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- Arizonajoshua (Arizonajoshua)
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Hello. It would have been great to be able to make the distinction to prevent this from happening. Unfortunately, the distinction that would be made would open the door to abuse through the use of third-party software to cause a voluntary exclusion so as not to be affected by the 15-second timer. It's technically possible, but you'd have to put too much faith in what's done on the client side.
In T180657#2605683, @Haas wrote:In T180657#2605094, @Geez wrote:Hello Haas.
Can you please send us your CE configuration file?
Regards,
GeezAre you wanting all my server files or specific ones?
In T180657#2605094, @Geez wrote:Hello Haas.
Can you please send us your CE configuration file?
Regards,
Geez
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
Fixed in Dev build 151825.
You don't switch to the countermeasures weapon. If you mean changing the CM firing mode. Don't know, test it and report back :harold:
I noticed it didn't work right with vehicles and removeMagazinesTurret.
I fixed that now. But I don't have time to properly fix all possible ways of removing magazines.
And also not sure if it might not double trigger the EH in some case.
Any chance we’ll see this patched with this update? Or we waiting another couple years to see it?
Fixed since Update 2.16
Haven't tested it yet, does it trigger for countermeasures on vehicles?
"Unloaded"
[B Alpha 1-1:3 (dedmen),"arifle_MXC_F","arifle_MXC_F",["30Rnd_65x39_caseless_mag",30,1.00003e+07,0]]
https://feedback.bistudio.com/T178384
No magazine data in there
https://feedback.bistudio.com/T178384
Its not giving you the magazine in there. But surely you can pull that yourself. If you can't ping me on discord I might miss reply here.
SlotItemChanged
[B Alpha 1-1:1 (dedmen),"optic_Aco",201,false,"arifle_MX_ACO_pointer_F"] [B Alpha 1-1:1 (dedmen),"optic_Aco",201,true,"arifle_MX_ACO_pointer_F"] [B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,false,"arifle_MX_ACO_pointer_F"] [B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,true,"arifle_MX_ACO_pointer_F"]
"Since SlotItemChanged cannot be used for items in the attachment slots of a weapon"
Well why not add it to the existing EH?
Hello Ricks.
We have tested the issue based on your report but we were unable to reproduce the issue.
Regards,
Geez
Hello again.
Can you please upload the files related to the date of the connection from your C:\Users\*username*\AppData\Local\DayZ folder? Also have you tried to connect from the in game browser as well?
Same issue on the two deathmatch servers I'm contributing to
Hi Geez, this happened to me on the KarmaKrew Xbox community server, which has just been recently opened by @M1NDR and team. This was also reported by some other players on the server. They had to disable the unconscious respawn because it was forcing players to force quit the game. I would get in touch with those guys for more info.
Hello cflynn93.
We cannot seem to reproduce this on our end. Since it happens all the time for you, can you please upload your server config files so we can try with them?
Regards,
Geez
Hello Zaide2010.
We have tested this on our end but we did not find any issues. It is possible this is related to network issues on the server.
Regards,
Geez
Hello Osdaeus.
The despawn rate was changed intentionally.
Regards,
Geez
Yep, I have been aware this is the fiddly workaround via settings, disable, re-enable - but it needs an actual fix - when it happens in a firefight it can be frustrating if not deadly
I'm looking at WeaponSlotItem/MagazineChanged next
Thank you, I really appreciate your response.
I had to relog and it fixed itself
I can’t access a barrel i places on sever 2224
An expansion of this could be that direct connect doesn't directly connect, but instead displays all servers on the domain (If it can).
Hello CobraFiend5467.
The console versions of DayZ do not have in game chat. You can adjust the server according to your needs with the server config file - https://community.bistudio.com/wiki/DayZ:Server_Configuration
As for for example, kicking players, that can be done by placing the player onto banlist.txt in your server. It is being read directly from the file and therefore no server restarts are required.
Regards,
Geez
With this addition becoming a reality, is there any chance of seeing WeaponSlotItemChanged set up for the magazine half of this request?
@Geez Ticket can be closed. Bug is gone. I have nothing changed... .
Adding one element to an array that already exists anyway, is much much much cheaper than executing a SQF command that looks up the weapon and returns the result.
