Even disabling the spawns of PileOfWoodenPlanks (on which it seems to crash all the time) keeps on spawning that item at server startup.
I even commented it out and it still starts the pileofwoodenplanks spawn
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Hello swe.reaper.
Please check the following.
Hello simbattu.
Can you please try to do a traceroute towards one of the servers you are trying to connect to?
Regards,
Geez
Thank you, we will investigate with BatllEye.
Regards,
Geez
Me and a friend were looking at what the objectspawner is doing while this error occurs, and each time I see there is Adding PileOfWoodenPlanks mentioned.
In the new enclosed types.xml, I see the PileOfWoodenPLanks item has gone to a new set of spawn variables, more like a regular item.
Indeed, it seems to always occur on items spawning, the boot up goes fine
p.s the only one gas pump what is working are in Lembork
I just threw out Expansion as a test, it is not related. Just was a coincidence I saw it in the first three or so servers that mentioned the problem
Unfortunately there is nothing else I can suggest at the moment.
Regards,
Geez
Hello sanguine00.
This fix should be included in the upcoming update/hotfix.
Regards,
Geez
Large stone can be obtained from the quarry
51.161.199.40:27016 https://dayzsalauncher.com/#/servercheck/51.161.199.40:27016
51.161.199.40:27015 https://dayzsalauncher.com/#/servercheck/51.161.199.40:27015
could everyone share their modlist or ip/port so we can check. I noticed in the above mod list these similarities
Итт
Also it looks like the guy who was invincible was also the one who was floating before, we didnt test it out as we didnt notice it until now.
no, we do not use expansion mod
Basically the answer is here https://forums.dayz.com/topic/259783-dayz-update-125/?do=findComment&comment=2494547
Yesterday
Just a question to all maybe here. Are we all using Expansion? It seems to be a common denominator maybe?
@Geez Noticed this ticket was marked as resolved. Just curious, did this get fixed for an upcoming update? Thank you.
I also noticed this while playing on another person's server. Zombie alertness seems to be very high. Even crouching I was getting aggro from other 40 meters away (not sprinting) with buildings between me and them
First time seeing this last night since upgrade server I assume became non responsive or crashed and managed by Omega to restart
NS5012925, 30.05 2024 23:34:29
Unhandled exception
@WeirdXone I think DayOne just had some weather persistence weirdness when going from vanilla weather --> cfgweather.xml. This was done to make it always sunny (which DayOne often does with Livonia), but we could sit there in Community Online Tools and watch the rain value increase despite overcast was pegged at 0. We even set the reset flat in cfgweather.xml to '1', and we were stable to observe the same issue.
Lost stuff for no reason
Tested today on dev 2.17.151835. Can confirm the fix is working. Thank you. Ticket can be closed.
This would be very helpful indeed.
I've also discovered more info, this ONLY occurs when playing the game with a controller
Another crash report I got just now
@Geez Sorry I can't provide the cfgWeather.xml.
I was playing on DayOne Livonia server. Honestly this might be DayOne Livonia server specific issue/setting since I was watching Smoke's stream on twitch today, and he didn't have a single cloud in the sky during his like 6 hours playthrough. The same was when I played, and it wasn't related to first 15 minutes after restart. It was happening constantly throughout 3-4 hours of my playtime there. And since I was playing solo I wasn't able to ask anyone else if they're having the same issue... I didn't have the time to test other servers or official.
Since I won't be able to check it out for few more days, unless you guys can reproduce the issue, it might be best to close the ticket for now ( if nobody else reported it ).
That did the trick. I gave it a try and several official servers and works perfectly now!
The problem persists in version "1.2.0.38". Thanks.
Thanks Geez! :)
The problem persists in version "1.2.0.38". Thanks.
Can you try increasing the MTU on your PC Wired ? The MTU should not be 1300, the recommended value is 1500. This can be done with the command : netsh int ipv4 set subinterface "Ethernet 3" mtu=1500 store=persistent. An MTU of less than 1500 can cause a WaitAuthPlayerLogin error.
Try to reinstall BattlEye on the affected computer, if this wasn't done previously. That might cause the issue as well and then try to rerun the game on the computer.
if this doesn't help try to check the MTU size on the modem/router, if the values are set up properly on both sides. If not, adjust the MTU size on the computer to match the router/modem settings.
Any update on this please its been over a month now, thanks.
Hi, thank you for your help.
Hello AvaCam.
This is as designed, system prefers crafting from parts first if there are any as you don't need to pay materials or have shelter level workbench maxed for it, and only after parts are used secondary craft option is selected.
Hello Dula.
Please click on "Show details and prepare report" button and upload the generated archive to this ticket. Also, please use English language only when using the feedback tracker.
Regards,
Geez
Fixed in Dev build 151835.
Hello Rox-La-Dragona.
Painkillers function in a way that they add temporary HP that equals the amount player character is missing from max HP, and then it slowly wears off till there is no temporary HP anymore (can even result in event we call "painkillers overdose" when normal health is reduced while on painkillers effect and temporary HP fades away).
Hello MarrBac.
We could not reproduce the issue on our end. Do you still experience the issue? and if so, what are your video settings in game and what is the hardware you are running the game on? ( Please upload a dxdiag file).
Regards,
Geez
Resolved for the next update.
Hello hitman0220.
Does the game crash or does it freeze? As it does not appear there is a crash dump for this occurrence.
Regards,
Geez
Yep, also noticed even when crouch walking with trainers on Zeds go to alert status from miles away with a single crouch step. Assuming there broken atm as that's very extreme, basically sneaking or stealth kills rendered impossible. Hope this feedback helps
Hello MrSurfside36.
This issue will be resolved for the next update/hotfix.
Regards,
Geez
Its not about nigh time but in general, new patch broke the zombies again, they are way too aware now, sneaking on them to perform a stealth kill is almost impossible if it's not raining. They spot you throught walls and sees you from way too far.
Spamming retry 20+ times seems to import the satmap without needing to abort/ctd.