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May 10 2016

Bohemia added a project to T74992: AI keeps getting in line of fire!: Arma 3.
May 10 2016, 7:25 AM · Arma 3
Bohemia updated subscribers of T74992: AI keeps getting in line of fire!.
May 10 2016, 7:25 AM · Arma 3
X39 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

@KGrimes
just leave him alone in his small world ...
(think hes also one of those guys who thought "JAVA is a stupid idea and a giant security problem!")

May 10 2016, 7:25 AM · Arma 3
LPSlasher edited Steps To Reproduce on T74992: AI keeps getting in line of fire!.
May 10 2016, 7:25 AM · Arma 3
KGrimes added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

All I'm saying is the more material and more complexity that you require lay-users to know, the less you will see of them and from them.

May 10 2016, 7:25 AM · Arma 3
KGrimes added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

Thank you for clarifying. You're right, the +=/-= would accomplish what I challenged.

However, I still emphasize the fact that SQF NEEDS to be simple, which it is due to its straight-forward-ness. Otherwise, it will certainly take people longer to get used to the language let alone use it successfully. I understand you programmers are all about performance down to the hundredth of a millisecond, but frankly, that kind of optimization is no where near needed in this setting. In the event that it is, you definitely could have some better organization of your executions. This is not the place to sacrifice ease of use for performance.

I am not opposed to adding _i++ in the event that what is currently employed stays working as well.

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

@KGrimes: That's like saying a harvester is a bad solution just because people don't know how to use it.

inc "_i"; is far more readable than _i = _i + 1; or _i=_i+1; for that matter.

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

@KGrimes: Counters are used often in programming, and they usually increase by one.

That's why most languages support a simple incrementation (or decrementation) of variables.

eg. C++, C#, etc:
for (int i = 0; i < 10; i++)
{
}

Which is a lot faster to type than eg.
for (int i = 0; i < 10; i = i + 1)
{
}

And it's also prettier.
This is to specifically increment/decrement a variable by 1. If you need more, many languages also provide a += operator, so you don't have to type i = i + 5; but just i += 5; (assign the current value of i + 5 to i).

And even though the syntax for SQF has to be different than what you'll usually see in other languages, it still is faster to type eg. inc "_i";

And += can actually be added with the same syntax as you'd expect in other languages, albeit as a special construct, like the assignment operator (The assignment operator is the only operator in SQF that isn't technically an operator).

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

@KGrimes: It's not about performance. It's about readability and easyness.
inc "_i"; is not a replacement for _i = _i + 1. It's an addition. People who don't want to use the easy way, can use the cumbersome way.

May 10 2016, 7:25 AM · Arma 3
KGrimes added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

You cannot possibly argue that inc "_i" is easier to read than _i = _i + 1. As soon as you start expecting that knowledge from people is the time that the number of good missions drop in count.

May 10 2016, 7:25 AM · Arma 3
X39 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

yeah yeah stupit
check the set function you hero ...

May 10 2016, 7:25 AM · Arma 3
X39 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

"Add a Integer++ (Integer = Integer + 1) command to the game"
read the title ...
its about adding the ++ syntax because its some sort of industrial standart (missleading ... its more that its in nearly ALL programming languages used by the industry)

also it would be possible with SQF:
just try it in your debuger:

_var1 = 1; _var2 = 2; hint str (_var1+_var2);

this code will still compile and work like expected
also try this:

  _var+ = 12;

_var+ is not a valid variable name meaning that you get a script error
so:
_var++ can be assumed as command structure where "_var" is the parameter and "++" the command

but yeah
youre right
i dont know anything about SQF
the only thing that this command would require is that the parameter is now left and not right

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

X39: "the only thing that this command would require is that the parameter is now left and not right"

And THAT is EXACTLY why it's not possible in SQF.

SQF is strictly expression based. The "commands" are operators, which can be either, nullary, unary or binary (except for = which is a special construct).

_var++ makes as little sense as 5 +;

You cannot have a unary operator that takes only a left hand side operand.

And you couldn't make ++ an operator either, and do ++i, because + is already a unary operator, and ++_i is explicitly +(+(_i)). (Just like --_i is explicitly -(-(_i)) that is, negate negate _i)

Which brings me back to my first post.

inc "_i";

inc is unused, and it needs to be within strings, as if you used inc _i; and _i is 5, then _i evaluates to 5, and the expression would be inc 5; which makes no sense.

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

@X39: Set is a BINARY operator. What's your fucking point?

May 10 2016, 7:25 AM · Arma 3
KGrimes added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

So, a question outside the fiery argument...

