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- Jan 23 2015, 12:05 PM (502 w, 1 d)
Jun 5 2022
Sep 27 2016
Jul 13 2016
I will upload any new crash dump if I'll encounter any other problem like this :)
Of course I think there are no repro steps since it happens randomly, but I think that any info about a possible crash are always useful to the devs. :)
Jul 12 2016
Updated :)
Jul 10 2016
May 10 2016
I agree with you, P4R4S, but I think they're not gonna be realized by BIStudio.
Anyway I think there's some mods about those weapons :)
I've voted "yes" anyway!
PS: Agree with TheMasterofBlubb: change the topic category! :)
Maybe it can be limited only to some restricted respawn areas, otherwise some players would exploit that!
Well, it could be useful also a radial menu (or something similar) when ordering a teammate to rearm.
E.g. select an AI, look an enemy dead corpse, open the radial menu and order your teammate to take X...would be faster also!
:D can't wait for the next patch, then!
This is an off topic, guys! If we want discuss this further, we can use the forums. :)
I just hope they will fix these problem: the feedback tracker can be a powerful tool to improve Arma 3 and help BIS fixing issues...What's sure though, is that Arma 3 has been released with too many bugs.
Maybe they had to wait more before releasing it, but this is the situation now and we can just try helping each other - and helping BIS, of course - by using at the best the tracker and the forums!
I know, mickey, this situation is frustrating a little: I live a hate-love situation with Arma 3 due to its bugs, but we can still hope BIStudio will fix many of them since they don't abandon their games (the latest OFP official patches are very "recent", for example)!
Well, yesterday I've noticed that the AI drivers too still run over your men. The problem is still there even if it's been improved.
Great :D
I will for sure, thanks :)
Ok, I got it! Then I suggest you to update the description and make it very clear and complete, so the feature request will be useful for Bohemia! :)
Please, make a more correct and clear report. This one looks almost useless (also because actually you can transport stuff with vehicles)
You're right. I don't know why happened to me then (could it be that it doesn't work if you're injured? This seems strange to me). This should be closed, wrong report.
Or just a rare bug, but at this point I'm not sure even about that.
Affirmative ;)
New update for the "take [object]" in the action menu.
"The "Take [object]" button in the actions menu is translated as "Prendilo [object]", which is wrong. "Prendilo" means "Take it", so if you say "Prendilo binocolo" you say something like "Take them binoculars" which in italian is scorrect and redundant.
The correct translation would be simply: "Prendi [object]" which means "Take (the) [object]" "
Yes :) that's the point!
Anyway, there's a ticket update about the translation of the "drop down ladder" action! :)
New update for the game menu "Hide" button, which has a wrong translation.
New update about the "Copy my stance" command, which is wrong since Arma 2 (I don't remember if this command was there in the previous games too).
Here is the update:
"The "Copy my stance" command is translated as "Stare bassi" which means "Stay low".
A correct translation would be "Imitare\seguire\copiare la mia postura" which means "Imitate\follow\copy my stance". "
I can say you're right, but "Scendi" is referring only to one person.
It's like: "(You) Disembark" where "you" is the 2nd singular person!
"Scendere" is infinite form, which could be appropriate also for more than one man! :)
Unless the localization doesn't allow to translate for multiple persons. In that case it would be:
-One person: "Scendi"
-More persons: "Scendete"
Ouch yes, it's a duplicate!
Thanks, had no idea about about the subject name to use! Changing it ;)
Nope, ticket can't be closed. I've got a video from single player campaign in which I shoot a guy inside a bush with my rifle and he doesn't die.
The ticket should stay opened and I'm uploading the video.
Anyway Ak47 with 7.62x39 penetrates trees (obv not the enormous ones).
EDIT: Video here
http://youtu.be/EvlpI5IftQ4
I was going to make the same ticket :)
I'll upload the video I did anyway, and I'll link it here!
Updated, now it's more accurate!
Already exists a ticket for this :) mickeymen linked it
Here it is! I made a new ticket with the same subject :) hope it will be useful!
http://feedback.arma3.com/view.php?id=23114
Unluckily I don't know how to reproduce it in the editor! Sorry about!
Seems this hasn't still been solved in some situations...Should I open a new ticket for this? I have a video from the "Win" single player campaign about this.
Thank you for your awesome support! :)
New update with this video (video 3):
http://youtu.be/ABmPE5_2iTg?t=6m25s
I didn't export and upload only that small part of the video, but the linked one will start in the "bug part" you need to see.
(this is the update I did for the ticket 002456)
I understand, but I'd prefer Bohemia to correct their game's bugs, even if I'll surely try the ASR AI mod :)
Without the mod, if you go walking inside the building, the AI won't do anything: get close to the other room's "door" and if you shoot, the AI will just go prone :)
In the mission I uploaded, if you run inside the building, also without the mod, the AI will react, even if this doesn't work in the single player campaign "Elite Warriors" mission at all! :)
I've been able to reproduce this within the editor, then I've played the mission and uploaded my .rpt file.
