When can we see this in the main branch?
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May 10 2016
Should be fixed in next dev branch update.
Not fixed in version 1.28.126958.
Glad to hear!
Affects only A-164 Wipeout, all other planes are fine. Our brave encoding department will search plane construction for any flaws.
Duplicate of #20345
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
This issue has been fixed. Please close ticket.
What is odd is that the C:\Users\Mike\Documents\Arma dir was created when the Launcher started. I found some Steam Workshop missions had been copied into that folder(?)! Anyway issue has been resolved by resetting the Launcher with no profile selected. Very odd problem.
There is no rpt in the C:\Users\Mike\AppData\Local\Arma 3\ dir.
There is an rpt file in the C:\Users\Mike\Documents\Arma dir - which I have uploaded.
Oddly if I reset the Launcher to defaults (with no addons specified)- it then starts loading addons previously specified in Arma3 prior to 1.26 update. The second rpt file I uploaded refers to the state after Launcher reset to defaults. Note that after defaults have been set in the Launcher (everything cleared) - Arma3 then reads from and writes to the C:\Users\Mike\Documents\Arma 3\missions dir correctly and not the C:\Users\Mike\Documents\Arma folder mentioned in this ticket. So this issue can be resolved partially by resetting the Launcher to defaults. However this does not resolve the associated issue with correct addon loading since I would assume the settings in the launcher should override the settings in Arma3 > Configure > Expansions.
Hello,
can you please upload your latest rpt file?
C:\Users\<Name>\AppData\Local\Arma 3\
Yes, I did (1.35.127928) and main (1.32.127785).
Are you using Steam Dev version?
This is not fixed, I have exactly the same issue.
Should I start a new ticket?
Is it really only me?
Win Vista, 64.
Reproducibility: always
It works fine you need to add the exact path to the mod and then ; with no space after it to work. i.e. C:\Users\Mike\Documents\Arma 3\@CBA_A3;C:\Users\Mike\Documents\Arma 3\@A3MP;etc;etc
Yes the Dialog is working fine!You just cant click the Buttons. Its possible to choose the Buttons via tab and use it with enter.
But the Mouse click ain't working. And its not working even when u create a new Dialog( GUI) in the editor
I just tried to use the Parameters -> Mods option in the Launcher to load mods and this seems to work fine.
Something was changed in the update to stop the dialogs working but there has been a work around within Altis Life itself.
Man, I am not talking About Alitis Life, I am talking about script that was working and after patch is not.
I can confirm this issue ! not even in mission "altis life" its a problem with the dialog boxes! in the GUI!
and if they see Altis Life = ultimate downvote -.-
I said it occured on altis life but it wasnt before patch. It means in is not altis life problem. I gave 3 files whitch create dialog. This problem is on every server using Altis Life. There wasn't any before patch. How many times I have to repeat that it's AmrA problem not Altis Life.
Humay please reread my post.
I am mission maker. I am not dumbass.
Altis live is outside of BI development range. It was made by users, and therefore only the missionmaker can modify the mission.
Hi,
I'm marking this as resolved. The Launcher is now (in development version) handles data corruption gracefully and will run even if it's data files are corrupted.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
There were a few, so I uploaded them as a ZIP.
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Hello,
were there any logs created in C:\Users\[username]\AppData\Local\Arma 3 Launcher\Logs\ ?
If yes, could you please upload them?
Thank you!
Hello, thank you for uploading your logs.
Could you please delete a file C:\Users\[username]\AppData\Local\Arma 3 Launcher\Addons.meta and run the Launcher again? It looks like your addon cache become corrupted.
This works if you want to have every item available via the arsenal.
Is there a way to get it working for when we've added items via addVirtual<weapon/magazine/item/backpack>Cargo as well?
As an example, the following does not work.
[this,["arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","hgun_ACPC2_F","hgun_Rook40_F","arifle_Mk20_plain_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_plain_F","SMG_01_F","SMG_02_F","launch_RPG32_F"],false] call BIS_fnc_addVirtualWeaponCargo;
Thank you Karel, it is working now with the command:
["AmmoboxInit",[this,true,{true}]] call BIS_fnc_arsenal;
I still receive the following, non-critical, message though (happened already before, but as I said, not critical):
[BIS_fnc_baseWeapon] Class '%ALL' not found in CfgWeapons
Moricky are corrected errors .rpt file?
I am unable to call it via server script now.
_baseArsenal = [box1,box2,box3];//names of objects in editor
{
["AmmoboxInit",[_x,false,{true}]] call BIS_fnc_arsenal;
} forEach _baseArsenal;
However this command works when looking at the box:
["AmmoboxInit",[cursorTarget,false,{true}]] call BIS_fnc_arsenal;
Entering it into the init field of an object does not work (for me at this time):
["AmmoboxInit",[this,false,{true}]] call BIS_fnc_arsenal;
The problem was with default condition. If you define it manually, it should work already:
["AmmoboxInit",[this,true,{true}]] call BIS_fnc_arsenal;
Awesome, thanks Moricky!
