The function BIS_fnc_unitPlay seems to work by creating a resource overlay and interpolating the recorded data in a draw event of a hidden control. This does not work on a dedicated server since there is no display that can be drawn. The result is that the function does not work, the objects just stay where they started.
Description
Description
Details
Details
- Legacy ID
- 3675596076
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
Replay any recorded data on a dedicated server.
Event Timeline
Comment Actions
UnitPlay is a great solution to make AI handle aircrafts as intended.
But it should work in dedicated as well.
Comment Actions
I wonder, is it possible to stop the stuttering of the vehicles when using unitplay in MP?
Comment Actions
Spent two weeks building mission that depends on this function a-a-a-a-and... yeah, BI at it's finest goddamnit.