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Thank you for the report.
This is a known issue that has been reported previously.
Closing the ticket since it is a duplicate. Just to note, this affects all weapons at the moment.
Regards,
Geez
Thank you for the report.
This has been previously reported and is being looked into. Closing as a duplicate
Regards,
Geez
Closing the ticket as the old one is still open
As mentioned previously.
Legitimate ban according to BattlEye.
Hello fenris0997.
Can you please upload the mod for testing?
Regards,
Geez
Thank you for the report.
This has been previously reported and scheduled for a fix. Closing as duplicate.
Regards,
Geez
I forgot to mention that this was on an LA American server which I know is having issues so maybe the server had a desync issue at that exact moment. The servers have been unresponsive or desynced and laggy after the update.
Hello NoNVGs.
We have tested this on our end but we were unable to reproduce the issue.
Regards,
Geez
Hello ShodanCat.
Seems like possibly some corrupted files.
We suggest disabling Steam cloud sync and then verifying the game data through Steam.
Regards,
Geez
Thank you for the report.
This is a known issue that has been previously reported. Closing as a duplicate.
Regards,
Geez
Combat logging and alt accounts in general need huge work
@Geez This does not only apply to weapons. The animation is bugged and "skips" the animation when you pull weapons out and the audio along with it. But it also happens when just pulling normal items from your inventory to your hand.
Building on the second video is obviously existing locally on client-side, lacking its representation on server-side.
I am experiencing the same on my server.
Already fixed. Thanks for reporting!
Fixed, closing. Thanks for reporting!
Not sure about this one, forwarded to the Arma 3 team.
bug still exists in 1.27
Put ClearInventoryReservationEx(action_data); before the Lambda and still crashes. Will try removing the ExtendActionJuncture next to see if that fixes it. If you have another potential solution I'd appreciate it.
This Buildings door is also affected btw:
I would just like to add that if any server owner has these settings with cheat check on, this is another reason why fences and watchtowers are deleting:
Can confirm we are also experiencing this.
Earlier I indicated an incorrect name of the problem - I fixed it.
Same issues our our servers. Random times etc
Same crash logs
Hi @Geez, the issue persists after both.
I have the same issue
I installed 2 fences with platforms on the top of a watchtower. Then finished dismantling the 1st floor of the watchtower and server crashed.
Before you do that, I suggest check your custom locations for duplicated vehicles
Since version 1.27, the buildable cabin I created has been crashing the game every time it was deployed. I searched extensively to find the cause of the problem. It comes from the model.cfg file—when the number of lines in SkeletonBones exceeds 138, the game crashes.
In T186274#2709679, @raytonite660 wrote:I remember bohemia bragged about cleaning game from hackers...apparently they don't check their own servers and as you can see no response on this topic
Can someone also please explain the purpose of these:
In T189318#2758239, @Geez wrote:Hello DrZiLLo.
Unfortunately we cannot view the video as it is set as private
Same problem here.
Maybe related? @Geez This is a client crash with similar access violation.
In T189307#2758218, @Geez wrote:yes
Related and could be merged. Notice that the pilot suit doesn't have this problem. Inflated and deflated versions of other clothing models are used by other assets to make them fit.
Resolved for 1.3