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Semiconductor
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User Since
Jun 22 2013, 6:30 PM (600 w, 18 h)

Recent Activity

May 10 2016

Semiconductor added a comment to T80577: DX11 Error: CreateTexture failed : DXG1_ERROR_DEVICE_REMOVED.

Our group started to have the same problem couple of days ago. We have a very different rigs (mine is Intel Core i7, GF660, 8GB RAM) and - that's the strange thing - 2-3 players from our group (incl. myself) experience crashes almost simultaneously, maybe with 3-5 minutes difference. Sometimes Windows reports that videodriver was not responding, sometimes Arma just freezes.

May 10 2016, 9:57 AM · Arma 3
Semiconductor edited Steps To Reproduce on T76185: Tempest variants have protection levels that is inadequate to their purpose.
May 10 2016, 7:54 AM · Arma 3
Semiconductor added a comment to T74800: Medium range scope reticles are blurry / out of place.

Upwoted, don't know why BIS won't fix it.

May 10 2016, 7:20 AM · Arma 3
Semiconductor added a comment to T74793: Dynamic view distance.

It's already possible with http://community.bistudio.com/wiki/setViewDistance . I saw some Insurgency missions which utilizes this function and allow players to select desirable view distance when they on foot, in car or in plane/helicopter.

May 10 2016, 7:20 AM · Arma 3
Semiconductor added a comment to T74793: Dynamic view distance.

Didn't notice that there is "Dynamic View Distance" part in this video (starts at 1:40). Upvoted, that feature would be very useful especially for UAVs.

May 10 2016, 7:20 AM · Arma 3
Semiconductor added a comment to T74768: Vehicle side collision makes it sink into the ground [VIDEO].

Not permanently, it's possible to free the vehicle by driving on other surface or rough terrain.
But still that bug needs to be fixed. Upvoted.

May 10 2016, 7:19 AM · Arma 3
Semiconductor added a comment to T74501: INjections etc.
  1. I'm not provoking you, just pointing (maybe in a little bit harsh manner) on the fact that most of your suggestions was already reported like hundred times and there is no need to create another ticket with zero new information. As for medical system - if you had bothered to at least check top voted tickets (not to mention searching for similar tickets), then you'd probably figured out that there is already proposal for realistic medical system with 700+ votes and dozens of comments with ideas and discussions.

1-3. Feedback Tracker is not really a right place for such type of dispute.

May 10 2016, 7:13 AM · Arma 3
Semiconductor added a comment to T74501: INjections etc.

NOOOOPE i cant

Don't worry pal, if you can't control your actions then local admins will eventually do it for you! :)

May 10 2016, 7:13 AM · Arma 3
Semiconductor added a comment to T74501: INjections etc.

HEEEEEEY, it would be really-really awesome if you stop spamming Feedback Tracker with useless junk, most of which already reported/suggested!

May 10 2016, 7:13 AM · Arma 3
Semiconductor added a comment to T74313: Varsuk will attacks air units with gun.

Because tank's main gun is not deisgned to be an AA-cannon.

But it could be a more complicated bug. I noticed that T-100's for some reason attack empty AH-9 after I (playing as BLUFOR unit with setCaptive = true) land and disembark. They don't pay attention to it when I flew around and they don't attack other empty vehicles (cars, apcs) as well. Tested it a couple of times but didn't figure out why T-100's crew hates AH-9 so much (and probably other aircrafts too).

May 10 2016, 7:09 AM · Arma 3
Semiconductor added a comment to T74278: BIS_fnc_unitPlay does not work on dedicated servers.

Spent two weeks building mission that depends on this function a-a-a-a-and... yeah, BI at it's finest goddamnit.

May 10 2016, 7:08 AM · Arma 3
Semiconductor added a comment to T74247: Arma 3 DEV watermark persists in STABLE when using splendid cam.

It appears when you open "Camera" while playing mission.

May 10 2016, 7:07 AM · Arma 3
Semiconductor added a comment to T74237: Add the OPTION to permanently hide error messages.

Launch parameters in Steam's Arma 3 properties window. DarkWanderer is right, script error messages are invisible unless you manually enable them.

May 10 2016, 7:07 AM · Arma 3
Semiconductor added a comment to T74194: Double image on sights.

Can you please explain, what's the problem with screenshot you attched? Everything looks normal to me, am i missing something?

