User Details
- User Since
- Feb 13 2014, 4:48 PM (565 w, 6 d)
May 11 2016
Still a problem on 0.55.
A character can be just fine--then you look through the binoculars, and suddenly your aim is hyper-shaky. It's not even just your aim: you can look down at your empty hands and see them shaking like crazy.
It may or may not be a temperature-related bug, but it seems to be triggered by looking through binoculars. And it seems like the only way to fix it is to start a new character.
These three bugs seem to be the same issue:
http://feedback.dayzgame.com/view.php?id=19827
http://feedback.dayzgame.com/view.php?id=20165
http://feedback.dayzgame.com/view.php?id=20329
Still a problem on 0.55.
A character can be just fine--then you look through the binoculars, and suddenly your aim is hyper-shaky. It's not even just your aim: you can look down at your empty hands and see them shaking like crazy.
It may or may not be a temperature-related bug, but it seems to be triggered by looking through binoculars. And it seems like the only way to fix it is to start a new character.
These three bugs seem to be the same issue:
http://feedback.dayzgame.com/view.php?id=19827
http://feedback.dayzgame.com/view.php?id=20165
http://feedback.dayzgame.com/view.php?id=20329
Still a problem on 0.55.
A character can be just fine--then you look through the binoculars, and suddenly your aim is hyper-shaky. It's not even just your aim: you can look down at your empty hands and see them shaking like crazy.
It may or may not be a temperature-related bug, but it seems to be triggered by looking through binoculars. And it seems like the only way to fix it is to start a new character.
These three bugs seem to be the same issue:
http://feedback.dayzgame.com/view.php?id=19827
http://feedback.dayzgame.com/view.php?id=20165
http://feedback.dayzgame.com/view.php?id=20329
This bug was fixed but I am not allowed to close the bug report. :(
Several hours later may not be long enough for the cleanup to happen. I don't think the exact time limit for loot despawning has been announced.
May 10 2016
I've noticed that in 0.48.124699 that some loot seems to be spawning in new places, but often floating in the air. I've also seen it inside the floor and other parts of structures.
It seems like every few patches, the loot spawns change a little bit, but they are always still buggy, still spawning items underneath floors, inside things, and floating above things.
en1mal,
Not sure it's the same issue. From that issue:
"Played for an hour tonight and experienced 5 freezing incidents, each lasting around 5 seconds. Log files are attached. CPU usage remains constant during freezing episodes while GPU usage drops to 0 until the game responds again."
However, as I explained in my comment, when I experience these freezes, CPU usage drops to very low levels, and the freeze lasts until the server closes the connection.
I've experienced much shorter freezes in several versions for some time now, but this until-disconnect freeze just started happening with this build.
I can confirm this. On current 16 July 2014 experimental. At times the game freezes completely, and it freezes for so long that the server closes the connection. As soon as the session is lost, however, the "Session lost" dialog pops up, and the game is responsive again.
When this happens, I switch out of DayZ and look at my system resources. There is over 1 GB of free memory, but the number of hard page faults per second skyrockets, and the disk churns. CPU usage drops sharply compared to before the freeze.
If the game freezes while the inventory screen is open, the in-game cursor remains responsive.
All sounds stop except for the background sound (wind, etc), which continues to play and loop normally.
I noticed this happening when sitting in a building alone, when right-clicking an inventory item, and when being attacked by zombies. There is no discernable pattern, however it feels like it happens after about the same amount of playing time each time.
Also, perhaps related: Today I was unable to play the experimental build for more than a few minutes before Windows would complain that it was low on memory, and shortly thereafter it would kill DayZ. I had to increase the size of my pagefile to make this stop happening. However, every time this happened, there was over 1 GB of free memory. I haven't had this problem in any previous build. It seems like the current experimental is doing something different with memory.
vatixerid,
I have been experiencing the same issue as you, with the long, until-disconnected freezes, low CPU usage, and excessive paging. It just started with this build of experimental. I'm not sure it's the same as this issue, because some of the people reporting here seem to have short freezes.
Please consider posting on this other bug as well: http://feedback.dayzgame.com/view.php?id=14260
FYI, here are screenshots of where I'm stuck:
http://steamcommunity.com/id/nobody47/screenshot/3298073806387949208
http://steamcommunity.com/id/nobody47/screenshot/3298073806387944608
0.48.124699
Crafted an improvised courier bag while hiding in a tree. When I added the sticks to enlarge it, it vanished from the vicinity. Eventually I found it about a meter off the ground inside the tree. It was absolutely impossible to access it in any way.
I've lost several rifles this way too, since the standalone became available.
This is a duplicate of bug http://feedback.dayzgame.com/view.php?id=11219
I don't know what your problem is, or why you picked my idea to wail on, but you need to chill out. This is a FEEDBACK tracker. It's for FEEDBACK. Not just bugs. Maybe you need to go shoot some fresh spawns to relieve some stress. In the meantime, mind your own business. If Rocket has a problem with posting FEEDBACK in the FEEDBACK TRACKER, he can delete my account himself.
http://feedback.dayzgame.com/view_all_bug_page.php -> Search: -> "suggestion" -> Apply Filter: 142 results
http://feedback.dayzgame.com/view_all_bug_page.php -> Search: -> "idea" -> Apply Filter: 267 results
When did BIS hire you to police their FEEDBACK tracker?
