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[SUGESTION] Temporary fix for the killer doors...
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Description

Please set the doors on buildings to have no collision detection to players while they are in the 'OPENING & CLOSING' (animated) state so that they pass through the player. Then once the doors stop moving they return back to their original solid state with collision detection.
Because right now they push you all over the place, trap you in corners and sometimes actually kill you.

Just until a better solution is added to the game :-)

Details

Legacy ID
1378873997
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

FeralCircus edited Additional Information. (Show Details)
FeralCircus set Category to Feature Request.
FeralCircus set Reproducibility to Have Not Tried.
FeralCircus set Severity to None.
FeralCircus set Resolution to Open.
FeralCircus set Legacy ID to 1378873997.May 7 2016, 7:16 PM

I never have a problem with doors, why don't you stand a little bit to the side when opening them instead of pulling the door in your face?

You don't have to stand to one side and prepare to open a door for yourself in real life, that's like being chivalrous to yourself lol :-s
You just do it without thinking due to your own spatial awareness :-)

And that's how the game should be.

Haha, that's true, I'm a true gentleman.. But I use a lot of doors, mostly in CQC, and I don't want to stand right in the door way anyway to prevent me being shot.

Is door mechanism a problem for you in battle situation as well, or are you talking more about 'regular' door use?

It's not that regular use is not important, I think that Arma3 is more than combat.

PiepMGI added a subscriber: PiepMGI.May 7 2016, 7:16 PM

Opening a door or a portal is boring! One chance of 2 to be on the wrong side and be pushed by the door. Real life can't be copied in many aspects. So, this solution is a smart one!

Cheers PiepMGI...

The good thing is that the doors open so quickly in ARMA 3 that you would hardly notice this event occurring :-)
It would result in much more fluent gameplay while performing building clearances.