Alright, I'll test it :D Thanks!
Nice. What is the eta for the stable branch? Do we have to wait for the next big game patch (several weeks), or will you release a hot-fix for it soon? A small update would be appreciated, so we can use the VA asap in our missions again.
Thanks in advance!
More info:
I uploaded the rpt file to display errors when you save the inventory with the previous patch didn't happen.
I can also confirm this issue.
Should be fixed in the next dev build update
Some more info:
When populating a container to use as a virtual ammobox via bis_fnc_addvirtualweaponcargo or similar commands, the items do get added (verifyable via adding a zeus module and checking to see the infinite quantity as expected).
However, no action is added to access the arsenal.
Same problem :(
Same here. The Virtual Arsenal is completely broken after patch 1.26. Custom scripts and default BI functions are not working anymore. There is no error message in the log files (server/client). We need a hot-fix asap pls.
Same
Mass-closing all resolved issues not updated in the last month.
Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.
Countermeasures were development and deployed into Dev-Branch. The Launcher now detects hostile SweetFX and engages countermeasures automatically. (Closing as fixed: since v1.0.127235 Launcher will run even if SweetFX is present in Arma 3 directory).
Hi guys,
you're the best! We're investigating and hopefully we'll be able devise a workaround soon.
Lol so it was about SweetFX. I can also confirm that.
hey, no problem. I guess i am lucky that i spent only about 3 hours on this problem and not close to a month as some of you! I probably would have noticed it right away...but since i installed sweet fx yesterday night und a couple of mods this afternoon and then tried to run the launcher again, i thought it was mod related. But then i remembered that sweet fx acts as an overlay filter. And it is known to not work well with other overlays or similar things. Fraps, for instance, often fails to work together with sweet fx. In BF3, fraps kills the filter. In Watch dogs, the game won't load when fraps is running, although you can load it successfully when the game is loaded already. So my guess would be...theres not really a chance to make sweet fx and the arma launcher work together. Unless BI solves that issue coding wise. I dont really need the launcher. Get yourselves a thirdparty mod-organizer or something. Saves a lot of hussle for everyone. I think we all wasted to much time on this one already.
So long...i hope this fixes the launcher problem for the rest as well.
Good night.
I (still) have the same problem as described by Von_Emmy.
Even in the newest sitrep#00074 mentioned troubleshooting page couldn't solve my problem.
All necessary packages are installed.
- Do you have UAC (User Account Control) enabled on your computer?
No.
- Are you administrator on your computer?
Yes.
- Do you run the Steam or the ARMA as administrator?
Launching Steam or Arma or launcher or all of them as admin doesn't make any difference.
- Are you participating in the Steam Beta?
No.
Running stable branch at the moment.
Launcher has never worked for me.
Arma 3 launches flawless though.
Holding CTRL + Shift in order to bring up the launcher in safe mode does nothing.
Launching parameters for the launcher such as -safemode and-nohwa does nothing either.
The launcher window still keeps being invisible with just the icon on the taskbar, when hovering over it, it shows me the the window border of it. When hovering above the invisible window with my mouse, the Arma mouse appears.
Will include logs from arma launcher and dxdiag into a package called "chuwie-logs.zip"
Well... same here
Thank you sc_neo for reporting this
I can confirm.
Now i wanna know why and how to fix this issue.
If you like to help, go to -> http://forums.bistudio.com/showthread.php?151617-SweetFX-in-Arma-3&p=2777466&viewfull=1#post2777466
Hi sc_neo,
thank you for sharing that with us!
I can confirm that SweetFX was my issue as well *facepalm/me*
Removing SweetFX made the launcher visible.
Who would have thought that it modifies the launcher as well, or; Who would assume that it doesn't might modify the launcher as well when it's already in the same folder. I feel somewhat embarrassed now.. :D
Thanks sc_neo for reporting! Thanks BIS Wizard for the quick response and sorry for wasting your time since my issue was clearly not Arma side (at least on my PC, maybe the others in this ticket still have the issue because they don't even run sweetFX and hence the problem is elsewhere. If that is the case then all the best that you can fix it soon).
Nevertheless, keep rocking BIS, loving ArmA!
Hey Guys,
i had the same problem with the launcher. With me it was the sweet fx overlay, that i installed last night, that made the arma 3 launcher invisible. Once i disabled it, the launcher was working fine again. Maybe you habe got something similar going on.
Best of luck though...
OK
first, it did not work the way you discribed to do it.
I guessed it's caused by not safing changed settings, as i found out by changing language from german to english.
