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BIS_fnc_unitPlay does not work on dedicated servers
Assigned, WishlistPublic


The function BIS_fnc_unitPlay seems to work by creating a resource overlay and interpolating the recorded data in a draw event of a hidden control. This does not work on a dedicated server since there is no display that can be drawn. The result is that the function does not work, the objects just stay where they started.


Legacy ID
Steps To Reproduce

Replay any recorded data on a dedicated server.

Event Timeline

Varanon edited Steps To Reproduce. (Show Details)Nov 7 2013, 2:15 PM
Varanon edited Additional Information. (Show Details)
Varanon set Category to Scripting.
Varanon set Reproducibility to Always.
Varanon set Severity to None.
Varanon set Resolution to Open.
Varanon set Legacy ID to 3675596076.May 7 2016, 5:21 PM

UnitPlay is a great solution to make AI handle aircrafts as intended.

But it should work in dedicated as well.

would be nice to get this working on dedicated

I wonder, is it possible to stop the stuttering of the vehicles when using unitplay in MP?

Bohemia added a subscriber: Bohemia.May 7 2016, 5:21 PM

I confirm this bug.

Helio added a comment.Jun 2 2014, 12:20 PM

I really hope it will be available for dedicated, too!

Spent two weeks building mission that depends on this function a-a-a-a-and... yeah, BI at it's finest goddamnit.