_i = _i + 1 is the same as _i++ in what you are saying. I understand this. However, what is wrong with keeping it how it is? It is its own language and has no obligation to reflect other languages, AND it works not just fine but perfectly.

As well, what about the event where you don't want to add just 1? What if you want 2, or 3.5? Or a variable that was defined as a number earlier?

The reason that SQF is easy to pick up is because it is literal and easy to read. There are no shortcuts, and thus no questions about the syntax other than structure. Why fix it if it isn't broken?

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

X39: That's because you don't know SQF.

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

X32: Yet you keep claiming it's possible with the traditional syntax, while it's not.

If you knew SQF you'd know that the syntax _i++ is impossible. It's down right senseless in SQF.

May 10 2016, 7:25 AM · Arma 3
X39 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

i promise you that it is possible
also
i got knowledge about SQF my friend
but seems like you dont got any knowledge in programming general

May 10 2016, 7:25 AM · Arma 3
X39 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

bump

May 10 2016, 7:25 AM · Arma 3
X39 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

so where you got your nice sweet knowledge from?
try any other language like c++ for exmaple

im pretty sure it is possible

May 10 2016, 7:25 AM · Arma 3
MulleDK19 added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

That specific syntax won't be possible.

It'd have to be

inc "_i";

May 10 2016, 7:25 AM · Arma 3
X39 edited Steps To Reproduce on T74991: Add a Integer++ (Integer = Integer + 1) command to the game.
May 10 2016, 7:25 AM · Arma 3
Killzone_Kid added a comment to T74991: Add a Integer++ (Integer = Integer + 1) command to the game.

Yes please and while you at that please add += like you did with config arrays and -=

May 10 2016, 7:25 AM · Arma 3
Bohemia updated subscribers of T74991: Add a Integer++ (Integer = Integer + 1) command to the game.
May 10 2016, 7:25 AM · Arma 3
papyrabbit08 added a comment to T74990: Unable to get in the last 'Maxwell' mission.

Resolved with latest stable update

May 10 2016, 7:25 AM · Arma 3
Bohemia added a project to T74991: Add a Integer++ (Integer = Integer + 1) command to the game: Arma 3.
May 10 2016, 7:25 AM · Arma 3
papyrabbit08 added a comment to T74990: Unable to get in the last 'Maxwell' mission.

Related to: http://feedback.arma3.com/view.php?id=16732

May 10 2016, 7:25 AM · Arma 3
Bohemia added a project to T74990: Unable to get in the last 'Maxwell' mission: Arma 3.
May 10 2016, 7:25 AM · Arma 3
Bohemia added a comment to T74990: Unable to get in the last 'Maxwell' mission.

im having this problem as well either screen is all black or the top and bottom are blacked out and none of the tasks will enable

May 10 2016, 7:25 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T74990: Unable to get in the last 'Maxwell' mission.
May 10 2016, 7:25 AM · Arma 3
Bohemia added a project to T74989: Blood on weapons?: Arma 3.
May 10 2016, 7:25 AM · Arma 3
Kilian edited Steps To Reproduce on T74989: Blood on weapons?.
May 10 2016, 7:25 AM · Arma 3
falagor added a comment to T74988: Translation is not complete (Russian Language).

I changed everything which was possible to change. Thanks for your report.

May 10 2016, 7:25 AM · Arma 3
Vandal81 added a comment to T74988: Translation is not complete (Russian Language).

languagecore_f.pbo:

<Key

ID="str_a3_cfgnotifications_exfilnotification_0">
<Original>ASSEMBLE</Original>
<English>ASSEMBLE</English>
<Russian>ASSEMBLE</Russian>

</Key>

ASSEMBLE = СБОР (or СОБРАТЬСЯ)

May 10 2016, 7:25 AM · Arma 3
Vandal81 added a comment to T74988: Translation is not complete (Russian Language).

languagecore_f.pbo:

<Key

ID="str_a3_rscdisplaygameoptions_textstreamfriendlyui">
<Original>Stream Friendly UI:</Original>
<English>Stream Friendly UI:</English>
<Russian>Выводить интефейс союзников:</Russian>

</Key>

This row is too long, some letters are outside the menu window (интефейс should be интерфейс).

<Russian>Вывод. UI союзников:</Russian>

May 10 2016, 7:25 AM · Arma 3
DarkWanderer added a comment to T74988: Translation is not complete (Russian Language).

I don't thing ИЛС is a correct translation for HUD. ИЛС is a HUD in aviation context only - it's strange to talk of "Windshield indicator" (which is a literal translation of ИЛС - Индикатор на лобовом стекле) when talking of a soldier (which it is applied to in ArmA 3).