Accounts should be deleted? LOL what are you on dude? If anyone's account should be deleted, it's yours for posting inane stuff like this. Please go away until you have something to contribute.
Suggest you work on your reading comprehension and critical thinking skills. The idea is for weather to vary by server, not by player. The point is not for every player to always have in-game weather matching the view out his window--the point is to have realistic variety, and the opportunity for players to choose servers that have weather closer to that of their real location.
Who says this isn't a sugesstion[sic] forum? You? Then I guess you'd better get started on finding every suggestion ticket and closing it, because you've got a lot of work ahead of you: there are 7200 tickets.
Or how about: "close quantum2k6's account this IS a sugesstion forum...." Seriously, man, why are you here? Do you get off on telling random people on the Internet that their ideas are bad? You don't even speak English well enough to understand the stuff you're criticizing.
I've seen this a few times, both in game and on streams.
This is pretty important. If you switch weapons while running, you keep running. But if you switch weapons while walking, your character stops walking, and you can't move until the switch animation finishes.
Maybe related to:
http://feedback.dayzgame.com/view.php?id=2724
http://feedback.dayzgame.com/view.php?id=7879
This is a very annoying bug. It also sometimes happens when you switch weapons while not moving. I think it depends on whether you're in fast or slow mode. You can be standing still, switch from rifle to axe, and suddenly your character runs forward about 2 meters while changing weapons. Can get you killed easily.
Maybe related to
http://feedback.dayzgame.com/view.php?id=2724
http://feedback.dayzgame.com/view.php?id=8272
Happens to me as well sometimes. Radeon HD 7700, Catalyst 13.4.
This bug has been acknowledged in this report: http://feedback.dayzgame.com/view.php?id=11219 Please go vote for it there.
Please, everyone, just stop.
This bug report is not even about a specific, reproducible problem. "It's my router," "it's my inventory," "it's ok today," "later it got laggy," "my buddies didn't have the problem," "earlier I didn't have the problem," and so on. "The magic desync number was at X," "my inventory was slow," "the server felt laggy," etc.
As Rocket himself has said, the chain is not necessarily an indication of a problem. It basically just means "loading", and that's exactly what happens when new clients connect to the server.
Actual "desync" is when clients' local states are out of sync with each other, i.e. one guy sees his buddy running in place, but the other guy on his own screen is 200m away. This can happen with no visible red nor yellow chain. And when there is a visible red or yellow chain, everything can still be working just fine for you and your buddies nearby.
People really need to stop using the term "desync", because most people don't know what it is. It's very much like the way people say they are getting "lag" when their actual problem is low framerate. Lag refers specifically to network latency.
All of these issues--and they are many and many are orthogonal--will probably be fixed naturally in the development process. All this "Me too! I also had problem Y and felt like the game was laggy!" is not helpful. At best it's a waste of time. At worst it misleads people into changing system configurations which won't help and may actually cause other problems.
nsane, I tried those settings, but it ended up causing a red line across the top and left edges of the screen, and overall visual quality was much worse; it seemed like no anti-aliasing was used at all. I have the latest stable drivers and a 7700 card. Thanks anyway. :)
This was recently fixed. Bodies despawn after 10 minutes now.
This was fixed in the last stable release (not the recent hotfix).
Here's another video which shows ACSE in ARMA3: http://youtu.be/qKwTEDj4jh8 DayZ should really be like this.
Really, why doesn't BIS integrate this directly into ARMA3?
Jogging is already in. Or, at least, there is sprinting speed and running speed, which is close to jogging.
Here is the way it works right now: If you're in fast mode, and you're sprinting, and you hit a steep incline, you switch to running/jogging. If you're in slow/walk mode, and you're sprinting, and you hit a steep incline, you switch to walking--but it should switch to running/jogging as long as that speed is possible.
Simple logic issue.
There seems to be a lot of unclear thinking about this. Here are some issues:
- For the sake of realism, players shouldn't be able to turn around instantly. And being crouched and prone should further reduce the rate at which you're able to turn. It would be completely bonkers if you walked up behind a prone player, told him to not move, and he did an instant 180 while prone and shot you before you could react.
- For the sake of playability, it makes no sense for your view to turn more slowly when you move the mouse rapidly than when you move it slowly. This is backwards and illogical.
- For the sake of both realism and playability, it makes no sense for aiming to be difficult, as some have suggested. How hard is it in real life to point your finger where you want to? How hard is it in real life to point a broomstick where you want to? We do not need an artificial mouse handicap that the player must fight against to turn and aim quickly and accurately. Note, aiming at an object and putting accurate fire on it are not the same thing.
The bottom line is, setting a max turning rate does not also mean requiring some kind of mouse acceleration or a weird backwards acceleration curve. All that is required is to cap the turning rate depending on stance and perhaps equipment, and moving the mouse faster than that rate should continue moving at the maximum rate.
There, problem solved.
The higher you set it the more it offloads from CPU to GPU
DrGonzo, do you have a source for this claim?