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May 10 2016

Unknown Object (User) added a comment to T67809: COIN: Please implement and improve COIN module.

so..... an RTS module for arma? i remember that, it DOES look interesting, but i think it should have more limits than it had in arma 2, you just dont make a barracks out of nowhere having money, you need to have basic walls materials, a building, sandbags, resources, vehicles to supply it, allies to defend it, etc.

May 10 2016, 3:32 AM · Arma 3
Unknown Object (User) added a comment to T67809: COIN: Please implement and improve COIN module.

and the COIN module is..........?

May 10 2016, 3:32 AM · Arma 3
Unknown Object (User) added a comment to T67789: Animated Compass, Wrist Watch, Map, & GPS.

fbiss, i dont think that's even funny, i this ticket useful, seriously, do you REALLY think in the middle of the battlefield a soldier its gonna bring up his compass to see where is he being shot at? ask a soldier who has been on duty

May 10 2016, 3:32 AM · Arma 3
Unknown Object (User) added a comment to T67789: Animated Compass, Wrist Watch, Map, & GPS.

i think this is pretty important, in real life you barely can check your compass or your watch, you need to use the sun position

May 10 2016, 3:32 AM · Arma 3
Unknown Object (User) added a comment to T67789: Animated Compass, Wrist Watch, Map, & GPS.

like in far cry 2? yeah

i want to make more players do like in real life and use the sun sometimes to know where its north, its quite annoying to see a magic compass/watch in front of you for no reason with an invisible 3rd hand

May 10 2016, 3:32 AM · Arma 3
Unknown Object (User) added a comment to T67775: Radio procedure.

how am i trolling? i am just answering you, and i am not "shadow"ing you, there is no need to link it when you would only spend a bunch of seconds looking for radio operators vocabulary

May 10 2016, 3:31 AM · Arma 3
Unknown Object (User) added a comment to T67775: Radio procedure.

blade, you just have to use the magic portal to porn called "internet"

May 10 2016, 3:31 AM · Arma 3
Unknown Object (User) added a comment to T67757: Ammobox filled with everything option in editor.

Normal users aren't lazy enough that they cant search in google for 2 minutes for a "thisaddallshit" line.

and waypoints are not scripted.

May 10 2016, 3:31 AM · Arma 3
Unknown Object (User) added a comment to T67757: Ammobox filled with everything option in editor.

learn scripting, this is VERY EASY to do

May 10 2016, 3:31 AM · Arma 3
Unknown Object (User) added a comment to T67692: No furnishings in buildings.

i agree, both with you and dovafox, DayZ has nothing to do with this, the pics are from the standalone team made by a different team, meanwhile, in ArmA 2 OA we could see in-doors furniture

May 10 2016, 3:29 AM · Arma 3
Unknown Object (User) added a comment to T67670: Radio Commands all in one list..

like back in OFP?

seriously, you get used to the number commands, due to the LARGE commands in-game i wouldn't suggest this, therefore, downvoted.

May 10 2016, 3:28 AM · Arma 3
Unknown Object (User) added a comment to T67612: Sound missing while crawling over the airfield runway.

i dont see how that is realistic, in real life the sound you make when you crowl is when the particles below you moves because of the friction in your body, the airfield is made out of asphalt i think, its solid, so there is no reason why you should make any noise, and if there is some noise, there should be a muffled noise

May 10 2016, 3:26 AM · Arma 3
Unknown Object (User) added a comment to T67599: Night Vision and Sniper Scope.

i am old enough, i dont criticize people, you dont need to be a die hard arma fan, actually, you just need to have played even a demo for any arma, or even done your own research about the NVG (like, for example, in real life they cant be used underwater or when raining, and they wont work when sand storm)

May 10 2016, 3:26 AM · Arma 3
Unknown Object (User) added a comment to T67599: Night Vision and Sniper Scope.

you are a moron, i am usually not this much negative, but the fact that you didn't knew this was intentional and that this was like this EVEN in OFP and ArmA 1 makes me say that.

You are a moron.