Otherwise, good finds

May 10 2016, 7:25 AM · Arma 3
Vandal81 added a comment to T74988: Translation is not complete (Russian Language).

Let HUD and UAV translations stay the same :)

May 10 2016, 7:25 AM · Arma 3
Vandal81 added a comment to T74988: Translation is not complete (Russian Language).

language_f.pbo:

Incorrect paths to game resources, e.g.:

<Key

        ID="str_a3_vehicguided0">
        <Original>Guided missiles are only useful when a target is locked. As a gunner, point at the target and press %11 to lock the target. Normal targets have a square sign <img size='1' %5  image='A3\UI_F\data\IGUI\Cfg\Cursors\known_target_ca.paa' />, the locked target has an additional diamond mark <img size='1' %5  image='A3\UI_F\data\IGUI\Cfg\Cursors\lock_target_ca.paa' />. To switch to the next target, press %12.</Original>
        <English>Guided missiles are only useful when a target is locked. As a gunner, point at the target and press %11 to lock the target. Normal targets have a square sign <img size='1' %5  image='A3\UI_F\data\IGUI\Cfg\Cursors\known_target_ca.paa' />, the locked target has an additional diamond mark <img size='1' %5  image='A3\UI_F\data\IGUI\Cfg\Cursors\lock_target_ca.paa' />. To switch to the next target, press %12.</English>
        <Russian>Самонаводящиеся ракеты можно использовать только в том случае, если цель захвачена в прицел. Нажмите %11 чтобы захватить цель. Обычные цели обозначены квадратными значками <img size='1' %5  image='A3\data\IGUI\Cfg\Cursors\known_target_ca.paa' />, у захваченной цели есть дополнительный ромбический значок <img size='1' %5  image='A3\data\IGUI\Cfg\Cursors\lock_target_ca.paa' />. Чтобы переключиться на другую цель снова нажмите %11.</Russian>
      </Key>

A3\UI_F\data\ for Original and English languages, A3\data\ for Russian, it should be A3\UI_F\data\ everywhere

http://feedback.arma3.com/view.php?id=16803

May 10 2016, 7:25 AM · Arma 3
Vandal81 added a comment to T74988: Translation is not complete (Russian Language).

Well, sorry for inadvertence about UAV translation into Russian

You were correct with UAV. You just merge UAV/UGV vehicles into one meaning - Unmanned Vehicle (in Russian - "Беспилотный аппарат" or "БПА"). So it's correct in such way :)

As you know, there is a difference between UAV and UGV, so keep in mind that when you use Russian abbrivations:

UAV - in Russian "Беспилотный летательный аппарат" or "БПЛА" (more often) / "БЛА"
UGV - in Russian "Беспилотный наземный аппарат" or "БНА"

May 10 2016, 7:24 AM · Arma 3
Vandal81 edited Steps To Reproduce on T74988: Translation is not complete (Russian Language).
May 10 2016, 7:24 AM · Arma 3
Gekon added a comment to T74988: Translation is not complete (Russian Language).

Please, check, fix or send for translation.

May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74988: Translation is not complete (Russian Language): Arma 3.
May 10 2016, 7:24 AM · Arma 3
Bohemia updated subscribers of T74988: Translation is not complete (Russian Language).
May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74987: Blue weapon in the mission 'Death Valley': Arma 3.
May 10 2016, 7:24 AM · Arma 3
redstone added a comment to T74987: Blue weapon in the mission 'Death Valley'.

It's a duplicate of this bug - 0016983 (http://feedback.arma3.com/view.php?id=16983 [^]), please monitor that.

May 10 2016, 7:24 AM · Arma 3
papyrabbit08 edited Steps To Reproduce on T74987: Blue weapon in the mission 'Death Valley'.
May 10 2016, 7:24 AM · Arma 3
kiko added a comment to T74986: 0xc000007b.

there it is

May 10 2016, 7:24 AM · Arma 3
Astaroth added a comment to T74986: 0xc000007b.

Could you please try verify integrity of game cache
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

It looks, that you have some corrupted data. Let me know, if this help you. Thank you.

May 10 2016, 7:24 AM · Arma 3
kiko added a comment to T74986: 0xc000007b.

i bought it on steam not long ago but it doesnt worked then tried the warez game

May 10 2016, 7:24 AM · Arma 3
Bohemia updated subscribers of T74986: 0xc000007b.
May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74986: 0xc000007b.

bis wont give you support unless you have the actual game bought on steam

May 10 2016, 7:24 AM · Arma 3
kiko edited Steps To Reproduce on T74986: 0xc000007b.
May 10 2016, 7:24 AM · Arma 3
Astaroth added a comment to T74986: 0xc000007b.

