User Details
- User Since
- Oct 21 2014, 11:08 AM (531 w, 1 d)
Wed, Dec 18
The issue is identified. Unfortunately the fix didn't make it into the last update - but hopefully next one
Jun 12 2024
May 26 2024
Go into preview and here is what you get from this script:
allMissionObjects "" apply {[typeOf _x,synchronizedObjects _x]} /* [ [L Modules:1,"Logic",[]], [L Alpha 1-2:1,"Logic",[B Alpha 1-1:1 (POLPOX),1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]], [1d79b893580# 3: sign_arrow_f.p3d,"Sign_Arrow_Blue_F",[]], [1d7954be040# 4: mrap_01_unarmed_f.p3d,"B_MRAP_01_F",[]], [L Ambient:1,"ModuleCivilianPresence_F",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,6: <no shape>]], [6: <no shape>,"EmptyDetector",[B Alpha 1-1:1 (POLPOX),L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1]], [B Alpha 1-1:1 (POLPOX),"B_Soldier_F",[L Alpha 1-2:1,1d79b893580# 3: sign_arrow_f.p3d,1d7954be040# 4: mrap_01_unarmed_f.p3d,L Ambient:1,6: <no shape>]] ] */
As you can see props and vehicles don't even accept the synchronization. Maybe more objects don't.
May 24 2024
Apr 26 2024
Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways
Apr 20 2024
I'm not the one who has the responsibility, nor none of Rotators dudes have, but things I want to consider/make it sure:
- Restart Arma 3 and Arma 3 Launcher
- Restart Steam too
Hmm had to agree that it is a good idea to have an EH to detect if someone starts to speak or stops.
Mar 28 2024
Mar 25 2024
Jan 18 2024
Dec 27 2023
Dec 25 2023
Dec 4 2023
Nov 12 2023
Oh yeah, I literally forgot that, yeah that would "fix" this too.
focusOn that is introduced in 2.15 solved this ticket partially, but I'd like to see more commands for such things.
Sep 25 2023
Sep 19 2023
Sep 6 2023
Uhh, excuse me, you guys have fixed the cap model not the issue itself? I've thought you've done the entire fix but just tested but 2.14 does still have the issue, as far as I tried, Type 115 does.
Aug 12 2023
Aug 5 2023
Jul 21 2023
Jul 16 2023
Jun 25 2023
May 22 2023
I think it is fine if the files are loaded still.
Pretty understandable concern for a two decades old system. Apparently this is just a (better) workaround of an existed solution so I don't think this should be prioritized. Good to have, actually, though.
May 6 2023
Apr 28 2023
Apr 17 2023
Mar 26 2023
Thought could be useful to determine/check which commit is done.
Feb 23 2023
Feb 18 2023
Pretty sure the function will not work since it is made for A2:PMC and just carried on without checking anything. There're several functions that won't work because of that.
Feb 12 2023
Late to the party, but it is really obvious that the selection doesn't exist when the return value is simply [0,0,0]. As Leopard20 said, it is really hard to justify this log spam in my opinion.
Nov 30 2022
Oct 22 2022
Oct 13 2022
Really a big bump, but I'd like to see this. class Damage is somewhat hard to understand, unreliable and not good for custom materials (for either config/ingame command).
If this could be a thing, script commands for them are needed as well I think (Like setObjectDamaged/DestroyedMaterial ?).
Oct 9 2022
Oct 2 2022
We're aware about this issue, should be fixed real soon.
Aug 31 2022
This issue only exists in the NATO parade uniform, looks it lacks camo3 selection in the model unlike other models (CSAT, AAF, LDF uniforms).
Jul 2 2022
Jun 27 2022
Mar 23 2022
Nov 19 2021
Nov 16 2021
Sep 16 2021
Aug 4 2021
Because August in Southern Hemisphere is winter so it should be chiller than its January.
...If what the config does is the same thing I imagine.
Jul 23 2021
May 31 2021
Apr 30 2021
Apr 22 2021
Apr 12 2021
Mar 9 2021
I was talked about U+0020, which is the character that will be written when we press the space bar on a keyboard.
Mar 7 2021
I found out that hair space (U+200A) doesn't have this issue and have the same width with regular space, so possible to use to do a workaround.
Jan 29 2021
Oct 13 2020
Oct 10 2020
Sep 2 2020
Aug 24 2020
Jul 6 2020
Didn't mention it but if it's possible to change visibility/color via Trigger's Attribute in Eden Editor, is also welcomed.
Jul 5 2020
Jun 1 2020
May 28 2020
Feb 12 2020
Nov 4 2019
Sep 19 2019
Apr 16 2019
Oct 12 2018
May 18 2018
Actually, the problem is: In any UI settings or interface scale, the font weight of Asian fonts don't correspond to that of Latin fonts so that a text supposed to be bolded will be shown in Light as shown below and some texts are very thin to read especially subtitles after Apex as shown in the description. Sorry to make this confusion, that was a bad title.
Apr 17 2018
Another example.
Apr 13 2018
Apr 12 2018
Suggestion: How about make variants of the font(NotoSans)?
Use Light variant along to some Light font like PuristaLight, use Medium along to, use Bold along to so on.
Apr 7 2018
Apr 6 2018
Apr 5 2018
I don't know this works in dedicated though, place
Apr 4 2018
When they solved this issue? In ["Arma 3","Arma3",183,144605,"Development",true,"Windows","x64"] no this problem.
Apr 3 2018
Mar 20 2018
It seems fine now. Thanks!
Jan 15 2018
Better Translations MOD is now on.
It will fix the campaign only for now.
http://steamcommunity.com/sharedfiles/filedetails/?id=1270174071