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May 10 2016

Unknown Object (User) added a comment to T65530: How Tactical reloads and reloads should be made.

actually, i requested tactical reload because of that, CQB, in Rainbow 6- Raven shield i had to always reload when i had under 10 bullets.

in a medium range firefight, 10 bullets its a lot, in CQB, its barely nothing, therefore, you are forced to do tactical reload many times, as ArmA 3 enhaced the CQB engagements, i would find useful to have this feature, and yes, mwnicboo makes me think that it would be useful too if someone has a mix of normal/ghost bullets and tracers (of every kind).

RG? wasn't the UK army using the same STANAGs as the US forces?

May 10 2016, 2:03 AM · Arma 3
Unknown Object (User) added a comment to T65530: How Tactical reloads and reloads should be made.

yeah, i think the "reload the fullest mag on your backpack" is easy to do with a script, but i dont consider myself as someone who has knowledge about the use of mags in firefights, i have seen soldiers dropping them to the ground, reports of SOF operators using them to throw them and distract the enemy, using them to stick them to their helmets so allies can identify them, etc.

May 10 2016, 2:03 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T65530: How Tactical reloads and reloads should be made.
May 10 2016, 2:03 AM · Arma 3
Unknown Object (User) added a comment to T65530: How Tactical reloads and reloads should be made.

U'r very welcome, khan.

If this feature makes it into the final game, empty mags should be a way to tell where the enemy has been or what path the enemy force took

May 10 2016, 2:03 AM · Arma 3
Unknown Object (User) added a comment to T65529: littlebirds passangers animations have always a gun.

so just because i use the profit meme because the instructions to do this is too short you are gonna dislike the ticket? seriously?

May 10 2016, 2:03 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T65529: littlebirds passangers animations have always a gun.
May 10 2016, 2:03 AM · Arma 3
Unknown Object (User) added a comment to T65519: Cannot Play Game.

in case that did fix your problem, then you must close this ticket.

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65519: Cannot Play Game.

Delete the "ArmA3Alpha" CFG in the arma 3 folder in "my documents"

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

Moving your head on freelook would mostly work when crouched on standing up, for doing a push up on that case, maybe i would suggest to bind "step over" to "peak over your head" or over a corner

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

then there must be some mistake, when you move your camera up you would be able to see behind something blocking you, of course, it shouldn't be 19 feets above your head, and you must be in first person view, still, i think this suggestion is useless

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

john cage, why dont you stop thinking you are right and try it by yourself?

when you do it, tell me who is the idiot.

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

keragon, what do you mean with negative? using freelook works just fine

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65513: Being able to temporary stick your head up (instead of changing stance entirely).

you can use freelook and move your head up, this is not neccessary

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65509: [Feature Request] Weapon: Crossbows.

you play as the US army as in OTAN in the 2035 with a different equipment and configuration for squads, etc.

Still, even the Spetsnaz dont use them for combat, just to reach difficult areas

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65509: [Feature Request] Weapon: Crossbows.

look at the voting, onlly 4 out of 41 poeple wanted crossbow, stop being butthurt and face it, no one wants crossbows.

Samogon, i think crossbows aren't even being made anymore, instead, people is using bows and arrows, and i doubt its available for civilian use, and neither crossbows nor a bow and arrow works underwater, unless we are talking about a special naval custom version.

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65509: [Feature Request] Weapon: Crossbows.

stalker or not, john, at least you are right

May 10 2016, 2:02 AM · Arma 3
Unknown Object (User) added a comment to T65509: [Feature Request] Weapon: Crossbows.

kol9yn, what did you meant in your last comment?

May 10 2016, 2:01 AM · Arma 3
Unknown Object (User) added a comment to T65509: [Feature Request] Weapon: Crossbows.

You know? this is no DayZ, not BF3, not Crysis 3, and you wrote "Wolfeinstein" wrong.

Downvoted.

