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Even small slopes make you stop running (when having flashlight on hands turned off and to the side)
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Description

When double tap running even small slopes make you stop running and start walking

Details

Legacy ID
33414211
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Steps To Reproduce

run and go on a small inclination

Additional Information

When you have something on your hands it is very annoying to move

Event Timeline

alanweiss edited Additional Information. (Show Details)
alanweiss set Category to category:environment.
alanweiss set Reproducibility to Have Not Tried.
alanweiss set Severity to None.
alanweiss set Resolution to Open.
alanweiss set Legacy ID to 33414211.May 8 2016, 2:00 PM
Bohemia added a subscriber: Bohemia.May 8 2016, 2:00 PM

This can be annoying when you are being chased by zombies as even what i would say about 5 degrees puts you into walk mode

Sometimes when you press space, without having anything on hans, and it gets to "fighting position", and then put the flashlight back on hands, it looks like it walks even slower then normal.

StJimmy added a subscriber: StJimmy.May 8 2016, 2:00 PM

Workaround for now is you need to release the running key so you jog. I've my running on shift+W and if too steep slope comes I release shift and I jog. If I wouldn't release it I would walk.

But this thing needs to be fixed at some point.

It takes long enough to run around everywhere. I should have the same running speed going up hills as I have on flat ground.

Maybe not the same speed, but it should be faster than walking.

Running up hills has not been fixed since Arma 2. Please fix this. You shouldn't have to zig zag at full speed to get up a hill. I understand a slow down would happen and you would get tired quicker but you would not come to a complete walk. it would be somewhere in between. It looks ridiculous when people are zig zagging up a hill.Please fix. Thank you.

drouz added a subscriber: drouz.May 8 2016, 2:00 PM
drouz added a comment.Dec 21 2013, 3:39 PM

They should add jogging. Slower than running but faster than walking. Dont know how hard would this be to implement

Junos added a subscriber: Junos.May 8 2016, 2:00 PM
Junos added a comment.Feb 13 2014, 6:07 PM

Jogging is already in. Or, at least, there is sprinting speed and running speed, which is close to jogging.

Here is the way it works right now: If you're in fast mode, and you're sprinting, and you hit a steep incline, you switch to running/jogging. If you're in slow/walk mode, and you're sprinting, and you hit a steep incline, you switch to walking--but it should switch to running/jogging as long as that speed is possible.

Simple logic issue.