@Geez can be closed! "ShowChildrens" need to set on PreviewAttribute - Thanks to Niirozz and Arkensor.
Recent Activity
Today
This is happening for me on both profiling and standard branch
Платформа Xbox , роутер перезагружен игра переустановлена.
Добрый день, ошибка подключение или самопроизвольная отмена подбора игроков. Вокруг дома бегаешь собираешь овощи а в игру не пускает.Это продолжается уже месяц.
thanks for deleting my post dickface...truth hurts i guess
MUTE AUDIO on video, something wrong.
TeamPT_Doz_Leroz
Please fix issue
Popping in to also suggest this. Game badly needs DLSS, as FSR 1 looks really poor. Could easily double/triple my FPS at 4k and still have a really good looking picture if it was implemented.
Thanks for this game i love !
Yesterday
Tested addAction conditions with this code:
conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}}; for "_i" from 1 to 1000 do { //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"]; player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"]; };
Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".
KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?
tried some basic replication, couldn't trigger it on Livonia.
Happy to help out the community! @Gooon I'd like to have a chat with you, https://discord.gg/killerz
Hello PandaTit.
We are unable to reproduce this with the provided repro steps.
Can you please send us a video of the issue and provide more elaborate repro steps? Thank you!
Hello,
You can try creating a new project (with the same parameters and heightmap) and gradually import all the template libraries from the old project.
Once that's done,you should close Terrain Builder and then add the object layers from the old project to the new one as well, and try loading the new project.
Any tips or tricks to avoid these things perhaps?? Good hackers you can contact or make things unreachable??
Also are other servers reachable?
Hello lockxfire.
Once the server restarts, can you let us know if there is an issue still?
Hello Shults.
It seems that you are running an old unsupported CPU. In such case there is nothing we can do on our end.
Regards,
Geez
Hello.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Resolved for 1.28 stable.
Cannot reproduce on the current version.
Resolved for 1.28 Stable
Resolved for 1.28 Stable
Resolved for 1.28 Stable
Resolved for 1.28 Stable
Cannot reproduce on the current version.