May 10 2016, 2:01 AM · Arma 3
Unknown Object (User) added a comment to T65484: Stuck when trying to move sideways through doors..

did you though you could move like a ghost? you are a solid body, remember that.

May 10 2016, 2:00 AM · Arma 3
Unknown Object (User) added a comment to T65479: No Walk Sound in Agia Marina.

i cant understand what you mean, however, i have to say that the walking sound for the asphalt is wrong

May 10 2016, 2:00 AM · Arma 3
Unknown Object (User) added a comment to T65444: Way too many controls and keybindings.

I am so sorry that you dislike the control scheme even though it has a couple of key bindings less than arma 2 and its far more organized, but that is not (i repeat, IT IS NOT) gonna change, why dont you go play something simpler like COD, BF, or some sports game?, i am pretty sure you dont control a soldier with under 30 keys anyway

May 10 2016, 1:59 AM · Arma 3
Unknown Object (User) added a comment to T65400: KA-60 Analog altimeter windly inacurate.

Confirmed for me.

May 10 2016, 1:58 AM · Arma 3
Unknown Object (User) added a comment to T65338: Scriptkids ruining the game.

Let me guess, were you playing wasteland?

May 10 2016, 1:56 AM · Arma 3
Unknown Object (User) added a comment to T65338: Scriptkids ruining the game.

Besides, urgent priority is not for showing us your concern about kids playing the wasteland mission using scripts, but for problems in the game that causes crashes.

May 10 2016, 1:56 AM · Arma 3
Unknown Object (User) added a comment to T65171: Low depth water lightness.

duplicated of #0009405

May 10 2016, 1:50 AM · Arma 3
Unknown Object (User) added a comment to T65152: AH/MH-9 lacks any markings..

i am looking at EVERY H-6 pic out there in google images, none of them shows an MH-6/AH-6 with any marking

May 10 2016, 1:49 AM · Arma 3
Unknown Object (User) added a comment to T65088: [Control] Split 'Tactical Pace' and 'Normal' movement entirely.

related to #6181 ?

May 10 2016, 1:47 AM · Arma 3
Unknown Object (User) added a comment to T65004: AI need to focus on shooting Choppers not all be HERO HEADSHOTTERS.

agree, no AI try to shot the heli down

May 10 2016, 1:44 AM · Arma 3
Unknown Object (User) added a comment to T64924: Dual wield handguns and SMGs.

tyler, EVEN YOU are against this ticket? wow

May 10 2016, 1:41 AM · Arma 3
Unknown Object (User) added a comment to T64924: Dual wield handguns and SMGs.

Kol9yN, if this is a troll ticket, congratulations, its succefull, it actually works.

Yes, you can dual wield handguns.... or ANY gun for that matter if we are going techy here, however, i want you to see how does dual wielding a gun in a battlefield is any good besides a waste of ammo and telling the enemy where are you.

May 10 2016, 1:41 AM · Arma 3
Unknown Object (User) added a comment to T64895: Black area outside the normal world area is problematic..

also, scripts wont work outside of that area, however, i dont find it really annoying

May 10 2016, 1:40 AM · Arma 3
Unknown Object (User) added a comment to T64857: Electronic Warfare.

like i said, hacking turrets and drones is more like BO2 or Deus Ex style... but yeah, hacking radios and intercepting radio messages in both MP or SP would be awesome

May 10 2016, 1:39 AM · Arma 3
Unknown Object (User) added a comment to T64857: Electronic Warfare.

i 100000000000% agree, EVERYTHING you said there was true, an actual war game with electronic warfare properly implemented has been never seen in any videogame, yes, you are exagerating in the things you could do with that a bit, but mostly the use of radio towers and the use of hacking (for the record: i am talking about hacking to get intel/footage, not a Deus Ex style "hacking a turret and make it shoot the bad guys") are things that i REALLY hope they make it into the game

May 10 2016, 1:39 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

because lack of odor simulation, to simulate odor it needs to be created and simuladted in real life instead of software, its maybe the hardest sense to ever simulate in a videogames, therefore, its better if we use a simulation of virtual reality using the brain as a controller (AKA, what kojima tried to show in MGS2)

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

that cave is in north east of stratis, its hard to get in

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

then the main reason why underground structures (if not dynamic ones) are not possible is JUST because of the already stupid AI?

