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- User Since
- Mar 6 2013, 10:55 PM (611 w, 21 h)
May 10 2016
I have no clue about hacking, but this isnt a simple hack from a kiddy. Almost all servers are hacked. I didnt found one where i can play. Also almost all servers are empty because of that. Its an overall hack and runs alone. there is no player connected whos doing it.
I know what you mean. But this is a different kind of security problem and needs to be fixed.
How should we test or report bugs when we cant play??
Just wanted to say it, because you said you have not tested.
Game get infected by joining a server. Mp and SP will no more work.
Restarting game, and SP will work again.
the most nades start cook by throwing, not by pulling the ring. ;)
In real war you have no chance to identify people. You know if its friendly or not because you know they are deployed there.
2 friendly groups not knowing each other is very dangerous, 1 shot, and they will kill each other, no matter if its friendly fire or not.
reported a looong time ago
0000644
This is true, but im not sure if this is a issue...
I really dont understand why you play shooter`s with a controller...0_o
In an interview a dev said there is no other way to do. They just can change a few variables, but that doestn bring the improvment we all want.
They should focus on enemy AI. A "good" AI is anyway unreachable, but a "acceptable" enemy AI would be very important.
A soldier is a soldier, and you are the soldier.
More grenades? carry more, leave something other...
Plz dont add casual shit like this...
Example
Near sniper friend dies, you take his weapon to take out the enemy.
Why the fuck should i not be able to handle it like the sniper.
Im Human, he is human.
I guess you live in a dream world...
The only military forces that used trees were british Soldiers on ACID, and maybe the vietnam geruillas.
Anyway, you thin its not a lot of work???
- Remove ALL trees
2 Build new trees
3 replace ALL trees
small part is done
we got no climb animtaions, making them neeeeeeds a loooooot of time
Just bring in your mind how we climb ladders, or vault objects at the time? and you really wanna try to climb trees with this crap engine???
i guess this would be cool...but pretty useless in arma...and way too much work
Thank you for this very very nice table.
I dont understand what you are doing xD, but i calc it by myself and hmm...
5.6x
300 yards 0,47s
1000 yards 2,7556440248641s (very exactly xD)
In reallife this "looks" faster. Specailly the low range.
well you dont aim exactly on a running man. a little in front of him, but not 10 meter!
In arma on 300m i can count to 1
In reallife on 300m, when i stroke my trigger just a little bit, my target is immedaitely hitted.
You dont realise that the bullet is much fast than any other thing that happnes in this time.
Yes i do, and its not that bad on far range.
I found a good video.
http://www.youtube.com/watch?v=igXUZVWylsM
The first 400-500 yards are almost immediatly traveled, an then comes a massiv drop
@leechweed
Thats maybe the problem. i guess at the time they fly all the time with same speed. So for that 1000m/s is way too fast.
But at the time it doesnt feel good.
@leechweed
- You dont see the bullet (only the upheated air and wave of that) the bullet is much faster
2 its not about if i can see it or not
3 a man runs 10 meter while a bullet travels 500m?
No, sometimes a standing/running man dissapears fully in the ground.
happens a lot with sniper scope, large distance and aiming on a mountainside.
which ones? mine kill instantly
should i change something or will someone that agree with me write it in good perfect english?
Im really sorry for my terrible english.
This: I think the real issue is that the muzzle climb (aka recoil) blocks the mouse movement for a couple of ms. ( or its not exactly)
and
This: In that case we're talking about "weapon sway" and not recoil. :)
is what i meant.
The sway is not too much pronounced. But i feel like a Pantomime pushing against the sway like there is a strong force on it. Especailly sniper scope.
I know to (hold right) but the sway itself is not the point.
Thanks maddogx for reading again, i set this on low because its a "recoil" thing, but actually i think its a very import point for the feeling, the gameplay and also realistics ;)
lol the accuracy without aiming down the sights is WAY to high.
NO ONE can shoot so exactly in real life without aiming...
This is a different issue maddogx...did you read it?
yes this might be good for mid and long range, but not in close combat.
My Sig 550 cant do that :(
There are more issues on this.
If you reload a weapon, (with a bullet in the chamber) and you load the first bullet in to the chamber manually (because of reloading), your weapon will stuck.
May 9 2016
third point would be very very nice.
fifth, this depends on the type of grenande, some activate by throwing, not by pulling the ring. ;)
They dont have the same size.
You are joking?
"It's an animation problem, not a speed problem."
Agree
Speed is fine, watch the distance per time.
