Details
- Panel Type
- Query Panel
- Editable By
- GoldenBake (GoldenBake)
- Appears On
- GoldenBake's Dashboard
In T188114#2738817, @LydHosting wrote:In T188114#2738812, @Geez wrote:I prefer to avoid exposing my IPs in public
Just to clarify, they are already public in the server browser when clicking on server details, are they not?
Yes, this is public information. But the communication of these IPs makes it possible to associate them with Lyd Hosting and we have already been the subject of attacks specifically targeted against us in the past.
I understand that it would be restrictive to make it private now. We can wait until the problem has been resolved to make it private, that would be a better compromise.
In T188114#2738812, @Geez wrote:I prefer to avoid exposing my IPs in public
Just to clarify, they are already public in the server browser when clicking on server details, are they not?
Resolved in 1.3.
I prefer to avoid exposing my IPs in public
Can you try now please?
In T188114#2738794, @Geez wrote:In T188114#2738786, @LydHosting wrote:@Geez Hello. Here are some examples of servers in Germany that are no longer visible on our side:
(IP:Game Port)
- 49.12.134.242:2330
- 49.12.134.242:2334
- 195.201.71.249:2306
- 195.201.71.249:2310
- 144.76.124.53:2344
- 144.76.124.53:2302
- 213.133.127.249:2374
- 213.133.127.249:2386
These servers are currently running. Can you switch this ticket to private so as not to expose these IPs?
I wasn't able to find these servers by querying Steam Master directly via a Python script. That's certainly something to investigate.
Thanks.
Remi GAFFET Founder of Lyd HostingThank you, may we ask why do you believe private ticket is necessary? These IP's are normally visible in the server details of the server browser.
In T188114#2738786, @LydHosting wrote:@Geez Hello. Here are some examples of servers in Germany that are no longer visible on our side:
(IP:Game Port)
- 49.12.134.242:2330
- 49.12.134.242:2334
- 195.201.71.249:2306
- 195.201.71.249:2310
- 144.76.124.53:2344
- 144.76.124.53:2302
- 213.133.127.249:2374
- 213.133.127.249:2386
These servers are currently running. Can you switch this ticket to private so as not to expose these IPs?
I wasn't able to find these servers by querying Steam Master directly via a Python script. That's certainly something to investigate.
Thanks.
Remi GAFFET Founder of Lyd Hosting
Hello Cyborgmatt.
we have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello unknownsoldier.
We were unable to reproduce the issue on our end, can you please provide more detailed repro steps? Also your in game resolution setting, on which map this has occurred and a video of the issue?
Regards,
Geez
@Geez Hello. Here are some examples of servers in Germany that are no longer visible on our side:
Resolved for 1.28.
Regards,
Geez
Hello everoyne.
Can you please provide us with the server IP's of the servers that are not visible? Ideally the servers should be running so we can do some more testing on our end. Thank you!
Anything new to the issue? :/
Just happen yesterday and it is same as a year ago. My workaround is to unplug Ethernet cable for few seconds, then the game start reconnecting to the game from a game menu and the stuck grenade is resolved.
I managed to solve this problem by disabling the NVIDIA overlay
It doesn’t crash anymore on RTX 2060 with latest nvidia drivers.
It would be a good change and would help the server owner.
In fact would be really nice if server can decide who joins from queue using some modding mechanic in runtime. Would be useful to implement smart priority queues algorithms.
complains only about the 1st file, no matter what order it is loaded in
I give all my mapping, some is not used, but it is indicated in cfggamplay. error occurs as soon as I load any mapping on the server error only on the client
Thank you for the detailed and comprehensive answer.
Should already be fixed.
Should be fixed now.
Fixed with latest patch.
Fixed with latest patch.
Hello, if you mean unique logs directory for every server restart then that was already implemented long time ago.
Thank you for feedback, we are receiving it and understanding it.
HOTAS and other peripherals are very important for all of us, fliers.
It just adds a lot of complexity so it fell down in our priority list siginificantly.
I still hope to get it on the schedule, but currently no promises.
Also occurs in Xbox
+1 I am a new console player and loving this game. Want to get my other console friends into it. We enjoy PvE and Combat Ops: Everon fills an amazing niche, but the lack of saves is a killer.
I think this is a serious problem that needs to be fixed badly.Honestly I think the whole networking code of the game sucks and needs to be fixed properly
Carrier driving backtracking and flashing issues as well as transients caused by being out of sync near obstacles,I honestly would have thought that BI was aware of these issues, but apparently not
I just tested this and there is no difference. Texture filtering High is the same as the second picture without the Nvidia control panel.
Have you tested leaving the anisotropic filtering on "application controlled" in the Nvidia Control Panel?
I'm not an admin here, but if I were you I'd contact BattlEye too, since Geez said they are the ones who monitor hackers and servers etc.
Thank you, confirmed and being worked on!
@Geez @byNautiic Here's a video of one of my stashes. This one has not been found yet so you can see my layout. I will upload when he finds it and fills all the empty slots with ammo. I will check often so we can narrow down the date/time it happens. Then maybe we can figure out who they are
In T187268#2721872, @sippersipper wrote:Hi, I have noticed that this issue is also in stable, even in vanilla/official servers. It seems that the headlights themselves may work in projecting light, including turn signals/hazard lights and brakelights, but the bulbs themselves don't seem to light up, making brakelights and incoming vehicles at night (aside from the projected light in front of them) very difficult to see.
Not a bug, this is just the end of the map.
@byNautiic @Geez Ya, he's systematically going through the map and has so far found almost every one of my stashes. It's just a matter of time before he finds them all. I would love to show you my stashes so you can see that these are literally impossible to find. Maybe one or two, but not all... You would have to literally search every tree on the map.
Resolved for 1.28
Hello Yamachinu.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
I may need to.