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

but AI and movement glitches are the only factors, being the AI the most problematic and important, and yes, sorry for going off topic.

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

check the outside of the cave, there is one part with terrain in it, either its a well placed rock structure, or an indestructible building that looks like terrain

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

wait, isn't underground structures already added with the underwater cave in north-east of Stratis?

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

SGTIce, finally we agree on something, id die to see a new VBS with a new engine, but i think its more about getting used to and making a new engine than monetary problems

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

SGTIce, i meant the programming, mostly, not the coding, however, now that you mention it, it would be nice to have a new fresh start for the saga with a new engine that holds CQB battles more like Rainbow Six did

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

they dont need to make a new engine, every games engine is just the same thing, code and programming, wich is universal, so technically an engine have no limits at all, and look at OFP, and now look at ArmA 3 and then remember its the same engine.

I agree with the removal of tunnels because of the AI not working well being one of the most retarded things i have ever heard/seen.

there were TONS of AI mods for ArmA 2 wich made the AI look like actual human players, you cant just take off an very interesting feature that mappers would LOVE just because the AI will have a bad time in tunnels.

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

ok. i dont know you, but for me this is 2013, in the game is 2035, and WWI was 1914-1918, and it was known as "trench warfare".

using those things are the same as using sandbags, and are being only used in logistical for making bases both temporary and permanent or static positions.

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

SGTIce, soldiers ain't gonna make a trench or a bunker in the middle of a firefight, shovels are only used when in battlefields with no human civilization close to their position (the iraq desert, iran desert, russian forest, the north pole, etc.)

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64818: The ability to dig. Very simple If we can dig we can make bunkers or what not.

Shall i vote yes? i mean, yes, this is true, however, i find the editor fill up this feature.

Shall i vote no? i mean, the ones that work making bases in afghanistan for the US forces are not soldiers, they are either logistical workers, contractors from the US, or local workers.

May 10 2016, 1:38 AM · Arma 3
Unknown Object (User) added a comment to T64806: adding a silencer doesn't change the flash at night.

you know, AFAIK that's how it works, and please fix your spelling

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

thanks for the info fireball.

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

yes, i meant Xeno, and i know that not using things like the Steam Workshop its maybe a stupid choice, but after reading why did Xeno left the ACE2 dev team i can safely say that all of those who are not willing to accept that Workshop its not just a bad idea then they are just as dumb as Xeno.

The ONLY bad thing coming out from Steam Workshop is that most of the Addon sites with no limitations may be seen with less and less visits with the pass of time.

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

the point its not using an alternative to steam, pro, the problem here is that there is people that just dont want to have steam workshop to use mods, look at how that ACE2 dev (who's name i forgot) just left because ArmA 3 was integrated with Steam (and also blamed that people should all make fanmade addons instead of videos with Ads to gain profit, what a communist guy.).

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

they do not take ALL of the rights, as long as you can keep it under the rules of addons and its original Steam won't do shit on your work.