May 10 2016, 7:06 AM · Arma 3
Semiconductor added a comment to T73672: [Feature request] Make the compass and watch size changeable by the player....

Upvoted, that would be very useful.

May 10 2016, 6:49 AM · Arma 3
Semiconductor added a comment to T73021: MBT's are a bit floaty (images included).

Upvoted.
I can't believe that they still making "levitating" models, first report about that bug was more than 3 months ago, why do they continuing to make same goddamn mistake with every new vehicle?

May 10 2016, 6:27 AM · Arma 3
Semiconductor added a comment to T72843: Anti-Aircraft vehicles ineffective against combat aircraft.

It depends on your object drawing distance not view distance. Tanks, aircrafts and other objects is not visible (therefore you can't lock on them with your AT/AA launchers) if they are further than your object drawing distance.

May 10 2016, 6:22 AM · Arma 3
Semiconductor added a comment to T72841: Why DVD version still has to be patched?.

As far as I know you can turn off autoupdate in game's settings (Click RMB on ArmA3 in your Steam Library, select "Properties" and open "Updates" tab).

May 10 2016, 6:22 AM · Arma 3
Semiconductor added a comment to T72423: T-100 Varsuk have relatively poor maneuverability.

Maybe you're right, but huge, heavy and powerful Slammer just can't be more maneuverable than light and fast T-100, it makes no sense. IMHO, of course.

May 10 2016, 6:12 AM · Arma 3
Semiconductor edited Steps To Reproduce on T72423: T-100 Varsuk have relatively poor maneuverability.
May 10 2016, 6:12 AM · Arma 3
Semiconductor edited Steps To Reproduce on T72290: AT mines and explosive/satchel charges almost useless against tanks.
May 10 2016, 6:09 AM · Arma 3
Semiconductor added a comment to T72290: AT mines and explosive/satchel charges almost useless against tanks.

Still not fixed. Bug seems to get even worse, it takes like 15 AT-mines to slightly damage one of tank's tracks.

May 10 2016, 6:09 AM · Arma 3
Semiconductor added a comment to T70243: Helicopter Physics are still off.

But it needs to be more challenging and realistic flying helicopters in this game, if it were easy everyone would be able to do it.

Downvoted. ArmA is not Flight Simulator, so everyone should be able to pilot helicopters if they like them.

May 10 2016, 5:05 AM · Arma 3
Semiconductor added a comment to T70185: [Feature Request] More ,,Attached Files'' at once.

You can add more files right after submitting a report.

May 10 2016, 5:03 AM · Arma 3
Semiconductor added a comment to T69967: BTR-K Kamysh running gear issue.

Well, I think it's just make awesome modelled vehicle a little bit less awesome. :)
But no, it isn't interfere with ground, it seems to be just a mistakenly placed texture without collision model or something like that.

May 10 2016, 4:55 AM · Arma 3
Semiconductor edited Steps To Reproduce on T69967: BTR-K Kamysh running gear issue.
May 10 2016, 4:55 AM · Arma 3
Semiconductor added a comment to T69960: Can't connect to LAN dedicated server without internet connection..

Upvoted.

May 10 2016, 4:55 AM · Arma 3
Semiconductor added a comment to T69940: Planet curvature for ArmA maps....

Downvoted. AFAIK is infantry simulator, not horizon simulator. :) I'm afraid implementing this will be just a waste of time and resources IMHO.

Battles at sea on a scale like this without Earths curvature would seem a little odd to me...

Battles at sea between two inflatable patrol boats? There is no playable cruisers/destroyers/carriers in ArmA, so really huge naval battles is just impossible.

May 10 2016, 4:53 AM · Arma 3
Semiconductor edited Steps To Reproduce on T69678: AMV-7 Marshall has its marker lights always on.
May 10 2016, 4:44 AM · Arma 3
Semiconductor added a comment to T69608: All customizable fields of view.

So, players with wider field of view will get an advantage over those who play with standard FOV, am I right?

May 10 2016, 4:42 AM · Arma 3
Semiconductor added a comment to T69261: Helicopters are not able to use the Tail rotor while in full forward speed..

AFAIK this is not a bug, that's how things work in real life.

