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[Feature Request] A way to force animateSource for engine driven animations
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Description

Suggest to expanding animateSource to overwrite an engine driven animation like turret movement.
e.g.

tank animateSource ["otocvez",deg 90,false,true]; // the last true here overwrites the engine animation
tank animateSource ["otocvez",0,false,false]; // and if you pass false the engine will control it again

One usecase is to expand unitCapture.

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
Scripting

Event Timeline

POLPOX created this task.Jul 16 2023, 10:11 PM