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

at least BIS is trying to make Addons work in the Workshop

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

Sadly, assigned = people made big, but =\= that is going to be fixex or implemented, this is likely to be closed in months or to be added in another BIS game

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

Agree, but that would increase a lot downloading times

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

this is NOT what i meant with workshop, what i meant is exactly what GMOD or any source game does with it, i dont know if they can do it with ArmA 3, but if they can, its the solution

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

....i think PWS must be changed for something better.

and yes, even if the server has over 20 addons it can be handled by this program, that's why i suggested the steam support for addons with workshop

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

Tyler, not a bad idea, but it would require a compatibility mod, with scripts, with addons, etc. etc. just to make it work at its bare prototype, i think still that using Steam and Workshop its easier

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

what the fuck do you mean i "dont know what i am talking about please leave"?

if you knew what you were talking about you would knew the server doesn't make the downloads from the server addons to the clientside of the guys joining, and i think you weren't too much into GMOD if you think it didn't downloaded entire GB of servers addons, because OH HELL IT DID........ and some source maps can be as heavy and sometimes heavier than ArmA 2/3 maps.

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

i know they may not be compatible........ but take a look at G-mod, KF and L4D, they do...... EXACTLY that

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

isn't workshop gonna replace this feature?

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

MAYBE with the workshop addons implementation this could be easier to do

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

True, but not perfect, i still think BIS should use VALVe as an example, downloading addons/mods when getting in, being able to cancel them, having them downloaded in a special folder in wich you can use these addons for yourself or dont, etc.

May 10 2016, 1:37 AM · Arma 3
Unknown Object (User) added a comment to T64792: Dynamic mod downloading and loading.

Yes, in ArmA 2 some of these MP missions with mods were just a mess, this would be just alike what VALVe do, and its pretty good, we should be able to download mods and addons from MP matches so we can play them, even if they are heavy

May 10 2016, 1:36 AM · Arma 3
Unknown Object (User) added a comment to T64767: Make AI team radio more ACRE(ish).

mwnciboo, no, i do what i want.....

All we hear is Radio ka ka
Radio goo goo
Radio ga ga
All we hear is Radio ga ga
Radio blah blah
Radio what's new?
Radio, someone still loves you!

May 10 2016, 1:36 AM · Arma 3
Unknown Object (User) added a comment to T64767: Make AI team radio more ACRE(ish).

I dont meant using something else than radios, i mean the range, with new tech comes better range and less distortion, therefore, its very unlikely that this is even realistic, in WWII you would need a large radius radio just to call a squad 500 meters from you

May 10 2016, 1:36 AM · Arma 3
Unknown Object (User) added a comment to T64767: Make AI team radio more ACRE(ish).

2035 people........

2-0-3-FUCKING-5

I HATE TO USE HIGH-CAPS RAGE, BUT SERIOUSLY, THIS IS NOT 2012, MOST OF THE EQUIPMENT ON THE 2035 IS GONNA BE BETTER, STOP COMPLAINING ABOUT THESE THINGS.

May 10 2016, 1:36 AM · Arma 3
Unknown Object (User) added a comment to T64563: Allow people to be thrown from automobiles..

da12th, thanks for your info, but are you sure the US does the same? you know how the US military force may be, most of the time they just focus on making the cheapest thing available

May 10 2016, 1:29 AM · Arma 3
Unknown Object (User) added a comment to T64563: Allow people to be thrown from automobiles..

da12th, they are not the same, in the F1 cars they use a 5 points titanium expensive harness seat belt system, in civilian cars they use an i think iron 2/3 point seat belts, dunno about military vehicles, but i thinkg the jeeps and HMMVEES dont have seat belts at all, but yeah, i'd love to... i dont know, throw myself off of a car before falling off a cliff?

May 10 2016, 1:29 AM · Arma 3
Unknown Object (User) added a comment to T64547: Being able to modify the areas of the "sites" modules.

just for the devs: this request is still open and i wont accept the mass-closing until it get implemented, is better for the mission makers and its not hard to add.

May 10 2016, 1:28 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T64547: Being able to modify the areas of the "sites" modules.
May 10 2016, 1:28 AM · Arma 3
Unknown Object (User) added a comment to T64545: "Low ready" stance.

sarlac, i have a different rebinded controls, i rebinded most of them, tell me the command of ctrl X2 on the default layout.