The way i did made it work, is;
- disabled Hardware acceleration through your application (Launcher Test App)
- launched the launcher through Steam normaly
- changed language to english and restarted the Launcher
- highlited/activated the option "Disable Hardware acceleration" and then closed the Launcher.
- enabled Hardware acceleration through "Launcher Test App" and then later also restored settings by it's "restore default settings" button.
- tested Launcher by launching it normaly through Steam.
Well... as it seamed to me, there might be an issue with safing settings and i thought it might be because of operation in an different language.
Therefore i tried to to change language back to german.
But, instead of just changing it's language setting, it did restore it's default settings.
I thought; "There might be the cause, for me been unable to test the launchers operation the way as you just described."
But Now, after i enabled the Launchers option "disable Hardware acceleration", it also operates in german and it is possible to also launch the game through it.
So, i'm clueless.
cheers
Hi
Yep,
opening the launcher in recovery mode, made and makes the window appear even if global hardware acceleration is enabled (as usual).
Edit.
I can confirm, that during recovery mode, the launcher is unable to save settings.
Hi,
thanks for reporting this. I can confirms there is a problem with saving the settings from recovery mode, we will investigate and let our QA department do proper testing.
What really matter to me now is whether you can open Launcher in recovery mode so the window is visible and you can get to the option page to check the check box (even if global WPF hardware acceleration is enabled and Launcher is invisible when run normally).
Hi ChuWie,
Safe Mode is not yet available in stable branch. You either have to switch to the development branch or disable the WPF hardware acceleration globally (e.g. via utility http://arma.jiripolasek.com/files/launcherpx.exe).
Hi,
thank you for testing that for us. We pushed update to development version with few features:
a) Launcher will automatically disable WPF hardware acceleration when started in recovery mode (when you hold Ctrl+Shift when the Launcher starts).
b) There is a new check box for disabling HW acceleration in options (the gear icon in the bottom right corner) that can disable HW acceleration for the Launcher permanently.
Von_Emmy, could you please test that for us, whenever it's convenient? I'd like you to re-enable global WPF hardware acceleration through my application and then start the Launcher in recovery mode and disable HW acceleration only for Launcher.
Thank you.
Hi,
ad a)
WPF hardware acceleration settings are different from windows HW acceleration settings and they can be disable only through registry settings.
I created a simple application that will allow you to change global WPF settings. You can download it from: http://arma.jiripolasek.com/files/launcherpx.exe
This application also contains several test cases and I would like to ask you to run through them. You can find them on a tab "Tests" and there is 7 buttons, each of the button opens a window with different features enabled, and I'm interested which stage won't work for you.
Ad b)
To see results of BcdEdit, open first Command Prompt (cmd.exe) and run BcdEdit from there.
Hi Wizard
I did use your "Launcher Test Programm".
With WPF hardware acceleration disabled, the Launcher Window was visible.
Test Results
- whether with or without WPF hardware acceleration all Stages seemed to me to be working fine.
-By using reference Rasterizer, whether with or without WPF hw acceleration, all of the test windows were ether visible as a white window without content (Stage 1 and 2) or completly invisible (Stage 3 to 8).
Also only Stage 1 could be closed by an close button on its windows Frame. Stage 2 to 8 i did close via Taskbar Icon.
----
I disabled "Data Execution Prevention" globaly by using mentioned command (bcdedit.exe /set {current} nx AlwaysOff) via console succesfully, but without any difference.
cheers
Ad a) I'm unable to download any Files but my own!? (the others ain't clickable/ain't available to download)
Following this guide -> http://www.wikihow.com/Turn-off-Hardware-Acceleration
... i'm unable to proceed with step 6, because there's only a greyed out box (not clickable).
- using newest GeForce driver (340.52) on my "ASUS ROG POSEIDON-GTX780-P-3GD5"
- i have no idea what HW accelleration does and why i'm unable to change this settings.
Ad b) I've run bcdedit.exe but nothing happend, nothing appeard, also no listing of that process wether by Taskmanager nor by Process Explorer.
Also tried to run as admin. - nothing happend
---
which version of Bitdefender did you test?
- I'm running "Bitdefender Total Security 2014 x64 german" which i downloaded from here -> http://forum.bitdefender.com/index.php?showtopic=46292
Hi
I updated to todays devBuild (126964 (game)/ 126966 (launcher)) and successfully executed the Launcher in "Windows Safe Mode with Network Support".
But was unsuccesfull in launching ArmA 3 through it.
- its arma3.exe did appear in taskmanager under processes but utilized low CPU and RAM
- also, there wasn't a Window nor a Taskbar icon
- Uploaded Files concerning "Windows Safe Mode" results
- ...arma3launcher.rpt
- ...System Idle Processes.TXT
If i try to deactivate "DEP" for the Launcher, i get the following error message:
"This program must be executed with activated Data Execution Prevention. You can not turn off the Data Execution Prevention for this program."