May 10 2016, 3:26 AM · Arma 3
Unknown Object (User) added a comment to T67543: Weapons don't collide with walls / clipping issue.

its called CQB, CQC is when the combat its hand-to-hand or knife combat

May 10 2016, 3:24 AM · Arma 3
Unknown Object (User) added a comment to T67527: Helo Engine Can't be shut down if collective not in lowest postion..

not exacly an issue, Q is used as "aircraft forward"

May 10 2016, 3:24 AM · Arma 3
Unknown Object (User) added a comment to T67471: Full Size Ghillie Suit.

Debug, i am pretty sure you cant make publicity for your mod here

May 10 2016, 3:21 AM · Arma 3
Unknown Object (User) added a comment to T67471: Full Size Ghillie Suit.

related to #0008571

May 10 2016, 3:21 AM · Arma 3
Unknown Object (User) added a comment to T67469: Can't shoot through KA-60 glass to kill the pilots..

if a small arm bullet can go trough the H-6 cockpit (it shouldn't) then either THAT is the bug or this one is

May 10 2016, 3:21 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

And its just gb of code, then there is no reason to buy it for 60 bucks

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

I picked up on you because ArmA should be a simulation, not a "game"

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

What a delightfull and smart answer a superior smart being like you could write.

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

You would be then implying that ArmA flight model is even more realistic

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

Thanks Dunravin, i thought that ArmA was a milsim, but now i know its just an arcade sandbox shoter.

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

vryoffbtdrummr, dont go off topic, google is your friend, you can search a list of BIS relased games

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67443: Request: ToH helicopter flight characteristics.

i think this should be more of like a module, but i though this was already confirmed

May 10 2016, 3:19 AM · Arma 3
Unknown Object (User) added a comment to T67408: Terrible left hand model.

du'nno you, but i see it just fine

May 10 2016, 3:18 AM · Arma 3
Unknown Object (User) added a comment to T67407: Cancelling "GET IN" Action into a MH-9 or AH-9 locks character in seating position outside the heli preventing further movement..

I confirm this in the lastest Dev build, not happening with KA-60, and you can fire your weapon and do some things, you would fix this when you get inside another vehicle nearby

May 10 2016, 3:18 AM · Arma 3
Unknown Object (User) added a comment to T67382: Wrong items visible in vest / BLUFOR vests always show 5.56mm 30 round stanag models.

and (sorry for triple-posting) forgot to add the L85 (with A-variants) and the L-86, etc.

May 10 2016, 3:17 AM · Arma 3
Unknown Object (User) added a comment to T67382: Wrong items visible in vest / BLUFOR vests always show 5.56mm 30 round stanag models.

oh BTW, "place a bluefor soldier (most noticeable on the carrier GL)

look at vest

observe M16 magazines."

these 30 rounds OTAN mags are not M16 only, they are used in the M4, all of the AR-15, SR-25, M27, MAYBE Tar-21, etc.

May 10 2016, 3:17 AM · Arma 3
Unknown Object (User) added a comment to T67382: Wrong items visible in vest / BLUFOR vests always show 5.56mm 30 round stanag models.

or the TAVOR, wich also uses 5.56, but yes, even though this is a small visual detail, it would be nice for most of your clothes to be dynamic depending on your equipment (pistols, gear like compass or maps, binoculars, just like the NVG, wich is always on top of your head)

May 10 2016, 3:17 AM · Arma 3
Unknown Object (User) added a comment to T67362: Offroad - Can't Get Out.

tell me, if this happends in single player then its a bug, if not, it may be either lag or just server side

May 10 2016, 3:16 AM · Arma 3
Unknown Object (User) added a comment to T67362: Offroad - Can't Get Out.

be a little bit more descriptive, were you playing as a civilian? did you got in? did you just used a civilian car in the editor? any script? addon/mod? did you already checked your controls (99% sure you already did anyways)

its the same thing happening in the non-dev alpha?