May 10 2016, 1:28 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T64545: "Low ready" stance.
May 10 2016, 1:28 AM · Arma 3
Unknown Object (User) added a comment to T64482: Helmet-mounted camera.

i never said it wasn't realistic, its VERY realistic, and i know people may use it on MP, but what i meant, is that unless a MP match is higly orgnaized using it for high commands is useless, like i said, ArmA never really simulated the chain of command, it DID something close to that back in Op. Arrowhead, but its not hard to add that into the game, besides, in shack tac there is no "high command leader officer" there are just players and soldiers.

May 10 2016, 1:26 AM · Arma 3
Unknown Object (User) added a comment to T64482: Helmet-mounted camera.

but for that, we should first add a realistic commanding function, instead of like the nowdays game, that "higher ranks means being the leader"

we should add the realistic representation of it, like, a platoon leader does NOT control every soldier of their platoon but just squads, the squad leader can either control every soldier individually or just select fireteams, and so on, until ArmA 3 simulate that kind of chain of command, using a camera feed for officers from the helmets is something useless.

May 10 2016, 1:26 AM · Arma 3
Unknown Object (User) added a comment to T64482: Helmet-mounted camera.

we got FRAPS for that, however, not a bad idea

May 10 2016, 1:26 AM · Arma 3
Unknown Object (User) added a comment to T64482: Helmet-mounted camera.

The question would be:

what's the point of it?

i mean, seriously, maybe it would work on MP if a player is a commander and he has to watch for the soldiers in the battlefield, but nothing else

May 10 2016, 1:26 AM · Arma 3
Unknown Object (User) added a comment to T64399: Vehicles steering more realistic.

I will have to downvote, in the 30' Ford made a change into the steering of the cars using the hydraulic assistance (or something named like that) that made the steering wheel far more lighter and easier to use, i think there will be another one close to the 2035 that will make steering in cars far more easy than nowdays.

Dont check on ArmA 3 units using nowdays standar, ArmA 3 is set 20 years more in the future, remember that.

May 10 2016, 1:23 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T64390: using TOH controls for ArmA 3 vehicles.
May 10 2016, 1:22 AM · Arma 3
Unknown Object (User) added a comment to T64387: Game crashes on startup.

Go to steam, right click on ArmA 3 alpha, go to the "beta" window.

does it says "development build"?

May 10 2016, 1:22 AM · Arma 3
Unknown Object (User) added a comment to T64387: Game crashes on startup.

battle reaper, you may didn't knew but somehow you are using the Dev. version (wich is unstable compared to the arma 3 alpha)

the ArmA 3 alpha ver. is 0.52 and you are using 0.53, therefore, you may be using even without knowing, the Dev. Alpha

May 10 2016, 1:22 AM · Arma 3
Unknown Object (User) added a comment to T64387: Game crashes on startup.

first, using all caps in the title wont get attention, is annoying.

and if the version is "0.53.103.342" then i think your problem is related to using the ArmA 3 Alpha Dev. Version.

May 10 2016, 1:22 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T64316: ArmA 3 Holographic sight is in wrong place.
May 10 2016, 1:20 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T64314: Weapon Fire selector not animated.
May 10 2016, 1:20 AM · Arma 3
Unknown Object (User) added a comment to T64253: Audio will not play through anyheadset or headphones.

Exit the game and start it up again, if you switch audio output when the game is running the audio will stop working, this was confirmed even on arma 2

May 10 2016, 1:18 AM · Arma 3
Unknown Object (User) added a comment to T64168: Support Provider: Supply Drop.

maybe because its an alpha......

May 10 2016, 1:15 AM · Arma 3
Unknown Object (User) added a comment to T64147: Self Healing.

Please clarify, you mean that you cant use a FAK before you get injured? or you cant use a FAK after you get slightly injured? because FAKs are only for big injuries in your own character

May 10 2016, 1:14 AM · Arma 3
Unknown Object (User) added a comment to T64082: We need a basic, preset (Xbox or variant) controller set up established ASAP.

is not because of the right trigger in the control, my R2 buttom is bugged too, but lets face it, you just cant use a joystick for a FPS, that would be just retarded, besides, most of the ArmA 2 controls would have to be modified to addapt to the use of a joystick/control.