We need dxdiag and files from this folder for solve your problem. C:\Users\<Name>\AppData\Local\Arma 3\
Can you upload somewhere in winrar package please?
When package will be smaller than 2,097k, so you can attach here. When package will be bigger, please use some free sharing service and post link here. Thank you.

http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 7:24 AM · Arma 3
DarkDruid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

Should be fixed in current dev branch version. Could you please confirm if it is working? Thanks!

May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74986: 0xc000007b: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Lala14 added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

It's fixed! Thank you

May 10 2016, 7:24 AM · Arma 3
DarkDruid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

Thanks for investigation :)

May 10 2016, 7:24 AM · Arma 3
MadDogX added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

Mass closing tickets marked as resolved more than 1 month ago.

If the issue is in fact not resolved, please create a new ticket referencing this one and ask for it to be re-opened.

May 10 2016, 7:24 AM · Arma 3
Killzone_Kid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

Thanks I will test is later on and report back

May 10 2016, 7:24 AM · Arma 3
Killzone_Kid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

The problem is with UGV Stomper RCWS (B_UGV_01_rcws_F). For some reason it fails on this model, but it works with another Stomper (B_UGV_01_F). I think it is config problem not command.

May 10 2016, 7:24 AM · Arma 3
Killzone_Kid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

@DarkDruid just tested "BackFromUAV" action on stomper driver and it works for me, could you please paste how you test it?

May 10 2016, 7:24 AM · Arma 3
DarkDruid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

Killzone Kid: Sure :)

  1. Open new empty mission
  2. Insert player as a BLUFOR UAV Operator
  3. Insert a BLUFOR UGV Stomper RCWS
  4. Start the mission
  5. Open UAV Terminal via action menu
  6. Connect to UGV by right click on its icon and selecting of connect item
  7. Use "Control Driver" button in the Terminal
  8. Press ESC and insert into execute field in the console: (getConnectedUav player) action ["BackFromUAV",player];
  9. Observe that nothing happens
May 10 2016, 7:24 AM · Arma 3
DarkDruid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

The code mentioned in the Additional Information field should work now. You are automatically kicked out of the direct control when a vehicle is deleted.

But action "BackFromUAV" is still not working for UGV driver position. We will look at it.

May 10 2016, 7:24 AM · Arma 3
Killzone_Kid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

I dont understand what you mean. It works for me from any seat

May 10 2016, 7:24 AM · Arma 3
Lala14 added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

i see what you mean, but that still doesnt fix the backfromuav command using it when in the driver of the vehicle of the UGV!!.

May 10 2016, 7:24 AM · Arma 3
Killzone_Kid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

I've fixed an error in your code

this addaction ["<t color='#680006'>Delete me!</t>", "(_this select 0) action ['BackFromUAV', (_this select 1)]; deleteVehicle (_this select 0)", [], 0, true, true];

this works ^^^ though probably not the best way to go about it

May 10 2016, 7:24 AM · Arma 3
Killzone_Kid added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

http://community.bistudio.com/wiki/ArmA_3:_Actions

BackFromUAV is probably what you're looking for.

May 10 2016, 7:24 AM · Arma 3
Lala14 added a comment to T74985: UGV Stomper "BackFromUAV" action not working from driver.

thanks that works! but now I have an issue, that command will not work when you are the driver of the UGV Stomper! It works fine from the turret though

May 10 2016, 7:24 AM · Arma 3
Lala14 edited Steps To Reproduce on T74985: UGV Stomper "BackFromUAV" action not working from driver.
May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74985: UGV Stomper "BackFromUAV" action not working from driver: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Bohemia edited Steps To Reproduce on T74984: bullets damage dose not register while target is sprinting..
May 10 2016, 7:24 AM · Arma 3
Alex72 added a comment to T74984: bullets damage dose not register while target is sprinting..

I dont know if its sprinting only. More and more i feel the developers trying to mimic the other popular FPS'es. Hopefully its a miss and will be fixed, but i constantly die because i get shot after i engaged first. 5 shots with a rifle from 40 meters and the enemy is not dead, turns around and kill me. This happens with stand still enemies as well.

Hitting moving enemies now is almost impossible since even though you hit they dont seem to be affected except making that "Knick" animation of being hit, and then keep running - turning around and kill you.

But you might be right on the running AI's.

I miss the days (all previous ARMA games) when it took 1 bullet to go down or get seriously injured.

May 10 2016, 7:24 AM · Arma 3
Bohemia added a comment to T74984: bullets damage dose not register while target is sprinting..