May 10 2016, 4:29 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Just updated the issue with new screenshots and reviewed vehicle list. It seems that this problem doesn't present on IFVs anymore. :)

May 10 2016, 4:17 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Just checked out new mirrors on Mora and they are awesome, thank you for your work on this, redstone. Can't wait to see new mirrors on other vehicles. :)

May 10 2016, 4:17 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Hey, you misunderstood me. I'm ok with upgrading it, my PC can run it smooth and pretty. But I want to allow my friends etc. to play the game as well, maybe make it so that you can deicde how many pip sources you want, then everyone is happy.

Ah, sorry, my mistake. :) I agree that it should be configurable so everybody can play with comfortable FPS and as far as I know it already is, PIP can be even disabled completely in video settings as FrankHH said.

May 10 2016, 4:17 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

There are many other things in ArmA that affect performance negatively, we don't need one more of them.

Yeah, high-qulaity textures affect ArmA performance negatively, let's get rid of them. Big maps affect ArmA performance negatively, lets throw away Altis and use cs_office from Counter-Strike instead! Awesome! Who needs improvements or bug fixing? Nobody, right? :)

Well, honestly, I don't want to play a game with Quake I textures quality / 0.003 PIP-sources / whatever just because somebody won't bother upgrading his PC or tuning video settings. :\

May 10 2016, 4:17 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

Still not fixed. :\

May 10 2016, 4:17 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

@pops, @Killzone_Kid
Thank you guys, I updated issue description. Unfortunately it's impossible to edit or remove attached images.

May 10 2016, 4:17 AM · Arma 3
Semiconductor added a comment to T69030: Mirrors at almost any vehicle reflect environment incorrectly.

And the offroad's left mirror is not acting as one. ;)

Oh, right, it's not mirrored. :) But it seems to be fixed already: http://feedback.arma3.com/view.php?id=2946

May 10 2016, 4:17 AM · Arma 3
Semiconductor edited Steps To Reproduce on T69030: Mirrors at almost any vehicle reflect environment incorrectly.
May 10 2016, 4:17 AM · Arma 3
Semiconductor edited Steps To Reproduce on T69003: HEMTT front mirror has wrong reflection.
May 10 2016, 4:16 AM · Arma 3
Semiconductor added a comment to T68707: picked up "Rangefinder" won't work.

Workaround isn't working for me. I wonder, when I finally will be able to make a mission without "Oh, right, they didn't fixed that bug yet, though it was reported like ages ago". :\

May 10 2016, 4:05 AM · Arma 3
Semiconductor added a comment to T68688: In the inventory menu, the P07's icon shows up as a Glock.

I think this is temporary stub, just like white scopes on rifles.

May 10 2016, 4:04 AM · Arma 3
Semiconductor added a comment to T68258: AMV-7 Marshall and Strider slightly hovers off the ground.

Well, seems like I'm kinda observant guy, lol.
Actually this bug is quite noticeable, especially when you randomly rotate camera around vehicle while it's moving on flat surface. :)

May 10 2016, 3:48 AM · Arma 3
Semiconductor edited Steps To Reproduce on T68258: AMV-7 Marshall and Strider slightly hovers off the ground.
May 10 2016, 3:48 AM · Arma 3
Semiconductor added a comment to T68107: Mirrors on new beta vehicles (HEMTT / AMV-7 / Zamak) display generic environment map.

I'm afraid mirrors aren't fixed. Take a look at this issue: http://feedback.arma3.com/view.php?id=10671

May 10 2016, 3:42 AM · Arma 3
Semiconductor added a comment to T67388: Navy .warships ,aircraft carriers, submarines.

Even AT-mines still not working properly and you folks want aircraft carrier (cargo plane/new tanks/etc). I envy your optimism.

May 10 2016, 3:17 AM · Arma 3
Semiconductor added a comment to T65899: [AiA] A2/OA tanks easily fall over..

This ticket definitely needs more votes, tracked vehicles from Arma 2 will be a great addition to Arma 3.
It's very sad that BIS don't fixed that bug yet.

May 10 2016, 2:18 AM · Arma 3
Semiconductor added a comment to T64011: Suppression effect for players.

Downvoted, really awful idea. When in-game combat gets intensive your real-life heart starts beating faster, you concentrate on one target and don't paying much attention to others and so on. There's simply no need to poorly simulate something that happens with player IRL.

May 10 2016, 1:10 AM · Arma 3

May 9 2016

Semiconductor added a comment to T60668: addGoggles - Place Goggles in Ammocrates?.

Oh, come on, it STILL not fixed? :\ How many developers does BIS have? 0.5?

May 9 2016, 9:53 PM · Arma 3