I've saved the mission too, so you can reproduce it by yourself (just to be clear: the mission I exported was stored inside C:\User\Username\Documents\Arma 3\missions\AI%20Bug.Altis) :)
Moreover I've updated both the description and the repro steps!
New update with this video (video 3):
http://youtu.be/ABmPE5_2iTg?t=6m25s
I didn't export and upload only that small part of the video, but the linked one will start in the "bug part" you need to see.
Started updating the issue. Hope it's good now, I'll make other tickets for the other bugs!
You suggest I should make three separate tickets for each of those bugs?
Surviving headshots makes sense, his helmet saved him: if you notice, the bullets rebound on the wall.
If you hit a soldier's weapon, it will deflect the bullet direction; the same makes the helmet :)
+1, this is very interesting, but in order to do this, Bohemia needs to fix many AI pathfinding and close-quartier combat issues that make soldiers seem like they are disoriented and unable to act properly to a cqc situation.
It would be a great idea: buildings are still not used properly by AI. They are not considered like very useful places where cover into, shooting through windows or doors.
Luckily there's mods, but it's a pity that a military sandbox has for so much time bugs like this...I think I won't buy more BIS games if they'll keep having these problems for so long. :\
I found this problem too. +1, needs to be fixed!
There's still many problems concerning the formations. AI often seems uncapable to mantain it (above all when moving for a long path), wasting both and tactics...
Maybe you should provide a more accurate description and\or a video :)
I don't think it's the "old" engine or "32 bit".
The engine has the same basics of the first engine used for OFP but (this is just my thought) it's been updated and changed.
I mean: yes, there are problems afflicting the game since OFP, but I think BIS doesn't need to write another engine, but just improve the one they have.
They wrote it, they can surely edit as they wish! :)
Otherwise, why (e.g.) the Unreal Engine isn't re-programmed from 0?
About the 32 bit, if I'm not wrong Arma can handle more of 4 ram GBs, it depends on your OS (and hardware of course).
Voted up anyway
I think not everything should be automated. I would never like to see my AI turning on flashlights and letting us spotted by the enemy. On the other side, AI never shows us some useful behaviours (above all about hiding inside buildings during firefights, using grenades, don't reacting to enemy thrown grenades exc - I don't expect them to notice every launched grenade, but sometimes they should be able to notice 'em).
Maybe Bohemia can insert an useful feature: AI asking permission to perform a certain action.
E.G.: "Sir, I ask permission to thrown grenade\smoke grenade\assault this building exc" and we can answer them.
It would be nice to see (e.g.) some of our men to ask to assault a bulding, and then seeing them preparing near a door and entering the building cleaning it up from enemies!
So, I voted UP, but I say again: I don't agree with everything posted in the OP (I agree with the Oukej answer here)!
Being ejected =\= being teleported away xD
Some sort of animation, or maybe just a ragdoll would be appreciated.
AI bugs like this are very common in the SP campaign. I don't know if they're related to AI programming itself, or it's some "campaign scripting error".
E.g. here are some examples:
1- https://www.youtube.com/watch?v=M37nMqDeJjI (from the editor)
2- https://www.youtube.com/watch?v=kRNUXMxM8nQ (from the campaign)
3- https://www.youtube.com/watch?v=9uDDjzLuexU (from the editor)
4- https://www.youtube.com/watch?v=FSGrp6tYHak (from the capmaign)
It's very good, but it would be better if BIS would implement it by default in their game :)
Tanoa can be a good "cue" for that :)
PS: There's also this one
https://forums.bistudio.com/topic/170082-zee-identity-pack/
Dude, what you're saying makes no sense and sounds like: "Let's not make an assault class, otherwise every guy would be using it!"
I think we shouldn't think "women shouldn't appear" because there's the risk of pornography, it doesn't make much sense to me!
The biggest problem, maybe, could be the voice recording: even if the previous Arma had female voices (but not female faces, which were there in OFP - but without any female voice), Arma 3 has none.
To me it's "ugly" to see such a "completely manly" world: civilians, soldiers, everyone is a man!
For sure it's not a tragedy, but it would be more immersive, realistic and respectful (also for every kind of player) introducing women!
Awesome report, I'm sure BIS definitely won't be ignoring this :)
May 9 2016
The idea of "tactical move" is really interesting, maybe it could be improved with some building usage routines...Anyway yes, the "breaking formation" problem is very big and makes every move too hard.
Moreover, if you must retreat (e.g. before enemies reinforcements come in) the current behavior is an absolute disaster resolving the situation in a total failure.
Would love it!