The idea is class mask in GUI elements. This does mask the controls and controlsBackground elements with mask's Black-White balance. The white part in mask is opaque, while black part is transparent.
This will allow players to make more complex GUI elements.
Example code:
class maskDisplay { access = 0; movingEnable = 0; class mask //Just plain black by default { class logo: RscPictureKeepAspect //White logo { text = "a3\ui_f\data\Logos\arma3_expansion_ca.paa"; x = 0; y = 0; w = 1; h = 1; }; }; class controls { class BG: RscBackground { x = safeZoneX; y = safeZoneY; w = safeZoneW; h = safeZoneH; colorBackground[] = {1,0.5,0,1}; }; class logo: RscPicture { text = "a3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\gradient_ca.paa"; x = safeZoneX; y = 0; w = safeZoneW; h = 1; colorText[] = {0.5,0.5,0.5,1}; }; }; };
And the result (top: mask image, middle: controls, bottom: result)
I'm not even sure about the possibility to do this in RV engine nowadays, but this is actually I wanted to see in the game.