May 10 2016, 3:16 AM · Arma 3
Unknown Object (User) added a comment to T67333: TRG-21 no longer accepts 6.5mm ammunition.

the 6.5 its a placeholder, just like the name "TRG" or "MH-9/AH-9"

May 10 2016, 3:15 AM · Arma 3
Unknown Object (User) added a comment to T67316: lack of certain features/crash.

there IS a reason why its alpha, the "crash after exit" is a known problem

May 10 2016, 3:15 AM · Arma 3
Unknown Object (User) added a comment to T67305: Add Point and Shoot Cameras for special forces..

weren't then those added in ArmA 2? i think it was on red harvest in one of the missions, but it was just mentioned, not used

May 10 2016, 3:15 AM · Arma 3
Unknown Object (User) added a comment to T67305: Add Point and Shoot Cameras for special forces..

duplicate of certain ticket asking for in-helmet cameras

May 10 2016, 3:15 AM · Arma 3
Unknown Object (User) added a comment to T67270: Crosshairs should be disabled by default.

dave, like i said, if its turned off by default, THEY WILL turn it on again then, and you wouldn't be able to do nothing, and if we want to go full realistic shit, then we should turn all HUD off and give you oculus rift and control every muscle in your body and why not, make EVERYTHING PiP (3d Scopes, screens, Airplanes HUDs, etc.)

HOWEVER, this cant be done, so we have to do with this.

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67270: Crosshairs should be disabled by default.

the crosshairs are for people without a square-like monitor, its harder to see with no crosshair with a modern HD screen, and even if the server admins use Crosshairs off by default then they will most likely change it to on.

WHILE i agree that if the serverside crosshairs are on the client should be able to turn it off, i dont really find this to be a problem, if you think this its making it less of a simulator, then wait until we can make 100% realistic virtual reality simulation, because you cant make a 100% realistic enviroment like war into a screen

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67270: Crosshairs should be disabled by default.

is it so hard to go to the game options and change the cross hair to turn it off? seriously, this has been a complain since i think ArmA 1, also, these cross hairs are BY FAR less accurate than arma 2, in arma 3 the cross hairs are so unaccurate you'd be aiming better without using iron sights by just shooting at the center of the screen than using the crosshair, and no, you cant aim and shot 50 m using just the crosshairs because unless you are in prone the crosshairs are so big its even useless in CQB, Crosshairs do not help at all.

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67270: Crosshairs should be disabled by default.

Dave, crosshairs are made less accurate than they were on arma 2, even on arma 3 some people (like me sometimes) found it easyer to just deactivate them and use their own eyes, if you complain about people having them on on MP, and you want them off BY DEFAULT, then they could change it too.

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

i know, but people still dont know what's "that" that makes VBS so expensive like to avoid adding these things to ArmA

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

the target market? this is not BF, people KNOW they want realism, i am sure at least 70% (if not 90%) of the WHOLE ArmA community wants to have most of the things VBS have, not because they are complex, but because they solve things, realistic FOV makes the crosshair and the TPS not needed, soldiers that use VBS can handle it with a common keyboard, and then we got the chance to walk inside cargo with no desync and be able to sit in any seat we want (what Joint Ops or Delta Force Xtreme 2 did with the novalogic shitty but very interactive engine)

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

you know what? id rather hope BIS to add VBS2 stuff before adding the realistic 3D scopes, wich i dont think are THAT neccessary

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

well, it IS more realistic than the scopes we had before, wich was around 99% of the games with weapons at all, i think it would be fine to make the view blurry if outside of the scope glass

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

Disaster, REAL 3D scopes are CPU-killer and they are extremely hard to code, the only 2 things in the world that could ever simulate the 3D scopes is the insurgency mod for HL2 and RO2

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

whatever, if that's your smartest reply i am dissapointed

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

like i said, those are still being under production because of their usefulness

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

in the real world there are suppressors even more effective that DOES decrease effectiveness, done, end of discussion.

