When double tap running even small slopes make you stop running and start walking
Description
Details
- Legacy ID
- 33414211
- Severity
- None
- Resolution
- Open
- Reproducibility
- Have Not Tried
run and go on a small inclination
When you have something on your hands it is very annoying to move
Event Timeline
This can be annoying when you are being chased by zombies as even what i would say about 5 degrees puts you into walk mode
Sometimes when you press space, without having anything on hans, and it gets to "fighting position", and then put the flashlight back on hands, it looks like it walks even slower then normal.
Workaround for now is you need to release the running key so you jog. I've my running on shift+W and if too steep slope comes I release shift and I jog. If I wouldn't release it I would walk.
But this thing needs to be fixed at some point.
It takes long enough to run around everywhere. I should have the same running speed going up hills as I have on flat ground.
Running up hills has not been fixed since Arma 2. Please fix this. You shouldn't have to zig zag at full speed to get up a hill. I understand a slow down would happen and you would get tired quicker but you would not come to a complete walk. it would be somewhere in between. It looks ridiculous when people are zig zagging up a hill.Please fix. Thank you.
They should add jogging. Slower than running but faster than walking. Dont know how hard would this be to implement
Jogging is already in. Or, at least, there is sprinting speed and running speed, which is close to jogging.
Here is the way it works right now: If you're in fast mode, and you're sprinting, and you hit a steep incline, you switch to running/jogging. If you're in slow/walk mode, and you're sprinting, and you hit a steep incline, you switch to walking--but it should switch to running/jogging as long as that speed is possible.
Simple logic issue.