Up hill running is maybe too easy.
@cryonic
i guess there was/is no pistol in Duty call (CoD diss you know?), but i could be wrong
Anyone that say it looks realistic is a ARMA fanboy, yes also this is possible -_-
All you guys arguments are good, but the fact that it looks and feels unrealistic is true.
Someone ever played Duty calls? it feels like that...
@Dr Death
I have read alot about that now. The US Army stopped basic training in 2010. But Us Marine corps still practice this. German dont, true, but the 1997 G36 has an attachment for it. Well, maybe no more in 2035. But we cant know that ;)
I just think it would be cool and usefull in Arma. I would never use a knife in Arma. No way.
Edit: the hit animation could be used twice. For meele, and destroying windows from outside.
How about a "bayonet"?
hmm, swiss army still use that. And internet tells me alot of other, like the usa, britan or germany, still use this too.
Ranking systems are something of worst things that happened to games.
Also for clan matches you dont need a score system for each player, just for the team.
remove cross
add circle
let it drop randomly in this circle...
you mean that you want to see whats truly sighted when not in scope, and not just a simple turning texture?
Thats insane my friend ;)
what are you talking about?
It would change nothing about your sight. The scope would still have the same size.
3D scope is a MUST. A lot of shitty casual game have this but not arma? they should be one of the first using this.
@papy.rabbit.08
Its the same like hitman, but too easy to see the outside of the scope.
Isnt it possible to zoom in only the aiming area without PiP and hide the graphic errors (line between zoomed and non zoomed area) with the scope?
Blur the outside and switch with freelook( very good idea too i guess) to outside and back in scope.
I think this is a really needed feature, but
the sight around the scope must be blury. REALISTIC
next feature: make freelook available to watch aside the scope
even if a bullet goes trought 10 inch of water, it will no more kill, you could catch it with your hands...
first. thank you for talking and not trolling to me.
I fully agree. Its insane compared to RL.
So why do people wanna make it more easy?
Only to remove the problem with our mouse movement?
Thats not the right way think
ingame noob....
learn to use your brain...
and dude.... im from switzerland... every Swiss man is a soldier.. we have compulsory military service...
you sound like zou wanna have higher and difficult recoil?
This topic wants to make it more like call of arma
"I disagree on being "aiming/holding the weapon straight" the most important thing in RL."
How can you disagree that lol O_o... you will NEVER hit a target in RL, NEVER
"generally we want to hop into a professional virtual body, which has the endurance, strength, training and understanding of the equipment it is using."
No, we dont wanna hop into this body, we wanna BE ths body!!!
Its you who cant shoot , i shoot in standing position at 200-300m with full auto
with prone over 600m up to a 1km with full auto.
why should i watch videos if can feel it in reallife?
"the shooter simply LETS the gravity work for him" thats simply not true..
you hold the weapon to keep it steady.
and what all you guys dont realise is, that there is actually a muzzle climb of maybe 1cm.
its not about age, its about experience and brain im 22 years old and a trained soldier.
what about you? 40 years old youtube troll?
there we come to a problem we cant clear.
Gaming vs RL
Its just not possible to make it exactly how it is in RL.
Its much harder to hit targets in RL. Ingame you dont have to hold your weapon straight. In RL this is the most important thing to hit targets. This is completly removed ingame.
So the gaming experience differs a lot to RL.
What the game should do is not to make it close as possible to Reallife, it should make your experience close as possible to Reallife. you know what i mean?
"what do you say when one force hits another and you try to hold it steady? is it possible to hold it that steady that it does not move at all?"
lol hell no.
"what do you say about the rifle after the shot, is it possible with your body to let the rifle stay in the position of the 1cm climb?"
No. To hold a weapon steady, you push it against your shoulders( not just hold it stronger). Now when you shoot, the more you push your weapon against yourself the more will your body absorb the recoil. Its a shake for probably 0,5sec.
In this time you cant see shit and you cant do shit. You lose the the target for maybe 3mm in your sight (its not possible to compensate that by anything).
your shot will lose the target fo meters.
"it should not be a matter of how fast you can turn the mouse."
It matters how fast and exactly you can turn the mouse, and well exactly this is gaming experinece.
Go learn to controll cs 1.6 recoil by full auto, comeback and LAUGH about arma 3 recoil...
"In real life it would be rifle training, in Arma its "mouse training". Fast shooting does require some degree of effort to keep the sights where they should be. I fired 5.56 and 7.62 (plus 9mm pistol) and neither of them magically returned to where it originally was. It required a bit of effort to keep the sights on target, gravity or not."