- Because of the succesful launch in "Windows Safe Mode" i'm about to deactivate Process by Process while in "normal Mode".
- i already found out, that i'm unable to kill Processes of my AntiVirus/Firewall (Bitdefender). Which, to me, is the most obvious possible cause.
- i'm further investigating on how to do this.
- i already found out, that i'm unable to kill Processes of my AntiVirus/Firewall (Bitdefender). Which, to me, is the most obvious possible cause.
cheers
a) i just tried to disable HW acceleration but the mentioned registry key (HKEY_CURRENT_USER\SOFTWARE\Microsoft\Avalon.Graphics\DisableHWAcceleration) isn't in my registry.
(there's no "Avalon.Graphics\DisableHWAcceleration" under "HKEY_CURRENT_USER\SOFTWARE\Microsoft\".
Also the Search function couldn't find "DisableHWAcceleration" inside my registry.
???
b) I executed the command and then restarted my Computer but still no change.
I'm not shure if the commands did work, because there was no confirmation.
- how can i confirm that the commands actually did something?
going to continue with killing Process by Process
Ad a) I've attached ZIP with registry entries that will disable and re-enable HW acceleration for the WPF. (Basically they will create Avalon.Graphics key and DisableHWAcceleration DWORD value and set the value to 1 or 0 respectively.)
Ad b) If you run bcdedit.exe without parameters it will list current settings. There shut be listed the option nx and its current value.
We have already checked the Bitdefender, and there are no problems with running the Launcher when the Bitdefender is installed.
Hi,
I just review data you sent. Could you also try (temporarily) disabling Data Execution Prevention for the Launcher? From the event log records you send it looks like this could be the problem.
The way how to do that is described on http://windows.microsoft.com/en-us/windows7/Change-Data-Execution-Prevention-settings?SignedIn=1
Hi
-I'm on an 2 to 4 Year old OS and i had an Dual Monitor Setup.
Half a year ago, i changed back to an Singel monitor Setup and uninstalled "Display Fusion".
Therefor i can imagine the issue could be caused by some remnants.
Besides that and the us of "aquasuite 2013 - 5.2" (with desktop overlay), which i already testet for its possible influence by killing its task before starting the launcher, theres nothing unusual i can think of.
- Uploaded Files
- DxDiag
- overview of all active Processes (as of "Sysinternals Process Explorer 15.3")
- Eventviewers entries and its attached files (C:\Users\Von_Emmy\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_arma3launcher.ex_b8615b6fe31a0f4a034583e1265807fbf27be_08782b93) concerning the; "forced crash by trying to "move" the "ArmA 3 Launcher".
- did not test to disable HW acceleration as of yet
- going to boot and test in "Windows Safe Mode" next
cheers
---
Edit:
Ps.
I did not upload the Launcher's logs again, because theres no entries concerning the "forced crash".
Thank you very much. Based on your logs, I'm currently installing the Bitdefender on the test computer to see whether is will interfere with the Launcher or not.
a) Did you tried to disable HW acceleration?
b) Can you try to disable DEP globally by running following command:
bcdedit.exe /set {current} nx AlwaysOff
To return DEP setting back to its default value, run:
bcdedit.exe /set {current} nx OptIn
OK I can test that tomorrow night and post more logs.
The official Launcher has not once worked for me, so today I uninstalled and reinstalled all the Visual C++ Redistributables and .NET Frameworks to be on the safe side. Launcher stays invisible until trying to move it, and then it crashes.
-UAC disabled
-I am the admin
-Steam and Arma always run as admin
-Participating in the Steam Beta.
Uploaded logs.
As of todays DevBuild and the use of the formentioned "recovery mode";
no change concerning this issue.
- Window is still invisible
- Taskbar Icon shows up
- Custom cursor is visible
- Window moved somewhat more to the top left corner of my Screen.
Uploaded Logs
Thank to you all. Today we'll push another update to the Development version of the Launcher. I'll let you know when it will be available on the Steam.
Meanwhile I would like to ask you:
- Do you have any unusual setup on your computer? Any mod-drivers, an unofficial Windows skin, anything that might be considered unusual.
- Can you please run the DirectX Diagnostics (dxdiag.exe), click on the "Save all information" button and upload the text file it creates?
- Can you check your Application event log for any errors when the Launcher crashes (run Event Viewer, then navigate to the Event Viewer->Windows Logs->Application).
If you are experienced power user and feel adventurous, you can try disabling HW acceleration for WPF applications. Please note that this option will apply on all WPF applications on you computer. Registry settings that apply to this are described on: http://msdn.microsoft.com/en-us/library/aa970912.aspx#disablehardwareacceleration
- I've UAC enabled (on standard settings)
- I'm admin
- Launching Steam or Arma or launcher or all of them as admin doesn't make any difference
- I'm not participating in Steam Beta