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

still, those suppressors are far more effective than any other kind of suppressor, maybe a new tech its getting developed (or being developed) to make those suppressors more helpful and quiet

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

actually, the smaller and the weaker the weapon is, Mustang, the weaker the sound is gonna be, if we use a small P229 with Subsonic rounds with a suppressor with rubber bands (the silent ones) i am sure you wouldn't hear it from not even 40 meters away

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

so that's ALSO because the US focus on desert fights? its not the first time, the US deny the use of "Dragon Skin" even though its better, lighter and even cheaper mostly because it doesn't work very well in very heat and wet enviroments, but yeah, like i said, after the WWI they discovered many cheap soldiers its better than a few well equiped well trained soldiers

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

so.... how many soldiers actually buy their own equipment? i want to know if the classic M16A4/M4 with Acog/Aimpoint with IR laser its either the basic or if something is bought

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

i am grateful too, most of my knowledge from suppressors came from MGS3.

Still, i dont think its just "cost" the problem, nowdays there are soldiers that could have a better performance using some more equipment and some others that find some other equipment unneccessary, but this is the world we live in, in real life, most of the OTAN knows that 1 million cheap slightly trained soldiers is better than 1000 tier 1 spec ops..... at least the nazi germany wasn't like that...

but armapirx, are you serious? optical sights and military equipment is bought by the soldiers? i have heard of that from USMC deployed in iraq, just 1 at least, but i never thought it would be real, i have never seen an US/UK/German Soldier with a gun with no attachments or personal attachments, just Aimpoint, SUSAT, and ACOG

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

DemonMustang, either you are wrong or you are telling me many things i didn't knew and i am grateful to learn something else, but AFAIK the old models of suppressors did had a limited usage for some reason. And if suppressors work that way then it would be better for 70% of the armies of the world to have a suppressor as a standar rifleman weapon

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

i still think the suppressors should make a lower muzzle velocity, the simple fact that a tube with rubber bands its muffling the noise also makes it scratch with the bullet itself making it go slower, that's also why the suppressors have a limit of usage

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

what i meant its that its better if you only stay with the suppressors for the small guns, not the big ones, and its rare to find snipers with suppressors ATTACHED, as most of the snipers with suppressors would find more than the 80% of it power/range reduced

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

armapirx, good point, but in real life spec ops dont use supressors in rifles or main guns for the same reason in my first note, if they engage in a firefight, supressors are mostly a bad thing, they only work when you haven't been detected

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67269: Silencers are unrealistic/overpowered and should be tweaked.

*supressor.

And that's why the REAL spec ops either use the MP5SD, or the supressors when they are in a pistol, the less damage or the less power a gun has, the less affected it is gonna be by a supressor, still, a rifle with a supressor even though the range will decrease and accuracy too, its a very small change

May 10 2016, 3:13 AM · Arma 3
Unknown Object (User) added a comment to T67256: No Jumping.

"in RL you can jump."

In real life there are all kind of weapons like cross bows, bows and arrows, RPG against infantry, dual wielding guns and tomahawks, does that mean we should add them to the game? "step over" works flawlessly, there is no need to "jump" just so you can imagine you are doing parkour

May 10 2016, 3:12 AM · Arma 3
Unknown Object (User) added a comment to T67217: Some hidden controls.

old, these controls are for the common aircraft/plane

May 10 2016, 3:11 AM · Arma 3
Unknown Object (User) added a comment to T67185: Other weapons.

as far as i understand, you request 3rd party ArmA 2 addons to become offitial ArmA 3 addons?

NOOOOOOOO.

May 10 2016, 3:10 AM · Arma 3
Unknown Object (User) added a comment to T67161: No consequence to being shot.

And here we have evidence of a civilian arguing about how a quote from a 50cent song is valid when talking about consequences to being shot.

May 10 2016, 3:09 AM · Arma 3
Unknown Object (User) added a comment to T67161: No consequence to being shot.

Well, the fact that this is still a ticket getting updated is a testament to how BIS doesn't seem to care about making "mental shock" a thing for the AI and the players, or even ragdoll the characters for a little bit when getting shot non lethal in the legs, chest, and head.

May 10 2016, 3:09 AM · Arma 3
Unknown Object (User) added a comment to T67161: No consequence to being shot.

in that logic remove simulation of guns, movement, vests, and such, because this is not a gun simulator, a combat vest simultor, or a sprinting for 300 meters simulator.