THE ONLY reason why i shall keep the use of a joystick in this game is for one of the smoother driving and flying controls ever

May 10 2016, 1:12 AM · Arma 3
Unknown Object (User) added a comment to T64082: We need a basic, preset (Xbox or variant) controller set up established ASAP.

at least it does have support for PS3 controllers (tryed with mine, it does have preset controls and i can change them)

i still cant comprehend how people think using an anolog is accurate, i highly doubt is my config or my analog sensivity, but i can barely aim at anything while infantry (besides, i need like extra 7 or 8 buttons to make a descent infantry control)

on the helicopters it behave somewhat weird and its not very different from mouse and keyboard, the only thing i can say a joystick is great is for driving, it was FAR more realistic and i enjoyed driving a lot more with a joystick, still, i wouldn't reccomend using a joystick for arma, even if you use a big TV/Monitor, it would be useless for realistic tactical game, so i must vote down this ticket.

May 10 2016, 1:12 AM · Arma 3
Unknown Object (User) added a comment to T63861: steering wheel of the vehicles not working properly.

Actually, it was hard to explain, as for a video i would have to also show what keys i am pressing, however, this bug stopped showing up after .56, so you guys may close it.

May 10 2016, 1:02 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T63861: steering wheel of the vehicles not working properly.
May 10 2016, 1:02 AM · Arma 3
Unknown Object (User) added a comment to T63806: [Feature request] Ability to change compass size.

@harold5187 you need to learn what does "feature request" means, i was suggesting it because there were WAY too many people saying that the big compass in ACE 2 was great, other people wanting just a really small compass, and it seemed obvious that being able to change the size of your compass was the most logical thing to ask

May 10 2016, 12:59 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T63806: [Feature request] Ability to change compass size.
May 10 2016, 12:59 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T63803: animation for the rifle for CQB.
May 10 2016, 12:59 AM · Arma 3
Unknown Object (User) added a comment to T63519: Weapons put on the ground ignore hiddenSelection and anim sources.

same with come clothes

May 10 2016, 12:43 AM · Arma 3
Unknown Object (User) added a comment to T63362: F wont work for intended purpose.

http://www.mediafire.com/?sl5yt0ba9objkvx

that's everything in the appdata local arma 3 folder, Noctuabundus, i didn't uploaded the "squad" and the "MPMissionCache" however

May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) added a comment to T63362: F wont work for intended purpose.

Dev build 55.104356

Problem not solved, F used for Prev weapon and Next weapon, any other key works fine.

May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) added a comment to T63362: F wont work for intended purpose.

i did both, no, this problem cannot be reproduced in any other ArmA, like i said, i know this has something to do with the W being always cyclic forward.

May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) added a comment to T63362: F wont work for intended purpose.

I have since OFP "F" binded to switch weapons, so when i had to switch the firemode or the grenade type i would press F, however, in ArmA 3, pressing F wont work, i had to change it to "U".

at first it didn't worked with changin weapons in the choppers, but now its universal, maybe this is related to "W" being always cyclic forward no matter what in the helicopters?

May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T63362: F wont work for intended purpose.
May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) added a comment to T63362: F wont work for intended purpose.

i am going to put the extra info in "notes"

May 10 2016, 12:38 AM · Arma 3
Unknown Object (User) added a comment to T63361: Hunter GMG tires and GUN.

this also happends with i think every car but the ATV and the civilian off road, i guess its not a bug but something they added, i cant tell why, i cant figure any good thing coming out of it but for stopping players from exploiting this to stay alive for a long time (even though that's what somebody would do in real life)

May 10 2016, 12:38 AM · Arma 3