population servers.

get your shit together and fix this problems you noobs.otherwise ill come over and rub my lulla in your face

May 10 2016, 8:58 AM · Arma 3
speedweasel added a comment to T78716: Massive desynchs on high population servers.

For me, desync kicks in after the 3rd player joins the server. Everyone who joins after player #3 gets 100000 desync.

May 10 2016, 8:58 AM · Arma 3
c0de_junkie added a comment to T78716: Massive desynchs on high population servers.

I like many others have been suffering from massive amounts of desync ever since the last update... All of arma 3 MP is completely unplayable for me.. This needs to be fixed ASAP

May 10 2016, 8:58 AM · Arma 3
BadContrakt added a comment to T78716: Massive desynchs on high population servers.

Please help us out here! We all at the Breaking Point community are in shambles over this last update! The desync is absolutely gamebreaking. Thanks guys and good luck finding the problem.

May 10 2016, 8:58 AM · Arma 3
Ligthert added a comment to T78716: Massive desynchs on high population servers.

We are experiencing these issues too. The desync and rubberbanding just slowly creeps up on you and eventually kills the server.

May 10 2016, 8:58 AM · Arma 3
TLU added a comment to T78716: Massive desynchs on high population servers.

Same for our server desync maxes out then go again but after 1 hour of uptime its not playable.

We have changes the basic.cfg but still nothing its since the 1.26 update

May 10 2016, 8:58 AM · Arma 3
Levia added a comment to T78716: Massive desynchs on high population servers.

Same here, after a while the desync kicks in and everything grinds to a halt. >80 players. No issues before 1.26

May 10 2016, 8:58 AM · Arma 3
uksmiffy added a comment to T78716: Massive desynchs on high population servers.

Same here. We get massive desync since the update.

May 10 2016, 8:58 AM · Arma 3
thhamm added a comment to T78716: Massive desynchs on high population servers.

Same here, even with guaranteedUpdates = false;, instant desync even with 2 players.

Sorry, DEV version that is, started with the tuesday patch i guess.

May 10 2016, 8:58 AM · Arma 3
Fepaje added a comment to T78716: Massive desynchs on high population servers.

I tried it on my server too. But still the same extreme desyncs. It is unplayable with more than 20 players.

May 10 2016, 8:58 AM · Arma 3
santa added a comment to T78716: Massive desynchs on high population servers.

Hellow,

Same here, desynchs.

May 10 2016, 8:58 AM · Arma 3
hladas added a comment to T78716: Massive desynchs on high population servers.

Could you please try add to server config

guaranteedUpdates = false;

May 10 2016, 8:58 AM · Arma 3
Bohemia updated subscribers of T78716: Massive desynchs on high population servers.
May 10 2016, 8:58 AM · Arma 3
Jermin added a comment to T78716: Massive desynchs on high population servers.

Doesn't work. Still the same

May 10 2016, 8:58 AM · Arma 3
ECID edited Steps To Reproduce on T78716: Massive desynchs on high population servers.
May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78716: Massive desynchs on high population servers: Arma 3.
May 10 2016, 8:58 AM · Arma 3
RickOShay added a comment to T78715: External sound files are not being played correctly - high frequency distortion.

This strange issue seems to relate to the pathing issue mentioned in ticket 0020349 and the resetting of the launcher to defaults - i.e. clearing all settings in the launcher including addons. After resetting the launcher to defaults the sound issue seems to have been resolved.(?!) This ticket can be closed.

May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78715: External sound files are not being played correctly - high frequency distortion: Arma 3.
May 10 2016, 8:58 AM · Arma 3
RickOShay edited Steps To Reproduce on T78715: External sound files are not being played correctly - high frequency distortion.
May 10 2016, 8:58 AM · Arma 3
PiepMGI added a comment to T78714: [SUGESTION] Temporary fix for the killer doors....

Opening a door or a portal is boring! One chance of 2 to be on the wrong side and be pushed by the door. Real life can't be copied in many aspects. So, this solution is a smart one!

May 10 2016, 8:58 AM · Arma 3
FeralCircus added a comment to T78714: [SUGESTION] Temporary fix for the killer doors....

Cheers PiepMGI...

The good thing is that the doors open so quickly in ARMA 3 that you would hardly notice this event occurring :-)
It would result in much more fluent gameplay while performing building clearances.

May 10 2016, 8:58 AM · Arma 3
joostSidy added a comment to T78714: [SUGESTION] Temporary fix for the killer doors....

Haha, that's true, I'm a true gentleman.. But I use a lot of doors, mostly in CQC, and I don't want to stand right in the door way anyway to prevent me being shot.

Is door mechanism a problem for you in battle situation as well, or are you talking more about 'regular' door use?

It's not that regular use is not important, I think that Arma3 is more than combat.

May 10 2016, 8:58 AM · Arma 3
Bohemia updated subscribers of T78714: [SUGESTION] Temporary fix for the killer doors....
May 10 2016, 8:58 AM · Arma 3
joostSidy added a comment to T78714: [SUGESTION] Temporary fix for the killer doors....

I never have a problem with doors, why don't you stand a little bit to the side when opening them instead of pulling the door in your face?

May 10 2016, 8:58 AM · Arma 3
FeralCircus added a comment to T78714: [SUGESTION] Temporary fix for the killer doors....

You don't have to stand to one side and prepare to open a door for yourself in real life, that's like being chivalrous to yourself lol :-s
You just do it without thinking due to your own spatial awareness :-)

And that's how the game should be.

May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78714: [SUGESTION] Temporary fix for the killer doors...: Arma 3.
May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

NO DONT DEAL WITH ADD**** problem I LIKE IT!