Yeah it should be somewhat rare, also not many objects will have the EH added anyway. So we'll just leave the many args.
The EH itself should not trigger frequently - in regards to performance.
IFV-6A Cheetah toggle gunner weapons
EH owner, prev, new, prevMode, newMode, prevMuzzle, newMuzzle, turretIndex
[B Alpha 1-1:3 (dedmen),"autocannon_35mm","missiles_titan_AA","manual","Player","autocannon_35mm","missiles_titan_AA",[0]] [B Alpha 1-1:3 (dedmen),"missiles_titan_AA","autocannon_35mm","Player","manual","missiles_titan_AA","autocannon_35mm",[0]]
params ["_unit","_weaponPrevious","_weaponNew","_vehicle","_turret"];//for vehicles
Fixed in Dev build 151781.
Fixed in Dev build 151781.
Hello, it should be possible to override those methods now (since 1.1 release). Sorry for late response.
Will this trigger on mode and muzzle change too? Perhaps all 3 can be included somehow.
what would you imagine the weapons to be?
In code I have the weapon index. Do you want classnames?
Hello ghostreapper.
Have you tried standing bit farther away from the shelter when building it? As when player character stands too close the shelter will not be built.
Regards,
Geez
In T180979#2603661, @Geez wrote:Hello flashy.
Can you please try this on Experimental version as well?
Yes the in game text chat on dayz on xbox i cant type in my admin password because chat hub doesn’t pop up ive tried rb and y ive tried left on d pad i even hooked a key board and tried the key binds for text chat that way nothing works in game text chat hub doesn’t work
@Nelis75733126, I would also like this bug to be fixed. Until this bug is fixed, you can either use my workaround or wait who knows how long. The choice is yours. :)
@Schatten i appreciate your contribution. however, i want to make it very clear that i wish that this issue gets resolved by a developer from Bohemia Interactive. Because that is what needs to happen in order to make regular players enjoy the already impressive AI convoy behavior. It just has flaws that ruin the whole thing.
Confirm. Sometimes even the commander's vehicle freezes.
I can even say that after updating to version 2.16, sometimes convoys ignore the added waypoints.
A workaround for resuming following the leader's vehicle:
_groupLeader = leader _group; _groupLeaderVehicle = objectParent _groupLeader; _groupLeaderVehicleSpeed = abs (speed _groupLeaderVehicle);
In T170535#2603824, @SaMatra wrote:Bug found in inAreaArrayIndexes, it ignores c for height:
private _area = [positionCameraToWorld [0,0,0], 20, 20, 0, true, 20]; [ [player] inAreaArrayIndexes _area ,[player] inAreaArray _area ]
I uninstall and reinstalled Arma 3 via Steam. Is that a soft uninstall? Should I do a hard purge of Arma3 ? Which folders can I backup do keep my graphics settings, pofile and key bindings ?
most recent crash logs are here - RPT and mDMP https://filetransfer.io/data-package/ZQmLCxOa#link
Hello jordan90.
This is an issue we are aware of and we would like to start to implement fixes in the upcoming updates. However please keep in mind that this is not definite as some problems can be discovered while testing and delay the implementation.
Regards,
Geez
Hello CobraFiend5467.
Can you please specify how are you trying to access the text chat hub? Also do you mean the in game chat by this?
Regards,
Geez
Hello vithor.
Can you please do a traceroute towards the servers IP and post the results here? Also do you experience this with any other official server?
Thank you.
This appears to be simply caused by the system that is in place to prevent combat logging. The character stays in the game for 15 seconds after turning off the game or being kicked. I will forward this to the devs if there is a possibility to discern between shutting the game off and being kicked but I can not promise that this will be possible or implemented.
Regards,
Geez
Hello abm314ss.
Can you please provide us with the following information?
Thank you, we will investigate with BattlEye.
Regards,
Geez
Thank you, we will investigate with BattlEye.
Regards,
Geez
Hello Haas.
Can you please send us your CE configuration file?
Regards,
Geez
next perf/dev
i managed to evidence something like this a months ago, just running and then black screen, but i dont died immediately, when my character wake up something super strange happened, all my clothes and itens was gone, no one around me, and then someone came across me in a distance of 300m, then i died