This is fucking true! Weapons are no magic wands!
How can a weapon return with gravity when you are holding it? -_-
Well that a good excuse for you..
alpha (muzzle climb) : 1°
b ( line of sight to target): 300m
a (target devation): 5.237m
You are trolling yourself if thats your excuse...
scared of failing? its just a way to calculate, and its exactly the way it works just not precise. I got a tip for you, trigonometry. If you still dont know, i guess your physic title is wrong placed...
i guess we are not playing the same game 0_o
or have not the same eyes.
My arma3 looks exactly like my video ;)
I say its mathecally correct, actually it does not climb that hard, it just feels like
http://www.youtube.com/watch?v=fgY5p-_BZ_4
My gun, except that i own the swiss military version which is optimized for single and 3 round burst , and with a little bigger bullets. 5.6
http://www.youtube.com/watch?v=Jy2Fip6Vuuc
And to me, this looks like it does in arma3 ;)
Let us do a experiment
For recoil/muzzle climb we set x° degree
Imagine: by 360° recoil the weapon would flip around 1 time, by 5° it would just climb a little up.
How much x° recoil/muzzle climb should be on the weapon?
Tell me and after that i will tell you how extremly your mind has failed.
well its a very very complex topic. im no more sure whats your position too xD
If we look at this mathematically, its awesome how correct it is compared to real life. ( thats why i support the muzzle climp system how it is)
I dont know how you play, but i do like move very fast with my mouse. So im able to zero the climp.
Well then the question is, how much should the avatar simluate, and how much you by yourself.
At the time this things bites each other. Because i have to do a lot by myself, but my avatar wont let me do it perfectly...
I really like to compare this to CS. CS got high and unrealistic recoil, but its manageable because we got the full controll of our avatar.
ARMA 3 got a high and realistic recoil, but the handling is crap...
Maybe my english is too bad for this complex topic, so i leave this as last statement
English is not my motherlanguage, so im sorry for some issues. A lot of weapons, especially millitary weapons use a gas system to secure the function of the weapon. If you are really a former marine,i guess you have to know this...
im a poor little swiss grenadier.
Anyway, if would reset the aim....why the fuck should i wait for that? im faster doin it by myself...
The REAL problem is, that mouse reactions dont work correctly. The avatar is forced to simulate breath and things like this, what makes it impossible to learn the distance you have to do with the mouse. because its never the same
I dont know what you mean with buffer system, i guess you talking about gas operated weapons( like my sig 550 is one). The optimizing can be very very different, not all are optimzed to reduce recoil or increase accuracy at all.
"he game makes no effort for the shooter to "return" to his NPA."
thats exactly a point that i LIKE xD
why does the muzzle climb? because of the recoil...
I dont have lot experience with firearms, the gun i have shot the most is a
sig-550.
At the time it feels like a 8 year old girl is holding the gun right?
So it simulates to you, that you have to hold the gun and put down the muzzle again, like you do in reallife with your muscles.
I like it how it is at the time, i can burst out a full magazine up to 300m.
I just think the mouse reaction is not exact enough and my mpusepad is to small :(
@lighthammer
fpsrussia has perfect videos for this. And i can do it just like him, in arma3...
http://www.youtube.com/watch?feature=fvwp&v=SJ8Ndkg8urw&NR=1
watch his muzzle at 2:04...this jumps are hard to controll, on mid-
large distance this little jumps causes you to lose the target for over 5m
Arma3 recoil is very easy to controll..it just needs too much space
try CS 1.6 recoil controll and you will laugh at arma 3 recoil...
I know what you mean. The recoil is pretty good, semi maybe a little to bad, auto a little to good.
But my mousepad is too small to handle it for a longer time.
How to fix that?
Adding a reset of the recoil is not very realistic.
Changing the handling of the gun would be a good idea. Some times my avatar make moves i cant controll. Aim at the same point over a time is very difficult. When my avatar is drifting slowly left,( because of breathing an things like this) I have to correct it, but my avatar works against me.
Makes us controll that.
Same point on the recoil.
Example
Semi shot without doing anything: Recoil goes straight up and stays. (good)
Semi shot with controll: Recoil goes straight up and then i can correct it.(bad)
fix with improved handling
Semi shot pulling down the mouse right after the shot: Recoil goes only the half way up and you can correct it from there.
Realistic things are good in arma, but let us work against it, because that is what you have to do in reality.
Sorry for my terrible english.