May 10 2016, 3:09 AM · Arma 3
Unknown Object (User) added a comment to T67161: No consequence to being shot.

that's right, i almost forgot we have ragdoll physics, i remember back in the alpha (when i liked arma 3 and i thought it was a great game, unlike now) and there was this flashbang addon that also forced everyone affected into going to a ragdoll mode for a few seconds, i think that the ragdoll system should be used with the firefights, we already have the lack of hiding with the terrain (only thing WWII online/battleground europe is better than arma) but that should force players to dive in for the best cover they can find when they are in a firefight.

May 10 2016, 3:09 AM · Arma 3
Unknown Object (User) added a comment to T67161: No consequence to being shot.

While it would make this problem less annoying, as much as they stop being so agressive towards you, fireball, even with that, this problem is still there (but like how i said before, less annoying). I will try to test the AI behaviour (i just hope that the AI experience gauge does not change that.

May 10 2016, 3:09 AM · Arma 3
Unknown Object (User) added a comment to T67161: No consequence to being shot.

Alex: the reason for the 1 hit kills changed is because now the vest and helmet are accounted as armor.

May 10 2016, 3:09 AM · Arma 3
Unknown Object (User) added a comment to T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.

never said it was something you see common in the army, but if there are humans that could lift 500 kg in real life, this is not a "spartan" limit or a superhuman thing, just unrealistic (at the slightlest)

May 10 2016, 3:07 AM · Arma 3
Unknown Object (User) added a comment to T67126: I can carry a carryall backpack, an NLAW and M320 LRR on my back.

maybe not with enough training, think about it, the strongest man in the world can lift/pull up to 500 kg, if the backpack, pistol, AT, and LMG all weight less than 500 kg then its completely possible for someone to carry them, not EVERYBODY, but its logical, besides, remember that less weight = more endurance

May 10 2016, 3:07 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T67054: Unable to tactical-pace with iron sight.
May 10 2016, 3:05 AM · Arma 3
Unknown Object (User) added a comment to T67043: Buildings without Physx too weak.

i dont have vegas, unless anyone can tell me how to reduce 2 gb to something i can upload to YT i cant show how weak the buildings are, but you can use the KA-60 and DAGR and 1 shot will destroy them

May 10 2016, 3:04 AM · Arma 3
Unknown Object (User) added a comment to T67043: Buildings without Physx too weak.

www.youtube.com/watch?v=rT5CZLz9w-Q

here is the video, i could do a new one showing even more detailed info, but this one works too, the point is that the KA-60 DAGR destroys most of the houses in 1-2 hits

May 10 2016, 3:04 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T67043: Buildings without Physx too weak.
May 10 2016, 3:04 AM · Arma 3
Unknown Object (User) added a comment to T66996: Game always crash on exiting back to Desktop.

acknowledge error, also dup.

happends for most of the people

May 10 2016, 3:03 AM · Arma 3
Unknown Object (User) added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

cant you close it by yourself? i thought that feature was implemented since a few weeks back

May 10 2016, 3:02 AM · Arma 3
Unknown Object (User) added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

i dont really understand the problem if the ticket, but i think it wouldn't be a problem if arma 3 used realistic 3D scopes

May 10 2016, 3:02 AM · Arma 3
Unknown Object (User) added a comment to T66972: Face can go inside the BLUFOR sniper rifle.

this happends because there is no realistic 3D scopes, this 3D scopes are not really 3D scopes, its just a common iron sight with a zoom added, RO2 3D scopes are done perfectly well.

May 10 2016, 3:02 AM · Arma 3
Unknown Object (User) added a comment to T66963: Firing from Choppers.

#0002452 is about vehicles, not armored cars, this is aerial vehicles only

May 10 2016, 3:02 AM · Arma 3
Unknown Object (User) added a comment to T66963: Firing from Choppers.

duplicate of #0002452

May 10 2016, 3:02 AM · Arma 3
Unknown Object (User) added a comment to T66936: Feature Request: Floating Freelook.

seems like a good option, it was fine in arma 2, but in arma 3 you really need to look to where are you going, just like in a real car, if you use the mouse to turn, this feature would be appretiated

May 10 2016, 3:01 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T66933: Pants in different visual clothes slot.
May 10 2016, 3:00 AM · Arma 3
Unknown Object (User) added a comment to T66912: Iranian infantry man more modern that Iranian SF?.