"I dont know if its sprinting only. More and more i feel the developers trying to mimic the other popular FPS'es. Hopefully its a miss and will be fixed, but i constantly die because i get shot after i engaged first. 5 shots with a rifle from 40 meters and the enemy is not dead, turns around and kill me. This happens with stand still enemies as well.

Hitting moving enemies now is almost impossible since even though you hit they dont seem to be affected except making that "Knick" animation of being hit, and then keep running - turning around and kill you.

But you might be right on the running AI's.

I miss the days (all previous ARMA games) when it took 1 bullet to go down or get seriously injured."

exactly

May 10 2016, 7:24 AM · Arma 3
Fireball added a comment to T74984: bullets damage dose not register while target is sprinting..

It's not about sprinting or not, it's simply that the damage system was broken with 1.08. Dupe of #16542.

May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74984: bullets damage dose not register while target is sprinting.: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Blackmail edited Steps To Reproduce on T74983: Multiplayer Servers keep kicking me.
May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74983: Multiplayer Servers keep kicking me: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Bohemia updated subscribers of T74983: Multiplayer Servers keep kicking me.
May 10 2016, 7:24 AM · Arma 3
Bohemia updated subscribers of T74982: wandering mouse.
May 10 2016, 7:24 AM · Arma 3
lynx450 edited Steps To Reproduce on T74982: wandering mouse.
May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74982: wandering mouse: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Fank added a comment to T74981: Arma 3 Low FPS, low cpu usage, low gpu usage.

Duplicate of 716

May 10 2016, 7:24 AM · Arma 3
DEST added a comment to T74981: Arma 3 Low FPS, low cpu usage, low gpu usage.

no its not read the entire thread earlyer and its more realated to multiplayer framrates than my problem

May 10 2016, 7:24 AM · Arma 3
Bohemia added a comment to T74981: Arma 3 Low FPS, low cpu usage, low gpu usage.

Duplicate of 0000716. Come on, it's literally the second most up-voted issue, can you use the search function?

May 10 2016, 7:24 AM · Arma 3
DEST edited Steps To Reproduce on T74981: Arma 3 Low FPS, low cpu usage, low gpu usage.
May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74981: Arma 3 Low FPS, low cpu usage, low gpu usage: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Lex1785 edited Steps To Reproduce on T74980: Campaign Episode 1: Maxwell.
May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74979: Buildings destroyable via PhysX..

Oh my God, nobody ever thought of this!

May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74980: Campaign Episode 1: Maxwell: Arma 3.
May 10 2016, 7:24 AM · Arma 3
izaiak added a comment to T74979: Buildings destroyable via PhysX..

Do somethings BI use the tool that you have implemented into the game !!

You said "game is using physX" OKKKK : USE PHYSX NOW !!!!!!!!!

"3D realistic clouds" : OK ! Use more realistic weather with several kind of clouds.

The list goes on...

Bi use tool which you have implemetend into the game ! Thanks !

May 10 2016, 7:24 AM · Arma 3
AD2001 added a comment to T74979: Buildings destroyable via PhysX..

#0010745
#0011163

There are your links.

May 10 2016, 7:24 AM · Arma 3
Val added a comment to T74979: Buildings destroyable via PhysX..

Ok, then give me a link to the report.

So, as I see you want this feature never to be implemented and stick to ancient style of buildings destruction.

May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74979: Buildings destroyable via PhysX.: Arma 3.
May 10 2016, 7:24 AM · Arma 3
Val edited Steps To Reproduce on T74979: Buildings destroyable via PhysX..
May 10 2016, 7:24 AM · Arma 3
NicholasKostyk edited Steps To Reproduce on T74978: Strange civilian vehicle models..
May 10 2016, 7:24 AM · Arma 3
Bohemia updated subscribers of T74978: Strange civilian vehicle models..
May 10 2016, 7:24 AM · Arma 3
Bohemia added a project to T74978: Strange civilian vehicle models.: Arma 3.
May 10 2016, 7:24 AM · Arma 3
wallside added a comment to T74978: Strange civilian vehicle models..

Upvoted. Related: http://feedback.arma3.com/view.php?id=13835

May 10 2016, 7:24 AM · Arma 3
kju-PvPscene added a comment to T74977: No player slots or players visible when hosting a internet multiplayer server.

Probably was more Vavle's problem with steam master server

May 10 2016, 7:24 AM · Arma 3
Exentenzed added a comment to T74977: No player slots or players visible when hosting a internet multiplayer server.

Yeah, that worked. Thank you.

My apologies for forgetting to try that.

May 10 2016, 7:24 AM · Arma 3