May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

Looks like its only me have ctd in editor/ so pls close

May 10 2016, 8:58 AM · Arma 3
Iceman added a comment to T78713: CTD in editor after new patch.

Can I close the issue then?

May 10 2016, 8:58 AM · Arma 3
FeralCircus edited Steps To Reproduce on T78714: [SUGESTION] Temporary fix for the killer doors....
May 10 2016, 8:58 AM · Arma 3
RangerRG edited Steps To Reproduce on T78713: CTD in editor after new patch.
May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

Uploaded latest rpt file. CTD happend 30 minutes ago.

May 10 2016, 8:58 AM · Arma 3
Iceman added a comment to T78713: CTD in editor after new patch.

Hello,
Thank you for reporting the issue.
We need crash dump files from this folder for solve your problem.
C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 5000k, you can attach it here. When package is bigger, please use some free sharing service and post link here.

How to find correct crashdump file:
Try to make the crash happen
Look into crashdump folder
Upload crashdump with latest date in name (crashdump is rpt + bidmp + mdmp file with same name). Please try to provide as many crashdumps as possible, it helps us investigating the problem in a big way.

Thank you.

http://feedback.arma3.com/how-to-user.html

May 10 2016, 8:58 AM · Arma 3
Iceman added a comment to T78713: CTD in editor after new patch.

You have couple of mods loaded, does it crash without them activated?

May 10 2016, 8:58 AM · Arma 3
RangerRG added a comment to T78713: CTD in editor after new patch.

I have them activated a long tinme and no crashes before update. Nevermind pls deal with MP add**** duplication its asap

May 10 2016, 8:58 AM · Arma 3
Bohemia updated subscribers of T78712: Problem occured when saving profile data - Arma3 (and A2OA) is unable to store profiles when folder redirection is in use.
May 10 2016, 8:58 AM · Arma 3
sami edited Steps To Reproduce on T78712: Problem occured when saving profile data - Arma3 (and A2OA) is unable to store profiles when folder redirection is in use.
May 10 2016, 8:58 AM · Arma 3
sami added a comment to T78712: Problem occured when saving profile data - Arma3 (and A2OA) is unable to store profiles when folder redirection is in use.

I doubt this is permission issue. I'm logged in to Windows using normal domain account (non-admin) and using that account I'm able to access files from the network share. I'm running Arma3 without admin accounts.

Test #1 - Following test was made
using command prompt:
net use i: \\storage-server\share\path
the I copied local disk contains of the Arma3profiles to that folder path
Next I changed the arma3 shortcut to have -profiles=i:\arma3profiles instead of -profiles=C:\users\<local_account>\arma3profiles

Started Arma3 from the icon without profile issues. I also checked that the files in that path were accessed as the timestamp was updated. (Files at C:\users\<local_account>\arma3profiles were not).

Then removing the I: -drive using
net use i: /delete

Test #2 - \\UNC -share
When I opened Windows explorer then expanded Libraries (from left) and clicked
properties on the documents (still at the left) I got Documents Properties window. It shows two Library locations. First is My Documents, which is pointed to \\storage-server\share\path.

https://www.dropbox.com/s/unt28c288h1khnx/documents-properties.jpg?dl=0

Next I changed the arma3 shortcut to have -profiles=\\storage-server\share\path\arma3profiles instead of -profiles=C:\users\<local_account>\arma3profiles

Same error message as in description.

--> Arma3 does not handle UNC paths, workaround is to store profile on local disk under c:\users\<local account>\somearma3directory and use -profile with the shortcut?

And just to clarify if I test
dir \\storage-server\share\path\arma3profiles
no access errors

mkdir \\storage-server\share\path\arma3profiles\test
directory is created, no access errors

rmdir \\storage-server\share\path\arma3profiles\test
directory is deleted, no access errors

May 10 2016, 8:58 AM · Arma 3
TakeHomeTheCup added a comment to T78712: Problem occured when saving profile data - Arma3 (and A2OA) is unable to store profiles when folder redirection is in use.

So its because your sharing your "My Documents" folder, Arma is unable to save there due to... file/folder protection?

May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78713: CTD in editor after new patch: Arma 3.
May 10 2016, 8:58 AM · Arma 3
Kecske edited Steps To Reproduce on T78711: AH-99 Blackfoot pedal animations are reversed.
May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78712: Problem occured when saving profile data - Arma3 (and A2OA) is unable to store profiles when folder redirection is in use: Arma 3.
May 10 2016, 8:58 AM · Arma 3
Bohemia added a project to T78711: AH-99 Blackfoot pedal animations are reversed: Arma 3.
May 10 2016, 8:58 AM · Arma 3
Bohemia updated subscribers of T78711: AH-99 Blackfoot pedal animations are reversed.
May 10 2016, 8:58 AM · Arma 3
DomingoMontoya added a comment to T78711: AH-99 Blackfoot pedal animations are reversed.

Not for me. At least not now.

May 10 2016, 8:58 AM · Arma 3
ChrisAcrobat added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

It's fixed!

May 10 2016, 8:58 AM · Arma 3
Fireball added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.

May 10 2016, 8:58 AM · Arma 3
Fireball added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Thanks.

May 10 2016, 8:58 AM · Arma 3
austin_medic added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

+ 1 to the above. It is still broken.

May 10 2016, 8:58 AM · Arma 3
Skaronator added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Yeah probably fixed in 1.30 cause 1.28 is just a hotfix and doesnt have content from the 1.27 dev branch

May 10 2016, 8:58 AM · Arma 3
Fireball added a comment to T78710: BIS_fnc_moduleCAS broken after release of 1.26.

Reopening until further notice...

May 10 2016, 8:58 AM · Arma 3