it means somebody will take a look at it and see how they can fix it

May 10 2016, 3:00 AM · Arma 3
Unknown Object (User) added a comment to T66912: Iranian infantry man more modern that Iranian SF?.

now i see the difference...... yes, i think either they should be swapped or the standar infantryman shouldn't have the eye glasses at all

May 10 2016, 3:00 AM · Arma 3
Unknown Object (User) added a comment to T66912: Iranian infantry man more modern that Iranian SF?.

i hate how ugly they are, realisticly or not, i hate their helmets, having more than 1 flap glass doesn't mean its more about special forces.

and dont ask for today equipment, please, this is the 2035 we are talking about

May 10 2016, 3:00 AM · Arma 3
Unknown Object (User) added a comment to T66908: [Control Improvement Request] Inverted Mouse Settings Only for Heli's and Jets.

you dont have to add "Control improvement request" every time.....

this is actually the first time i upvote you, and you are right, this should be added, BF2 did this flawlessly

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

i did it.... several times, and i cant let EVERYONE tell BIS things that ain't even a problem (like that dual wielding guns tickets)

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

i dont see the problem, if you dont like to enable vehicle freelook just dont enable it, i dont see why it must be supressed if there are people that use it on air vehicles

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

Thanks, but no, i am not a troll, an ACTUAL troll just want to make people angry, i just want to point out how this ticket is a waste.

Unless of course, you think everybody who thinks different than you must be a troll

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

"Not have the mouse use for flying permanently disabled because we turned one feature on."
that doesn't make no sense at all

"There already is a enable free-look automatically when entering vehicles."

never happened to me, when i got inside a vehicle i had the free look on/off the same i had before entering.

"Please learn to read, or stop trolling."

do you know the definition of trolling? i admit i made mistakes, but if i were trolling the outcome would be really different

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

yeah........ i wasn't so wrong but i see what you meant in the ticket, so, that takes me to the real question here:

IS IT SO HARD TO JUST DOUBLE PRESS Alt?

Seriously, just do it everytime you get into a helicopter/plane and that's it

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

then this is also not a bug, you just wont like to fly and look freely with the mouse at the same time, its stupid

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

i have already read the ticket, either you think its a problem that you cant freelook and pilot with the mouse at the same time, or you think you should do both at the same time, both are impossible and stupid requiests

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66903: [Control Improvement Request] Freelook Enabled in Land Vehicles Overriding Heli Flying with Mouse Keybinds.

my god...... is it SO HARD to double press Alt?

besides, the title make it seems like if you dont want people to drive with the mouse, even tho the mouse is far more sensitive and accurate than a key

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66891: DRASTIC FPS DROPS.

maybe you should try it out without porting things from the other armas, if this is because of the content of other games BIS has no need to fix it

May 10 2016, 2:59 AM · Arma 3
Unknown Object (User) added a comment to T66858: M14 EBR Irons Aiming point still bugged?.

at least tell us WHAT is this bug

May 10 2016, 2:58 AM · Arma 3
Unknown Object (User) added a comment to T66825: Helicopter Precision Mounting/Dismounting.

i think precision mounting its already planned

May 10 2016, 2:56 AM · Arma 3
Unknown Object (User) added a comment to T66825: Helicopter Precision Mounting/Dismounting.

i DO agree that we should at least chose to take the MH9 with 6 passanger seats or 4 passanger seats.

But your ticket its just so useless i downvoted

May 10 2016, 2:56 AM · Arma 3
Unknown Object (User) added a comment to T66820: Cloud layer is at a fixed height above player..

downvoted, its just how you see them, this also happends in real life, went up there with a littlebird, it looks like they climb with you but they ARE static, once you set a big stormy enviroment and get over the cloud layer the sight is beautiful, by the way.

May 10 2016, 2:56 AM · Arma 3
Unknown Object (User) added a comment to T66813: Track Flying Hours and Crash Rates.

maybe in MP and SP, but i dont se it really important

May 10 2016, 2:56 AM · Arma 3